Spiel konfigurieren · YAML-Editor

Pokemon Crystal konfigurieren

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Pokemon Crystal · World 6.0.2 · Paket 6.0.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 4 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe

Select one or more goals. All selected goals must be completed to win. - Elite Four: Defeat the Champion and enter the Hall of Fame - Red: Defeat Red in Mt. Silver - Diploma: Catch all logically available Pokemon and receive the diploma in Celadon City - Rival: Win all possible rival battles - Defeat Team Rocket: Vanquish Team Rocket in Slowpoke Well, Mahogany Town, Radio Tower and defeat the grunt on Route 24 (if Kanto is accessible) - Unown Hunt: Catch all 26 Unown forms that are attached to signs across the region(s) and show the completed Unown dex to the scientist in Ruins of Alph. In order to encounter the Unown you'll need to solve their corresponding tile puzzle. Each puzzle requires 16 pieces which must be found first. - Battle Tower: Beat all 10 Battle Tower tiers (7 trainers each).

World-Standard: ["Elite Four"]

kinda_early_surf
Hilfe · Gewichtung möglich

Adds Surf as a logical requirement for: the Magnet Train, going east of Mahogany, fighting Jasmine, the Rocket takeover of the Radio Tower, entering Tin Tower, waking Snorlax, and entering the Kanto Gyms. Forced off if Randomize Starting Town, Johto Only, or Entrance Randomization is enabled.

World-Standard: 0

Map · 12 Optionen
randomize_starting_town
Hilfe · Gewichtung möglich

Randomly chooses a town to start in. Any Pokemon Center except Indigo Plateau, Cinnabar Island and Silver Cave can be chosen. The Pokemon Centers at Union Cave and Rock Tunnel can also be chosen. Lake of Rage will start you at its flypoint and cannot be chosen if gate entrances are randomized. Pallet Town will start you in front of Red's House. When Pokemon Center entrances are randomized, the Pokemon Centers of Cherrygrove City, Viridian City, and Mahogany Town will be vanilla when the starting town is New Bark Town, Pallet Town, or Lake of Rage respectively. Other settings may additionally restrict which Pokemon Centers can be chosen. WARNING: Some starting towns without level scaling may produce difficult starts.

World-Standard: 0

starting_town_blocklist
Hilfe

Specify places which cannot be chosen as a starting town. If you block every valid option, this list will do nothing. Indigo Plateau, Cinnabar Island and Silver Cave cannot be chosen as starting towns and are not valid options. "_Johto" and "_Kanto" are shortcuts for all Johto and Kanto towns respectively. "Union Cave" and "Rock Tunnel" are valid starting towns.

World-Standard: []

johto_only
Hilfe · Gewichtung möglich

Excludes Kanto and disables Kanto access. Include Silver Cave keeps Silver Cave and Mt. Silver available. - The Diploma goal is removed; the Red goal is also removed unless Silver Cave is included (Elite Four is used if no goals remain) - Gym count requirements are capped at 8 (7 for Radio Tower) - Badge count requirements are capped at 8 (7 for Radio Tower and Route 44) unless badges are completely random, in which case extra Kanto badges are added to the pool

World-Standard: 0

randomize_entrances
Hilfe

Categories of entrances to include in the entrance randomization pool. Leave empty (default) to disable entrance randomization. Categories: - Dungeon: Entrances to multi-floor areas with trainers/items (towers, caves, hideouts). Gyms excluded. - Dungeon Interior: Entrances between two interior regions of a dungeon (internal stairs/ladders/warps). - Gym: Entrances to gyms. - Gym Interior: Entrances between two interior regions of a gym (Blackthorn Gym and Saffron Gym). - Mart: Entrances to Pokemarts, department stores, and other shop-like buildings. - Mart Interior: Entrances between two interior regions of a department store (inter-floor stairs). - Building: Entrances to generic buildings. - Building Interior: Entrances between two interior regions of a building. - Gate: Entrances to route gates. - Pokecenter: Entrances to pokecenters. - Elevator: Entrances to elevators for each floor. - Pokemon League: Entrances involving Elite Four chambers. - One-Way: One-way entrances. Will not be shuffled with other entrances. _All includes all categories. _Random has a 50% chance to include each category not already included.

World-Standard: []

mix_entrances
Hilfe

Categories that shuffle together in a single combined pool. Defaults to all categories (everything mixes). Any category removed from this set becomes its own isolated pool and shuffles only among itself. Has no effect on categories not also present in randomize_entrances. One-Ways are always isolated regardless of this setting. _All includes all categories (the default).

World-Standard: ["Building", "Building Interior", "Dungeon", "Dungeon Interior", "Elevator", "Gate", "Gym", "Gym Interior", "Mart", "Mart Interior", "One-Way", "Pokecenter", "Pokemon League"]

coupled_entrances
Hilfe · Gewichtung möglich

If enabled, entrance randomization is coupled: if door A leads to location B, then the exit of location B leads back to door A. Recommended for navigation. If disabled, exits are randomized independently. Has no effect on one way entrances.

World-Standard: 1

randomize_fly_destinations
Hilfe · Gewichtung möglich

Randomizes the destinations of the game's flypoints If Randomize Fly Unlocks is on "Exclude Silver Cave", Silver Cave / Route 28 are not included and the flypoint remains vanilla.

World-Standard: 0

fly_destination_blocklist
Hilfe

Prevents a specific warp or map from being selected as a random flypoint. You can find a complete list of accepted values at: https://github.com/gerbiljames/Archipelago-Crystal/blob/pokecrystal/worlds/pokemon_crystal/docs/fly_plando.md

World-Standard: []

fly_destination_plando
Hilfe

Pins one or more fly unlock to a specific warp or map. You can find a guide to accepted values and formatting at: https://github.com/gerbiljames/Archipelago-Crystal/blob/pokecrystal/worlds/pokemon_crystal/docs/fly_plando.md

World-Standard: {}

plando_connections
Hilfe

Force specific entrance randomization pairings before randomization. Accepts friendly connection names (e.g. "Azalea Gym Entrance") or internal connection names of the form "REGION_A -> REGION_B" from entrance_data.json. The "entrance" is the door walked through. The "exit" is the connection at the arrival side: the player ends up on the far side of that door. Direction "both" forces the reverse pairing too; "entrance" forces only one direction. With coupled_entrances enabled every pairing is forced to "both", since coupling already makes the return trip mirror the way in. Requires randomize_entrances to include the relevant categories. Example (cafe door leads to the elevator room): plando_connections: - entrance: "Celadon Cafe Entrance" exit: "Celadon Dept. Store 1F Elevator Entrance" direction: both To pin an entrance to its vanilla destination, use the same connection name for both "entrance" and "exit": plando_connections: - entrance: "Silver Cave Entrance" exit: "Silver Cave Entrance" direction: both

World-Standard: []

flooded_mine
Hilfe · Gewichtung möglich

Adds the Flooded Mine, a small cave connecting Cherrygrove City and Route 32, with new wild encounters, three hidden items, and a TM.

World-Standard: 0

route_23_restored
Hilfe · Gewichtung möglich

Inserts a restored Route 23 (the cut Kanto area) between Victory Road's southern exit and Victory Road Gate. Adds new wild encounters, a berry tree, and two hidden items.

World-Standard: 0

Roadblocks · 12 Optionen
victory_road_requirement
Hilfe · Gewichtung möglich

Sets the requirement to pass the Victory Road badge check

World-Standard: 0

victory_road_count
Hilfe · Gewichtung möglich

Sets the number of badges/gyms required to pass the Victory Road badge check This will be limited to 8 if the requirement is Johto Badges

World-Standard: 8

victory_road_strength
Hilfe · Gewichtung möglich

If enabled, Strength is required to pass through Victory Road to Indigo Plateau.

World-Standard: 0

elite_four_requirement
Hilfe · Gewichtung möglich

Sets the requirement go between Indigo Pokecenter 1F and Will's room

World-Standard: 0

elite_four_count
Hilfe · Gewichtung möglich

Sets the number of badges/gyms required to go between Indigo Pokecenter 1F and Will's room This will be limited to 8 if the requirement is Johto Badges

World-Standard: 8

lance_requires_elite_four
Hilfe · Gewichtung möglich

Lance's room kicks you out unless you have beaten all four Elite Four members. Has no effect if Skip Elite Four is enabled.

