Spiel konfigurieren · YAML-Editor

Pokemon Emerald konfigurieren

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Pokemon Emerald · World 2.6.0 · Paket 2.6.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 71 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Determines what your goal is to consider the game beaten. - Champion: Become the champion and enter the hall of fame - Steven: Defeat Steven in Meteor Falls - Norman: Defeat Norman in Petalburg Gym - Legendary Hunt: Defeat or catch legendary pokemon (or whatever was randomized into their encounters)

World-Standard: 0

badges
Hilfe · Gewichtung möglich

Adds Badges to the pool. - Vanilla: Gym leaders give their own badge - Shuffle: Gym leaders give a random badge - Completely Random: Badges can be found anywhere

World-Standard: 2

hms
Hilfe · Gewichtung möglich

Adds HMs to the pool. - Vanilla: HMs are at their vanilla locations - Shuffle: HMs are shuffled among vanilla HM locations - Completely Random: HMs can be found anywhere

World-Standard: 2

key_items
Hilfe · Gewichtung möglich

Adds most key items to the pool. These are usually required to unlock a location or region (e.g. Devon Scope, Letter, Basement Key).

World-Standard: 1

bikes
Hilfe · Gewichtung möglich

Adds the Mach Bike and Acro Bike to the pool.

World-Standard: 0

event_tickets
Hilfe · Gewichtung möglich

Adds the event tickets to the pool, which let you access legendaries by sailing from Lilycove.

World-Standard: 0

rods
Hilfe · Gewichtung möglich

Adds fishing rods to the pool.

World-Standard: 0

overworld_items
Hilfe · Gewichtung möglich

Adds items on the ground with a Pokeball sprite to the pool.

World-Standard: 1

hidden_items
Hilfe · Gewichtung möglich

Adds hidden items to the pool.

World-Standard: 0

npc_gifts
Hilfe · Gewichtung möglich

Adds most gifts received from NPCs to the pool (not including key items or HMs).

World-Standard: 0

berry_trees
Hilfe · Gewichtung möglich

Adds berry trees to the pool. Empty soil patches are converted to locations and contribute Sitrus Berries to the pool.

World-Standard: 0

dexsanity
Hilfe · Gewichtung möglich

Adding a "caught" pokedex entry gives you an item (catching, evolving, trading, etc.). Only wild encounters are considered logical access to a species. Blacklisting wild encounters removes the dexsanity location. Defeating gym leaders provides dex info, allowing you to see where on the map you can catch species you need. Each pokedex entry adds a Poke Ball, Great Ball, or Ultra Ball to the pool. Warning: This adds a lot of locations and will slow you down significantly.

World-Standard: 0

dexsanity_encounter_types
Hilfe

Determines which Dexsanity encounter areas are in logic. Logic will only consider access to Pokemon at these encounter types, but they may still be found elsewhere.

World-Standard: ["Land", "Water", "Fishing"]

trainersanity
Hilfe · Gewichtung möglich

Defeating a trainer gives you an item. Trainers are no longer missable. Trainers no longer give you money for winning. Each trainer adds a valuable item (Nugget, Stardust, etc.) to the pool. Warning: This adds a lot of locations and will slow you down significantly.

World-Standard: 0

item_pool_type
Hilfe · Gewichtung möglich

Determines which non-progression items get put into the item pool. - Shuffled: Item pool consists of shuffled vanilla items - Diverse Balanced: Item pool consists of random items approximately proportioned according to what they're replacing - Diverse: Item pool consists of uniformly random (non-unique) items

World-Standard: 0

require_itemfinder
Hilfe · Gewichtung möglich

The Itemfinder is logically required to pick up hidden items.

World-Standard: 1

require_flash
Hilfe · Gewichtung möglich

Determines whether HM05 Flash is logically required to navigate a dark cave.

World-Standard: 3

elite_four_requirement
Hilfe · Gewichtung möglich

Sets the requirements to challenge the elite four. - Badges: Obtain some number of badges - Gyms: Defeat some number of gyms

World-Standard: 0

elite_four_count
Hilfe · Gewichtung möglich

Sets the number of badges/gyms required to challenge the elite four.

