Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe Choose the end goal. You may choose multiple
AllSkillTrees: Find all 10 skill trees (including Kuro's feather)
AllMaps: Place all 9 mapstones around the map
WarmthFragments: Collect the required number of Warmth Fragments
WorldTour: Collect the required number of Relics. Up to 11 areas (default 8) around Nibel will be chosen to contain a relic in a random location
World-Standard: ["AllSkillTrees"]
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Require Final Escape ↺ Standard
require_final_escape
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether or not the final escape in Mount Horu is required to goal
If true, the final escape will need to be completed. The door to the escape will only open once other all other goals are complete.
If false, the player only needs to reach the escape door once all other goals are complete
World-Standard: 1
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Warmth Fragments Available ↺ Standard
warmth_fragments_available
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The number of Warmth Fragments that exist
World-Standard: 30
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Warmth Fragments Required ↺ Standard
warmth_fragments_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The number of Warmth Fragments needed for the goal
World-Standard: 20
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Relic Count ↺ Standard
relic_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The number of areas chosen to contain Relics
World-Standard: 8
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Difficulty ↺ Standard
logic_difficulty
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Sets the difficulty of the logic
World-Standard: 0
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Keystone Logic ↺ Standard
keystone_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose how keystones can be used.
Anywhere: All keystones can be used anywhere.
Area Specific: Keystones are restricted to be used only in their given area.
World-Standard: 0
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Mapstone Logic ↺ Standard
mapstone_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Choose how mapstones can be used.
Anywhere: All mapstones can be used anywhere.
Area Specific: Mapstones are restricted to be used only in their given area.
Progressive: Similar to anywhere, but it doesn't matter where the mapstone is used.
The first mapstone used will always send ProgressiveMapstone1 and the last will send ProgressiveMapstone9
World-Standard: 0
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Include Teleporters ↺ Standard
include_teleporters
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether or not teleporters are included in the item pool
World-Standard: 1
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Extra Keystones ↺ Standard
extra_keystones
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds extra keystones to the pool to make them easier to get. Affects anywhere and area specific logic
Due to differences between anywhere and area specific counts, this acts as a percentage to add to the base.
Ex. at 50%, 40 keystones (anywhere logic) becomes 60 keystones
and 8 Ginso keystones (area specific logic) becomes 12 Ginso keystones
World-Standard: 0
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Extra Mapstones ↺ Standard
extra_mapstones
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds extra mapstones to the pool to make it easier to get the 9 required. Affects anywhere and progressive mapstone logic
World-Standard: 0
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Extra Skills ↺ Standard
extra_skills
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds an extra copy of each of the skills. Also adds an extra copy of Clean Water and Wind
World-Standard: 0
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Death Link ↺ Standard
deathlink_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Enable Death Link
Disabled: Death Link is disabled
Partial: Death Link is enabled, but will not send a death for any instant kill deaths.
Full: Death Link is enabled, and will send for every death
World-Standard: 0
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Death Link Count ↺ Standard
deathlink_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How many deaths are allowed before sending a death link
Has no effect if death link is disabled
World-Standard: 1
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Sein Logic ↺ Standard
sein_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How to place Sein in the multiworld
Vanilla: Sein is placed at the normal location
Start: Adds Sein to the starting inventory
World-Standard: 0
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Logic Modifiers ↺ Standard
logic_modifiers
Erweiterte Option · YAML-Wert
Hilfe Additional modifiers to add to the base logic difficulty. Some options only affect higher difficulties.
The default is all modifiers are enabled except for Glitches.
- Lure: Allows luring enemies to be considered for logic.
Affects standard and above, but higher difficulties may require more difficult lures.
- DamageBoost: Allows taking damage to be considered for logic.
Affects all difficulties, but higher difficulties may require more damage. Use of Ultra Defense ability limited to master.
At least 12 ability cells will be in logic before needing to use this ability.
- DoubleBash: Allows double bash technique to be considered for logic. Affects expert and above.
- GrenadeJump: Allows grenade jump technique to be considered for logic. Affects master.
- AirDash: Allows air dash ability to be considered for logic. Affects standard and above.
At least 3 ability cells will be in logic before needing to use this ability.
- ChargeDash: Allows charge dash ability to be considered for logic. Affects expert and above.
At least 6 ability cells will be in logic before needing to use this ability.
- TripleJump: Allows triple jump ability to be considered for logic. Only affects master.
At least 12 ability cells will be in logic before needing to use this ability.
- ChargeFlameBurn: Allows charge flame burn ability to be considered for logic. Only affects master.
At least 3 ability cells will be in logic before needing to use this ability.
- Rekindle: Allows rekindle ability to be considered for logic. Only affects standard, expert, and master
for specifically the Ghost Lever trick in Blackroot Burrows
- Glitches: Allows glitches to be considered for logic. Affects all logic difficulties
World-Standard: ["AirDash", "ChargeDash", "ChargeFlameBurn", "DamageBoost", "DoubleBash", "GrenadeJump", "Lure", "Rekindle", "TripleJump"]
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Restrict Dungeon Keys ↺ Standard
restrict_dungeon_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Due to teleporters, it is possible for dungeon keys (ex. GinsoKey) to end up placed inside
their dungeon. This option prevents those keys from being placed there
World-Standard: 0
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