Spiel konfigurieren · YAML-Editor

Plants vs. Zombies konfigurieren

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Plants vs. Zombies · World 1.10.1 · Paket 1.10.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

AP Settings · 7 Optionen
goty_compatability_mode
Hilfe · Gewichtung möglich

This APWorld is primarily designed to be used with Plants vs. Zombies: Replanted. All features and options within this YAML are fully supported by Plants vs. Zombies: Replanted. If you wish to connect to this world using Victor Tran's GOTY client, you can - but there are certain limitations. The GOTY client is not 100% compatible with all options, and may not be up to date with the latest APWorld version. It's recommended you double check the latest APWorld version supported by the GOTY client before generating a game. Enabling this option will automatically disable any features exclusive to Plants vs. Zombies: Replanted.

World-Standard: false

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

ring_link
Hilfe · Gewichtung möglich

Enables Ring Link for Sun.

World-Standard: false

energy_link
Hilfe · Gewichtung möglich

Adds an "Energy Link" button, allowing you to deposit and withdraw money via Energy Link.

World-Standard: false

seed_link
Hilfe · Gewichtung möglich

All Plants vs. Zombies players in your MultiWorld that have enabled Seed Link will be able to trigger each other's matching seed packet cooldowns when placing a plant.

World-Standard: false

lawn_link
Hilfe · Gewichtung möglich

All Plants vs. Zombies players in your MultiWorld that have enabled Lawn Link will be able to interact with each other's lawns.

World-Standard: false

lawn_link_chances
Hilfe

Determines the likelihoods of Lawn Link effects as percentages out of 100. - add_plant: The percentage chance that a plant placed by another player will appear on your lawn, if that tile is free. - overwrite_plant: The percentage chance that a plant placed by another player will appear on your lawn, if that tile is not free. This results in the plant that was there being replaced. - remove_plant: The percentage chance that a plant lost by another player will result in the loss of a plant on your lawn, if a plant exists on your lawn in the same tile. This setting requires Lawn Link to be enabled.

World-Standard: {"add_plant": 15, "overwrite_plant": 5, "remove_plant": 15}

Level Access · 7 Optionen
adventure_mode_progression
Hilfe · Gewichtung möglich

Determines the way in which you will progress through Adventure Mode. This setting only affects levels within Adventure Mode and has no impact on the other modes. - linear: Adventure Mode levels will be unlocked by clearing the previous level, just like in the vanilla game. Clearing an area will unlock the next one. - area_unlock_items: Locks each unique area (Night, Pool, Fog and Roof) of Adventure Mode behind a different item. You can swap between unlocked areas whenever you like, but the levels within each area must be cleared in order. (e.g. You must clear 5-1 before you can play 5-2) - open_area_unlock_items: After receiving an area unlock item, all levels within that area are instantly unlocked. (e.g. After unlocking Fog Access, you can instantly play 4-2 without playing 4-1) - level_items: You will start with the first five levels unlocked. Other levels are individually unlocked as separate items. If this option is enabled without enabling enough additional locations to place these items in, you will not be able to generate a world.

World-Standard: 1

minigame_levels
Hilfe · Gewichtung möglich

Determines how Mini-game levels will be incorporated into the game. - off: Mini-game levels will not be included. - vanilla: After obtaining the "Mini-games" item, the first three Mini-game levels will be available to play. Clearing any Mini-game level will unlock a new one, in order. - randomised_order: After obtaining the "Mini-games" item, three random Mini-game levels will be available to play. Clearing any Mini-game level will unlock a new one, in a randomised order. - open: After obtaining the "Mini-games" item, you have instant access to all Mini-game levels. - level_items: Every individual Mini-game level is a separate item.

World-Standard: 2

puzzle_levels
Hilfe · Gewichtung möglich

Determines how Puzzle levels will be incorporated into the game. - off: Puzzle levels will not be included. - vanilla: After obtaining the "Puzzle Mode" item, the first Vasebreaker level and the first I, Zombie level will be available to play. Clearing a Puzzle level will unlock the next one in its category, in order. - randomised_order: After obtaining the "Puzzle Mode" item, one random Vasebreaker level and one random I, Zombie level will be available to play. Clearing any Puzzle level will unlock the next one in its category, in a randomised order. - open: After obtaining the "Puzzle Mode" item, you have instant access to all Puzzle levels. - level_items: Every individual Puzzle level is a separate item.

