Spiel konfigurieren · YAML-Editor

OpenRCT2 konfigurieren

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OpenRCT2 · World 0.1.22 · Paket v0.1.22.1-beta · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. This manifests itself in exploding rides. Somebody dying will cause a random ride to crash, and building rides badly will cause others to die. There's a 20 second timer between deathlink events. Fix that coaster quickly! This option can be enabled/disabled in game as well by typing !!toggledeathlink in the chat tab of the unlock shop.

World-Standard: 0

Scenario Options · 10 Optionen
scenario
Hilfe · Gewichtung möglich

Choose which scenario you'd like to play! Random won't choose scenarios that are unreasonably difficult/tedious. Future updates will allow custom scenarios.

World-Standard: 151

difficulty
Hilfe · Gewichtung möglich

Choose a difficulty for the randomization. This will make rides have more difficult stat results (If that's enabled), as well as affect things such as the loan interest rate.

World-Standard: 2

scenario_length
Hilfe · Gewichtung möglich

Choose how long this game will last. This will affect things such as unlock shop prices and if prerequisites are required before purchase. It's recommended to choose based on how long other worlds in the multi-world take to complete. Synchronous Short: Around 2 hours to complete. Synchronous Long: Around 4 hours to complete. Lengthy: Recommended for Asyncs. Marathon: Recommended for Asyncs.

World-Standard: 0

randomization_range
Hilfe · Gewichtung möglich

Influences how spread random values will be (Mostly this affects the excitement, intensity, and nausea ratings). The more extreme this value, the more extreme the difficulty will swing, with easy becoming much easier and hard becoming much more difficult.

World-Standard: 2

randomize_park_values
Hilfe · Gewichtung möglich

Randomizes values such as starting cash, starting bank loan amount, and the max bank loan

World-Standard: 1

land_price
Hilfe · Gewichtung möglich

Sets the base price of land. Setting this to 201 will keep the default land price in the scenario, which will then be randomized based on randomization range. Monopoly mode overrides this setting.

World-Standard: 201

construction_rights_price
Hilfe · Gewichtung möglich

Sets the base price of construction rights. Setting this to 201 will keep the default construction rights price in the scenario, which will then be randomized based on randomization range. Monopoly mode overrides this setting.

World-Standard: 201

preferred_intensity
Hilfe · Gewichtung möglich

Choose a preferred intensity for your guests. Less intense will limit guests to a maximum of 4 intensity, and more intense will limit guests to a minimum of 8 intensity in most circumstances. Normal is highly recommended for most players! Seriously, unless you really know what you are doing and want the (likely very tedious) challenge, you shouldn't change this.

World-Standard: 1

stat_rerolls
Hilfe · Gewichtung möglich

How often to re-randomize the stats for ride types. Build the Theme Park of Theseus!

World-Standard: 1

ignore_ride_stat_changes
Hilfe · Gewichtung möglich

Disables changes to base ride stats. If enabled, rides will always behave like they do in the base game.

World-Standard: 0

Goal Options · 12 Optionen
guest_objective
Hilfe · Gewichtung möglich

Choose how many guests are required to win the scenario

World-Standard: 1000

park_value_objective
Hilfe · Gewichtung möglich

If enabled, choose what park value (In USD) is required to win the scenario.

World-Standard: 200000

roller_coaster_objective
Hilfe · Gewichtung möglich

If enabled, choose how many coasters, and what prerequisites they need to beat the scenario.

World-Standard: 5

roller_coaster_excitement
Hilfe · Gewichtung möglich

Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.

World-Standard: 5

roller_coaster_intensity
Hilfe · Gewichtung möglich

Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.

World-Standard: 5

roller_coaster_nausea
Hilfe · Gewichtung möglich

Select the minimum nausea 🤢 for a coaster to count towards your objective. 0 will disable a minimum nausea rating.

World-Standard: 4

required_unique_rides
Hilfe · Gewichtung möglich

Requires specific rides to be built before scenario completion is awarded. These will tend to appear in the later half of the game. It's highly recommended to have this set to at least 1!

