Shuffle Badge Rewards ↺ Standard
shuffle_badges
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines how gym badges are randomized and what items gym badge locations
can have.
- **Vanilla** - Gym badges will stay at their vanilla locations.
- **Shuffle** - Gym badges are shuffled between the gym leaders.
- **Anything** - Gym badges can be anywhere and gym leaders can give any item.
World-Standard: 1
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Shuffle TM Rewards ↺ Standard
shuffle_tm_hm
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines what items NPCs, who would normally give TMs or HMs, can have.
- **Shuffle** - These NPCs will always give a TM or HM from the same world.
- **HM with Badge** - Like "Shuffle", but puts each HM (and TM70 Flash) at
a gym leader's badge reward (including the TM from Clay on route 6).
- **Anything** - No restrictions.
World-Standard: 0
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Dexsanity ↺ Standard
dexsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds a number of locations that can be checked by catching a certain
pokemon species and registering it in the pokedex. The actual maximum
number of added checks depends on what pokemon species are actually
obtainable in the wild.
If you want to have all 649 possible checks, then you need to randomize
wild encounters and add the **Ensure all obtainable** modifier.
Alternatively, you can put in a list of dex numbers, names, ranges, lists,
and weighted lists in order to plando what pokemon you want to have
locations for.
See the options guides for more information.
World-Standard: 0
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Dexcountsanity ↺ Standard
dexcountsanity
Erweiterte Option · YAML-Wert
Hilfe
Adds a number of locations that can be checked by catching a certain total
number of species. This option consists of more than just one value:
- **Maximum** (0-649) - The highest number of pokemon that will have a check.
- **Steps** (1-649) - Excludes all locations with a count that is not
dividable by this value, except **Maximum** (but only if there are
actually **<Maximum>** pokemon species catchable).
- **Leniency** (0-648) - Makes all checks logically require this many more
pokemon species being available.
Every parameter can be specified as unweighted/weighted lists, "random",
and "random-range-x-y" like usual range options.
The actual maximum number of added checks depends on how many different
species are actually obtainable in the wild.
If you want to have all 649 possible checks, then you need to randomize
wild encounters and add the **Ensure all obtainable** modifier.
World-Standard: {"Leniency": 0, "Maximum": 0, "Steps": 1}
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Seensanity ↺ Standard
seensanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds a number of locations that can be checked by seeing a certain Pokemon
species, which is marked in the pokedex. The actual maximum number of added
checks depends on what pokemon species are actually observable in the wild
or in trainer battles.
If you want to have all 649 possible checks, then you need to randomize
wild encounters and add the **Ensure all obtainable** modifier.
Alternatively, you can plando your Seensanity checks the same way as in
Dexsanity.
See the options guides for more information.
World-Standard: 0
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Seencountsanity ↺ Standard
seencountsanity
Erweiterte Option · YAML-Wert
Hilfe
A combination of Dexcountsanity and Seensanity.
This option can be edited like Dexcountsanity, while only requiring to see
a certain amount of Pokemon species.
This option requires installing the Dexsanitysanity plugin.
Otherwise, it will be ignored.
World-Standard: {"Leniency": 0, "Maximum": 0, "Steps": 1}
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Formsanity ↺ Standard
formsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds a number of locations that can be checked by seeing a specific form of
certain pokemon species. The actual maximum number of added checks depends
on what pokemon species are actually obtainable in the wild and in trainer
battles.
If you want to have all 72 possible checks, then you need to randomize wild
encounters and add the **Ensure all obtainable** modifier.
Alternatively, you can put in a list of form names and (weighted or
unweighted) form name lists in order to plando what forms you want to have
locations for.
See the options guides for more information.
World-Standard: 0
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Formcountsanity ↺ Standard
formcountsanity
Erweiterte Option · YAML-Wert
Hilfe
A combination of Dexcountsanity and Formsanity.
This option can be edited like Dexcountsanity, while only requiring to see
a certain amount of unique forms.
This option requires installing the Dexsanitysanity plugin.
Otherwise, it will be ignored.
World-Standard: {"Leniency": 0, "Maximum": 0, "Steps": 1}
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Shinysanity ↺ Standard
shinysanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds a location for a randomly picked pokemon species to be seen in its
shiny form.
