Spiel konfigurieren · YAML-Editor

Ori and the Will of the Wisps konfigurieren

Zum Spielekatalog

Ori and the Will of the Wisps · World 0.6.5 · Paket 0.6.5 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Seed Settings · 17 Optionen
difficulty
Hilfe · Gewichtung möglich

Difficulty of the logic. - **moki** (or easy): Recommended for beginners, who only played the game casually. - **gorlek** (or medium): Harder paths that can use sword and hammer as movement options, and damage boosts. - **kii** (or hard): Hard and precise paths that use energy weapons as movement. - **unsafe**: Very hard and unverified paths. Warning: some paths are **extremely hard**.

World-Standard: 0

glitches
Hilfe · Gewichtung möglich

Whether the logic includes paths with glitches. The required tricks depend on the logic difficulty. - **Gorlek**: includes grounded sentry jumps, sentry as a fire source, breaking walls with Shuriken, and removing the kill plane in Feeding Grounds. - **Kii**: glitches are not included in Kii logic yet. - **Unsafe**: everything else.

World-Standard: 0

spawn
Hilfe · Gewichtung möglich

Choose the starting location. - **vanilla**: spawn in Inkwater Marsh. - Teleporter name: spawn in this teleporter. Possible values: marsh, burrows, howlsden, hollow, glades, wellspring, westwoods, eastwoods, reach, depths, eastpools, westpools, westwastes, eastwastes, outerruins, innerruins, willow, shriek. - **random_tp**: Spawn at a random teleporter (there are weights applied internally for this option). - **random_loc**: Spawn at a random location (usually placed on a checkpoint).

World-Standard: 0

goal
Hilfe

Set conditions for entering the final boss. Use the rando wheel (with **V**) to check goal progress. - **trees**: All trees must be collected. - **wisps**: All wisps must be collected. - **quests**: All quests have to be finished. - **relics**: Place relics in some areas, all of them must be collected. - **one_random**: Choose one goal at random among the other selected ones. e.g. ['one_random', 'trees', 'wisps'] will give trees or wisps. If only one_random is selected, it will choose among all goals.

World-Standard: ["trees"]

relic_count
Hilfe · Gewichtung möglich

How many areas contain a relic (no effect without the relic goal).

World-Standard: 7

launch_fragments
Hilfe · Gewichtung möglich

Spilt Launch into multiple fragments.

World-Standard: 0

fragments_required
Hilfe · Gewichtung möglich

Set the amount of launch fragments needed to get Launch.

World-Standard: 3

fragments_count
Hilfe · Gewichtung möglich

Set the amount of launch fragments in the pool. Launch is in logic when all fragments are accessible.

World-Standard: 5

hard_mode
Hilfe · Gewichtung möglich

Play the game in hard difficulty.

World-Standard: 0

door_rando
Hilfe · Gewichtung möglich

Randomize entrances between the doors. - **disabled** (or false): no randomization. - **coupled** (or enabled or true): randomize doors 2 by 2 (going back will put you where you entered the door). - **decoupled**: the entrances are fully shuffled for both entering and exiting a door.

World-Standard: 0

free_regenerate
Hilfe · Gewichtung möglich

Ignore Regenerate in the region requirements.

World-Standard: 0

free_teleporters
Hilfe · Gewichtung möglich

Remove the requirements on teleporters for their hard lock skill (e.g. Reach TP requires Flap).

World-Standard: 0

qol
Hilfe · Gewichtung möglich

Activate QOL features and gameplay improvements.

World-Standard: 1

hints
Hilfe · Gewichtung möglich

Display the reward for shrines and trials when activating them.

World-Standard: 1

zone_hints
Hilfe · Gewichtung möglich

Lupo sells hints that indicate how many progression items are in the area.

World-Standard: 1

unpopular
Hilfe · Gewichtung möglich

Enable unpopular paths for unsafe. These involve tedious or extremely hard tricks. No effect without unsafe and glitches.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

Disable/enable death link. Set this to a non-zero integer to specify how many deaths are needed to trigger it.

