Spiel konfigurieren · YAML-Editor

Paper Mario konfigurieren

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Paper Mario · World 0.0.0 · Paket 0.6.7 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 130 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

keysanity
Hilfe · Gewichtung möglich

If disabled, keys that are used within dungeons can only be found in their respective dungeons.

World-Standard: 1

shuffle_hidden_panels
Hilfe · Gewichtung möglich

Hidden panels can have any item; the star pieces normally hidden under them are added to the item pool. To flip hidden panels, you need Super Boots or Ultra Hammer.

World-Standard: 0

gear_shuffle_mode
Hilfe · Gewichtung möglich

Vanilla: Gear (Boots and Hammers) appear in their vanilla locations Gear Location Shuffle: Gear is shuffled amongst the upgrade chests and the bush in Jr. Troopa's playground Full Shuffle: Gear can be anywhere.

World-Standard: 2

trading_events
Hilfe · Gewichtung möglich

Adds the 3 rewards obtained for doing the Trading Toad quests (started via Koopa Village's radio) into the item pool. These checks are available with 1, 3, and 5 star spirits saved.

World-Standard: 0

koot_favors
Hilfe · Gewichtung möglich

Koopa Koot's Favors unlock after ridding the village of the Fuzzies, and three more are unlocked per star spirit saved up to 6 star spirits. Vanilla: Koopa Koot Favor rewards and quest items are unshuffled. Shuffle rewards: Shuffle the favor rewards, but not the key items for his quests. Full Shuffle: Shuffle the rewards AND the quest key items.

World-Standard: 0

koot_coins
Hilfe · Gewichtung möglich

Coins from Koopa Koot's favor rewards are included in the item pool. Only has an effect when Koopa Koot's rewards are shuffled.

World-Standard: 0

overworld_coins
Hilfe · Gewichtung möglich

Overworld coins are included in the item pool

World-Standard: 0

foliage_coins
Hilfe · Gewichtung möglich

Coins from bushes and trees are included in the item pool. It's recommended to turn on 'Foliage Item Hints' with this setting.

World-Standard: 0

coin_blocks
Hilfe · Gewichtung möglich

Single coin blocks are included in the item pool

World-Standard: 0

include_shops
Hilfe · Gewichtung möglich

Shop items are included in the item pool. This includes regular item shops, Rowf's badge shop, and Merlow's star piece trade

World-Standard: 1

dojo
Hilfe · Gewichtung möglich

Number of Dojo fights with randomized rewards. The logic can only expect you to do the 2nd fight with 1 star spirit saved. The three Master fights are only in logic after you have 3, 4, and 5 star spirits saved.

World-Standard: 0

partner_upgrades
Hilfe · Gewichtung möglich

Vanilla: Partners are upgraded through super blocks as usual. Super Block Locations: Super blocks are replaced by item blocks that give partner specific upgrade items. Full Shuffle: Super blocks are replaced with item blocks and specific partner upgrades are added as items in the pool.

World-Standard: 0

letter_rewards
Hilfe · Gewichtung möglich

Vanilla: Letter rewards remain unshuffled. Vanilla Letter Chain: Shuffle delivery rewards, but don't shuffle anything in the long letter chain. Final Letter Chain Reward: Shuffle letter delivery rewards and the final reward of the long letter chain. Full shuffle: Every letter delivery reward is shuffled, effectively removing the letter chain as each letter in the chain is shuffled.

World-Standard: 0

super_multi_blocks
Hilfe · Gewichtung möglich

Off: Super Blocks and Multicoin blocks appear in their usual locations Shuffle: Shuffles the locations of the Super Blocks and Multicoin Brick Blocks together Anywhere: Multi coin blocks can be shuffled into non-block locations, which turns them into 'Coin Bag' items that grant you 10 coins.

World-Standard: 0

rowf_items
Hilfe · Gewichtung möglich

Determines how many sets of items sold by Rowf are candidates for progression items. He sells 4 items initially, and 3 more for each Star Spirit up to saved 4 Spirits, up to 16 total items. Note: You can talk to him and request he change his offerings.

World-Standard: 5

merlow_items
Hilfe · Gewichtung möglich

Determines whether Merlow's Star Piece rewards can be required for progression. The items that you buy directly are never progression items. This is specifically for the rewards which are granted after spending X Star Pieces.