World-Standard: 5

include_stalls
Hilfe · Gewichtung möglich

Select whether shops and stalls should elligible to be included in the required rides list for completion.

World-Standard: 1

park_rating_objective
Hilfe · Gewichtung möglich

If enabled, choose the minimum park rating needed to beat the scenario.

World-Standard: 800

pay_off_loan
Hilfe · Gewichtung möglich

Require Loan to be paid off before scenario completion is awarded. Multiple objectives can be enabled!

World-Standard: 1

monopoly_mode
Hilfe · Gewichtung möglich

Monopoly Mode is a new objective type. Every unowned tile will be set to purchasable (Or purchasable construction rights for any unowned tile with a grounded path. Elevated paths will not be purchasable). To complete the objective, all tiles on the map must be purchased. Multiple Objectives can be enabled!

World-Standard: 0

fireworks
Hilfe · Gewichtung möglich

Have an explosive firework display on victory! Strongly discouraged if you intend to keep playing after victory or if you expect to have a huge park.

World-Standard: 1

Rules · 6 Optionen
difficult_guest_generation
Hilfe · Gewichtung möglich

Makes guests harder to generate. Unlockable puts an item in generation that disables the rule when found.

World-Standard: 1

difficult_park_rating
Hilfe · Gewichtung möglich

Makes park rating harder to improve. Unlockable puts an item in generation that disables the rule when found.

World-Standard: 1

forbid_high_construction
Hilfe · Gewichtung möglich

Limits building to tree height. Unlockable puts an item in generation that disables the rule when found.

World-Standard: 1

forbid_landscape_changes
Hilfe · Gewichtung möglich

Forbids the landscape from being altered. Unlockable puts an item in generation that disables the rule when found.

World-Standard: 1

forbid_marketing_campaigns
Hilfe · Gewichtung möglich

Forbids marketing campaigns. Unlockable puts an item in generation that disables the rule when found.

World-Standard: 1

forbid_tree_removal
Hilfe · Gewichtung möglich

Forbids removing trees. Unlockable puts an item in generation that disables the rule when found.

World-Standard: 1

Shop Options · 21 Optionen
balance_guest_counts
Hilfe · Gewichtung möglich

Attempts to balance the minimum guest requirements to the ride they're attached to. Low throughput rides like Spiral Slides will tend towards the minimum, while high throughput rides like roller coasters will tend towards the maximum.

World-Standard: 1

visibility
Hilfe · Gewichtung möglich

Choose how much the unlock shop displays. "Nothing" tells you nothing about the item you'll purchase. Progression tells you what class of item (Normal, Progression, Useful Trap) you're sending. Recipient tells you who will receive the item, but not what they'll receive. Progression Recipient tells you both the class of item and who receives it. Full tells you what you're buying and who receives it.

World-Standard: 2

selected_awards
Hilfe · Gewichtung möglich

Choose what types (if any) of awards will have checks behind them. Negative awards will always reward a trap item, even if they're otherwise disabled! All Awards will have a check behind every award in the game. Positive will only place a check behind awards with positive attributes. None will not place checks behind awards.

World-Standard: 0

exclude_safest_park
Hilfe · Gewichtung möglich

Exclude the Safest Park Award from having a check. This may be useful depending on deathlink settings.

World-Standard: 0

shop_minimum_excitement
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum excitement, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

shop_maximum_excitement
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum excitement, this value will be the highest it can ask for.

World-Standard: 5

shop_minimum_intensity
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum intensity, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

shop_maximum_intensity
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum intensity, this value will be the highest it can ask for.

World-Standard: 5

shop_minimum_nausea
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum nausea, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

shop_maximum_nausea
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum nausea, this value will be the highest it can ask for.

World-Standard: 4

shop_minimum_length
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum length (In Meters), this value in meters will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

shop_maximum_length
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum length (In Meters), this value will be the highest it can ask for.

World-Standard: 500

shop_minimum_total_customers
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum total number of customers, this value will be the lowest it can ask for. If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.