World-Standard: 0

red_requirement
Hilfe · Gewichtung möglich

Sets the requirement to battle Red

World-Standard: 0

red_count
Hilfe · Gewichtung möglich

Number of badges/gyms required to battle Red

World-Standard: 16

dark_areas
Hilfe

Sets which areas are dark until Flash is used - _All includes all areas - _Random has a 50% chance to include each area that is not already included Allowed areas: Burned Tower, Dark Cave, Digletts Cave, Dragons Den, Flooded Mine, Goldenrod Underground, Ice Path, Ilex Forest, Mount Moon, Mount Mortar, Olivine Lighthouse, Rock Tunnel, Silver Cave, Slowpoke Well, Tohjo Falls, Union Cave, Victory Road, Whirl Islands

World-Standard: ["Dark Cave", "Rock Tunnel", "Silver Cave", "Whirl Islands"]

magnet_train_access
Hilfe · Gewichtung möglich

Sets the requirement to ride the Magnet Train - Pass requires only the Pass - Pass and Power requires the Pass and restoring power to Kanto by returning the Machine Part

World-Standard: 0

ss_aqua_access
Hilfe · Gewichtung möglich

Sets the requirement to sail on the S.S. Aqua - Vanilla: S.S. Ticket is required - Lighthouse and Ticket: Healing Amphy in the Olivine lighthouse and the S.S Ticket are required

World-Standard: 0

vanilla_event_chains
Hilfe

Restores the selected vanilla event chains instead of the streamlined Archipelago behaviour. Misty: Misty is not in her gym at the start. You must meet the Power Plant manager, witness the Rocket flee the Cerulean Gym, then find Misty on her date on Route 25 before she returns to her gym. The Cerulean Gym Machine Part cannot be picked up until the Power Plant manager step. Clair: Clair refuses to give you the Rising Badge until you prove your worth to the Elders in the Dragon's Den Shrine, which requires Whirlpool to access. Jasmine: the Cianwood Pharmacy only hands over the SecretPotion after you've visited Jasmine tending her sick Amphy atop the Olivine Lighthouse. (Curing Amphy to bring Jasmine back to her gym is always required; this just gates the SecretPotion behind meeting her first.) Copycat: the guy in the Vermilion Pokemon Fan Club only gives you the Lost Item after you've spoken to the Copycat in Saffron and learned she lost it. - _All includes all event chains - _Random has a 50% chance to include each event chain that is not already included

World-Standard: []

Johto Roadblocks · 15 Optionen
mt_silver_requirement
Hilfe · Gewichtung möglich

Sets the requirement to access Mt. Silver and Silver Cave

World-Standard: 0

mt_silver_count
Hilfe · Gewichtung möglich

Number of badges/gyms required to access Mt. Silver and Silver Cave

World-Standard: 16

radio_tower_requirement
Hilfe · Gewichtung möglich

Sets the requirement for Team Rocket to take over the Goldenrod Radio Tower

World-Standard: 0

radio_tower_count
Hilfe · Gewichtung möglich

Number of badges/gyms at which Team Rocket takes over the Goldenrod Radio Tower

World-Standard: 7

route_44_access_requirement
Hilfe · Gewichtung möglich

Sets the requirement to pass between Mahogany Town and Route 44

World-Standard: 0

route_44_access_count
Hilfe · Gewichtung möglich

Sets the number of badges/gyms required to pass between Mahogany Town and Route 44

World-Standard: 7

route_32_condition
Hilfe · Gewichtung möglich

Sets the condition required to pass between the north and south parts of Route 32 - Egg from aide: Collect the Egg from the aide in the Violet City Pokemon Center after beating Falkner - Any badge: Obtain any badge - Any gym: Beat any gym - Zephyr Badge: Obtain the Zephyr Badge - None: No requirement

World-Standard: 0

route_42_access
Hilfe · Gewichtung möglich

Sets the requirement to traverse the water on Route 42 - Vanilla: Route 42 can be traversed with Surf - Whirlpool: Access to Central Route 42 is blocked by a whirlpool - Blocked: Access to Central Route 42 is completely blocked, requiring going through Mount Mortar instead. Mount Mortar 1F gets an extra map connection between the Inside and Central Outside - Whirlpool Open Mortar: Route 42 has whirlpools and Mount Mortar 1F has the extra map connection.

World-Standard: 0

mount_mortar_access
Hilfe · Gewichtung möglich

Sets the requirement to pass through Mount Mortar east <> west - Vanilla: No requirement - Rock Smash: Rock Smash is required

World-Standard: 0

red_gyarados_access
Hilfe · Gewichtung möglich

Sets the access requirement for the red Gyarados - Vanilla requires Surf - Whirlpool requires Surf and Whirlpool - Shore requires nothing

World-Standard: 0

blackthorn_dark_cave_access
Hilfe · Gewichtung möglich

Sets the roadblock for travelling from Route 31 to Blackthorn City through Dark Cave - Vanilla: Traversal is not possible - Waterfall: A waterfall is added to the Violet side of Dark Cave and a ledge is removed on the Blackthorn side, allowing passage with Flash, Surf and Waterfall

World-Standard: 0

national_park_access
Hilfe · Gewichtung möglich

Sets the requirement to enter National Park - Vanilla: No requirement - Bicycle: The Bicycle is required

World-Standard: 0

remove_ilex_cut_tree
Hilfe · Gewichtung möglich

Removes the Cut tree in Ilex Forest

World-Standard: 0

route_30_access
Hilfe · Gewichtung möglich

Sets the requirement to end the Pokemon battle on Route 30 - Mr. Pokemon: Visit Mr. Pokemon in his house - Mystery Egg: Return the Mystery Egg to Professor Elm

World-Standard: 0

route_30_battle
Hilfe · Gewichtung möglich

Sets which directions the battle on Route 30 blocks

World-Standard: 0

Kanto Roadblocks · 10 Optionen
route_22_access_requirement
Hilfe · Gewichtung möglich

Sets the requirement to pass between Victory Road gate and Kanto - Wake Snorlax: Wake the Snorlax outside of Diglett's Cave - Badges: Requires the number of badges specified by route_22_access_count - Gyms: Requires beating the number of gyms specified by route_22_access_count - Become Champion: Defeat Lance and enter the Hall of Fame This setting does nothing if Johto Only is enabled

World-Standard: 0

route_22_access_count
Hilfe · Gewichtung möglich

Sets the number of badges/gyms required to pass between Victory Road gate and Kanto Only applies if Route 22 Access Requirement is set to badges or gyms

World-Standard: 8

route_2_access
Hilfe · Gewichtung möglich

Sets the roadblock for moving between the west of Route 2 and Diglett's cave - Vanilla: Cut is required - Ledge: A ledge is added north of Diglett's cave allowing east -> west access without Cut - Open: No requirement

World-Standard: 1

route_3_access
Hilfe · Gewichtung möglich

Sets the roadblock for moving between Pewter City and Route 3 - Vanilla: No requirement - Boulder Badge: The Boulder Badge is required to pass

World-Standard: 0

saffron_gatehouse_tea
Hilfe

Sets which Saffron City gatehouses require Tea to pass. Obtaining the Tea will unlock them all. If any gatehouses are enabled, adds a new location in Celadon Mansion 1F and adds Tea to the item pool. Valid options are: North, East, South and West in any combination. _Random gives each gate that is not already included a 50% chance to be included. _All is shorthand for all valid options except _Random of course.

World-Standard: []

undergrounds_require_power
Hilfe · Gewichtung möglich

Specifies which of the Kanto Underground Passes require the Machine Part to be returned to access.

World-Standard: 0

east_west_underground
Hilfe · Gewichtung möglich

Adds an Underground Pass between Route 7 and Route 8 in Kanto.

World-Standard: 0

route_12_access
Hilfe · Gewichtung möglich

Sets the requirement to pass between the north and south parts of Route 12 - Vanilla: No requirement - Weird Tree: Requires Squirtbottle, but can be bypassed with Surf - Weird Tree Surf Block: Requires Squirtbottle and adds boulders to prevent surfing around The roadblock is north of the path to Route 11

World-Standard: 0

south_kanto_access
Hilfe · Gewichtung möglich

Sets where the landslide that is normally south of Fuchsia City is located Both can only be used if the condition is power restored.