World-Standard: 0

Item Pool · 5 Optionen
tp
Hilfe · Gewichtung möglich

Add most teleporters to the item pool.

World-Standard: 1

extratp
Hilfe · Gewichtung möglich

Add Ruins, West Pools and Shriek teleporters to the pool.

World-Standard: 0

bonus
Hilfe · Gewichtung möglich

Add to the pool items specific to the randomizer.

World-Standard: 1

extra_bonus
Hilfe · Gewichtung möglich

Add to the pool powerful items specific to the randomizer.

World-Standard: 0

skill_upgrade
Hilfe · Gewichtung möglich

Add to the pool upgrades to skills specific to the randomizer.

World-Standard: 0

World Changes · 10 Optionen
better_spawn
Hilfe · Gewichtung möglich

Open some doors so random spawn works better.

World-Standard: 1

better_wellspring
Hilfe · Gewichtung möglich

The top door of Wellspring Glades is opened by default.

World-Standard: 0

no_rain
Hilfe · Gewichtung möglich

Remove the rain in Marsh, and remove Howl.

World-Standard: 0

no_combat
Hilfe

Skip all combat heavy parts. - **everything**: the same as if you include all the following - **shrines**: Shrine have their pickup floating above them before the fight - **arenas**: the arenas start as completed - **demi bosses**: Demi Bosses like Howl, Beetle and Rock boss start as defeated - **bosses**: Bosses like Kwolok, Mora and Shriek's combat phases are skipped

World-Standard: []

no_trials
Hilfe · Gewichtung möglich

Trials are already completed.

World-Standard: 0

no_hearts
Hilfe · Gewichtung möglich

Willow hearts are already destroyed.

World-Standard: 0

quests
Hilfe · Gewichtung möglich

Change which quests are in the location pool. - **all**: All quests are present. - **no_hand**: Remove the Hand-to-hand questline from the locations. - **none**: Remove all quests that involve talking to NPCs. Main quests (e.g. wisps) or rebuilding Glades are still in the pool.

World-Standard: 0

no_ks
Hilfe · Gewichtung möglich

Open keystone doors by default (and remove keystones from the pool).

World-Standard: 0

open_mode
Hilfe · Gewichtung möglich

Open most of the doors and obstacles.

World-Standard: 0

glades_done
Hilfe · Gewichtung möglich

Start with Glades rebuilt and regrown.

World-Standard: 0

Item Placements · 4 Optionen
sword
Hilfe · Gewichtung möglich

Choose to have Sword at the beginning.

World-Standard: 1

regenerate
Hilfe · Gewichtung möglich

Choose to have Regenerate at the beginning.

World-Standard: 0

vanilla_shop_upgrades
Hilfe · Gewichtung möglich

Weapon upgrades and shards in shops are not randomized.

World-Standard: 0

launch_on_seir
Hilfe · Gewichtung möglich

Place launch on Seir (i.e. the wisp in the ruins).

World-Standard: 0

Miscellaneous · 4 Optionen
knowledge_hints
Hilfe · Gewichtung möglich

Display useful hints on randomizer knowledge while playing the seed.

World-Standard: 1

shop_keywords
Hilfe · Gewichtung möglich

Have the non-local items in the shops attempt to use a keyword system to choose icons. For example, item with 'map' in their name will have a map icon. If no keyword fit, then the icon fall back to Classification.

World-Standard: 0

skip_cutscenes
Hilfe · Gewichtung möglich

Skip most cutscenes, and makes then skippable in the pause menu.

World-Standard: 1

ut_config
Hilfe

Configuration for Universal Tracker glitched logic. This doesn't affect generation. - **one_level**: Add the next logic level. - **glitch**: Add glitches from the current logic level (and one above if `one_level` is also used). - **free_region**: Remove requirements on max health and Regenerate for entering an area. - **free_tp**: Remove skills requirements on some teleporters (same effect as `free_teleporters`). - **max_logic**: Set the logic to unsafe + unpopular + glitches and remove region/tp requirements.

World-Standard: ["one_level"]

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.