Spiel konfigurieren · YAML-Editor

Parkitect konfigurieren

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Parkitect · World 0.0.0 · Paket 1.7.0+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Scenario Options · 2 Optionen
scenario
Hilfe · Gewichtung möglich

Choose which scenario you'd like to play! First 4 are from a custom Campaign. "Maple Meadows" - "HappyCo. Bakery" are Main Campaign. "Yucatán Ridge" - "The Moon" are Taste of Adventure (DLC) Campaign

World-Standard: 0

difficulty
Hilfe · Gewichtung möglich

Choose a difficulty for the randomization. This will make Checks harder to complete.

World-Standard: 1

DLC Options · 3 Optionen
dlc1
Hilfe · Gewichtung möglich

Taste of Adventures DLC

World-Standard: 0

dlc2
Hilfe · Gewichtung möglich

Booms and Blooms DLC

World-Standard: 0

dlc3
Hilfe · Gewichtung möglich

Dinos and Dynasties DLC

World-Standard: 0

Extra items · 3 Optionen
utility_buildings
Hilfe · Gewichtung möglich

Adding all 4 Utility Buildings to the pool.

World-Standard: false

decorations
Hilfe · Gewichtung möglich

Adding all 11 Decoration Themes to the pool. (9 Items if not having DLC "Dinos and Dynasties DLC")

World-Standard: false

statistics
Hilfe · Gewichtung möglich

Adding all 31 Statistics to the pool, if possible.

World-Standard: false

QoL · 9 Optionen
guaranteed_unlocked_starter
Hilfe · Gewichtung möglich

An Attraction or Shop is guaranteed as starter.

World-Standard: 1

early_toilets
Hilfe · Gewichtung möglich

Early Toilets.

World-Standard: 1

early_cash_machine
Hilfe · Gewichtung möglich

Early Cash Machine.

World-Standard: 0

early_first_aid_room
Hilfe · Gewichtung möglich

Early First Aid Room.

World-Standard: 0

early_edible_shop
Hilfe · Gewichtung möglich

Early Food or Drink Stall.

World-Standard: 1

early_attraction
Hilfe · Gewichtung möglich

Early Attraction.

World-Standard: 1

early_decoration
Hilfe · Gewichtung möglich

Early Decoration Theme (If "Decorations" are enabled!).

World-Standard: 0

early_staff_room
Hilfe · Gewichtung möglich

Early Staff Room (If "UtilityBuildings" are enabled!).

World-Standard: 1

early_training_room
Hilfe · Gewichtung möglich

Early Training Room (If "UtilityBuildings" are enabled!).

World-Standard: 0

Goal Options · 9 Optionen
goal_guests
Hilfe · Gewichtung möglich

Choose how many guests are required to win the scenario

World-Standard: 1000

goal_money
Hilfe · Gewichtung möglich

Choose how much money is required to win the scenario

World-Standard: 100000

goal_coasters
Hilfe · Gewichtung möglich

Choose how many coasters are required to win the scenario

World-Standard: 4

goal_coaster_excitement
Hilfe · Gewichtung möglich

Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.

World-Standard: 50

goal_coaster_intensity
Hilfe · Gewichtung möglich

Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.

World-Standard: 50

goal_ride_profit
Hilfe · Gewichtung möglich

Choose how much profit you need from all rides to win the scenario

World-Standard: 1500

goal_park_tickets
Hilfe · Gewichtung möglich

Choose how many park tickets has to be sold to win the scenario

World-Standard: 4000

goal_shops
Hilfe · Gewichtung möglich

Choose how many shops are required to win the scenario

World-Standard: 30

goal_shop_profit
Hilfe · Gewichtung möglich

Choose how much profit you need from shops to win the scenario

World-Standard: 500

Challenges/Checks · 18 Optionen
challenge_maximum_customers
Hilfe · Gewichtung möglich

If a challenge determines you need a ride or shop with a maximum amount of customers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_excitement
Hilfe · Gewichtung möglich

If a challenge determines you need a rollercoaster with a maximum excitement, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_intensity
Hilfe · Gewichtung möglich

If a challenge determines you need a rollercoaster with a maximum intensity, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_nausea
Hilfe · Gewichtung möglich

If a challenge determines you need a rollercoaster with a maximum nausea, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_satisfaction
Hilfe · Gewichtung möglich