World-Standard: 0

shop_maximum_total_customers
Hilfe · Gewichtung möglich

If the shop determines you need a ride with a minimum total number of customers, this value will be the highest it can ask for.

World-Standard: 400

shop_maximum_roller_coasters
Hilfe · Gewichtung möglich

When the shop requires multiple roller coasters, sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 3

shop_maximum_tracked_rides
Hilfe · Gewichtung möglich

When the shop requires multiple tracked rides, sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 4

shop_maximum_specific_rides_early
Hilfe · Gewichtung möglich

When the shop requires a specific, trackless ride early in the game, sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 3

shop_maximum_specific_rides
Hilfe · Gewichtung möglich

When the shop requires a specific, trackless ride later in the game, sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 7

shop_maximum_transport_water_rides
Hilfe · Gewichtung möglich

When the shop requires transport rides, water rides, and unwieldy roller coasters, sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 3

shop_maximum_stalls
Hilfe · Gewichtung möglich

When the shop requires shops and stalls, sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 10

shop_maximum_other_rides
Hilfe · Gewichtung möglich

When the shop requires other rides and categories, (Mostly flat rides) sets the maximum it can ask for. The default is the reccomended value.

World-Standard: 10

Item & Trap Options · 15 Optionen
filler
Hilfe · Gewichtung möglich

How many extra filler items to add to the mix as a percentage. This includes cash bonuses, weather events, and guest spawns.

World-Standard: 10

include_atm
Hilfe · Gewichtung möglich

Includes an ATM in the item list, regardless of whether it normally appears in the chosen scenario.

World-Standard: 1

include_first_aid
Hilfe · Gewichtung möglich

Includes a First Aid Room in the item list, regardless of whether it normally appears in the chosen scenario.

World-Standard: 1

include_gamespeed_items
Hilfe · Gewichtung möglich

If included, the ability to use the speed toggle will be restricted behind an item. 4 items total will be added, each progressively unlocking a faster speed.

World-Standard: 1

skips
Hilfe · Gewichtung möglich

By default, every game starts with a single skip to ignore a shop requirement. This will add additional skips to be found in the item pool.

World-Standard: 7

land_discounts
Hilfe · Gewichtung möglich

Adds Land Discounts to the pool. 0 means no discounts will be included in the pool. More discounts will make individual discounts easier to find, but less effective. Monopoly mode will raise the minimum to 20.

World-Standard: 0

construction_rights_discounts
Hilfe · Gewichtung möglich

Adds Construction Rights Discounts to the pool. 0 means no discounts will be included in the pool. More discounts will make individual discounts easier to find, but less effective. Monopoly mode will raise the minimum to 20.

World-Standard: 0

furry_convention_traps
Hilfe · Gewichtung möglich

When found, instantly hosts a furry convention in your park! Adding traps will increase the total number of items in the world.

World-Standard: 5

bathroom_traps
Hilfe · Gewichtung möglich

When found, instantly maxes out the bathroom stat of every guest! Adding traps will increase the total number of items in the world.

World-Standard: 5

spam_traps
Hilfe · Gewichtung möglich

When found, spams ads all over the screen! Adding traps will increase the total number of items in the world.

World-Standard: 5

loan_shark_traps
Hilfe · Gewichtung möglich

When found, increases your loan! Adding traps will increase the total number of items in the world.

World-Standard: 5

food_poisoning_traps
Hilfe · Gewichtung möglich

When found, gives everybody with food in the park Norovirus! Adding traps will increase the total number of items in the world.

World-Standard: 5

trap_link
Hilfe · Gewichtung möglich

When your friends receive a trap, you get it too! Of course the same is true the other direction. Works with compatible games.

World-Standard: 0

all_rides_and_scenery_base
Hilfe · Gewichtung möglich

Adds every ride and scenery pack in the base game to the item pool. This will make for a significantly longer scenario.

World-Standard: 0

all_rides_and_scenery_expansion
Hilfe · Gewichtung möglich

Adds every ride and scenery pack in the RCT2 Expansion Packs to the item pool. If this is true the base game rides and scenery will also be included. This will make for a significantly longer scenario.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.