World-Standard: 2

survival_levels
Hilfe · Gewichtung möglich

Determines how Survival levels will be incorporated into the game. - off: Survival levels will not be included. - vanilla: After obtaining the "Survival Mode" item, the first three Survival levels will be available to play. Clearing any Survival level will unlock a new one, in order. - randomised_order: After obtaining the "Survival Mode" item, three random Survival levels will be available to play. Clearing any Survival level will unlock a new one, in a randomised order. - open: After obtaining the "Survival Mode" item, you have instant access to all Survival levels. - level_items: Every individual Survival level is a separate item.

World-Standard: 2

cloudy_day_levels
Hilfe · Gewichtung möglich

Determines how Cloudy Day levels will be incorporated into the game. These can be particularly challenging compared to the rest of the game. - off: Cloudy Day levels will not be included. - vanilla: After obtaining the "Cloudy Day" item, the first Cloudy Day level will be available to play. Clearing a Cloudy Day level will unlock the next one, in order. - randomised_order: After obtaining the "Cloudy Day" item, one random Cloudy Day level will be available to play. Clearing a Cloudy Day level will unlock a new one, in a randomised order. - open: After obtaining the "Cloudy Day" item, you have instant access to all Cloudy Day levels. - level_items: Every individual Cloudy Day level is a separate item. *This option is forced to "off" if goty_compatability_mode is enabled.

World-Standard: 0

bonus_levels
Hilfe · Gewichtung möglich

Determines how Bonus Levels (also known as Limbo Levels) will be incorporated into the game. - off: Bonus Levels will not be included. - vanilla: After obtaining the "Bonus Levels" item, you have instant access to all Bonus Levels. - level_items: Every individual Bonus Level is a separate item. *This option is forced to "off" if goty_compatability_mode is enabled.

World-Standard: 0

china_level
Hilfe · Gewichtung möglich

Determines how the China level ("The Great Wall") will be incorporated into the game. - off: The China level will not be included. - vanilla: The China level will be instantly accessible. - item: The China level will be locked behind an item. *This option is forced to "off" if goty_compatability_mode is enabled.

World-Standard: 0

Extra Locations · 4 Optionen
huge_wave_locations
Hilfe · Gewichtung möglich

Include locations for defeating Huge Waves prior to each level's Final Wave.

World-Standard: true

wavesanity_locations
Hilfe · Gewichtung möglich

Include additional locations for small waves. This may add a lot of filler items. Make sure to consider any other players in your MultiWorld before increasing this number. This number will be automatically increased if there aren't enough locations available to place all of your items. This number will be automatically decreased if there aren't enough levels enabled.

World-Standard: 0

shop_behaviour
Hilfe · Gewichtung möglich

Determines how access is granted to Crazy Dave's shop. - off: Crazy Dave's shop will not be included. - normal: Finding the "Crazy Dave's Car Key" item will grant access to Crazy Dave's shop. "Twiddydinkies Restock" items will unlock new pages. - progressive: The first "Progressive Twiddydinkies" item you find will grant access to Crazy Dave's shop. Additional "Progressive Twiddydinkies" items will unlock new pages.

World-Standard: 1

shop_items
Hilfe · Gewichtung möglich

How many items to include in Crazy Dave's shop. Each page contains eight items. A value of 96 has twelve pages.

World-Standard: 16

Goal · 11 Optionen
adventure_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique levels of Adventure Mode (if any) must be cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10.

World-Standard: 49

adventure_areas_goal
Hilfe · Gewichtung möglich

Determines how many unique areas of Adventure Mode (if any) must be fully cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10.

World-Standard: 0

minigame_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique Mini-game levels (if any) must be cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. Mini-games must be enabled in order for this setting to have any effect.

World-Standard: 0

puzzle_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique Puzzle levels (if any) must be cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. Puzzle Levels must be enabled in order for this setting to have any effect.

World-Standard: 0

survival_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique Survival levels (if any) must be cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. Survival Levels must be enabled in order for this setting to have any effect.

