Spiel konfigurieren · YAML-Editor

Old School Runescape konfigurieren

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Old School Runescape · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 43 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

starting_area
Hilfe · Gewichtung möglich

Which chunks are available at the start. The player may need to move through locked chunks to reach the starting area, but any areas that require quests, skills, or coins are not available as a starting location. "Any Bank" rolls a random region that contains a bank. Chunksanity can start you in any chunk. Hope you like woodcutting!

World-Standard: 0

brutal_grinds
Hilfe · Gewichtung möglich

Whether to allow skill tasks without having reasonable access to the usual skill training path. For example, if enabled, you could be forced to train smithing without an anvil purely by smelting bars, or training fishing to high levels entirely on shrimp.

World-Standard: 0

progressive_tasks
Hilfe · Gewichtung möglich

Whether skill tasks should always be generated in order of easiest to hardest. If enabled, you would not be assigned "Mine Gold" without also being assigned "Mine Silver", "Mine Coal", and "Mine Iron". Enabling this will result in a generally shorter seed, but with a lower variety of tasks.

World-Standard: 0

enable_duds
Hilfe · Gewichtung möglich

Whether to include filler "Dud" items that serve no purpose but allow for more tasks in the pool.

World-Standard: 0

dud_count
Hilfe · Gewichtung möglich

How many "Dud" items to include in the pool. This setting is ignored if "Enable Duds" is not included

World-Standard: 10

enable_carepacks
Hilfe · Gewichtung möglich

Whether or not to include useful "Care Pack" items that allow you to trade over specific items. Note: Requires your account NOT to be an Ironman. Also, requires access to another account to trade over the items, or gold to purchase off of the grand exchange.

World-Standard: 0

max_combat_level
Hilfe · Gewichtung möglich

The highest combat level of monster to possibly be assigned as a task. If set to 0, no combat tasks will be generated.

World-Standard: 50

max_combat_tasks
Hilfe · Gewichtung möglich

The maximum number of Combat Tasks to possibly be assigned. If set to 0, no combat tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 17

combat_task_weight
Hilfe · Gewichtung möglich

How much to favor generating combat tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_prayer_level
Hilfe · Gewichtung möglich

The highest Prayer requirement of any task generated. If set to 0, no Prayer tasks will be generated.

World-Standard: 50

max_prayer_tasks
Hilfe · Gewichtung möglich

The maximum number of Prayer Tasks to possibly be assigned. If set to 0, no Prayer tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 5

prayer_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Prayer tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_magic_level
Hilfe · Gewichtung möglich

The highest Magic requirement of any task generated. If set to 0, no Magic tasks will be generated.

World-Standard: 50

max_magic_tasks
Hilfe · Gewichtung möglich

The maximum number of Magic Tasks to possibly be assigned. If set to 0, no Magic tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 7

magic_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Magic tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_runecraft_level
Hilfe · Gewichtung möglich

The highest Runecraft requirement of any task generated. If set to 0, no Runecraft tasks will be generated.

World-Standard: 50

max_runecraft_tasks
Hilfe · Gewichtung möglich

The maximum number of Runecraft Tasks to possibly be assigned. If set to 0, no Runecraft tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 8

runecraft_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Runecraft tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_crafting_level
Hilfe · Gewichtung möglich

The highest Crafting requirement of any task generated. If set to 0, no Crafting tasks will be generated.

World-Standard: 50

max_crafting_tasks
Hilfe · Gewichtung möglich

The maximum number of Crafting Tasks to possibly be assigned. If set to 0, no Crafting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 11

crafting_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Crafting tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_mining_level
Hilfe · Gewichtung möglich

The highest Mining requirement of any task generated. If set to 0, no Mining tasks will be generated.

World-Standard: 50

max_mining_tasks
Hilfe · Gewichtung möglich

The maximum number of Mining Tasks to possibly be assigned. If set to 0, no Mining tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 6

mining_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Mining tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_smithing_level
Hilfe · Gewichtung möglich

The highest Smithing requirement of any task generated. If set to 0, no Smithing tasks will be generated.

World-Standard: 50

max_smithing_tasks
Hilfe · Gewichtung möglich

The maximum number of Smithing Tasks to possibly be assigned. If set to 0, no Smithing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 5

smithing_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Smithing tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_fishing_level
Hilfe · Gewichtung möglich

The highest Fishing requirement of any task generated. If set to 0, no Fishing tasks will be generated.

World-Standard: 50

max_fishing_tasks
Hilfe · Gewichtung möglich

The maximum number of Fishing Tasks to possibly be assigned. If set to 0, no Fishing tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 6

fishing_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Fishing tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_cooking_level
Hilfe · Gewichtung möglich

The highest Cooking requirement of any task generated. If set to 0, no Cooking tasks will be generated.

World-Standard: 50

max_cooking_tasks
Hilfe · Gewichtung möglich

The maximum number of Cooking Tasks to possibly be assigned. If set to 0, no Cooking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 6

cooking_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Cooking tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_firemaking_level
Hilfe · Gewichtung möglich

The highest Firemaking requirement of any task generated. If set to 0, no Firemaking tasks will be generated.

World-Standard: 50

max_firemaking_tasks
Hilfe · Gewichtung möglich

The maximum number of Firemaking Tasks to possibly be assigned. If set to 0, no Firemaking tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 3

firemaking_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Firemaking tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

max_woodcutting_level
Hilfe · Gewichtung möglich

The highest Woodcutting requirement of any task generated. If set to 0, no Woodcutting tasks will be generated.

World-Standard: 50

max_woodcutting_tasks
Hilfe · Gewichtung möglich

The maximum number of Woodcutting Tasks to possibly be assigned. If set to 0, no Woodcutting tasks will be generated. This only determines the maximum possible, fewer than the maximum could be assigned.

World-Standard: 3

woodcutting_task_weight
Hilfe · Gewichtung möglich

How much to favor generating Woodcutting tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

minimum_general_tasks
Hilfe · Gewichtung möglich

How many guaranteed general progression tasks to be assigned (total level, total XP, etc.). General progression tasks will be used to fill out any holes caused by having fewer possible tasks than needed, so there is no maximum.

World-Standard: 10

general_task_weight
Hilfe · Gewichtung möglich

How much to favor generating General tasks over other types of task. Weights of all Task Types will be compared against each other, a task with 50 weight is twice as likely to appear as one with 25.

World-Standard: 50

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.