World-Standard: 8

norman_requirement
Hilfe · Gewichtung möglich

Sets the requirements to challenge the Petalburg Gym. - Badges: Obtain some number of badges - Gyms: Defeat some number of gym leaders

World-Standard: 0

norman_count
Hilfe · Gewichtung möglich

Sets the number of badges/gyms required to challenge the Petalburg Gym.

World-Standard: 4

legendary_hunt_catch
Hilfe · Gewichtung möglich

Sets whether legendaries need to be caught to satisfy the Legendary Hunt win condition. Defeated legendaries can be respawned by defeating the Elite 4.

World-Standard: 0

legendary_hunt_count
Hilfe · Gewichtung möglich

Sets the number of legendaries that must be caught/defeated for the Legendary Hunt goal.

World-Standard: 3

allowed_legendary_hunt_encounters
Hilfe

Sets which legendary encounters can contribute to the Legendary Hunt goal. Latias will always be at Southern Island. Latios will always be the roamer. The TV broadcast describing the roamer gives you "seen" info for Latios. The braille puzzle in Sealed Chamber gives you "seen" info for Wailord and Relicanth. The move tutor in Fortree City always teaches Dig.

World-Standard: ["Groudon", "Kyogre", "Rayquaza", "Latios", "Latias", "Regirock", "Registeel", "Regice", "Ho-Oh", "Lugia", "Deoxys", "Mew"]

wild_pokemon
Hilfe · Gewichtung möglich

Randomizes wild pokemon encounters (grass, caves, water, fishing). Warning: Matching both base stats and type may severely limit the variety for certain pokemon. - Vanilla: Wild encounters are unchanged - Match Base Stats: Wild pokemon are replaced with species with approximately the same bst - Match Type: Wild pokemon are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

wild_encounter_blacklist
Hilfe

Prevents listed species from appearing in the wild when wild encounters are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "_Legendaries" as a shortcut for all legendary pokemon.

World-Standard: []

starters
Hilfe · Gewichtung möglich

Randomizes the starter pokemon in Professor Birch's bag. - Vanilla: Starters are unchanged - Match Base Stats: Starters are replaced with species with approximately the same bst - Match Type: Starters are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

starter_blacklist
Hilfe

Prevents listed species from appearing as starters when starters are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "_Legendaries" as a shortcut for all legendary pokemon.

World-Standard: []

trainer_parties
Hilfe · Gewichtung möglich

Randomizes the parties of all trainers. Warning: Matching both base stats and type may severely limit the variety for certain pokemon. - Vanilla: Parties are unchanged - Match Base Stats: Trainer pokemon are replaced with species with approximately the same bst - Match Type: Trainer pokemon are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

trainer_party_blacklist
Hilfe

Prevents listed species from appearing in opponent trainers' parties if opponent parties are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "_Legendaries" as a shortcut for all legendary pokemon.

World-Standard: []

force_fully_evolved
Hilfe · Gewichtung möglich

When an opponent uses a pokemon of the specified level or higher, restricts the species to only fully evolved pokemon. Only applies when trainer parties are randomized. Warning: Combining a low value with matched base stats may severely limit the variety for certain pokemon.

World-Standard: 100

legendary_encounters
Hilfe · Gewichtung möglich

Randomizes legendary encounters (Rayquaza, Regice, Latias, etc.). The roamer will always be Latios during legendary hunts. - Vanilla: Legendary encounters are unchanged - Shuffle: Legendary encounters are shuffled between each other - Match Base Stats: Legendary encounters are replaced with species with approximately the same bst - Match Type: Legendary encounters are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

misc_pokemon
Hilfe · Gewichtung möglich

Randomizes non-legendary static encounters. May grow to include other pokemon like trades or gifts. - Vanilla: Species are unchanged - Shuffle: Species are shuffled between each other - Match Base Stats: Species are replaced with species with approximately the same bst - Match Type: Species are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

types
Hilfe · Gewichtung möglich

Randomizes the type(s) of every pokemon. Each species will have the same number of types. - Vanilla: Types are unchanged - Shuffle: Types are shuffled globally for all species (e.g. every Water-type pokemon becomes Fire-type) - Completely Random: Each species has its type(s) randomized - Follow Evolutions: Types are randomized per evolution line instead of per species

World-Standard: 0

abilities
Hilfe · Gewichtung möglich

Randomizes abilities of every species. Each species will have the same number of abilities. - Vanilla: Abilities are unchanged - Completely Random: Each species has its abilities randomized - Follow Evolutions: Abilities are randomized, but if a pokemon would normally retain its ability when evolving, the random ability will also be retained

World-Standard: 0

ability_blacklist
Hilfe

Prevent species from being given these abilities. Has no effect if abilities are not randomized.