If a challenge determines you need a rollercoaster with a maximum satisfaction, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_coaster_revenue
Hilfe · Gewichtung möglich

If a challenge determines you need a ride with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_ride_revenue
Hilfe · Gewichtung möglich

If a challenge determines you need a ride with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_shop_revenue
Hilfe · Gewichtung möglich

If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_ride_profit
Hilfe · Gewichtung möglich

If a challenge determines you need a ride with a total profit, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_shop_profit
Hilfe · Gewichtung möglich

If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_enable_decoration
Hilfe · Gewichtung möglich

Determines if a challenge need an Attraction with a specific Decoration rating. Difficulty depending on the value.

World-Standard: 0

challenge_maximum_photos
Hilfe · Gewichtung möglich

If a challenge determines you need a Rollercoaster with sold photos, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_ride_vouchers
Hilfe · Gewichtung möglich

If a challenge determines you need a ride with redeemed vouchers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_maximum_shop_vouchers
Hilfe · Gewichtung möglich

If a challenge determines you need a shop with redeemed vouchers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

challenge_park_guests
Hilfe · Gewichtung möglich

Adding Challenge with "Have X amount of Guests in your Park""

World-Standard: 15

challenge_employees
Hilfe · Gewichtung möglich

Adding Challenge with "Have X amount of Employees"" Difficulty depends on the Experience Level an Employee must have

World-Standard: 10

challenge_pay_money
Hilfe · Gewichtung möglich

Adding Challenge with "Pay X amount of Money"" Depending on the Difficulty and if "goal_money" is set

World-Standard: 20

challenge_skips
Hilfe · Gewichtung möglich

by default, every game start with 5 skips to, well, skip a challenge. This will add additional skips to be found in the item pool.

World-Standard: 10

Traps · 22 Optionen
trap_player_money
Hilfe · Gewichtung möglich

When found, little Money is added to your Bank Account! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_attraction_breakdown
Hilfe · Gewichtung möglich

When found, instantly break specific amount of Attraction/s! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_attraction_voucher
Hilfe · Gewichtung möglich

When found, certain Guests will receive an Attraction Voucher in your Park! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_shops_ingredient
Hilfe · Gewichtung möglich

When found, ProductShops ingredients needs to be restocked! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_shops_clean
Hilfe · Gewichtung möglich

When found, Shops needs to be cleaned! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_shops_voucher
Hilfe · Gewichtung möglich

When found, some Guests will receive a Shop Voucher in your Park! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_employees_hiring
Hilfe · Gewichtung möglich

When found, instantly Hire randomly picked Employees in your park! Adding traps will increase the total number of items in the world. The difficulty decides how many of them will be hired!

World-Standard: 10

trap_employees_training
Hilfe · Gewichtung möglich

When found, instantly send randomly picked Employees to the training room! Adding traps will increase the total number of items in the world. The difficulty decides how many of them will be training!

World-Standard: 5

trap_employees_tired
Hilfe · Gewichtung möglich

When found, instantly raise Employees tiredness! Adding traps will increase the total number of items in the world. The difficulty decides how many of them will be tired!

World-Standard: 5

trap_weather
Hilfe · Gewichtung möglich

When found, "Rainy", "Cloudy", "Sunny" or "Stormy Weather" is coming over! Adding traps will increase the total number of items in the world.

World-Standard: 10

trap_guests_spawn
Hilfe · Gewichtung möglich

When found, a wave of certain Guests appears in your Scenario! Adding traps will increase the total number of items in the world.

World-Standard: 10

trap_guests_kill
Hilfe · Gewichtung möglich

When found, certain Guests will disappear in your Scenario! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_money
Hilfe · Gewichtung möglich

When found, certain Guests will receive or lose their Money in your Park! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_hunger
Hilfe · Gewichtung möglich

When found, Guests will be hungry! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_thirst
Hilfe · Gewichtung möglich

When found, Guests will be thirsty! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_bathroom
Hilfe · Gewichtung möglich

When found, alot of Guests will be running to the next toilet! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_vomit
Hilfe · Gewichtung möglich

When found, Too many Guests will try to find the next First-Aid room or Trashcan! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_happiness
Hilfe · Gewichtung möglich

When found, certain Guests will just be happy! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_tiredness
Hilfe · Gewichtung möglich

When found, certain Guests will just be tired! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_guests_vandal
Hilfe · Gewichtung möglich

When found, certain Guests become a Vandal! Adding traps will increase the total number of items in the world. The difficulty decides how many Guests vandalizing your Park!

