Spiel konfigurieren · YAML-Editor

Paper Mario: The Thousand-Year Door konfigurieren

Zum Spielekatalog

Paper Mario: The Thousand-Year Door · World 0.0.0 · Paket git-c131cd0e408f+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 63 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

console_mode
Hilfe · Gewichtung möglich

ONLY ENABLE THIS IF YOU WANT TO PLAY ON CONSOLE. This will disable all Multiplayer features, and cause the game to be patched in a way that is compatible with console play. The game may lose some functionality compared to the PC version when this is enabled, and is intended for users who want to play the mod on console solo.

World-Standard: 0

multiplayer
Hilfe · Gewichtung möglich

Toggle multiplayer features on or off. Turning this off means you will not see any other players in-game.

World-Standard: 1

remote_items
Hilfe · Gewichtung möglich

Toggle Remote Items on or off. Turning this on means all items including ones in your own world will be sent to you from the server. All local items will be AP items.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

This determines the goal of the game. shadow_queen: Defeat the Shadow Queen. crystal_stars: Collect a specified amount of Crystal Stars. bonetail: Defeat Bonetail. recipes: Cook a specified amount of Zess T.'s recipes (requires Cooksanity).

World-Standard: 1

goal_stars
Hilfe · Gewichtung möglich

This determines how many crystal stars are required to enter the Throne Room in the Palace of Shadow. This also determines how many stars are required to goal with the crystal_stars goal selected.

World-Standard: 7

goal_recipes_range
Hilfe · Gewichtung möglich

This determines how many recipes must be cooked to goal with the recipes goal selected.

World-Standard: 30

palace_stars
Hilfe · Gewichtung möglich

This determines how many Crystal Stars are required to enter the Palace of Shadow.

World-Standard: 7

required_stars_toggle
Hilfe · Gewichtung möglich

Toggles the Required Stars setting. This will force the stars selected in Required Stars to be needed to enter the Palace of Shadow. Leaving this off will cause the stars needed to be chosen randomly.

World-Standard: 0

required_stars
Hilfe

Select which stars are required to enter the Palace of Shadow. If you do not toggle this option the stars will be chosen randomly. If this has more stars in it than goal stars required, it will use the ones that come first in the list. If this has fewer stars in it than goal stars required, it will fill the rest in randomly.

World-Standard: ["Diamond Star", "Emerald Star", "Gold Star", "Ruby Star", "Sapphire Star", "Garnet Star", "Crystal Star"]

star_shuffle
Hilfe · Gewichtung möglich

Crystal Stars will be added as items to the item pool. vanilla: Crystal Stars will remain in their original locations. stars_only: Crystal Stars will be shuffled into other crystal star locations. all: Crystal Stars will be shuffled into any location.

World-Standard: 1

tattlesanity
Hilfe · Gewichtung möglich

Creates a location for every enemy being tattled. All key items can possibly be placed in these locations.

World-Standard: 0

piecesanity
Hilfe · Gewichtung möglich

Determines if Star Piece locations will be randomized. vanilla: Star Piece locations will remain in their original locations. nonpanel_only: Only Star Pieces that are not in panels will be randomized. all: All Star Pieces will be randomized.

World-Standard: 1

cooksanity
Hilfe · Gewichtung möglich

Zess T.'s 57 recipes become locations: cooking a recipe from the unlocked-ingredient menu awards its check. Her vanilla inventory cooking stays available. Disabling this removes the recipe locations and Zess T. cooks fully vanilla.

World-Standard: 0

shopsanity
Hilfe · Gewichtung möglich

Shop items will be randomized. This only includes regular shops.

World-Standard: 1

shop_purchase_limit
Hilfe · Gewichtung möglich

This determines which items in the shop will be replenished infinitely when purchasing. infinite: All non-progression items in shops can be purchased infinitely. consumables_only: Only consumable items can be purchased infinitely. badges_only: Only badges can be purchased infinitely. limited: No items can be purchased infinitely.

World-Standard: 1

shinesanity
Hilfe · Gewichtung möglich

Shine Sprites will be randomized.

World-Standard: 1

keysanity
Hilfe · Gewichtung möglich

Chapter specific keys will be added to the item pool. Disabling this will place the keys in their own chapters dungeon.

World-Standard: 1

troublesanity
Hilfe · Gewichtung möglich

The trouble center will have their items randomized. Disabling this will keep the trouble center items in their original locations.