World-Standard: 0

cheato_items
Hilfe · Gewichtung möglich

Number of items sold by Rip Cheato that can be required by logic. Items in logic will always be sold by him before the out of logic ones.

World-Standard: 6

local_consumables
Hilfe · Gewichtung möglich

A percentage of consumable items will remain in the player's world instead of being shuffled into the multiworld. This can prevent other people from getting too many of your filler items, as well as make it easier to restock your inventory without farming items from enemies or using a potentially limited variety of consumables.

World-Standard: 100

partners
Hilfe · Gewichtung möglich

Partners become items in the item pool, and you get an item where you would normally get a partner.

World-Standard: 0

partners_always_usable
Hilfe · Gewichtung möglich

All partner field abilities are available to use even before you have unlocked them.

World-Standard: 0

start_random_partners
Hilfe · Gewichtung möglich

Start with a random set of partners.

World-Standard: 1

start_partners
Hilfe · Gewichtung möglich

Number of random partners you start with, from 1 to 8

World-Standard: 1

start_with_goombario
Hilfe · Gewichtung möglich

Have Goombario as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_kooper
Hilfe · Gewichtung möglich

Have Kooper as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_bombette
Hilfe · Gewichtung möglich

Have Bombette as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_parakarry
Hilfe · Gewichtung möglich

Have Parakarry as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_bow
Hilfe · Gewichtung möglich

Have Bow as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_watt
Hilfe · Gewichtung möglich

Have Watt as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_sushie
Hilfe · Gewichtung möglich

Have Sushie as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

start_with_lakilester
Hilfe · Gewichtung möglich

Have Lakilester as a starting partner. You must have at least one partner selected or be given a random one.

World-Standard: 0

badge_bp_shuffle
Hilfe · Gewichtung möglich

Vanilla: Badges have their original Badge Point (BP) costs. Balanced Random: Random BP costs 1-8, but weighted so most are +/-2 from vanilla. Shuffled: Original BP costs are shuffled together. Fully Random: Random BP costs from 1-6, unweighted.

World-Standard: 0

badge_fp_shuffle
Hilfe · Gewichtung möglich

Vanilla: Abilities granted by badges have their original Flower Point (FP) costs. Shuffled: Original FP costs are shuffled together. Balanced Random: Random FP costs 1-7, but weighted so most are +/-2 from vanilla. Fully Random: Random FP costs from 1-7, unweighted.

World-Standard: 0

partner_fp_shuffle
Hilfe · Gewichtung möglich

Vanilla: Partner special attacks have their original Flower Point (FP) costs. Shuffled: Original FP values are shuffled together. Balanced Random: Random FP values 1-8, but weighted so most are +/-2 from vanilla. Fully Random: Random FP values from 1-8, unweighted.

World-Standard: 0

sp_shuffle
Hilfe · Gewichtung möglich

Vanilla: Star Spirit abilities have their original Star Power (SP) costs. Shuffled: Original SP costs are shuffled together. Balanced Random: Random SP costs 1-3, but weighted so most are +/-1 from vanilla. Fully Random: Random SP costs from 1-3, unweighted.

World-Standard: 0

mystery_shuffle
Hilfe · Gewichtung möglich

Vanilla: Mystery will pull from the vanilla item pool (one of six basic items). Random Pick: Mystery will be a random item for the full playthrough. Random Per Use: Mystery will be a random item on every use.

World-Standard: 0

formation_shuffle
Hilfe · Gewichtung möglich

Shuffles which enemies you encounter and in what number. Enemies are limited to those that normally appear in the area.

World-Standard: 0

random_puzzles
Hilfe · Gewichtung möglich

Randomizes most of the game's puzzles. See https://github.com/icebound777/PMR-SeedGenerator/wiki/Random-Puzzles for a full list.

World-Standard: 0

boss_shuffle
Hilfe · Gewichtung möglich

Shuffles end of chapter bosses. While enabled, Mario can run on the first turn of a boss battle. Note: This is not yet implemented and will fail to generate if set to True.