World-Standard: 0

cloudy_day_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique Cloudy Day levels (if any) must be cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. Cloudy Day Levels must be enabled in order for this setting to have any effect. *This option is forced to 0 if goty_compatability_mode is enabled.

World-Standard: 0

bonus_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique Bonus Levels (if any) must be cleared before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. Bonus Levels must be enabled in order for this setting to have any effect. *This option is forced to 0 if goty_compatability_mode is enabled.

World-Standard: 0

total_levels_goal
Hilfe · Gewichtung möglich

Determines how many unique levels (if any) must be cleared across all modes combined before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. If this option is assigned a number higher than the number of available levels then it will be automatically reduced. *This option is limited to 97 if goty_compatability_mode is enabled.

World-Standard: 0

taco_hunt_items
Hilfe · Gewichtung möglich

Determines the total number of Taco items to be included in the item pool.

World-Standard: 0

taco_hunt_percentage
Hilfe · Gewichtung möglich

Determines what percentage of Taco items must be obtained before you can play the final battle with Dr. Zomboss in Roof: Level 5-10. *This option requires that taco_hunt_items be set to a number higher than 0.

World-Standard: 100

fast_goal
Hilfe · Gewichtung möglich

If this option is enabled, you can instantly fight Dr. Zomboss in Roof: Level 5-10 as soon as your custom goal requirements are met. If this option is disabled, your custom goal requirements will be needed in addition to how your chosen adventure_mode_progression setting would typically lead to 5-10. (i.e. "linear" requires 5-9 to be completed; "area_unlock_items" requires Roof Access and 5-9 to be completed; "open_area_unlock_items" requires Roof Access) This option is forced on if adventure_mode_progression is set to "level_items". If you are playing with adventure_mode_progression set to "level_items", make sure you set at least one goal. If you have adventure_mode_progression set to "level_items" with all goals set to 0, you will be able to complete the game immediately!

World-Standard: false

Zombie & Plant Randomisation · 9 Optionen
conveyor_randomisation
Hilfe · Gewichtung möglich

Randomises the seed packet types present in Conveyor Belt levels.

World-Standard: false

vasebreaker_randomisation
Hilfe · Gewichtung möglich

Randomises the seed packet types present in Vasebreaker levels.

World-Standard: false

zombie_randomisation
Hilfe · Gewichtung möglich

Randomises the zombie types included in each level.

World-Standard: false

randomised_zombies
Hilfe

Determines which zombie types will be included in randomisation. If zombie_randomisation is set to false, this option will be ignored and no Zombies will be randomised. Any Zombie type set to 1 will be included in randomisation and can appear in randomly selected levels. Any Zombie type set to 0 will stay in its usual level(s) and will not be randomised to any others. *Trash Can Zombie is forced to 0 if goty_compatability_mode is enabled.

World-Standard: {"Balloon": 1, "Buckethead": 1, "Bungee": 1, "Catapult": 1, "Conehead": 1, "Dancer": 1, "Digger": 1, "DolphinRider": 1, "Football": 1, "Gargantuar": 1, "GatlingHead": 0, "GigaGargantuar": 0, "Imp": 0, "JackInTheBox": 1, "JalapenoHead": 0, "Ladder": 1, "Newspaper": 1, "PeaHead": 0, "Pogo": 1, "Polevaulter": 1, "ScreenDoor": 1, "Snorkel": 1, "SquashHead": 0, "TallnutHead": 0, "TrashCan": 0, "WallnutHead": 0, "Zomboni": 1}

zombie_randomised_modes
Hilfe

Determines which levels will have their zombie types randomised. If zombie_randomisation is set to false, this option will be ignored and no zombies will be randomised. Any mode set to 1 will feature levels with randomised selection of zombies. Any mode set to 0 will contain its usual zombies from the original game. *Survival, Cloudy Day, Bonus Levels and China will all be forced to 0 if goty_compatability_mode is enabled.

