Spiel konfigurieren · YAML-Editor

PEAK konfigurieren

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PEAK · World 0.0.0 · Paket 0.6.2+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

General Options · 3 Optionen
goals
Hilfe

The goals of the seed. Every selected goal must be completed. Reach Peak: Reach the peak on the ascent level specified by Required Ascent Count Collect Badges: Collect the number of badges specified by Required Badge Count 24 Karat Badge: Toss the Ancient Idol into The Kiln's lava Free The Soul: Free the Scoutmaster's soul in [REDACTED]

World-Standard: ["Reach Peak"]

ascent_count
Hilfe · Gewichtung möglich

The ascent level required to complete the Reach Peak goal (0-8) Higher ascents add more difficulty modifiers and challenges

World-Standard: 4

badge_count
Hilfe · Gewichtung möglich

The number of badges required to complete the Complete All Badges goal There are 54 total badges available in the game

World-Standard: 20

Item Settings · 7 Optionen
item_sanity
Hilfe · Gewichtung möglich

Controls whether items need to be unlocked before they can appear in loot pools. When enabled, each item type has a corresponding "Unlock" item in the Archipelago pool. You must receive that unlock before the item can spawn in-game. "Acquire" checks also require having the unlock item. When disabled, all items are available from the start. "Acquire" checks only require biome access. This option works independently from Loot Sanity - Item Sanity controls the unlock gating, while Loot Sanity controls which pools the items get shuffled into.

World-Standard: 0

item_spawns
Hilfe · Gewichtung möglich

Only used when Item Sanity is disabled. Adds one copy of every item that has an Acquire check to the item pool as a useful item. Receiving one spawns that item in front of you. Items that are also sent as filler (berries, snacks, Bing Bong, etc.) are guaranteed one copy but stay classified as filler. Items that exist as traps (Scorpion, Mandrake, Dynamite) and Scout's Honor are excluded. Has no effect when Item Sanity is enabled.

World-Standard: 0

loot_sanity
Hilfe · Gewichtung möglich

Controls which loot pools have their contents shuffled with all available items. Affected pools will have every AP-tracked item added at equal weight, meaning any item can drop from any affected source. Items not yet unlocked (when Item Sanity is on) are excluded. None: Loot pools are unchanged. Items only appear in their vanilla pools. Luggage: Luggage (suitcases) across all biomes have their contents shuffled. Trees and Bushes: Natural sources (berry bushes, mushroom clusters, coconut trees, willow trees, vines, winterberry trees, nests, cacti, redwoods) have their drops shuffled. All: Both luggage and natural source pools are shuffled. The Scout Statue is never affected by this option - see Logical Scout Statue instead.

World-Standard: 0

logical_scout_statue
Hilfe · Gewichtung möglich

When enabled, the Scout Statue will only drop items that you haven't sent an "Acquire" check for yet. The available items are filtered by your current biome access (Progressive Mountain count) and item unlock status (if Item Sanity is enabled). As you pick up new items and send Acquire checks, the Scout Statue's pool shrinks, guiding you toward items you still need. When disabled, the Scout Statue uses the default game loot table.

World-Standard: 0

scout_amulet_sanity
Hilfe · Gewichtung möglich

When enabled, the four Scout amulets (Tenacity, Generosity, Ambition, Initiative) and Scout's Honor take part in Item Sanity and Loot Sanity like any other item: their Unlock items join the pool and Loot Sanity may redistribute them. When disabled they spawn exactly as they do in vanilla, and their Acquire checks only require reaching the biome they are normally found in. Their Acquire checks exist either way.

World-Standard: 0

multiplayer_only_items
Hilfe · Gewichtung möglich

Include the multiplayer-only items (Blowgun, Cursed Skull, Scout Effigy, Bugle of Friendship and Ritual Dagger) in the randomizer. When enabled they can spawn in solo runs too, their Unlock items join the pool under Item Sanity (or their Item Spawns when Item Sanity is off), and their Acquire checks exist. When disabled they behave exactly like vanilla (they only spawn in multiplayer sessions), no Unlock or Item Spawn items are created for them, and their Acquire checks are removed. The Last Resort Badge then only requires reaching the Caldera. The Fanny Pack is not affected by this option since it is part of Progressive Pack.