World-Standard: 0

dazzle_rewards
Hilfe · Gewichtung möglich

This determines what type of items are given as rewards by Dazzle. vanilla: The rewards are the same as the original game. filler: The rewards will be non-progression items. all: The rewards can be any item.

World-Standard: 3

pit_items
Hilfe · Gewichtung möglich

This determines what type of items are in the Pit of 100 Trials. vanilla: The locations contain the same items as the original game, and the locations themselves will not be created. filler: The locations will be marked as excluded. all: The locations can contain any item.

World-Standard: 1

limit_chapter_logic
Hilfe · Gewichtung möglich

Progression items will only appear in required chapters, and in common areas. You will not need to check the chapters that are out of logic whatsoever. You can still visit them for local items (badges, consumables, etc) if you want or need to. To view what chapters are expected of you, you're able to check what stars are illuminated on the Thousand-Year Door.

World-Standard: 0

limit_chapter_eight
Hilfe · Gewichtung möglich

All chapter 8 keys items will be placed in vanilla locations. All other locations will have local non-progression items.

World-Standard: 0

blue_pipe_toggle
Hilfe · Gewichtung möglich

Toggle whether the blue pipes in Rogueport Sewers are usable. Disabling this will remove the blue switches and the pipes will become inaccessible.

World-Standard: 1

palace_skip
Hilfe · Gewichtung möglich

Entering the Thousand-Year door will take you straight to Grodus.

World-Standard: 0

cutscene_skip
Hilfe · Gewichtung möglich

Skips some of the longer cutscenes in the game, such as the Shadow Queen cutscene, Fahr Outpost Cannon etc.

World-Standard: 1

epilogue_skip
Hilfe · Gewichtung möglich

After the final boss, warp straight to the credits instead of playing the Rogueport epilogue.

World-Standard: 0

disable_intermissions
Hilfe · Gewichtung möglich

After obtaining a crystal star, mario will stay in the boss' room, and the sequence will be updated past the intermission.

World-Standard: 1

fast_travel
Hilfe · Gewichtung möglich

Enable this to gain the ability to warp to any area you have visited from the map screen in the main menu. Press A on the destination to open the warp confirmation dialog.

World-Standard: 1

in_game_tracker
Hilfe · Gewichtung möglich

Adds a logic tracker to the journal map. All map nodes are colored by check availability. Pressing X on a node opens a list of that area's locations and their accessibility.

World-Standard: 1

panel_hints
Hilfe · Gewichtung möglich

Colors hidden flip panels on the floor by accessibility. This is recommended for beginners who want to learn where flip panels are located.

World-Standard: 0

mirror_mode
Hilfe · Gewichtung möglich

Mirrors the game horizontally. Everything in the overworld and in-battle will be mirrored completely.

World-Standard: 0

succeed_conditions
Hilfe · Gewichtung möglich

Enable this to make it so the battle condition in fights in the Glitz Pit will always be fulfilled, regardless of their actual fulfillment.

World-Standard: 0

open_westside
Hilfe · Gewichtung möglich

Rogueport Westside is open from the start.

World-Standard: 0

grubba_bribe_direction
Hilfe · Gewichtung möglich

Sets how bribing grubba behaves in-game. Set if you want grubba to require coins for moving up or down the rankings respectively. up_rank_only: Grubba accepts coins to move up the rankings. (20 -> 1). Moving down is free. down_rank_only: Grubba accepts coins bribes to move down the rankings. (1 -> 20). Moving up is free. both_directions: Grubba accepts coins for moving both up and down the rankings.

World-Standard: 2

grubba_bribe_cost
Hilfe · Gewichtung möglich

Sets the cost to bribe Grubba to move up the rankings. Grubba can be found in his office after your first battle in the glitz pit.

World-Standard: 20

enemy_randomizer
Hilfe · Gewichtung möglich

Toggles the randomization of enemies in battles. vanilla: Enemies will be the same as the original game. within_chapter: Enemy encounters will be shuffled with other encounters that appear in the same chapter. random: Enemy encounters will be shuffled with any other encounter in the game.

World-Standard: 0

enemy_formations
Hilfe · Gewichtung möglich

Determines how many formations each fight can use when Enemy Randomizer is enabled. Multiple: Randomize every formation separately. Singular: Enemy encounters will be reduced to 1 singular, randomized formation.

World-Standard: 1

encounter_shuffle_type
Hilfe · Gewichtung möglich

This determines how enemies are grouped when randomizing. Enemy randomizer must be set to either within_chapter or random for this option to have an effect. vanilla_groups: Enemies will be grouped by encounter, and shuffled as a group. custom_groups: Enemies will be shuffled individually, and grouped into new encounters based on their new enemy count.