World-Standard: {"Adventure": 1, "Bonus Levels": 1, "China": 0, "Cloudy Day": 0, "Mini-games": 1, "Survival": 1, "Vasebreaker": 0}

zombie_weight_randomisation
Hilfe · Gewichtung möglich

Randomises the spawning weights for each zombie type. This affects how zombies are chosen to spawn in each level. As an extreme example, this could result in more Gargantuars spawning in a level than standard zombies. As such, this option is only recommended for somewhat experienced players. - off: Zombies will be spawned using their usual ratios. - randomise_once: One randomised set of weights will be generated and used across every level. - randomise_per_level: A different set of randomised weights will be generated for each level.

World-Standard: 0

plant_stat_randomisation
Hilfe · Gewichtung möglich

Randomises the stats of each Plant in the game. This affects Sun Cost, Packet Refresh Time, Toughness, Firing Rate and Projectile Damage. Plants should remain relatively balanced while still providing variety. While this affects the majority of levels in the game, it doesn't affect certain Mini-game and Puzzle levels. It only affects Conveyor Belt levels if conveyor_randomisation is set to true. It only affects Vasebreaker levels if vasebreaker_randomisation is set to true.

World-Standard: false

maintain_vanilla_projectile_strength
Hilfe · Gewichtung möglich

Prevents Plant Stat Randomisation from affecting the damage of projectiles. If this option is enabled, then projectiles will maintain their original damage values. This will result in plants that play much more similarly to their standard versions. This option only matters if plant_stat_randomisation is set to true. If plant_stat_randomisation is set to false then projectiles will provide their usual damage and this option is irrelevant.

World-Standard: false

plant_stat_randomisation_blacklist
Hilfe

Plants named here will avoid being affected by plant stat randomisation. For example, you may add "Sunflower" to ensure that Sunflower uses its default stats. This option only matters if plant_stat_randomisation is set to true. If plant_stat_randomisation is set to false then no plant stat randomisation will happen. Valid plant names are: "Peashooter", "Sunflower", "Cherry Bomb", "Wall-nut", "Potato Mine", "Snow Pea", "Chomper", "Repeater", "Puff-shroom", "Sun-shroom", "Fume-shroom", "Grave Buster", "Hypno-shroom", "Scaredy-shroom", "Ice-shroom", "Doom-shroom", "Lily Pad", "Squash", "Threepeater", "Tangle Kelp", "Jalapeno", "Spikeweed", "Torchwood", "Tall-nut", "Sea-shroom", "Plantern", "Cactus", "Blover", "Split Pea", "Starfruit", "Pumpkin", "Magnet-shroom", "Cabbage-pult", "Flower Pot", "Kernel-pult", "Coffee Bean", "Garlic", "Umbrella Leaf", "Marigold", "Melon-pult", "Gatling Pea", "Twin Sunflower", "Gloom-shroom", "Cattail", "Winter Melon", "Gold Magnet", "Spikerock", "Cob Cannon"

World-Standard: []

Game Tweaks · 10 Optionen
lock_conveyor_plants
Hilfe · Gewichtung möglich

If this option is enabled, then conveyor levels will be unable to serve you plants that you haven't yet unlocked.

World-Standard: false

lock_vasebreaker_plants
Hilfe · Gewichtung möglich

If this option is enabled, then Vasebreaker will be unable to serve you plants that you haven't yet unlocked.

World-Standard: false

lock_izombie_zombies
Hilfe · Gewichtung möglich

If this option is enabled, each zombie type in "I, Zombie" will be locked behind individual unlock items.

World-Standard: false

easy_upgrade_plants
Hilfe · Gewichtung möglich

Allows you to place upgrade plants without requiring their base form. For example, Gatling Pea could be placed straight onto the lawn without requiring a Repeater first. Enabling this option increases the Sun prices of upgrade plants accordingly.

World-Standard: false

imitater_behaviour
Hilfe · Gewichtung möglich

Determines which seeds can be copied by Imitater. - normal: Imitater can copy the seeds of plants you have already unlocked. - open: Imitater can copy any seed in the game - even the seeds of plants you haven't unlocked yet.

World-Standard: 0

randomly_banned_plants_per_level
Hilfe · Gewichtung möglich

Selects the given number of plants at random to be banned from each level. This may force you to spice up your strategy or unlock alternative plants in order to progress.

World-Standard: 0

harder_zombie_spawns
Hilfe · Gewichtung möglich

Makes various changes to the way zombies spawn in order to increase game difficulty. This includes reducing the initial grace period before zombies can spawn, as well as increasing the size and strength of waves. This affects all applicable levels in the game and is recommended for experienced players only. If you regret enabling this setting, you can toggle it via the title screen's "Options" menu.