World-Standard: 1

tracker_item_spawning
Hilfe · Gewichtung möglich

When enabled, clicking an unlocked item in the in-game tracker spawns it in front of you (with a cooldown). When disabled, the tracker is display-only.

World-Standard: 0

Stamina · 2 Optionen
progressive_stamina
Hilfe · Gewichtung möglich

Enable progressive stamina bars Players start with 25% stamina and unlock 25% more with each upgrade until reaching 100%

World-Standard: 0

additional_stamina_bars
Hilfe · Gewichtung möglich

Enable 4 additional stamina bars beyond the base 100% Allows players to reach up to 200% total stamina (requires Progressive Stamina to be enabled)

World-Standard: 0

Multiplayer Links · 12 Optionen
ring_link
Hilfe · Gewichtung möglich

When enabled, ring pickups are shared among all players with Ring Link enabled For PEAK; rings are stamina. Consuming food will send Rings to other players with Ring Link enabled. Poisonous food will send negative rings.

World-Standard: 0

hard_ring_link
Hilfe · Gewichtung möglich

When enabled, ring pickups are shared among all players with Hard Ring Link enabled Similar to Ring Link, but instead of sending rings when consuming food, rings are sent from certain actions and events.

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

When enabled, allows sending and receiving energy from a shared server pool Players can contribute stamina to help others in need

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

When enabled, traps you receive are also sent to other players with Trap Link enabled You will also receive any linked traps from other players with Trap Link enabled, if you have a weight above "none" set for that trap

World-Standard: 0

breath_link
Hilfe · Gewichtung möglich

When enabled, if any player in the lobby runs out of stamina, all players with Breath Link enabled get their stamina fully depleted.

World-Standard: 0

damage_link
Hilfe · Gewichtung möglich

When enabled, taking Injury damage sends a Damage Link to other games with Damage Link enabled. Receiving a Damage Link applies Injury to all players in the lobby.

World-Standard: 0

damage_link_group
Hilfe · Gewichtung möglich

Damage Link only applies to players with an identical Group name. Games that don't support the Group option count as having an empty group name.

World-Standard: ""

knockback_link
Hilfe · Gewichtung möglich

When enabled, strong knockback taken by any player is sent to other games with Knockback Link enabled. Receiving a Knockback Link knocks back all players in the lobby.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_group
Hilfe · Gewichtung möglich

Death Link only applies to players with an identical Group name. Games that don't support the Group option count as having an empty group name.

World-Standard: ""

death_link_behavior
Hilfe · Gewichtung möglich

Determines what happens when a Death Link is received Kill Random Player: A random player in your lobby will be killed Reset to Last Checkpoint: All players will be teleported to the last checkpoint/campfire

World-Standard: 0

death_link_send_behavior
Hilfe · Gewichtung möglich

Determines when Death Links are sent to other players Any Player Dies: Send Death Link whenever any player in your game dies All Players Dead: Send Death Link only when all players are dead (game over)

World-Standard: 0

Traps · 55 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Replace a percentage of junk items in the item pool with random traps

World-Standard: 10

instant_death_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which instantly kills a player

World-Standard: 2

items_to_bombs_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which drops the currently held item and replaces it with Dynamite

World-Standard: 2

pokemon_trivia_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which quizzes the player with Pokemon trivia

World-Standard: 2

blackout_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which blacks out the player's screen temporarily

World-Standard: 2

spawn_bee_swarm_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a swarm of bees

World-Standard: 2

banana_peel_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a berrynana peel in front of a player

World-Standard: 2

minor_poison_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a weak Poison Affliction to a player

World-Standard: 2

poison_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a Poison Affliction to a player

World-Standard: 2

deadly_poison_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a strong Poison Affliction to a player

World-Standard: 2

tornado_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a tornado on a player

World-Standard: 2

swap_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which swaps the position of all players

World-Standard: 2

nap_time_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a Drowsy Affliction to a player

World-Standard: 2

hungry_hungry_camper_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a Hunger Affliction to a player

World-Standard: 2

balloon_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which ties a bundle of balloons to a player

World-Standard: 2

slip_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which makes a player slip and fall

World-Standard: 2

freeze_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a Cold Affliction to a player

World-Standard: 2

cold_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a mild Cold Affliction to a player