World-Standard: 10

trap_research
Hilfe · Gewichtung möglich

When found, certain Decoration (Path Attachments included) Theme, Attraction/s or Shop/s have to be researched again.

World-Standard: 20

trap_link
Hilfe · Gewichtung möglich

When a player found a Trap, it will spread to everyone that has TrapLink enabled! You're able to change TrapLink with commands while playing (case-insensitive): - !!toggleTrapLink = Toggle the TrapLink - !!joinTrapLink = Join the TrapLink - !!leaveTrapLink = Leave the TrapLink

World-Standard: false

Rules · 3 Optionen
guests_money_flux
Hilfe · Gewichtung möglich

(If "Guest Money Trap" is enabled!) Decides if the Guest receive or/and lose money.

World-Standard: 2

progressive_speedups
Hilfe · Gewichtung möglich

If included, the ability to use the speedups at the window will be restricted behind an item. 6 items total will be added, each progressively unlocking a faster speed. Game Speedups (0x, 1x, 2x, 3x) are always usable.

World-Standard: false

release_mode
Hilfe · Gewichtung möglich

Checks/Challenges will *not* be removed when Park Goal completed. Bigger Async profits from this option when it is 'false'. Note: When "Release Mode" is enabled, all Challenges/Checks are removed. You're able to change it with commands while playing (case-insensitive): - !!toggleReleaseMode = Toggle the Release Mode - !!disableReleaseMode = Disable Release Mode - !!enableReleaseMode = Enable Release Mode

World-Standard: true

Parkitect Mods · 21 Optionen
parkitect_mods
Hilfe · Gewichtung möglich

Enable or disable individual Parkitect mods below. Steam Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3647109901 You can ignore this setting. It is always on.

World-Standard: true

dragon_shop
Hilfe · Gewichtung möglich

Dragon Shop (Recommended)

World-Standard: 0

taco_shop
Hilfe · Gewichtung möglich

Taco Shop (Recommended)

World-Standard: 0

pancake_shop
Hilfe · Gewichtung möglich

Pancake Shop (Recommended)

World-Standard: 0

revolution_attraction
Hilfe · Gewichtung möglich

Revolution

World-Standard: 0

monster_attraction
Hilfe · Gewichtung möglich

Monster

World-Standard: 0

inverter_and_somersault_attraction
Hilfe · Gewichtung möglich

Inverter & Somersault

World-Standard: 0

circus_show_attraction
Hilfe · Gewichtung möglich

Circus Show (Recommended)

World-Standard: 0

jump_attraction
Hilfe · Gewichtung möglich

Jump²

World-Standard: 0

rockin_tug_attraction
Hilfe · Gewichtung möglich

Rockin' Tug (Recommended)

World-Standard: 0

fish_barrel_attraction
Hilfe · Gewichtung möglich

Fish In A Barrel

World-Standard: 0

hopper_attraction
Hilfe · Gewichtung möglich

Hopper (Recommended)

World-Standard: 0

demon_drop_attraction
Hilfe · Gewichtung möglich

Demon Drop

World-Standard: 0

roto_shake_attraction
Hilfe · Gewichtung möglich

RotoShake

World-Standard: 0

hexentanz_attraction
Hilfe · Gewichtung möglich

Hexentanz

World-Standard: 0

power_swing_and_mega_swing_attraction
Hilfe · Gewichtung möglich

Power Swing & Mega Swing

World-Standard: 0

kraken_attack_attraction
Hilfe · Gewichtung möglich

Kraken Attack (Recommended)

World-Standard: 0

corkscrew_coaster
Hilfe · Gewichtung möglich

Corkscrew Coaster (Recommended)

World-Standard: 0

inverted_launch_coaster
Hilfe · Gewichtung möglich

Inverted Launch Coaster

World-Standard: 0

quadruple_rail_coaster
Hilfe · Gewichtung möglich

Quadruple Rail Coaster (Recommended)

World-Standard: 0

retro_steel_coaster
Hilfe · Gewichtung möglich

Retro Steel Coaster (Recommended)

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.