World-Standard: 0

south_kanto_condition
Hilfe · Gewichtung möglich

Sets the condition which clears the south Kanto landslide

World-Standard: 0

Items · 20 Optionen
randomize_badges
Hilfe · Gewichtung möglich

Shuffles gym badge locations into the pool - Vanilla: Does not randomize gym badges - Shuffle: Randomizes gym badges between gym leaders - Completely Random: Randomizes badges with all other items

World-Standard: 2

randomize_pokegear
Hilfe · Gewichtung möglich

Shuffles the Pokegear and cards into the pool

World-Standard: 0

randomize_hidden_items
Hilfe · Gewichtung möglich

Shuffles hidden item locations into the pool

World-Standard: 0

randomize_berry_trees
Hilfe · Gewichtung möglich

Shuffles berry tree locations into the pool

World-Standard: 0

randomize_pokedex
Hilfe · Gewichtung möglich

Sets whether the Pokedex is shuffled into the pool The Pokedex is required for Dexsanity, Dexcountsanity, trades and Pokemon request locations.

World-Standard: 0

randomize_pokemon_requests
Hilfe · Gewichtung möglich

Shuffles the items given by Bill's Grandpa after showing him specific Pokemon into the pool, as well as the reward for showing a Magikarp to the fisher in the house at Lake of Rage Optionally also randomizes the requested Pokemon, except the Magikarp Trainers which need you to show them a Pokemon to get their phone number require both this option and Randomize Phone Call Items to be enabled.

World-Standard: 0

randomize_fly_unlocks
Hilfe · Gewichtung möglich

Shuffles Fly destination unlocks into the pool

World-Standard: 0

randomize_bug_catching_contest
Hilfe · Gewichtung möglich

Shuffles the bug catching contest prizes into the pool - All: shuffles all prizes into the pool. WARNING: It can be very difficult to get second or third place. - Combine second and third: Combines second and third place into a single prize. Shuffles 1st, 2nd+3rd and 4th. - Participate: Shuffles a single participation award into the pool, which is obtained by completing the contest.

World-Standard: 0

randomize_phone_call_items
Hilfe · Gewichtung möglich

Shuffles gift items from phone trainers into the item pool. You need the Pokegear to register phone numbers and the Phone Card to make and receive calls. Trainers that ask to see a Pokemon to exchange numbers are only included if Randomize Pokemon Requests is also on.

World-Standard: 0

momsanity
Hilfe · Gewichtung möglich

Adds 10 locations for the items Mom buys you at different money thresholds while she's saving your money. Logically requires access to Mom, and either giving the Mystery Egg to Elm or reaching Route 31 (where Mom calls you). Each item logically requires an increasing number of accessible gyms, starting at zero. Items that go in your bag will be deposited into the PC. Items which do not go in your bag will be in the BANK OF MOM collection box in the PC. You can deposit money into the BANK OF MOM by talking to Mom after giving Elm the Mystery Egg or her having called you on Route 31.

World-Standard: 0

require_itemfinder
Hilfe · Gewichtung möglich

Hidden items require Itemfinder in logic - Not Required: Hidden items do not require the Itemfinder at all - Logically Required: Hidden items will expect you to have Itemfinder for logic but can be picked up without it - Hard Required: Hidden items cannot be picked up without the Itemfinder

World-Standard: 1

remote_items
Hilfe · Gewichtung möglich

Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself. This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky). But it changes pickup behavior slightly and requires connection to the server to receive any items.

World-Standard: 0

item_pool_fill
Hilfe · Gewichtung möglich

Changes the weight of non-progression items in the pool. - Vanilla: weighted similarly to vanilla. - Balanced: all weighted equally. - Youngster: weighted to reflect a young trainer (weak items). - Cooltrainer: weighted to reflect a cooltrainer (strong items). - Shuckle: weighted to reflect a Shuckle (🐢).

World-Standard: 0

add_missing_useful_items
Hilfe · Gewichtung möglich

Adds useful items which are unobtainable to the pool, these replace filler

World-Standard: 0

exclude_post_goal_locations
Hilfe · Gewichtung möglich

Excludes locations which require becoming champion when goal is becoming champion

World-Standard: 1

grasssanity
Hilfe · Gewichtung möglich

Adds Cutting grass tiles as locations, each one adds a Grass to the item pool, Grass smells good and sells for ¥1 Long grass tiles in National Park must be Cut twice and as such contribute two locations - One Per Area: Selects a random grass tile in each Route or Area to be a location - Full: Every grass tile is a location WARNING: This option is dumb, it can add over 800 locations and over 800 useless filler items

World-Standard: 0

randomize_item_values
Hilfe · Gewichtung möglich

Randomizes the base value of items, this affects sell price and can affect buy price depending on other options

World-Standard: 0

minimum_item_value
Hilfe · Gewichtung möglich

Sets the minimum value of items when Randomize Item Values is enabled

World-Standard: 0

maximum_item_value
Hilfe · Gewichtung möglich

Sets the maximum value of items when Randomize Item Values is enabled

World-Standard: 10000

item_value_plando
Hilfe

Specify the base value of individual items. This applies even when Randomize Item Values is off, and takes priority over randomized values. Values must be between 0 and 10000. A single value or a weighted dict of values can be provided per item: item_value_plando: Poke Ball: 150 Rare Candy: 5000: 50 10000: 50

World-Standard: {}

Shopsanity · 7 Optionen
shopsanity
Hilfe

Adds shop purchases as locations, items in shops are added to the item pool - Johto Marts: Adds Johto Poke Marts, including the Goldenrod Dept. Store. - Kanto Marts: Adds Kanto Poke Marts, including the Celadon Dept. Store. - Blue Card: Adds the Blue Card prize shop, accessing this shop requires the Blue Card and buying items requires points. Five Blue Card Points are added to the item pool. Points are not spent when purchasing. - Game Corners: The Game Corner TM shops are added. - Apricorns: Kurt's Apricorn Ball shop is added, each slot requires a different Apricorn. Apricorns are progression. - _All: Includes all valid options. - _Random: Each option that is not included has a 50% chance to be additionally included. IMPORTANT NOTE: There is a non-randomized shop on Pokecenter 2F, you can always buy Poke Balls and Escape Ropes there.

World-Standard: []

shopsanity_prices
Hilfe · Gewichtung möglich

Sets how shop item prices are determined when Shopsanity is enabled - Vanilla: Shop prices are unchanged - Item Price: Shop prices are determined by the value of the item being sold - Spheres: Shop prices are determined by sphere access - Classification: Shop prices are determined by item classifications (Progression, Useful, Filler/Trap) - Spheres and Classifications: Shop prices are determined by both sphere access and item classifications - Completely Random: Shop prices will be completely random

World-Standard: 0

shopsanity_minimum_price
Hilfe · Gewichtung möglich

Sets the minimum cost of shop items when Shopsanity is enabled

World-Standard: 100

shopsanity_maximum_price
Hilfe · Gewichtung möglich

Sets the maximum cost of shop items when Shopsanity is enabled

World-Standard: 3000

provide_shop_hints
Hilfe · Gewichtung möglich

Sends out hints when a randomized shop is accessed

World-Standard: 0

shopsanity_restrict_rare_candies
Hilfe · Gewichtung möglich

Makes Rare Candies in shops only purchasable once

World-Standard: 0

shopsanity_x_items
Hilfe · Gewichtung möglich

Determines how Shopsanity treats X Items - Anywhere: X Items will be shuffled into the multiworld pool - Any Shop: At least one of each X Item will be available for purchase in a local shop NOTE: You cannot purchase any shop item repeatedly when Remote Items is active

World-Standard: 0

HMs · 10 Optionen
hm_same_type_compatibility
Hilfe · Gewichtung möglich

Percent chance for Pokemon to be compatible with each HM whose move type matches one of the Pokemon's types. Headbutt and Rock Smash are considered HMs when applying compatibility. You can look up HM compatible Pokemon in the Pokedex using the search function.

World-Standard: -1

hm_other_type_compatibility
Hilfe · Gewichtung möglich

Percent chance for Pokemon to be compatible with each HM whose move type does not match any of the Pokemon's types. Headbutt and Rock Smash are considered HMs when applying compatibility. You can look up HM compatible Pokemon in the Pokedex using the search function.

World-Standard: -1

hm_compatibility_override
Hilfe

Allows overriding compatibility percentage for specific HMs Uses the following format: hm_compatibility_override: Headbutt: 10 Fly: 100 Flash: 0 Headbutt and Rock Smash are considered HMs for this setting.