World-Standard: 0

enemy_stat_scaling
Hilfe · Gewichtung möglich

With Enemy Randomizer on, randomized enemies replicate the vanilla HP, Defense and Attack of the enemy that originally occupied that fight. Encounters left unrandomized are instead scaled to the chapter they appear in.

World-Standard: 0

boss_randomizer
Hilfe · Gewichtung möglich

Shuffles bosses amongst each other. vanilla: Bosses will be the same as the original game. chapter_bosses: Only end-of-chapter bosses will be shuffled amongst each other. mini_bosses: Only mini-bosses will be shuffled amongst each other. full: All bosses and mini-bosses will be shuffled together.

World-Standard: 0

boss_stat_scaling
Hilfe · Gewichtung möglich

Scales randomized bosses to replicate the exact HP and level of the boss that originally occupied that fight. This is independent of Enemy Stat Scaling and only affects bosses; when disabled, bosses are never scaled.

World-Standard: 1

boss_scaling_nerfs
Hilfe · Gewichtung möglich

With this enabled, some bosses will be nerfed with Boss Stat Scaling enabled for balancing. Currently: Cortez's HP scales to a third of the replaced boss's HP, so his three phases add up to the fight's intended total. Has no effect unless Boss Stat Scaling is enabled.

World-Standard: 1

moon_speed
Hilfe · Gewichtung möglich

Mario's walking speed on the moon will be increased to be the same as his normal walking speed.

World-Standard: 0

permanent_peekaboo
Hilfe · Gewichtung möglich

The Peekaboo badge is always active, even when not equipped.

World-Standard: 0

full_run_bar
Hilfe · Gewichtung möglich

The run bar in battle always starts at 100 percent.

World-Standard: 0

first_attack
Hilfe · Gewichtung möglich

The First Attack badge costs 0 BP, just like the remake.

World-Standard: 0

badge_bp
Hilfe · Gewichtung möglich

Change the BP cost of all badges. This will not affect badges with unique costs such as First Attack, Power Bounce, etc. vanilla: All badges will have their normal BP cost. shuffled: All badges will have their BP cost shuffled among each other. random_costs: All badges will have a random BP cost between 0 and 6.

World-Standard: 0

badge_fp
Hilfe · Gewichtung möglich

Change the FP cost of all badges. This will not affect badges with unique costs such as Refresh, etc. vanilla: All badges will have their normal FP cost. shuffled: All badges will have their FP cost shuffled among each other. random_costs: All badges will have a random FP cost between 0 and 6.

World-Standard: 0

partner_fp
Hilfe · Gewichtung möglich

Change the FP cost of all partners. This will not affect partners with unique costs such as Vivian, etc. vanilla: All partner abilities will have their normal FP cost. shuffled: All partner abilities will have their FP cost shuffled among each other. random_costs: All partner abilities will have a random FP cost between 0 and 6.

World-Standard: 0

music_settings
Hilfe · Gewichtung möglich

Choose in-game music settings. normal: Music will not change. silent: No music will play at all. randomized: Music will be randomized.

World-Standard: 0

block_visibility
Hilfe · Gewichtung möglich

Choose how visible item blocks are. normal: All blocks will keep their vanilla visibility. all_visible: All blocks will be visible.

World-Standard: 1

experience_multiplier
Hilfe · Gewichtung möglich

Multiplies the experience you gain from battles by percentage.

World-Standard: 100

starting_hp
Hilfe · Gewichtung möglich

How much health you start with.

World-Standard: 10

starting_fp
Hilfe · Gewichtung möglich

How much flower points you start with.

World-Standard: 5

starting_bp
Hilfe · Gewichtung möglich

How many badge points you start with.

World-Standard: 3

starting_coins
Hilfe · Gewichtung möglich

How many coins you start with.

World-Standard: 100

starting_level
Hilfe · Gewichtung möglich

What level you start at.

World-Standard: 1

starting_partner
Hilfe · Gewichtung möglich

Choose the partner that you start with. This settings will not be applied if partner shuffle is set to Vanilla.

World-Standard: 1

yoshi_color
Hilfe · Gewichtung möglich

Select the color of your Yoshi partner.

World-Standard: 0

yoshi_name
Hilfe · Gewichtung möglich

Set the name of your Yoshi partner. This has a maximum length of 8 characters.

World-Standard: "Yoshi"

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.