Spiel konfigurieren · YAML-Editor

Outer Wilds konfigurieren

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Outer Wilds · World 0.0.0 · Paket 0.2.6+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 14 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

The victory condition for your Archipelago run. Song of Five: Reach the Eye Song of Six: Reach the Eye after meeting Solanum

World-Standard: 0

spawn
Hilfe · Gewichtung möglich

Where you wake up at the start of each loop. 'vanilla' is the same as the base game: you wake up in TH Village, talk to Hornfels to get the Launch Codes, then walk by the Nomai statue to start the time loop. All other options (including timber_hearth) will spawn you in your spacesuit, with the time loop already started, and the Launch Codes item placed randomly like any other AP item. The idea is that non-vanilla spawns will require you to play "shipless" for a while, possibly using Nomai Warp Codes to visit other planets. The ship will still spawn nearby, so you can use the ship log/tracker right away. When playing with non-vanilla spawns, we recommend: - Consider enabling randomize_warp_pads for greater variety if you get warp codes early - Consider enabling early_key_item in non-solo games, or else your first session may end after only 4-10 checks - Install a fast-forward mod such as Alter Time or Cheat And Debug Mod, since you may need to do a lot of waiting for e.g. Ash Twin sand or Giant's Deep islands

World-Standard: 0

early_key_item
Hilfe · Gewichtung möglich

Ensure that either Translator, Nomai Warp Codes, or Launch Codes will be somewhere in sphere 1 and in your own world, guaranteeing you can find it without waiting on other players. `any` randomly selects one of these items to place early. Recommended for games with non-vanilla spawns, especially async games. In addition, without this AP seems to almost always put Launch Codes in sphere 1, so `any` also helps increase variety.

World-Standard: 0

randomize_coordinates
Hilfe · Gewichtung möglich

Randomize the Eye of the Universe coordinates needed to reach the end of the game.

World-Standard: 1

randomize_orbits
Hilfe · Gewichtung möglich

Randomizes: - The order of the five planets (the Hourglass Twins as a whole, Timber Hearth, Brittle Hollow, Giant's Deep, Dark Bramble), i.e. which ones are closer or farther from the sun - The orbit angles of the five planets, as well as four satellites (Sun Station, Attlerock, Hollow's Lantern, and the Orbital Probe Cannon) - The axes of rotation for Ember Twin, Ash Twin, Timber Hearth and Brittle Hollow. This often causes the Hourglass Twins' sand pillar to pass through different areas.

World-Standard: 1

randomize_warp_platforms
Hilfe · Gewichtung möglich

Randomize which Nomai warp platforms are connected to each other. Warp connections are still 'coupled', i.e. if platform A warps to platform B, then B will take you back to A. Highly recommended when playing with non-vanilla spawns.

World-Standard: 0

randomize_dark_bramble_layout
Hilfe · Gewichtung möglich

Randomizes which Dark Bramble 'rooms' link to which other rooms, so you can't rely on your memory of the vanilla layout. Be aware that randomized layouts are often significantly harder to navigate than vanilla Dark Bramble, since they allow several paths to the same room and more complex loops / recursion. 'hub_start' forces the first room to be Hub (same as the vanilla game), which tends to generate shorter and simpler paths than full randomization.

World-Standard: 0

trap_chance
Hilfe · Gewichtung möglich

The probability for each filler item (including unique filler) to be replaced with a trap item. The exact number of trap items will still be somewhat random, so you can't know if you've seen the 'last trap' in your world without checking the spoiler log. If you don't want any traps, set this to 0.

World-Standard: 15

trap_type_weights
Hilfe

When a filler item is replaced with a trap, these weights determine the odds for each trap type to be selected. If you don't want a specific trap type, set its weight to 0. Setting all weights to 0 is the same as setting trap_chance to 0.

World-Standard: {"Audio Trap": 1, "Nap Trap": 2, "Ship Damage Trap": 2}

death_link
Hilfe · Gewichtung möglich

When you die, everyone dies. Of course the reverse is true too. The "default" option will not include deaths to meditation, the supernova or the time loop ending. Be aware that the game mod provides a 'Death Link Override' setting, in case you change your mind later.

World-Standard: 0

logsanity
Hilfe · Gewichtung möglich

Adds 176 locations for all the (non-DLC, non-rumor, non-missable) ship log facts in the game.

World-Standard: 0

shuffle_spacesuit
Hilfe · Gewichtung möglich

Puts the spacesuit into the Archipelago item pool, forcing you to play suitless until it's found. This option is incompatible with non-vanilla spawns (i.e. generation will fail), since those imply playing "shipless" at first, and almost nothing can be done both shipless and suitless.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.