Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Location Balancing ↺ Standard
location_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Location balancing affects the density of progression items found in your world relative to other worlds. This setting changes nothing for solo games.
- Disabled: Location density in your world can fluctuate greatly depending on the settings of other players. In extreme cases, your world may be entirely populated with filler items
- Compromise: Locations are balanced to a midpoint between "fair" and "natural"
- Full: Locations are balanced in an attempt to make the number of progression items sent out and received equal over the entire game
World-Standard: 1
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Overworld Tricks ↺ Standard
ramp_tricks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, generated games may require sequence breaks on the overworld map. This includes crossing small gaps and escaping out of bounds.
World-Standard: 0
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DeathLink ↺ Standard
deathlink
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich DeathLink is an opt-in feature for Multiworlds where individual death events are propagated to all games with DeathLink enabled.
- Disabled: Death will behave as it does in the original game.
- Death Only: A DeathLink broadcast will be sent every time a chef falls into a stage hazard. All local chefs will be killed when any one perishes.
- Death and Overcook: Same as above, but an additional broadcast will be sent whenever the kitchen catches on fire from burnt food.
World-Standard: 0
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Shuffle Level Order ↺ Standard
shuffle_level_order
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Shuffles the order of kitchens on the overworld map. Also draws from DLC maps.
World-Standard: 1
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Enabled DLC ↺ Standard
include_dlcs
Erweiterte Option · YAML-Wert
Hilfe Which DLCs should be included when 'Shuffle Level Order' is enabled?'
World-Standard: ["Seasonal", "Story"]
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Include Horde Levels ↺ Standard
include_horde_levels
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Includes "Horde Defense" levels in the pool of possible kitchens when Shuffle Level Order is enabled. Also adds
two horde-specific items into the item pool.
World-Standard: 1
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Prep Level Behavior ↺ Standard
prep_levels
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose How "Prep Levels" are handled (levels where the timer does not start until the first order is served):
- Original: Prep Levels may appear
- Excluded: Prep Levels are excluded from the pool during level shuffling
- All You Can Eat: Prep Levels may appear, but the timer automatically starts. The star score requirements are also
adjusted to use the All You Can Eat World Record (if it exists)
World-Standard: 1
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Kevin Level Checks ↺ Standard
kevin_levels
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Includes the 8 Kevin level locations on the map as unlockables. Turn off to make games shorter.
World-Standard: 1
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Fix Bugs ↺ Standard
fix_bugs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Fixes Bugs Present in the base game:
- Double Serving Exploit
- Sink Bug
- Control Stick Cancel/Throw Bug
- Can't Throw Near Empty Burner Bug
World-Standard: 1
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Shorter Level Duration ↺ Standard
shorter_level_duration
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Modifies level duration to be about 1/3rd shorter than in the original game, thus bringing the item discovery
pace in line with other popular Archipelago games.
Points required to earn stars are scaled accordingly. ("Boss Levels" which change scenery mid-game are not
affected.)
World-Standard: 1
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Shorter Horde Levels ↺ Standard
short_horde_levels
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Modifies horde levels to contain roughly 1/3rd fewer waves than in the original game.
The kitchen's health is scaled appropriately to preserve the same approximate difficulty.
World-Standard: 1
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Preserve Cooking/Mixing Progress ↺ Standard
always_preserve_cooking_progress
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Modifies the game to behave more like AYCE, where adding an item to an in-progress container doesn't reset the
entire progress bar.
World-Standard: 1
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Always Serve Oldest Order ↺ Standard
always_serve_oldest_order
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Modifies the game so that serving an expired order doesn't target the ticket with the highest tip. This helps
players dig out of a broken tip combo faster.
World-Standard: 1
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Display Leaderboard Scores ↺ Standard
display_leaderboard_scores
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Modifies the Overworld map to fetch and display the current world records for each level. Press number keys 1-4
to view leaderboard scores for that number of players.
World-Standard: 0
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Stars to Win ↺ Standard
stars_to_win
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of stars required to unlock 6-6.
Level purchase requirements between 1-1 and 6-6 will be spread between these two numbers. Using too high of a number
may result in more frequent generation failures, especially when horde levels are enabled.
World-Standard: 60
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Star Difficulty % ↺ Standard
star_threshold_scale
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How difficult should the third star for each level be on a scale of 1-100%, where 100% is the current world
record score and 45% is the average vanilla 4-star score.
World-Standard: 35
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