World-Standard: {}

hm_badge_requirements
Hilfe · Gewichtung möglich

- Vanilla: HMs require their vanilla badges - No Badges: HMs do not require a badge to use - Add Kanto: HMs can be used with the Johto or Kanto badge - Regional: HMs can be used in Johto with the Johto badge or in Kanto with the Kanto badge This does not apply to Fly which will accept either badge Routes 26, 27, 28 and Tohjo Falls are in Johto for HM purposes

World-Standard: 0

remove_badge_requirement
Hilfe

Specify which HMs do not require a badge to use. This overrides the HM Badge Requirements setting. _Random has a 50% chance to include HMs which are not already included _All will include all HMs HMs should be provided in the form: "Fly".

World-Standard: []

require_flash
Hilfe · Gewichtung möglich

Determines if the ability to use Flash is required to traverse dark areas - Not Required: Dark areas do not require Flash at all - Logically Required: Dark areas will expect you to be able to use Flash for logic, but you can traverse them without - Hard Required: You will not be able to traverse dark areas without the ability to use Flash there

World-Standard: 1

field_moves_always_usable
Hilfe · Gewichtung möglich

Decouples TM/HM Compatibility for Battle Moves and Field Moves. If enabled, Field Moves will always be considered usable, regardless of TM or HM compatibility. Badge requirements still apply.

World-Standard: 0

free_fly_location
Hilfe · Gewichtung möglich

- Free Fly: Unlocks a random Fly destination when Fly is obtained. - Free Fly and Map Card: Additionally unlocks a random Fly destination after obtaining both the Pokegear and Map Card. - Map Card: Unlocks a single random Fly destination only after obtaining both the Pokegear and Map card.

World-Standard: 0

free_fly_blocklist
Hilfe

These locations won't be given to you as fly locations, either as your free one or from receiving the map card. Locations should be provided in the form: "Ecruteak City" If you blocklist enough locations that there aren't enough locations left for your total number of free fly locations, the blocklist will simply do nothing "_Johto" and "_Kanto" are shortcuts for all Johto and Kanto towns respectively

World-Standard: []

early_fly
Hilfe · Gewichtung möglich

HM02 Fly will be placed early in the game If this option is enabled, you will be able to Fly before being forced to use an item to progress Early Fly is a best effort setting, if Fly and its badge cannot be placed early, then they will be placed randomly

World-Standard: 0

Pokemon · 23 Optionen
randomize_wilds
Hilfe · Gewichtung möglich

Randomizes species of wild Pokemon - Base Forms: Ensures that at least every Pokemon that cannot be obtained through evolution is available in the wild - Evolution Lines: Ensures that at least one Pokemon from each evolutionary line can be obtained in the wild - Catch 'em All: Ensures that every Pokemon will be obtainable in the wild If this setting is anything other than vanilla, bug catching contest encounters will be completely random.

World-Standard: 0

shared_wild_encounters
Hilfe · Gewichtung möglich

Requires Wild Match Mode to be None, and has no effect otherwise or if wild Pokemon are not randomized. Wild and bug catching contest encounters are generated from the multiworld seed instead of your own slot, so every player who enables this will have identical wild encounters. For identical tables, players must also match on: Randomize Wilds, Wild Encounter Blocklist, Encounter Grouping, Time of Day Encounters, Encounter Slot Distribution and Dexsanity Starters, and all must have or lack the Unown Hunt goal. Unique Static Pokemon must be disabled, and type shortcuts in the blocklist require Randomize Types to be off. Pokemon required by a player's own logic (for example trade requests or Ditto) may still differ.

World-Standard: 0

wild_encounter_blocklist
Hilfe

These Pokemon will not appear in the wild Does nothing if wild Pokemon are not randomized Blocklists are best effort, other constraints may cause them to be ignored This setting also applies to bug catching contest encounters You can use _Legendaries or _Non-Legendaries as shortcuts, or _<Type> (e.g. _Fire, _Water) to include all Pokemon of that type.

World-Standard: []

wild_match_mode
Hilfe · Gewichtung möglich

Controls how randomized wild Pokemon are matched to the vanilla encounters they replace. - None: Wild Pokemon are replaced with no regard for the encounter they replace - Match Types: Wild Pokemon are replaced with Pokemon of the same type - Match Base Stats: Wild Pokemon are replaced with Pokemon of similar base stat totals - Match Types and Base Stats: Wild Pokemon are replaced with Pokemon of the same type and similar base stat totals This setting has no effect if wild Pokemon are not randomized.

World-Standard: 0

time_of_day_encounters
Hilfe · Gewichtung möglich

When enabled, land encounters vary by time of day (morning/day/night), and fishing encounters that vary by time of day in vanilla vary by day/night. Each time period is randomized independently. When disabled, all time periods use the same encounters.

World-Standard: 0

randomize_static_pokemon
Hilfe · Gewichtung möglich

Randomizes species of static Pokemon encounters This includes overworld Pokemon, gift Pokemon and gift egg Pokemon Match Types: Pokemon are replaced with Pokemon of the same type Match Base Stats: Pokemon are replaced with Pokemon of similar base stat totals Match Types and Base Stats: Pokemon are replaced with Pokemon of the same type and similar base stat totals Completely Random: Pokemon are replaced with completely random Pokemon NOTE: If this setting is disabled, the Odd Egg will still be fixed to a single possible Pokemon

World-Standard: 0

static_blocklist
Hilfe

These Pokemon will not appear as static overworld encounters, gift eggs, gift Pokemon or received trade Pokemon Only applies to static Pokemon or received trade Pokemon that are randomized Blocklists are best effort, other constraints may cause them to be ignored You can use _Legendaries or _Non-Legendaries as shortcuts, or _<Type> (e.g. _Fire, _Water) to include all Pokemon of that type.

World-Standard: []

unique_static_pokemon
Hilfe · Gewichtung möglich

Makes static encounter species globally unique. A species rolled into a static slot will not appear in another static slot, and will be excluded from wild encounters. If evolution methods are logically required, pre-evolutions of the static species (along logically-required evolution paths) are also excluded from wilds. If breeding methods are logically required, any Pokemon whose egg produces a static species is also excluded from wilds. Only applies to static slots that are in logic. Does nothing if static Pokemon are not randomized or not required. - Legendaries Only: only applies to the four legendary static slots (Suicune, Lugia, Ho-Oh, Celebi) - Legendaries and Uniques: the legendary slots plus the unique overworld encounters (Sudowoodo, Red Gyarados, Snorlax, Lapras) - All: applies to every static slot

World-Standard: 0

randomize_base_stats
Hilfe · Gewichtung möglich

- Vanilla: Vanilla base stats - Keep BST: Random base stats, but base stat total is preserved - Completely Random: Base stats and BST are completely random

World-Standard: 0

base_stats_multiples_of_five
Hilfe · Gewichtung möglich

When randomizing base stats, aim to make the new base stats multiples of 5. When using Keep BST, any remainder will be added to one stat.

World-Standard: 0

base_stats_evolution_mode
Hilfe · Gewichtung möglich

- Independent: Base stats are randomized separately for every Pokemon, so evolving can be a downgrade - Follow Evolutions: Pokemon inherit their pre-evolution's stat spread, and evolving always increases BST Has no effect when Randomize Evolution is enabled, as random evolutions already increase base stat total.

World-Standard: 0

randomize_types
Hilfe · Gewichtung möglich

- Vanilla: Vanilla Pokemon types - Follow Evolutions: Types are randomized but preserved when evolved - Completely Random: Types are completely random

World-Standard: 0

shared_primary_type
Hilfe · Gewichtung möglich

If types are randomized, all Pokemon will share this type

World-Standard: 0

randomize_evolution
Hilfe · Gewichtung möglich

- Vanilla: Pokemon evolve into the same Pokemon they do in vanilla - Match a Type: Pokemon evolve into a random Pokemon with a higher base stat total, that shares at least one type with it. - Increase BST: Pokemon evolve into a random Pokemon with a higher base stat total. Note: If random BST, random types, or the evolution blocklist cause a Pokemon to have no valid evolution within your chosen setting here, it will evolve into the closest available thing to a valid evolution. Note: All Pokemon will be standardized to the medium-fast EXP curve when any evolution randomization is enabled.

World-Standard: 0

convergent_evolution
Hilfe · Gewichtung möglich

Random evolution can cause multiple Pokemon to evolve into the same Pokemon. - Avoid: Each Pokemon can only evolve from one Pokemon. - Allow: Multiple Pokemon can evolve into the same Pokemon.