World-Standard: false

disable_storm_flashes
Hilfe · Gewichtung möglich

Disables the storm flashes in "Fog: Level 4-10" and "Bonus Levels: Dark Stormy Night".

World-Standard: false

music_shuffle
Hilfe · Gewichtung möglich

Randomises the music played during levels.

World-Standard: 0

costume_chances
Hilfe

Determines the odds out of 10000 that an easter egg costume is used whenever a plant or zombie appears. Retro Peashooter is exclusive to pre-ordered versions of the game. Zombies will always use their Chinese variants when playing on The Great Wall. Due to limitations in the game, you may see the wrong heads and arms pop off defeated zombies when using this feature. *These are all set to 0 if goty_compatability_mode is enabled.

World-Standard: {"Backup Dancer (Original)": 300, "Buckethead (China)": 0, "Bungee (China)": 0, "Cabbage-pult (PvZ2)": 65, "Conehead (China)": 0, "Conehead (Headcrab)": 0, "Conehead (Winter)": 0, "Flag (China)": 0, "Flower Pot (China)": 0, "Football (China)": 0, "Peashooter (Retro)": 0, "Peashooter (Winter)": 0, "Polevaulter (China)": 0, "Wall-nut (Winter)": 0, "Zombie (China)": 0, "Zombie (Retro)": 0, "Zombie (Winter)": 0}

Item Generation · 17 Optionen
zen_garden_items
Hilfe · Gewichtung möglich

Determines whether to include Zen Garden items. Enabling Zen Garden items adds the following useful items to your game: Zen Garden, Phonograph, Gardening Glove, Wheelbarrow, Stinky and Gold Watering Can. It also adds the following filler items: Fertilizer, Bug Spray, Chocolate and Tree Food. Fertilizer, Bug Spray and Tree Food will be infinitely repurchaseable in Crazy Dave's shop. There are no AP locations related to Zen Garden, but growing your Tree of Wisdom can provide item hints.

World-Standard: true

starting_sun_upgrades
Hilfe · Gewichtung möglich

Adds "Additional Starting Sun" items to the item pool. Obtaining an "Additional Starting Sun" item increases the amount of sun you will start a level with. - off: No "Additional Starting Sun" items will be generated. - 5_sun_each: Each "Additional Starting Sun" item you obtain will give you 5 additional sun at the beginning of each level. - 25_sun_each: Each "Additional Starting Sun" item you obtain will give you 25 additional sun at the beginning of each level. - 50_sun_each: Each "Additional Starting Sun" item you obtain will give you 50 additional sun at the beginning of each level.

World-Standard: 0

maximum_sun_upgrades
Hilfe · Gewichtung möglich

Determines the maximum amount of additional sun that "Additional Starting Sun" items can provide. Increasing this number results in more "Additional Starting Sun" items being generated.

World-Standard: 50

mower_reward_upgrades
Hilfe · Gewichtung möglich

Determines the number of "Mower Reward Upgrade" items to include in the item pool. Obtaining an "Mower Reward Upgrade" item increases the number of Gold Coins you receive for each remaining Lawn Mower at the end of a level.

World-Standard: 0

shuffle_butter_ability
Hilfe · Gewichtung möglich

Adds a useful "Butter Ability" item to the game. This item permanently grants you the power to butter any zombie of your choice. A cooldown applies after each use. *This option is forced to "false" if goty_compatability_mode is enabled.

World-Standard: false

random_seed_filler
Hilfe · Gewichtung möglich

Determines whether to include "Random Seed Packet" filler items. This item drops a random seed packet onto the lawn which can be freely picked up and planted, just like the ones you see in Vasebreaker.

World-Standard: false

zombie_freeze_filler
Hilfe · Gewichtung möglich

Determines whether to include "Instant Zombie Freeze" filler items. This item instantly freezes all zombies on the lawn.

World-Standard: false

zombie_hypnosis_filler
Hilfe · Gewichtung möglich

Determines whether to include "Instant Zombie Hypnosis" filler items. This item instantly hypnotises all zombies on the lawn.