World-Standard: 0

blooper_damage_requirements
Hilfe · Gewichtung möglich

There are 3 Blooper fights. Regardless of what order you visit the fight locations, you always fight Blooper, then Electro Blooper, then Super Blooper. This setting can add logic such that you are able to deal enough damage per turn with jump and partner attacks to comfortably defeat all 3 Bloopers before needing to defeat any of them. Note that damage is calculated only by partners and boot upgrades, not badges or partner upgrades/abilities. None: No logical requirements to defeat Bloopers Low: 3 damage per turn required Medium: 6 damage per turn required High: 9 damage per turn required

World-Standard: 0

enemy_difficulty
Hilfe · Gewichtung möglich

Vanilla: Original enemy stats. Shuffle Chapter Difficulty: Each chapter is assigned a new number, enemies are scaled accordingly. Progressive Scaling: Enemies scale as Mario gains more progression items and partners.

World-Standard: 2

enemy_damage
Hilfe · Gewichtung möglich

Increases the damage done by enemy attacks.

World-Standard: 1

cap_enemy_xp
Hilfe · Gewichtung möglich

Limits the amount of XP per defeated enemy to 5.

World-Standard: 0

enemy_xp_multiplier
Hilfe · Gewichtung möglich

Increase or decrease the star points gained from enemies. Double the desired value for this setting. ex: if you want double XP, set this to 4; for vanilla XP, set this to 2

World-Standard: 2

no_save_blocks
Hilfe · Gewichtung möglich

Remove save blocks from the game. You can still save at the end of each chapter.

World-Standard: 0

no_heart_blocks
Hilfe · Gewichtung möglich

Remove heart blocks from the game

World-Standard: 0

no_healing_items
Hilfe · Gewichtung möglich

HP/FP restoring items will have no effect.

World-Standard: 0

one_hit_ko
Hilfe · Gewichtung möglich

Mario will die instantly from an enemy attack if a block action command is failed

World-Standard: 0

drop_star_points
Hilfe · Gewichtung möglich

Mario will drop star points when running away from battle. Equipping the Runaway Pay badge will prevent him from dropping star points.

World-Standard: 0

badge_synergy
Hilfe · Gewichtung möglich

Increases Mario's attack power with boots or hammer attacks the more badges of similar type he wears.

World-Standard: 0

merlow_rewards_pricing
Hilfe · Gewichtung möglich

Cheap: Rewards every 5 star pieces spent, up to 30 total. Normal: Rewards every 10 star pieces spent, up to 60 total.

World-Standard: 0

chet_rippo
Hilfe · Gewichtung möglich

Determines if Chet Rippo, the shady NPC who you can pay to reallocate Mario's stats, appears in Toad Town.

World-Standard: 0

bowser_door_quiz
Hilfe · Gewichtung möglich

Quiz: The second Bowser door in Bowser's castle has a quiz. Pass it or be forced to fight the anti-guy unit. Anti Guys Unit: The second Bowser door in Bowser's castle has no quiz; you must fight the anti guys unit. Skip: The second Bowser door in Bowser's castle is open as though the quiz has already been completed.

World-Standard: 0

kent_c_koopa
Hilfe · Gewichtung möglich

Blocks Pleasant Path: You must pay 50 coins or defeat him to get into Pleasant Path. Must Defeat: You must defeat him to get into Pleasant Path. Expects two chapters completed and a way to flip him. Already Paid: Stands on the side of Pleasant Path as if already paid. Already Defeated: Removed from Pleasant Path as if already defeated.

World-Standard: 0

seed_goal
Hilfe · Gewichtung möglich

Defeat Bowser: The game is complete once you've defeated Bowser to take back the Star Rod. Open Star Way: The game is complete once you've fulfilled the requirements to open Star Way

World-Standard: 0

power_star_hunt
Hilfe · Gewichtung möglich

Adds power stars into the item pool. You must collect a certain amount and give them to Eldstar at Shooting Star Summit to open up Star Way.

World-Standard: 0

spirit_requirements
Hilfe · Gewichtung möglich

Determines if specific spirits are needed to open star way. Any: Any spirits can open Star Way. Specific: A set of specific spirits open Star Way. You can find which are required by visiting Shooting Star Summit. Specific and Limit Chapter Logic: Progression items will be limited to prologue, common areas, and areas in required chapters.

World-Standard: 0

star_way_spirits
Hilfe · Gewichtung möglich

Number of star spirits required to open up Star Way and access Chapter 8. Access requirements will also include power stars if Power Star Hunt is turned on.

World-Standard: 5

star_way_power_stars
Hilfe · Gewichtung möglich

Number of power stars required to open up Star Way and access Chapter 8.