World-Standard: 0

evolution_blocklist
Hilfe

No Pokemon will evolve into these Pokemon. Does nothing if evolution is not randomized. Blocklists are best effort, other constraints may cause them to be ignored. You can use _Legendaries or _Non-Legendaries as shortcuts, or _<Type> (e.g. _Fire, _Water) to include all Pokemon of that type.

World-Standard: []

maximum_evolution_level
Hilfe · Gewichtung möglich

Reduces all level-based evolution levels to at most the specified level.

World-Standard: 100

randomize_breeding
Hilfe · Gewichtung möglich

- Vanilla: Breeding is unchanged - Random Line Base: Each Pokemon will produce eggs for a random base Pokemon that evolves into it - Random Any Base: Each Pokemon will produce eggs for a random base Pokemon - Random Lower BST: Each Pokemon will produce eggs for a random Pokemon with equal or lower BST - Completely Random: Each Pokemon will produce eggs for a random Pokemon

World-Standard: 0

breeding_blocklist
Hilfe

No Pokemon will produce eggs containing these Pokemon. Blocklists are best effort, other constraints may cause them to be ignored. You can use _Legendaries or _Non-Legendaries as shortcuts, or _<Type> (e.g. _Fire, _Water) to include all Pokemon of that type.

World-Standard: []

randomize_trades
Hilfe · Gewichtung möglich

Randomizes species of in-game trades Received species respect the Static Blocklist

World-Standard: 0

encounter_grouping
Hilfe · Gewichtung möglich

Determines how randomized wild Pokemon are grouped in encounter tables. - All Split: Each encounter area will have each slot randomized separately. For example, grass areas will have seven randomized encounter slots. - One to One: Each encounter area will retain its vanilla slot grouping. For example, if an area has two encounters in vanilla, it will be randomized as two slots. - One per Method: Each encounter method on a route will be treated as a single slot. For example, the grass on a route will contain only a single encounter. Each rod is a separate encounter. This setting has no effect if wild Pokemon are not randomized. This setting does not affect the bug catching contest.

World-Standard: 0

unlockable_time_of_day
Hilfe · Gewichtung möglich

When enabled, the player must find Morn, Day and Nite items to access land and fishing encounters for those time periods. You start with one of these at random. Requires Time of Day Encounters to be enabled. Time of day can be adjusted using the Pokegear.

World-Standard: 0

encounter_slot_distribution
Hilfe · Gewichtung möglich

Sets how the Pokemon encounter slots in an area are distributed. Remove 1%'s modifies grass/cave encounters to 30%/25%/20%/10%/5%/5%/5% and does not modify any others. Balanced sets the following: Grass/Cave: 20%/20%/15%/15%/10%/10%/10% Surf (unchanged): 60%/30%/10% Headbutt: 20%/20%/20%/15%/15%/10% Rock Smash: 70%/30% Fishing (unchanged): Old Rod: 70%/15%/15% Good Rod: 35%/35%/20%/10% Super Rod: 40%/30%/20%/10% Bug Catching Contest (unchanged): 20%/20%/10%/10%/10%/10%/5%/5%/5%/5% Equal sets all encounter slots to have (almost) equal probability.

World-Standard: 1

Starters · 3 Optionen
randomize_starters
Hilfe · Gewichtung möglich

Randomizes species of starter Pokemon

World-Standard: 0

starters_bst_average
Hilfe · Gewichtung möglich

If you chose Base Stat Mode for your starters, what is the average base stat total you want your available starters to be?

World-Standard: 310

starter_blocklist
Hilfe

These Pokemon will not be chosen as starter Pokemon Does nothing if starter Pokemon are not randomized Blocklists are best effort, other constraints may cause them to be ignored You can use _Legendaries or _Non-Legendaries as shortcuts, or _<Type> (e.g. _Fire, _Water) to include all Pokemon of that type.

World-Standard: []

Moves · 16 Optionen
randomize_learnsets
Hilfe · Gewichtung möglich

- Vanilla: Vanilla learnsets - Randomize: Random learnsets - Start With Four Moves: Random learnsets with 4 starting moves

World-Standard: 0

learnset_type_bias
Hilfe · Gewichtung möglich

This option will have an effect only if Randomize Learnset option is enabled. Percentage chance of each move in a Pokemon's learnset to match one of its types. Default value is none (-1). This means there will be no bias. The lowest possible type matching value is 0. This means there will be no STAB moves in a Pokemon's learnset. If set to 100 all moves that a Pokemon will learn by levelling up will match one of its types.

World-Standard: -1

metronome_only
Hilfe · Gewichtung möglich

Only Metronome is usable in battle, PP is infinite You can still teach HMs and useful TMs

World-Standard: 0

randomize_moves
Hilfe

Randomizes the properties of moves. The following options can be provided: - Power Restricted: Multiplies the power of each move by a random number between 0.5 and 1.5 - PP Restricted: Adds or subtracts 0, 5 or 10 from original move PP. Base PP is limited to 5-40. - Power Full: Randomizes the power of each move in the range 20-150. Multi hit moves have their power divided by average hit count. - PP Full: Randomizes the PP of each move in the range 5-40. - Accuracy: Randomizes the accuracy of each move. Accuracy has a 70% chance to be 100% for each move, otherwise it is linearly distributed in the range 30-100. - Type: Randomizes the type of each move. - _All includes all options. - _Random has a 50% chance to include each option that is not already included. - _RandomExcludingAccuracy has a 50% chance to include each option except Accuracy. Full options override Restricted options.

World-Standard: []

randomize_type_chart
Hilfe · Gewichtung möglich

Randomizes the type matchup chart - Vanilla: Type matchups are unchanged - Shuffle: Shuffles type matchups around, keeping the same number of each possible matchup - Completely Random: Generates a random matchup for each type pair. WARNING: This can result in a lot of immunities

World-Standard: 0

physical_special_split
Hilfe · Gewichtung möglich

Sets how moves are determined to be Physical or Special - Vanilla: Determined by move type, for example: all Fire moves are Special - Modern: Determined by the move, for example: Flame Wheel is Physical and Ember is Special - Random by type: Vanilla, but shuffled randomly for each type - Random by move: Modern, but shuffled randomly for each move

World-Standard: 0

hm_power_cap
Hilfe · Gewichtung möglich

Lowers the power of damaging HM moves that exceed the set power down to match it. Headbutt and Rock Smash are considered HMs for this setting.

World-Standard: 255

randomize_tm_moves
Hilfe · Gewichtung möglich

Randomizes the moves available as TMs

World-Standard: 0

tm_plando
Hilfe

Specify what move a TM will contain. TMs 02 and 08 can never be plandoed. This also means Headbutt and Rock Smash cannot be plandoed onto other TMs. If Dexsanity or Dexcountsanity are enabled, and Sweet Scent hasn't been plandoed, it will be forced to TM12. This option takes priority over the TM Blocklist and vanilla TMs, and is ignored in Metronome Only mode. A single move or a weighted dict of moves can be provided per TM: tm_plando: 1: Dynamicpunch 3: Curse 10: Ice Beam: 50 Blizzard: 50

World-Standard: {}

tm_same_type_compatibility
Hilfe · Gewichtung möglich

Percent chance for Pokemon to be compatible with each TM whose move type matches one of the Pokemon's types. Headbutt and Rock Smash are considered HMs when applying compatibility.

World-Standard: -1

tm_other_type_compatibility
Hilfe · Gewichtung möglich

Percent chance for Pokemon to be compatible with each TM whose move type does not match any of the Pokemon's types. Headbutt and Rock Smash are considered HMs when applying compatibility.

World-Standard: -1

reusable_tms
Hilfe · Gewichtung möglich

TMs can be used an infinite number of times

World-Standard: 0

move_blocklist
Hilfe

Pokemon won't learn these moves via learnsets. Moves should be provided in the form: "Ice Beam" Does not apply to vanilla learnsets

World-Standard: []

tm_blocklist
Hilfe

No TM will contain these moves. Moves should be provided in the form: "Ice Beam" Does not apply to vanilla TMs

World-Standard: []

modernise_moves_generation
Hilfe · Gewichtung möglich

Selects the generation to update moves to. This affects power, PP and accuracy only and is applied before any randomization.

World-Standard: 0

modernise_moves_type
Hilfe · Gewichtung möglich

Selects whether generational buffs, nerfs or both are applied to moves. Only has an effect if a generation is selected to modernise moves to.