World-Standard: []

level_up_moves
Hilfe · Gewichtung möglich

Randomizes the moves a pokemon learns when they reach a level where they would learn a move. Your starter is guaranteed to have a usable damaging move. - Vanilla: Learnset is unchanged - Randomized: Moves are randomized - Start with Four Moves: Moves are randomized and all Pokemon know 4 moves at level 1

World-Standard: 0

move_match_type_bias
Hilfe · Gewichtung möglich

Sets the probability that a learned move will be forced match one of the types of a pokemon. If a move is not forced to match type, it will roll for Normal type bias.

World-Standard: 0

move_normal_type_bias
Hilfe · Gewichtung möglich

After it has been decided that a move will not be forced to match types, sets the probability that a learned move will be forced to be the Normal type. If a move is not forced to be Normal, it will be completely random.

World-Standard: 0

tm_tutor_compatibility
Hilfe · Gewichtung möglich

Sets the percent chance that a given TM or move tutor is compatible with a species. Some opponents like gym leaders are allowed to use TMs. This option can affect the moves they know.

World-Standard: -1

hm_compatibility
Hilfe · Gewichtung möglich

Sets the percent chance that a given HM is compatible with a species. Some opponents like gym leaders are allowed to use HMs. This option can affect the moves they know.

World-Standard: -1

tm_tutor_moves
Hilfe · Gewichtung möglich

Randomizes the moves taught by TMs and move tutors. Some opponents like gym leaders are allowed to use TMs. This option can affect the moves they know.

World-Standard: 0

reusable_tms_tutors
Hilfe · Gewichtung möglich

Sets TMs to not break after use (they remain sellable). Sets move tutors to infinite use.

World-Standard: 0

move_blacklist
Hilfe

Prevents species from learning these moves via learnsets, TMs, and move tutors. HM moves are already banned.

World-Standard: []

min_catch_rate
Hilfe · Gewichtung möglich

Sets the minimum catch rate a pokemon can have. Any pokemon with a catch rate below this floor will have it raised to this value. Legendaries are often in the single digits Fully evolved pokemon are often double digits Pidgey is 255

World-Standard: 3

guaranteed_catch
Hilfe · Gewichtung möglich

Every throw is guaranteed to catch a wild pokemon.

World-Standard: 0

normalize_encounter_rates
Hilfe · Gewichtung möglich

Make every slot on an encounter table approximately equally likely. This does NOT mean each species is equally likely. In the vanilla game, each species may occupy more than one slot, and slots vary in probability. Species will still occupy the same slots as vanilla, but the slots will be equally weighted. The minimum encounter rate will be 8% (higher in water).

World-Standard: 0

exp_modifier
Hilfe · Gewichtung möglich

Multiplies gained experience by a percentage. 100 is default 50 is half 200 is double etc.

World-Standard: 100

blind_trainers
Hilfe · Gewichtung möglich

Trainers will not start a battle with you unless you talk to them.

World-Standard: 0

purge_spinners
Hilfe · Gewichtung möglich

Trainers will rotate in predictable patterns on a set interval instead of randomly and don't turn toward you when you run.

World-Standard: 0

match_trainer_levels
Hilfe · Gewichtung möglich

When you start a battle with a trainer, your party's levels will be automatically set to match that trainer's highest level pokemon. The experience you receive will match your party's average actual level, and will only be awarded when you win the battle. This is a pseudo-replacement for a level cap and makes every trainer battle a fair fight while still allowing you to level up. - Off: The vanilla experience - Additive: The modifier you apply to your team is a flat bonus - Multiplicative: The modifier you apply to your team is a percent bonus

World-Standard: 0

match_trainer_levels_bonus
Hilfe · Gewichtung möglich

A level bonus (or penalty) to apply to your team when matching an opponent's levels. When the match trainer levels option is "additive", this value is added to your team's levels during a battle. For example, if this value is 5 (+5 levels), you'll have a level 25 team against a level 20 team, and a level 45 team against a level 40 team. When the match trainer levels option is "multiplicative", this is a percent bonus. For example, if this value is 5 (+5%), you'll have a level 21 team against a level 20 team, and a level 42 team against a level 40 team.

