Spiel konfigurieren · YAML-Editor

Ori and the Blind Forest konfigurieren

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Ori and the Blind Forest · World 0.0.0 · Paket v0.4.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 19 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe

Choose the end goal. You may choose multiple AllSkillTrees: Find all 10 skill trees (including Kuro's feather) AllMaps: Place all 9 mapstones around the map WarmthFragments: Collect the required number of Warmth Fragments WorldTour: Collect the required number of Relics. Up to 11 areas (default 8) around Nibel will be chosen to contain a relic in a random location

World-Standard: ["AllSkillTrees"]

require_final_escape
Hilfe · Gewichtung möglich

Whether or not the final escape in Mount Horu is required to goal If true, the final escape will need to be completed. The door to the escape will only open once other all other goals are complete. If false, the player only needs to reach the escape door once all other goals are complete

World-Standard: 1

warmth_fragments_available
Hilfe · Gewichtung möglich

The number of Warmth Fragments that exist

World-Standard: 30

warmth_fragments_required
Hilfe · Gewichtung möglich

The number of Warmth Fragments needed for the goal

World-Standard: 20

relic_count
Hilfe · Gewichtung möglich

The number of areas chosen to contain Relics

World-Standard: 8

logic_difficulty
Hilfe · Gewichtung möglich

Sets the difficulty of the logic

World-Standard: 0

keystone_logic
Hilfe · Gewichtung möglich

Choose how keystones can be used. Anywhere: All keystones can be used anywhere. Area Specific: Keystones are restricted to be used only in their given area.

World-Standard: 0

mapstone_logic
Hilfe · Gewichtung möglich

Choose how mapstones can be used. Anywhere: All mapstones can be used anywhere. Area Specific: Mapstones are restricted to be used only in their given area. Progressive: Similar to anywhere, but it doesn't matter where the mapstone is used. The first mapstone used will always send ProgressiveMapstone1 and the last will send ProgressiveMapstone9

World-Standard: 0

include_teleporters
Hilfe · Gewichtung möglich

Whether or not teleporters are included in the item pool

World-Standard: 1

extra_keystones
Hilfe · Gewichtung möglich

Adds extra keystones to the pool to make them easier to get. Affects anywhere and area specific logic Due to differences between anywhere and area specific counts, this acts as a percentage to add to the base. Ex. at 50%, 40 keystones (anywhere logic) becomes 60 keystones and 8 Ginso keystones (area specific logic) becomes 12 Ginso keystones

World-Standard: 0

extra_mapstones
Hilfe · Gewichtung möglich

Adds extra mapstones to the pool to make it easier to get the 9 required. Affects anywhere and progressive mapstone logic

World-Standard: 0

extra_skills
Hilfe · Gewichtung möglich

Adds an extra copy of each of the skills. Also adds an extra copy of Clean Water and Wind

World-Standard: 0

deathlink_logic
Hilfe · Gewichtung möglich

Enable Death Link Disabled: Death Link is disabled Partial: Death Link is enabled, but will not send a death for any instant kill deaths. Full: Death Link is enabled, and will send for every death

World-Standard: 0

deathlink_count
Hilfe · Gewichtung möglich

How many deaths are allowed before sending a death link Has no effect if death link is disabled

World-Standard: 1

sein_logic
Hilfe · Gewichtung möglich

How to place Sein in the multiworld Vanilla: Sein is placed at the normal location Start: Adds Sein to the starting inventory

World-Standard: 0

logic_modifiers
Hilfe

Additional modifiers to add to the base logic difficulty. Some options only affect higher difficulties. The default is all modifiers are enabled except for Glitches. - Lure: Allows luring enemies to be considered for logic. Affects standard and above, but higher difficulties may require more difficult lures. - DamageBoost: Allows taking damage to be considered for logic. Affects all difficulties, but higher difficulties may require more damage. Use of Ultra Defense ability limited to master. At least 12 ability cells will be in logic before needing to use this ability. - DoubleBash: Allows double bash technique to be considered for logic. Affects expert and above. - GrenadeJump: Allows grenade jump technique to be considered for logic. Affects master. - AirDash: Allows air dash ability to be considered for logic. Affects standard and above. At least 3 ability cells will be in logic before needing to use this ability. - ChargeDash: Allows charge dash ability to be considered for logic. Affects expert and above. At least 6 ability cells will be in logic before needing to use this ability. - TripleJump: Allows triple jump ability to be considered for logic. Only affects master. At least 12 ability cells will be in logic before needing to use this ability. - ChargeFlameBurn: Allows charge flame burn ability to be considered for logic. Only affects master. At least 3 ability cells will be in logic before needing to use this ability. - Rekindle: Allows rekindle ability to be considered for logic. Only affects standard, expert, and master for specifically the Ghost Lever trick in Blackroot Burrows - Glitches: Allows glitches to be considered for logic. Affects all logic difficulties

World-Standard: ["AirDash", "ChargeDash", "ChargeFlameBurn", "DamageBoost", "DoubleBash", "GrenadeJump", "Lure", "Rekindle", "TripleJump"]

restrict_dungeon_keys
Hilfe · Gewichtung möglich

Due to teleporters, it is possible for dungeon keys (ex. GinsoKey) to end up placed inside their dungeon. This option prevents those keys from being placed there

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.