World-Standard: 0

Trainers · 5 Optionen
randomize_trainer_parties
Hilfe · Gewichtung möglich

Randomizes Pokemon in enemy trainer parties - Match Types: Pokemon are replaced with Pokemon of the same type - Match Base Stats: Pokemon are replaced with Pokemon of similar base stat totals - Match Types and Base Stats: Pokemon are replaced with Pokemon of the same type and similar base stat totals - Completely Random: Pokemon are replaced with completely random Pokemon

World-Standard: 0

trainer_party_blocklist
Hilfe

These Pokemon will not appear in enemy trainer parties Does nothing if trainer parties are not randomized Blocklists are best effort, other constraints may cause them to be ignored You can use _Legendaries or _Non-Legendaries as shortcuts, or _<Type> (e.g. _Fire, _Water) to include all Pokemon of that type.

World-Standard: []

boost_trainers
Hilfe · Gewichtung möglich

Boost levels of every trainer's Pokemon. There are 2 different boost modes: Percentage Boost: Increases every trainer Pokemon's level by the boost percentage. Set Min Level: Trainer Pokemon will be the specified level or higher.

World-Standard: 0

trainer_level_boost
Hilfe · Gewichtung möglich

This Value only works if Boost Trainer Pokemon Levels is being used. The meaning of this value depends on Trainer Boost Mode. Percentage Boost: This value represents the boost amount percentage Set Min Level: Trainer Pokemon will never be lower than this level

World-Standard: 1

force_fully_evolved
Hilfe · Gewichtung möglich

When an opponent uses a Pokemon of the specified level or higher, restricts the species to only fully evolved Pokemon. Evolution Level instead evolves each opponent Pokemon into the species it would naturally have become at its level, so a species is never used at or above the level it would evolve at. Species that do not evolve by level are unaffected. Only applies when trainer parties are randomized.

World-Standard: 0

Dexsanities · 6 Optionen
dexsanity
Hilfe · Gewichtung möglich

Adds checks for catching Pokemon Pokemon that cannot be logically obtained will never be included

World-Standard: 0

dexsanity_logic
Hilfe

Restricts which encounter sources may provide Pokemon for Dexsanity and Dexcountsanity locations. Only applies when Dexsanity or Dexcountsanity is enabled. Selected sources are further restricted by their own logic settings (e.g. Wild Encounter Methods Required). If no Pokemon are available from the selected sources, falls back to the full logically available pool. _Random has a 50% chance to include types which are not already included _All will include all types

World-Standard: ["Land", "Surfing", "Fishing", "Headbutt", "Rock Smash", "Bug Catching Contest", "Swarm", "Statics", "Evolution", "Breeding", "Trades"]

dexcountsanity
Hilfe · Gewichtung möglich

Adds checks for completing Pokedex milestones This setting specifies number of caught Pokemon on which you'll get your last check

World-Standard: 0

dexcountsanity_step
Hilfe · Gewichtung möglich

If Dexcountsanity is enabled, specifies the step interval at which your checks are placed. For example, if you have Dexcountsanity 50 and Dexcountsanity Step 10, you will have checks at 10, 20, 30, 40 and 50 total Pokemon caught.

World-Standard: 1

dexcountsanity_leniency
Hilfe · Gewichtung möglich

If Dexcountsanity is enabled, specifies the logic leniency for checks. For example, if you set Dexcountsanity Leniency to 5 and have a Dexcountsanity check at 10, you will not be logically required to obtain this check until you can obtain 15 Pokemon Checks that would go over the total number of logically available Pokemon will be clamped to that limit

World-Standard: 0

dexsanity_starters
Hilfe · Gewichtung möglich

Controls how Dexsanity treats starter Pokemon - Allow: Starter Pokemon will be allowed as Dexsanity checks - Block: Starter Pokemon will not be allowed as Dexsanity Checks - Available Early: Starter Pokemon will all be obtainable in the wild immediately, unless there is nowhere to obtain wild Pokemon immediately

World-Standard: 0

Trainersanity · 3 Optionen
johto_trainersanity
Hilfe · Gewichtung möglich

Adds checks for defeating Johto trainers. You can turn trainers that have checks grayscale by setting the "trainersanity_indication" in-game option. Trainers are no longer missable. Each trainer will add a random filler item into the pool.

World-Standard: 0

kanto_trainersanity
Hilfe · Gewichtung möglich

Adds checks for defeating Kanto trainers. You can turn trainers that have checks grayscale by setting the "trainersanity_indication" in-game option. Trainers are no longer missable. Each trainer will add a random filler item into the pool.

World-Standard: 0

rematchsanity
Hilfe · Gewichtung möglich

Adds the phone-trainer rematch fights as checks. Rematches unlock in order as you hit story milestones (visiting Goldenrod / Olivine / etc., clearing the Radio Tower, beating the Elite Four, restoring power to Kanto). All rematches need the Pokegear and a Phone Card. Picnicker Tiffany's rematches only count if Randomize Pokemon Requests is also on. Joey's HP Up is given after his last rematch.

World-Standard: 0

Battle Tower · 2 Optionen
battle_tower_sanity
Hilfe · Gewichtung möglich

Adds locations in the Battle Tower. - off: no Battle Tower locations. - tiers: 10 locations, one for completing each tier. - tiers_and_trainers: the 10 tier locations plus one location per Battle Tower trainer (70 extra). Tier N is logically gated behind access to N of the following: gyms, E4 and Red. Trainer locations share the gate of whichever tier they are shuffled into for the seed. WARNING: The Battle Tower is legit. Your team will be levelled down to match your tier, if needed. You cannot use items from your bag, held items must all be different and the trainers have the best possible AI. Bringing in Pokemon with >= 600 BST requires the Battle Tower Uber Pass, which will be shuffled into the item pool.

World-Standard: 0

battle_tower_progressive_tier_unlocks
Hilfe · Gewichtung möglich

Locks Battle Tower tiers behind progressive unlock items. Each item received unlocks the next tier in order; without them, all tiers are immediately accessible. Only takes effect when battle_tower_sanity is on or the Battle Tower goal is selected.

World-Standard: 0

Pokemon Logic · 10 Optionen
wild_encounter_methods_required
Hilfe

Sets which wild encounter types may be logically required - Land: Pokemon encountered in grass and caves - Surfing: Pokemon encountered while surfing - Fishing: Pokemon encountered with any rod - Headbutt: Pokemon encountered by headbutting trees - Rock Smash: Pokemon encountered by smashing rocks - Bug Catching Contest: Pokemon encountered in the National Park contest - Swarm: Pokemon encountered during a swarm _Random has a 50% chance to include types which are not already included _All will include all types Swarm encounters require Randomize Phone Calls to be enabled. Roamers are NEVER in logic.

World-Standard: ["Land", "Surfing", "Fishing", "Headbutt", "Rock Smash", "Bug Catching Contest"]

enforce_wild_encounter_methods_logic
Hilfe · Gewichtung möglich

Sets whether the game will prevent capture of Pokemon found through disabled wild encounter methods Statics, roamers and contest encounters can always be caught You can always re-catch Pokemon you have already caught

World-Standard: 0

static_pokemon_required
Hilfe · Gewichtung möglich

Sets whether static Pokemon may be logically required

World-Standard: 1

trades_required
Hilfe · Gewichtung möglich

Specifies if in-game trades may be logically required

World-Standard: 0

randomize_lucky_number_show
Hilfe · Gewichtung möglich

Adds the Radio Tower Lucky Number Show as three locations. Three in-game trades are chosen at random; obtaining each traded Pokemon wins the matching prize (1st/2nd/3rd).

World-Standard: 0

evolution_methods_required
Hilfe

Sets which types of evolutions may be logically required _Random has a 50% chance to include types which are not already included _All will include all types

World-Standard: ["Level", "Level and Stat", "Use Item", "Held Item", "Happiness"]

evolution_gym_levels
Hilfe · Gewichtung möglich

Sets how many levels each accessible gym puts into logic for level (and Tyrogue) evolutions For example, if you set this to 4 and have access to 5 gyms, evolutions up to level 20 would be in logic. If Johto only is enabled the minimum for this setting is 8.

World-Standard: 8

breeding_methods_required
Hilfe · Gewichtung möglich

Specifies which breeding methods may be logically required.