By editing your yaml with a text editor, you can set this option to any
value in range 0-649 in order to have more than just one location.
Otherwise, this option will be shown as a simple toggle. This also supports
random-range-x-y. Adding at least one location enables an ingame option in
the portable menu to change the shiny rate up to (almost) guaranteed.
If you want to have all 649 possible checks, then you need to randomize
wild encounters and add the **Ensure all obtainable** modifier.
Alternatively, you can plando your Shinysanity checks the same way as in
Dexsanity.
See the options guides for more information.
World-Standard: 0
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Shinycountsanity ↺ Standard
shinycountsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
A combination of **Shinysanity** and **Dexcountsanity**.
This can, like with **Shinysanity**, be edited in a text editor to
work like the regular **Dexcountsanity** option. Otherwise, it will
be shown as a toggle. However, using this like **Dexcountsanity**
requires you to put the key-value pairs as a list entry, i.e.:
shinycountsanity:
- Maximum: 10
Steps: 2
Leniency: 5
This option requires installing the Dexsanitysanity plugin.
Otherwise, it will be ignored.
World-Standard: 0
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Shinyformsanity ↺ Standard
shinyformsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
A combination for **Shinysanity** and **Formsanity**.
It works pretty much like **Shinysanity**, including being shown as a
simple toggle outside the template yaml, while only requiring to see the
shiny version of specific forms. It also contains plando capabilities in
the way that **Formsanity** has them.
This option requires installing the Dexsanitysanity plugin.
Otherwise, it will be ignored.
World-Standard: 0
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Shinyformcountsanity ↺ Standard
shinyformcountsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
A combination of **Shinysanity**, **Formsanity**, and **Dexcountsanity**.
It works pretty much like **Shinycountsanity**, including being shown as a
simple toggle outside the template yaml, while only requiring to see a
certain amount of unique forms in their shiny variant.
This option requires installing the Dexsanitysanity plugin.
Otherwise, it will be ignored.
World-Standard: 0
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Season Control ↺ Standard
season_control
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines how seasons are handled by the game.
- **Vanilla** - Seasons are not randomized and change based on real time.
Locations that depend on the season will only contain filler items.
- **Changeable** - The current season can be changed by an NPC next to the
Pokemon Center in Nimbasa City.
- **Randomized** - All seasons are unlockable by items that get shuffled
into the item pool. They can as well be changed by an NPC in Nimbasa
City, with one season being unlocked from the beginning.
World-Standard: 0
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Modify Item Pool ↺ Standard
modify_item_pool
Erweiterte Option · YAML-Wert
Hilfe
Modifies what items your world puts into the item pool.
You can add as many of the following modifiers as you want.
- **Useless key items** - Adds one of each unused key item with
filler classification.
- **Useful filler** - Main bag items that would normally occur only once
can be generated multiple times.
- **Ban bad filler** - Bans niche berries and mail from being generated as
filler items.
World-Standard: []
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Modify Logic ↺ Standard
modify_logic
Erweiterte Option · YAML-Wert
Hilfe
Modifies parts of what's logically required for various locations.
You can add as many of the following modifiers as you want.
- **Require Dowsing Machine** - Makes the Dowsing Machine a logical
requirement to find hidden items.
- **Require Flash** - Makes Mistralton Cave, Challenger's Cave, and the
basement of Wellspring Cave logically require TM70 Flash.
- **Consider <feature X>** - Toggles whether <feature X> is considered in
logic to get access to some pokemon species. The available features
are **evolutions**, **static pokemon**, **trades**, **form change**,
and **trainers**. However, do note that trades are automatically
excluded if evolutions are excluded and wild pokemon are not
randomized. Also, evolutions are automatically excluded if evolutions
are randomized with the **Every level** modifier.
World-Standard: ["Require Dowsing Machine", "Require flash", "Consider evolutions", "Consider static pokemon", "Consider form change", "Consider trainers"]
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Filler Items Blacklist ↺ Standard
filler_items_blacklist
Erweiterte Option · YAML-Wert
Hilfe
Excludes these items from being thrown into the item pool as filler items.
World-Standard: []
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