World-Standard: 50

shuffle_star_beam
Hilfe · Gewichtung möglich

Star Beam becomes an item shuffled in the item pool. Another random item will replace Star Beam in Star Haven. Upon reaching the first Bowser fight in Peach's Castle, he will tell you where Star Beam is.

World-Standard: 0

star_beam_spirits
Hilfe · Gewichtung möglich

Number of star spirits required to obtain the item in the Star Beam location in Star Sanctuary. Forced to 0 when Limit Chapter Logic is active.

World-Standard: 0

star_beam_power_stars
Hilfe · Gewichtung möglich

Number of power stars required to be gifted the Star Beam in Star Sanctuary

World-Standard: 50

total_power_stars
Hilfe · Gewichtung möglich

Number of power stars placed in the game world. Must be more than the "Required Power Stars". It's recommended that this is around 1.5 times the number of required stars.

World-Standard: 70

starting_boots
Hilfe · Gewichtung möglich

Level of the boots that Mario will start the game with. Note: While jumpless, you can still climb up some places with Parakarry. You can also hit floating blocks by using Kooper's ability beneath them.

World-Standard: 0

starting_hammer
Hilfe · Gewichtung möglich

Level of the hammer that Mario will start the game with. Note: Without hammer, you can still hit trees and break yellow blocks using Bombette's ability.

World-Standard: 0

starting_coins
Hilfe · Gewichtung möglich

Amount of coins Mario will start the game with. Note: You will need to pay 50 coins to get past Kent C Koopa on the way to Koopa Village. It's recommended that you don't spend all your coins before paying him off.

World-Standard: 150

starting_hp
Hilfe · Gewichtung möglich

Amount of Health Points Mario will start the game with Note: Mario must have at least one starting stat raised past its initial value (5 for HP and FP, 3 for BP)

World-Standard: 10

starting_bp
Hilfe · Gewichtung möglich

Amount of Badge Points Mario will start the game with Note: Mario must have at least one starting stat raised past its initial value (5 for HP and FP, 3 for BP)

World-Standard: 3

starting_fp
Hilfe · Gewichtung möglich

Amount of Flower Points Mario will start the game with Note: Mario must have at least one starting stat raised past its initial value (5 for HP and FP, 3 for BP)

World-Standard: 5

starting_sp
Hilfe · Gewichtung möglich

Amount of Star Power Mario will start the game with. Starting with SP allows Mario to use star powers, which will be cast by Twink until star spirits are saved.

World-Standard: 0

random_start_items
Hilfe · Gewichtung möglich

Number of random items you want to start with.

World-Standard: 0

random_start_stats
Hilfe · Gewichtung möglich

Instead of choosing starting stats, you can have them randomized based on a chosen starting level. Setting this to true will overwrite the starting BP, HP, and FP stat settings Base stats are 5 HP, 5 FP, and 3 BP, with each level raising one of these at random

World-Standard: 0

random_start_stats_level
Hilfe · Gewichtung möglich

When random starting stats is true, this changes what level (1-27) Mario starts at. Starting stats will be randomly distributed and will overwrite the starting HP, FP, and BP stat settings

World-Standard: 1

consumable_item_pool
Hilfe · Gewichtung möglich

Vanilla: Original consumable items. Mystery Only: All consumables are replaced by Mystery. Fully Random: Consumables are completely random. Balanced Random: Consumables are randomized and balanced according to Balanced Random Item Quality.

World-Standard: 0

consumable_item_quality
Hilfe · Gewichtung möglich

Sets how powerful consumable items should be on average, where a higher % means better items. 100% is the strength of the vanilla item pool.

World-Standard: 100

item_traps
Hilfe · Gewichtung möglich

Replaces some items with fakes that deal 2 damage upon contact.

World-Standard: 0

item_pouches
Hilfe · Gewichtung möglich

Adds 5 item pouches into the item pool. Every pouch found increases Mario's inventory size by 2. This increases total inventory size from 10 items up to a maximum of 20.

World-Standard: 0

unused_badge_dupes
Hilfe · Gewichtung möglich

Adds unused duplicates of badges that can stack into the item pool.

World-Standard: 0

beta_items
Hilfe · Gewichtung möglich

Adds unused beta badges and consumable items into the item pool.

World-Standard: 0

progressive_badges
Hilfe · Gewichtung möglich

Badges that come in different power levels are changed to progressive badges. This affects jump/hammer charge, power and mega jump/hammer, and quake hammer. Intermediate beta badges are included for the involved badge families even if beta badges are turned off.