World-Standard: 1

enforce_breeding_methods_logic
Hilfe · Gewichtung möglich

Sets whether the game will prevent the breeding of Pokemon that do not match the selected breeding logic

World-Standard: 0

pokemon_request_logic
Hilfe

Restricts which encounter sources may provide Pokemon for randomized requests and trades (Bill's Grandpa, phone call trainers, in-game trades, etc.) Only applies when Pokemon requests or trades are randomized. Selected sources are further restricted by their own logic settings (e.g. Wild Encounter Methods Required). If no Pokemon are available from the selected sources, falls back to the full logically available pool. _Random has a 50% chance to include types which are not already included _All will include all types

World-Standard: ["Land", "Surfing", "Fishing", "Headbutt", "Rock Smash", "Bug Catching Contest", "Swarm", "Statics", "Evolution", "Breeding", "Trades"]

Traps · 3 Optionen
filler_trap_percentage
Hilfe · Gewichtung möglich

Percentage chance each filler item is replaced with a trap If no traps have any weight, this option does nothing NOTE: This option has a maximum of 20 by default, this can be changed by setting maximum_filler_trap_percentage in host.yaml

World-Standard: 0

trap_weights
Hilfe

Specifies the weights at which traps become each trap type - Burn, Paralysis, Sleep, Poison and Freeze traps afflict the corresponding status on your party - Phone Traps trigger random Pokegear calls (NOTE: Phone Traps loop after you receive 32 of them) - Tutorial Traps trigger the catch tutorial - Teleport Traps use the move Teleport (both in battle and out of battle) - Whirlpool Traps spin you around in the overworld or trap you in Whirlpool for 99 turns in battle - Ice Traps make the overworld slippery for 40-60 steps - Explosion Traps faint a party member in the overworld or use Explosion in battle - Sandstorm Traps slow you in the overworld for 20-40 steps or activate Sandstorm for 99 turns in battle - Metronome Traps trigger a random other move trap in the overworld or use Metronome in battle - Shuffle Traps randomize the order of items in your Items and Balls pockets

World-Standard: {"Burn Trap": 0, "Explosion Trap": 0, "Freeze Trap": 0, "Ice Trap": 0, "Metronome Trap": 0, "Paralysis Trap": 0, "Phone Trap": 0, "Poison Trap": 0, "Sandstorm Trap": 0, "Shuffle Trap": 0, "Sleep Trap": 0, "Teleport Trap": 0, "Tutorial Trap": 0, "Whirlpool Trap": 0}

trap_link
Hilfe · Gewichtung möglich

Games that support traplink will all receive similar traps when a matching trap is sent from another traplink game This only applies to traps you have enabled

World-Standard: 0

Quality of Life · 23 Optionen
game_options
Hilfe

Presets in-game options. These can be changed in-game later. Any omitted options will use their default. Allowed options and values, with default first: ap_item_notification: popup_sound/popup/sound/none - Sets how items received from AP are announced (popup_sound shows the popup and plays the sound) auto_hms: off/on - HMs will be used automatically where possible, if their usage conditions are met auto_run: off/on - Sets whether run activates automatically, if on you can hold B to walk battle_always_run: off/on - Sets whether running from wild battles always succeeds, including through trapping moves like Mean Look and Wrap battle_animations: all/no_scene/no_bars/speedy - Sets which battle animations are played: all: All animations play, including entry and moves no_scene: Entry and move animations do not play no_bars: Entry, move and HP/EXP bar animations do not play speedy: No battle animations play and many delays are removed to make battles faster battle_move_stats: off/on - Sets whether or not to display power and accuracy of moves in battle battle_shift: shift/set - Sets whether you are asked to switch between trainer Pokemon bike_music: on/off - Sets whether the bike music will play blind_trainers: off/on - Sets whether trainers will see you without talking to them directly catch_exp: off/on - Sets whether or not you get EXP for catching a Pokemon dex_area_beep: off/on - Sets whether the Pokedex beeps for land and Surf encounters in the current area exp_distribution: gen2/gen6/gen8/no_exp - Sets the EXP distribution method: gen2: EXP is split evenly among battle participants, Exp All splits evenly between participants and non-participants gen6: Participants earn 100% of EXP, non-participants earn 50% of EXP when Exp All is enabled gen8: Participants earn 100% of EXP, non-participants earn 100% of EXP when Exp All is enabled no_exp: EXP is disabled fast_egg_hatch: off/on - Sets whether eggs take a single cycle to hatch fast_egg_make: off/on - Sets whether eggs are guaranteed after one cycle at the day care guaranteed_catch: off/on - Sets whether balls have a 100% success rate hms_require_teaching: on/off - Sets whether it is required to teach field moves to use them in the field local_item_notification: text/sound/none - Sets how Trainersanity, Dex(count)sanity and Grasssanity locations show item notifications low_hp_beep: on/off - Sets whether the low HP beep is played in battle menu_account: on/off - Sets whether extra information is shown on the Start menu more_uncaught_encounters: off/on - Sets whether wild encounters of Pokemon you have not caught are more likely music: on/off - Sets whether music will play poison_flicker: on/off - Sets whether the overworld poison flash effect is played rods_always_work: off/on - Sets whether the fishing rods always succeed scaling_exp: off/on - Sets whether EXP scales based on level difference as in Generation 5 short_fanfares: off/on - Sets whether item receive fanfares are shortened skip_dex_registration: off/on - Sets whether the Pokedex registration screen is skipped skip_nicknames: off/on - Sets whether you are asked to nickname a Pokemon upon receiving it sound: mono/stereo - Sets the sound mode spinners: normal/rotators/heck/hell - Sets the overworld behaviour of trainers normal: Trainers will behave as they do in vanilla rotators: Trainers that spin randomly will rotate consistently heck: All trainers with vision rotate consistently, they have their original vision range but can spot you through obstacles hell: All trainers with vision will spin randomly, have max vision and can spot you through obstacles surf_music: on/off - Sets whether the surf music will play text_frame: 1-8 - Sets the textbox frame, "random" will pick a random frame text_speed: mid/slow/fast/instant - Sets the speed at which text advances time_of_day: auto/morn/day/nite - Sets a time of day override, auto follows the clock, "random" will pick a random time tracker_slot: 0-255 - Sets which tracker slot is used for map tracking, used for co-op seeds trainersanity_indication: off/on - Sets whether Trainersanity trainers have grayscale sprites until they are beaten turbo_button: none/a/b/a_or_b - Sets which buttons auto advance text when held

World-Standard: {"ap_item_notification": "popup_sound", "auto_hms": "off", "auto_run": "off", "battle_always_run": "off", "battle_animations": "all", "battle_move_stats": "off", "battle_shift": "shift", "bike_music": "on", "blind_trainers": "off", "catch_exp": "off", "dex_area_beep": "off", "exp_distribution": "gen2", "fast_egg_hatch": "off", "fast_egg_make": "off", "guaranteed_catch": "off", "hms_require_teaching": "on", "local_item_notification": "text", "low_hp_beep": "on", "menu_account": "on", "more_uncaught_encounters": "off", "music": "on", "poison_flicker": "on", "rods_always_work": "off", "scaling_exp": "off", "short_fanfares": "off", "skip_dex_registration": "off", "skip_nicknames": "off", "sound": "mono", "spinners": "normal", "surf_music": "on", "text_frame": 1, "text_speed": "mid", "time_of_day": "auto", "tracker_slot": 0, "trainersanity_indication": "off", "turbo_button": "none"}

level_scaling
Hilfe · Gewichtung möglich

Sets whether Trainer, Wild Pokemon and Static Pokemon levels are scaled based on sphere access. - Off: Vanilla levels are used. - Spheres: Levels are scaled based on sphere access only. - Spheres and Distance: Levels are scaled based on both sphere access and distance from starting town.

World-Standard: 0

level_curve
Hilfe · Gewichtung möglich

When level scaling is enabled, use a custom level curve instead of deriving levels from vanilla data. The curve distributes levels from min to max across all scaled levels (trainers, statics, and wild encounters). - Vanilla: Use vanilla levels as the basis for scaling. - Linear: Levels increase at a constant rate from min to max. - Sqrt: Levels rise quickly early then taper off. Harder early game, compressed late game. - Quadratic: Levels stay low early then rise steeply. Easier early game, rapid late-game growth. - S Curve: Slow start, fast middle, slow finish.

World-Standard: 0

level_curve_min_level
Hilfe · Gewichtung möglich

The starting level for the custom level curve. Only used when Level Curve is not vanilla.

World-Standard: 2

level_curve_max_level
Hilfe · Gewichtung möglich

The ending level for the custom level curve. Only used when Level Curve is not vanilla. Red will be scaled so his lowest level matches this value. Wilds and statics will be scaled up to 2/3 of this value. NOTE: Trainers are scaled based on their lowest level party member, so they can have levels above this value.