World-Standard: false

sun_burst_filler
Hilfe · Gewichtung möglich

Determines whether to include "Sun Burst" filler items. This item causes a burst of 75-150 sun to appear.

World-Standard: false

rake_filler
Hilfe · Gewichtung möglich

Determines whether to include "Rake" filler items. This item places a rake on the lawn, taking out the first zombie that steps on it.

World-Standard: false

starting_plants
Hilfe · Gewichtung möglich

How many unique plants to begin the game with.

World-Standard: 1

starting_seed_slots
Hilfe · Gewichtung möglich

How many seed slots to begin the game with. You will be able to unlock additional seed slots as items.

World-Standard: 6

early_sunflower
Hilfe · Gewichtung möglich

Attempts to place Sunflower, Sun-shroom and Coffee Bean in the first sphere, making for a more beginner-friendly game.

World-Standard: false

early_shovel
Hilfe · Gewichtung möglich

Attempts to place the Shovel in the first sphere.

World-Standard: false

early_zen_garden
Hilfe · Gewichtung möglich

Attempts to place Zen Garden in the first sphere.

World-Standard: false

progressive_sun_capacity_items
Hilfe · Gewichtung möglich

Restricts the amount of sun that can be held at once until enough "Progressive Sun Capacity" items are collected. You will begin the game with the ability to hold a maximum of 150 sun at a time. Each "Progressive Sun Capacity" item you obtain doubles your current maximum.

World-Standard: false

individual_tile_unlock_items
Hilfe · Gewichtung möglich

Locks planting on each individual lawn tile behind receiving a corresponding item. You will start the game with a random assortment of tiles unlocked. This can make the game much more difficult, especially when combined with other forms of randomisation. You may be expected to exploit lawn mowers and zombie spawning patterns in order to progress. - off: Tiles will not be locked behind items. - light: You will start with 5-6 tiles per row. All other tiles must be unlocked. - maximum: You will start with 1-2 tiles per row. All other tiles must be unlocked.

World-Standard: 0

Traps · 15 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Determines the percentage of filler items that will be replaced with trap items.

World-Standard: 0

mower_deploy_trap_weight
Hilfe · Gewichtung möglich

This trap instantly activates all lawn mowers on the lawn. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

seed_packet_cooldown_trap_weight
Hilfe · Gewichtung möglich

This trap instantly puts all seed packets on cooldown. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

zombie_ambush_trap_weight
Hilfe · Gewichtung möglich

This trap instantly causes an ambush of zombies. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

zombie_shuffle_trap_weight
Hilfe · Gewichtung möglich

This trap causes zombies to change lanes. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

zombie_caffeine_trap_weight
Hilfe · Gewichtung möglich

This trap gives a speed boost to all zombies on the lawn. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

zombie_growth_serum_trap_weight
Hilfe · Gewichtung möglich

This trap causes zombies to grow, increasing their toughness. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear. *This option is forced to 0 if goty_compatability_mode is enabled.

World-Standard: 50

invisighoul_trap_weight
Hilfe · Gewichtung möglich

This trap causes all zombies on the lawn to turn invisible. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

rv_trap_weight
Hilfe · Gewichtung möglich

This trap causes an RV to be thrown at your lawn, crushing some of your plants. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

crater_trap_weight
Hilfe · Gewichtung möglich

This trap adds three random craters to your lawn. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

lawn_flip_trap_weight
Hilfe · Gewichtung möglich

This trap flips your lawn - whatever was at the back, is now at the front, and vice versa. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

lawn_randomiser_trap_weight
Hilfe · Gewichtung möglich

This trap randomises your lawn - every active plant is transformed into a completely random one. If you're lucky, this could turn out to be a positive thing! A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

seed_bank_randomiser_trap_weight
Hilfe · Gewichtung möglich

This trap randomises the plants available in your seed bank. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

paranoia_trap_weight
Hilfe · Gewichtung möglich

This trap plays the music associated with the Jack-in-the-Box zombie. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

ladder_trap_weight
Hilfe · Gewichtung möglich

This trap places a ladder on every plant on the lawn. A higher number means that you are more likely to see the given trap. A value of 0 means the trap will not appear.

World-Standard: 50

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.