World-Standard: 0

badge_pool_limit
Hilfe · Gewichtung möglich

Sets the max amount of badges that can be in the item pool. There are 80 badges in vanilla.

World-Standard: 128

starting_map
Hilfe · Gewichtung möglich

Sets the town/village where the game starts. This is also where the Homeward Shroom warps Mario. You may use the warp shroom from the key items menu in the overworld.

World-Standard: 0

open_prologue
Hilfe · Gewichtung möglich

When enabled, Goomba King starts off defeated and the bridge to reach Goomba Village will be open from the start. When starting from anywhere other than Goomba Village, this will mean having to reach the village via sewers.

World-Standard: 0

open_mt_rugged
Hilfe · Gewichtung möglich

When enabled, the boulder blocking the train from going to Mt. Rugged will be gone from the start. When disabled, you will have to use Bombette to blow up the boulder.

World-Standard: 0

open_forest
Hilfe · Gewichtung möglich

When enabled, Oakley allows you through Forever Forest with no requirements. When disabled, Oakley only allows you through once you have a Forest Pass (added randomizer item), and Fice T's cutscene will have an item check.

World-Standard: 0

magical_seeds
Hilfe · Gewichtung möglich

The amount of Magical Seeds required to open the gate to Flower Fields. Changing this does not remove the Bub-ulb checks.

World-Standard: 4

open_toybox
Hilfe · Gewichtung möglich

When enabled, you can open the door to enter Shy Guy's Toy Box from the start. When disabled, you will have to use Bow to hide from the Shy Guy to enter Shy Guy's Toy Box for the first time.

World-Standard: 0

open_whale
Hilfe · Gewichtung möglich

When enabled, you can ride the whale to Lavalava Island from the start. When disabled, you will have to use Watt to catch and defeat Fuzzipede in order to ride the whale.

World-Standard: 0

open_blue_house
Hilfe · Gewichtung möglich

When enabled, the door to the Blue House in Toad Town's Southern District is unlocked from the start and the Odd Key is removed from the item pool. When disabled, you will have to use the Odd Key to open the Blue House door.

World-Standard: 0

ch7_bridge_visible
Hilfe · Gewichtung möglich

When enabled, blocks leading to Shiver City are visible and can be hit from above with Super Boots. When disabled, they will be invisible and you will have to hit them from below with Ultra Boots.

World-Standard: 0

mirror_mode
Hilfe · Gewichtung möglich

Off: The overworld is never mirrored. Always On: The overworld is always mirrored. Random On Every Load: Whether the overworld is mirrored or not is random with every screen transition. Static Random: Some overworld screens are mirrored, some are not, but they won't change within a playthrough. Note: The Static Random option is not yet implemented and will fail to generate.

World-Standard: 0

bowser_castle_mode
Hilfe · Gewichtung möglich

Vanilla: Mario will need to go through the entire castle, requiring 5 keys and most partner abilities. Shortened: Multiple sections of Bowser's Castle will be skipped. No keys or partner abilities will be required. Boss Rush: The entire castle will be skipped until the hallway where you fight the Duplighosts.

World-Standard: 0

shuffle_dungeon_entrances
Hilfe · Gewichtung möglich

Shuffles the main entrance of every chapter dungeon. You can also choose to include Bowser's Castle's entrance. Note: This is not yet implemented and will fail to generate if set to True.

World-Standard: 0

hidden_block_mode
Hilfe · Gewichtung möglich

Vanilla: Hidden blocks are only visible while using Watt's ability. Watt Out: Hidden blocks are visible when Watt is your active partner, even without using her ability. Watt Obtained: Hidden blocks are always visible after you have obtained Watt as a partner. Always Visible: Hidden blocks are always visible.

World-Standard: 0

prevent_ooblzs
Hilfe · Gewichtung möglich

When enabled, prevents out of bound and loading zone storage tricks. This setting does NOT affect logic. Warning: in some cases, attempting OOB exploits with this enabled can cause softlocks since the game fails to properly reset Mario's position.

World-Standard: 0

skip_quiz
Hilfe · Gewichtung möglich

When enabled, quiz rewards will be handed out without having to answer questions.

World-Standard: 1

quizmo_always_appears
Hilfe · Gewichtung möglich

When enabled, Chuck Quizmo always appears somewhere in town until his location questions have been answered.