World-Standard: 73

lock_kanto_gyms
Hilfe · Gewichtung möglich

Logically lock entering all Kanto gyms, Mt. Moon and Trainer House behind access to a high level Pokemon, included locations: - Snorlax - Ho-oh - Lugia - Suicune - Silver Cave entrance - Victory Road You can still enter gyms, Mt. Moon and Trainer House without access to any of these. NOTE: This option is automatically disabled when Level Scaling is enabled.

World-Standard: 0

all_pokemon_seen
Hilfe · Gewichtung möglich

Start with all Pokemon seen in your Pokedex. This allows you to see where the Pokemon can be encountered in the wild.

World-Standard: 0

starting_money
Hilfe · Gewichtung möglich

Sets your starting money.

World-Standard: 3000

better_marts
Hilfe · Gewichtung möglich

If this option is enabled then the Pokcenter 2F mart will not upgrade as you beat gyms. Instead, it will always be the final upgrade.

World-Standard: 0

build_a_mart
Hilfe

Create a custom shop in place of the final upgraded Pokecenter 2F mart. The first two shop items will always be Poke Ball and Escape Rope. Maximum of 14 items, any extra items will be discarded. Available items: Antidote, Awakening, Burn Heal, Calcium, Carbos, Dire Hit, Dragon Scale, Elixer, Ether, Fast Ball, Fire Stone, Fresh Water, Friend Ball, Full Heal, Full Restore, Great Ball, Guard Spec, Heavy Ball, HP Up, Hyper Potion, Ice Heal, Iron, Kings Rock, Leaf Stone, Lemonade, Level Ball, Link Cable, Love Ball, Lure Ball, Master Ball, Max Elixer, Max Ether, Max Potion, Max Repel, Max Revive, Metal Coat, Moon Ball, Moon Stone, Park Ball, Parlyz Heal, Potion, Protein, PP Up, Rare Candy, Repel, Revive, Soda Pop, Sun Stone, Super Potion, Super Repel, Thunderstone, Ultra Ball, Up-Grade, Water Stone, X Accuracy, X Attack, X Defend, X Special, X Speed.

World-Standard: []

growth_rates
Hilfe · Gewichtung möglich

Controls the experience growth rate curves for Pokemon. - Vanilla: Use the original growth rate for each Pokemon species. - Normalized: Legendary Pokemon use the Slow growth rate. All other Pokemon use Medium Fast. This option is ignored when evolution randomization is enabled; all Pokemon will use Medium Fast in that case.

World-Standard: 1

experience_modifier
Hilfe · Gewichtung möglich

Scale the amount of Experience Points given in battle Default is 20, for double set to 40, for half set to 10, etc You can modify this value in-game, the CUSTOM option will use the value provided here.

World-Standard: 20

exp_share_type
Hilfe · Gewichtung möglich

Sets which experience-sharing item is placed in the multiworld. - Exp Share: The vanilla Exp Share. - Exp All: A key item that toggles on/off. When on, all non-participating party Pokemon earn experience.

World-Standard: 0

skip_elite_four
Hilfe · Gewichtung möglich

Go straight to Lance when challenging the Elite Four

World-Standard: 0

minimum_catch_rate
Hilfe · Gewichtung möglich

Sets a minimum catch rate for wild Pokemon

World-Standard: 0

always_unlock_fly_destinations
Hilfe · Gewichtung möglich

Always unlock Fly destinations when entering a town, even if Randomize Fly Unlocks is enabled. This does not work with Randomize Fly Destinations and is not considered by logic.

World-Standard: 0

field_move_menu_order
Hilfe

Defines which order the entries of the Field Move Menu (accessible if hms_require_teaching is set to 'off') appear in. Provided values will appear on top of the menu in the given order. Omitted values will appear below in the following order: Cut, Fly, Surf, Strength, Flash, Whirlpool, Waterfall, Rock Smash, Headbutt, Dig, Teleport, Sweet Scent. Duplicates will be omitted.

World-Standard: ["Cut", "Fly", "Surf", "Strength", "Flash", "Whirlpool", "Waterfall", "Rock Smash", "Headbutt", "Dig", "Teleport", "Sweet Scent"]

default_pokedex_mode
Hilfe · Gewichtung möglich

Sets the default Pokedex mode

World-Standard: 0

progressive_rods
Hilfe · Gewichtung möglich

Sets whether fishing rods are always received in order (Old -> Good -> Super)

World-Standard: 0

require_pokegear_for_phone_numbers
Hilfe · Gewichtung möglich

Sets whether the Pokegear is required to register trainer phone numbers and whether the Pokegear and Phone Card are required to receive calls The Pokegear and Phone Card will always be logically required for phone call locations

World-Standard: 1

phone_call_mode
Hilfe · Gewichtung möglich

Controls how in-game phone calls work. - Vanilla: Calling a trainer only does something useful at the right day and time of day. Trainers calling you is random. WARNING: triggering specific phone calls this way can require resetting the clock, toggling DST, and a lot of patience. - Simple: Calling any trainer always does something useful if available. Trainers calling you skip the random roll and offer their action directly.

World-Standard: 1

wonder_trading
Hilfe · Gewichtung möglich

Allows participation in wonder trading with other players in your current multiworld. Speak with the wonder trade receptionist on the second floor of any Pokemon Center. Wonder trading NEVER affects logic. Pokemon traded this way may come from other Pokemon games. Stat experience, DVs, and similar species-specific data may not survive the trip perfectly across generations. Received Pokemon are not marked as caught in your Pokedex.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. In Pokemon Crystal, whiting out sends a death and receiving a death causes you to white out. Being seen by a trainer when spinner heck or hell is enabled will send a deathlink.

World-Standard: 0

Intro Presets · 4 Optionen
trainer_gender
Hilfe · Gewichtung möglich

Preset your trainer's gender, this skips the in-game prompt.

World-Standard: 0

trainer_name
Hilfe · Gewichtung möglich

Preset your trainer name, this skips the name prompt. Only the first seven characters will be used, unsupported characters will be replaced with '?'.

World-Standard: ""

rival_name
Hilfe · Gewichtung möglich

Preset your rival's name, this skips the name prompt in Elm's Lab. Only the first seven characters will be used, unsupported characters will be replaced with '?'. Alternatively (only at Multiworld generation), you can enter the values "random_player" and "random_crystal" to use the name of a random player in the multiworld, respectively from any game and from Pokemon Crystal specifically.

World-Standard: ""

start_time
Hilfe · Gewichtung möglich

Preset the game's start time, this skips the introduction's prompt. Must have the format "HH:MM", with hours going from 0 to 23. Alternatively, you can enter the value "now", which will automatically use the multiworld generation time (or patch time when using option overrides)

World-Standard: ""

Cosmetic · 4 Optionen
modify_palettes
Hilfe · Gewichtung möglich

- Vanilla: Vanilla Pokemon color palettes - Match Types: Color palettes match Pokemon Type - Randomize: Color palettes are completely random - Swap Shiny: Regular Pokemon use shiny palettes and vice versa - Gold and Silver: For the Pokemon whose palettes changed between Gold/Silver and Crystal, restores their old palette

World-Standard: 0

randomize_music
Hilfe · Gewichtung möglich

Randomize all music - Shuffle will map each music track to a new track - Completely Random will map each music area to a new track

World-Standard: 0

trainer_palette
Hilfe · Gewichtung möglich

Sets the palette used for the player character. Can also be set to a hex color code (e.g. #FF8040) for a custom palette.

World-Standard: 0

colored_item_balls
Hilfe · Gewichtung möglich

Tints overworld item ball sprites by the AP classification of the item they hold: green for progression, blue for useful, red for filler, and a random one of the three for traps. Remote items are colored by their classification in the receiving slot's world.

World-Standard: 0

:3 · 4 Optionen
enable_mischief
Hilfe · Gewichtung möglich

If I told you what this does, it would ruin the surprises :)

World-Standard: 0

custom_mischief_pool
Hilfe

Only allow specific Mischief options

World-Standard: []

mischief_lower_bound
Hilfe · Gewichtung möglich

Lower bound of selectable mischief, in percentage

World-Standard: 50

mischief_upper_bound
Hilfe · Gewichtung möglich

Upper bound of selectable mischief, in percentage

World-Standard: 75

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.