World-Standard: 2

hot_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a Hot Affliction to a player

World-Standard: 2

injury_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies an Injury Affliction to a player

World-Standard: 2

cactus_ball_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which replaces a players currently held item with a Cactus Ball

World-Standard: 2

yeet_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which causes a player to throw their currently held item at max force

World-Standard: 2

tumbleweed_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a tumbleweed that chases a player

World-Standard: 2

zombie_horde_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a horde of mushroom zombies

World-Standard: 2

gust_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a wind storm that pushes players around

World-Standard: 2

mandrake_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which replaces a player's currently held item with a Mandrake

World-Standard: 2

fungal_infection_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which applies a Spores Affliction over time to a player

World-Standard: 2

turn_to_stone_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which slowly turns a player to stone

World-Standard: 2

fear_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a spooky trap

World-Standard: 2

scoutmaster_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which summons the Scoutmaster to hinder a player

World-Standard: 2

zoom_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which drastically changes a player's camera zoom level

World-Standard: 2

screen_flip_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which flips a player's screen upside-down temporarily

World-Standard: 2

drop_everything_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces a player to drop all currently held items

World-Standard: 2

pixel_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which reduces a player's screen resolution to pixelated graphics temporarily

World-Standard: 2

eruption_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which creates a fiery eruption at a player's location

World-Standard: 2

beetle_horde_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a horde of beetles to chase a player

World-Standard: 2

custom_trivia_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which quizzes the player with custom trivia questions

World-Standard: 2

pokemon_count_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap where Pokemon stroll across the screen and the player must count how many of a specific Pokemon appeared

World-Standard: 2

inverted_mouse_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which inverts a player's mouse controls for 10 seconds

World-Standard: 2

stamina_drain_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which slowly drains a player's stamina over 15 seconds

World-Standard: 2

chaos_control_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which inverts screen colors, freezes the player in midair, and displays a 10 second countdown

World-Standard: 2

emergency_rescue_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which summons the run-ending helicopter, immediately ending the current run for all players

World-Standard: 2

explosion_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns an explosion on a random player

World-Standard: 2

frog_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a frog that drags players around with its tongue

World-Standard: 2

ghost_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a ghost that hunts a player

World-Standard: 2

rain_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which makes it rain for a while

World-Standard: 2

poison_cloud_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which pops a poisonous pink cloud on a player

World-Standard: 2

frost_cloud_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which pops a freezing frost cloud on a player

World-Standard: 2

sleep_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which pops a drowsy purple cloud on a player

World-Standard: 2

well_done_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which cooks every item players are carrying

World-Standard: 2

instant_crystal_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which instantly petrifies a random player

World-Standard: 2

curse_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which pops a black curse cloud on a player

World-Standard: 2

cursed_ball_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which pops a black curse cloud with a heavy blast on a player

World-Standard: 2

storm_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which unleashes a full wind and rain storm for a while

World-Standard: 2

skeleton_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which permanently turns a random player into a living skeleton

World-Standard: 2

Badge Settings · 3 Optionen
disable_multiplayer_badges
Hilfe · Gewichtung möglich

Exclude multiplayer-only badge checks. These badges are normally earned by cooperating with other players. These badges include: Ultimate Badge Clutch Badge Participation Badge Emergency Preparedness Badge First Aid Badge Resourcefulness Badge Disaster Response Badge Applied Esoterica Badge Needlepoint Badge Happy Camper Badge Mentorship Badge Last Resort Badge

World-Standard: 0

disable_hard_badges
Hilfe · Gewichtung möglich

Exclude somewhat hard badge checks. These badges include: Speed Climber Badge Lone Wolf Badge Balloon Badge Bing Bong Badge Hang Gliding Badge Competitive Eating Badge Rule Zero Badge

World-Standard: 0

disable_biome_badges
Hilfe · Gewichtung möglich

Exclude biome exclusive badge checks. These will not remove the badges involved with completing the biomes. These badges include: Astronomy Badge Bundled Up Badge Undead Encounter Badge Mycoacrobatics Badge Web Security Badge Cool Cucumber Badge Daredevil Badge Megaentomology Badge Tread Lightly Badge Advanced Mycology Badge Medieval History Badge Exorcist Badge Bellringer Badge

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.