World-Standard: 1

visible_hidden_panels
Hilfe · Gewichtung möglich

When enabled, hidden panels will have an altered appearance to make identifying them easier. Recommended for players not familiar with every single hidden panel locations when shuffling hidden panels.

World-Standard: 1

always_speedy_spin
Hilfe · Gewichtung möglich

When enabled, Mario will always spin fast when pressing Z without needing to equip the Speedy Spin badge. The Speedy Spin badge is also removed from the item pool.

World-Standard: 1

always_peekaboo
Hilfe · Gewichtung möglich

When enabled, you will always be able to see enemy's HP bars without needing to equip the Peekaboo badge. The Peekaboo badge is also removed from the item pool.

World-Standard: 1

always_ispy
Hilfe · Gewichtung möglich

When enabled, you will always get an indicator if you enter a room with a hidden panel without needing to equip the I Spy badge. The sound effect is removed, so it is only a visual cue. The I Spy badge is also removed from the item pool. Recommended for players not familiar with every single hidden panel locations when shuffling hidden panels.

World-Standard: 1

ispy_panel_hints
Hilfe · Gewichtung möglich

Off: Don't show panel hints. Vague: Display a generic item sprite based on the type of item inside the panel (e.g. badge, star piece, key item). Concrete: Display the exact sprite of the item inside the panel.

World-Standard: 0

foliage_item_hints
Hilfe · Gewichtung möglich

When enabled, bushes and trees will emit a glow when they are hiding something.

World-Standard: 1

cook_without_frying_pan
Hilfe · Gewichtung möglich

When enabled, allows Tayce T. to cook for you without first finding the frying pan. When disabled, you will have to find the frying pan before Tayce T. can cook anything for you.

World-Standard: 0

cutscene_mode
Hilfe · Gewichtung möglich

Vanilla: Cutscenes from the original game are preserved. Shortened: Cutscenes are quicker but preserved with some condensed dialogue. Minimal: Most cutscenes and dialogues are removed.

World-Standard: 1

skip_epilogue
Hilfe · Gewichtung möglich

When enabled, the game will skip directly to credits once you have acquired the Star Rod.

World-Standard: 1

mario_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

goombario_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

kooper_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

bombette_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

parakarry_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

bow_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

watt_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

sushie_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

lakilester_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

boss_palette
Hilfe · Gewichtung möglich

Changes the way the sprites look in-game.

World-Standard: 0

npc_palette
Hilfe · Gewichtung möglich

Changes the way the sprites look in-game.

World-Standard: 0

enemy_palette
Hilfe · Gewichtung möglich

Changes the way the sprites look in-game.

World-Standard: 0

hammer_palette
Hilfe · Gewichtung möglich

Changes the way the sprite looks in-game.

World-Standard: 0

status_menu_palette
Hilfe · Gewichtung möglich

Changes the way the status menu at the top of the screen looks in-game.

World-Standard: 0

coin_palette
Hilfe · Gewichtung möglich

Changes the way the sprites look in-game.

World-Standard: 0

random_text
Hilfe · Gewichtung möglich

When enabled, all text in the game will be randomized.

World-Standard: 0

roman_numerals
Hilfe · Gewichtung möglich

When enabled, enemy HP bars will use roman numerals.

World-Standard: 0

shuffle_music
Hilfe · Gewichtung möglich

Shuffles the different songs in the game. Shuffle By Mood: Songs will be shuffled within groups of similar moods such as relaxed, upbeat, battle. Shuffle By Type: Songs will be shuffled within groups of similar types such as overworld, battle, event. Full Shuffle: Any song can play anywhere in the game.

World-Standard: -1

shuffle_jingles
Hilfe · Gewichtung möglich

When enabled, shuffles the different short music jingles in the game.

World-Standard: 0

random_pitch
Hilfe · Gewichtung möglich

When enabled, randomizes the pitch of the game's music and sounds.

World-Standard: 0

mute_danger_beeps
Hilfe · Gewichtung möglich

When enabled, mutes the sound effect that plays when Mario is in danger.

World-Standard: 0

pmr_settings_string
Hilfe · Gewichtung möglich

Put a value for this if grabbing the settings string from https://pm64randomizer.com/. Keep in mind not to use settings specific to base PMR, and that AP-specific settings not on the site will keep their default values. If you aren't using the site to get your settings, leave this as 'None'.

World-Standard: "None"

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.