World-Standard: 0

double_battle_chance
Hilfe · Gewichtung möglich

The percent chance that a trainer with more than 1 pokemon will be converted into a double battle. If these trainers would normally approach you, they will only do so if you have 2 unfainted pokemon. They can be battled by talking to them no matter what.

World-Standard: 0

better_shops
Hilfe · Gewichtung möglich

Pokemarts sell every item that can be obtained in a pokemart (except mail, which is still unique to the relevant city).

World-Standard: 0

remove_roadblocks
Hilfe

Removes specific NPCs that normally stand in your way until certain events are completed. This can open up the world a bit and make your playthrough less linear, but be careful how many you remove; it may make too much of your world accessible upon receiving Surf.

World-Standard: []

extra_boulders
Hilfe · Gewichtung möglich

Places strength boulders on Route 115 which block access to Meteor Falls from the beach. This aims to take some power away from Surf by restricting how much it allows you to access.

World-Standard: 0

extra_bumpy_slope
Hilfe · Gewichtung möglich

Adds a bumpy slope to Route 115 which allows access to Meteor Falls if you have the Acro Bike. This aims to take some power away from Surf by adding a new way to exit the Rustboro area.

World-Standard: 0

modify_118
Hilfe · Gewichtung möglich

Changes the layout of Route 118 so that it must be crossed with the Acro Bike instead of Surf. This aims to take some power away from Surf by restricting how much it allows you to access.

World-Standard: 0

free_fly_location
Hilfe · Gewichtung möglich

Enables flying to one random location (excluding cities reachable with no items).

World-Standard: 0

free_fly_blacklist
Hilfe

Disables specific locations as valid free fly locations. Has no effect if Free Fly Location is disabled.

World-Standard: ["Littleroot Town", "Oldale Town", "Petalburg City", "Rustboro City", "Dewford Town"]

hm_requirements
Hilfe · Gewichtung möglich

Sets the requirements to use HMs outside of battle.

World-Standard: 0

turbo_a
Hilfe · Gewichtung möglich

Holding A will advance most text automatically.

World-Standard: 0

receive_item_messages
Hilfe · Gewichtung möglich

Determines whether you receive an in-game notification when receiving an item. Items can still only be received in the overworld. - All: Every item shows a message - Progression: Only progression items show a message - None: All items are added to your bag silently (badges will still show).

World-Standard: 0

remote_items
Hilfe · Gewichtung möglich

Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself. This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky). But it changes pickup behavior slightly and requires connection to the server to receive any items.

World-Standard: 0

music
Hilfe · Gewichtung möglich

Shuffles music played in any situation where it loops. Includes many FRLG tracks.

World-Standard: 0

fanfares
Hilfe · Gewichtung möglich

Shuffles fanfares for item pickups, healing at the pokecenter, etc. When this option is enabled, pressing B will interrupt most fanfares.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. In Pokemon Emerald, whiting out sends a death and receiving a death causes you to white out.

World-Standard: 0

enable_wonder_trading
Hilfe · Gewichtung möglich

Allows participation in wonder trading with other players in your current multiworld. Speak with the center receptionist on the second floor of any pokecenter. Wonder trading NEVER affects logic. Certain aspects of a pokemon species are per-game, not per-pokemon. As a result, some things are not retained during a trade, including type, ability, level up learnset, and so on. Receiving a pokemon this way does not mark it as found in your pokedex. Trade evolutions do not evolve this way; they retain their modified methods (level ups and item use).

World-Standard: 1

easter_egg
Hilfe · Gewichtung möglich

Enter certain phrases and something special might happen. All secret phrases are something that could be a trendy phrase in Dewford Town. They are case insensitive.

World-Standard: "EMERALD SECRET"

Item & Location Options · 9 Optionen
start_inventory
Hilfe

Start with these items. They will be in your PC, which you can access from your home or a pokemon center.

World-Standard: {}

local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.