Spiel konfigurieren · YAML-Editor

Ocarina of Time konfigurieren

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Ocarina of Time · World 7.0.0 · Paket 7.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 7 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

plando_connections
Hilfe

Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.

World-Standard: []

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

logic_rules
Hilfe · Gewichtung möglich

Set the logic used for the generator. Glitchless: Normal gameplay. Can enable more difficult logical paths using the Logic Tricks option. Glitched: Many powerful glitches expected, such as bomb hovering and clipping. Glitched is incompatible with the following settings: - All forms of entrance randomizer - MQ dungeons - Pot shuffle - Freestanding item shuffle - Crate shuffle - Beehive shuffle No Logic: No logic is used when placing items. Not recommended for most players.

World-Standard: 0

logic_no_night_tokens_without_suns_song
Hilfe · Gewichtung möglich

When enabled, nighttime skulltulas logically require Sun's Song.

World-Standard: 0

logic_tricks
Hilfe

Set various tricks for logic in Ocarina of Time. Format as a comma-separated list of "nice" names: ["Fewer Tunic Requirements", "Hidden Grottos without Stone of Agony"]. A full list of supported tricks can be found at: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/oot/LogicTricks.py

World-Standard: []

Open · 7 Optionen
open_forest
Hilfe · Gewichtung möglich

Set the state of Kokiri Forest and the path to Deku Tree. Open: Neither the forest exit nor the path to Deku Tree is blocked. Closed Deku: The forest exit is not blocked; the path to Deku Tree requires Kokiri Sword and Deku Shield. Closed: Path to Deku Tree requires sword and shield. The forest exit is blocked until Deku Tree is beaten. Closed forest will force child start, and becomes Closed Deku if interior entrances, overworld entrances, warp songs, or random spawn positions are enabled.

World-Standard: 0

open_kakariko
Hilfe · Gewichtung möglich

Set the state of the Kakariko Village gate for child. The gate is always open as adult. Open: The gate starts open. Happy Mask Shop opens upon receiving Zelda's Letter. Zelda: The gate and Mask Shop open upon receiving Zelda's Letter, without needing to show it to the guard. Closed: Vanilla behavior; the gate and Mask Shop open upon showing Zelda's Letter to the gate guard.

World-Standard: 0

open_door_of_time
Hilfe · Gewichtung möglich

When enabled, the Door of Time starts opened, without needing Song of Time.

World-Standard: 1

zora_fountain
Hilfe · Gewichtung möglich

Set the state of King Zora, blocking the way to Zora's Fountain. Open: King Zora starts moved as both ages. Ruto's Letter is removed. Adult: King Zora must be moved as child, but is always moved for adult. Closed: Vanilla behavior; King Zora must be shown Ruto's Letter as child to move him as both ages.

World-Standard: 2

gerudo_fortress
Hilfe · Gewichtung möglich

Set the requirements for access to Gerudo Fortress. Normal: Vanilla behavior; all four carpenters must be rescued. Fast: Only one carpenter must be rescued, which is the one in the bottom-left of the fortress. Open: The Gerudo Valley bridge starts repaired. Gerudo Membership Card is given to start if not shuffled.

World-Standard: 1

bridge
Hilfe · Gewichtung möglich

Set the requirements for the Rainbow Bridge. Open: The bridge is always present. Vanilla: Bridge requires Shadow Medallion, Spirit Medallion, and Light Arrows. Stones: Bridge requires a configurable amount of Spiritual Stones. Medallions: Bridge requires a configurable amount of medallions. Dungeons: Bridge requires a configurable amount of rewards (stones + medallions). Tokens: Bridge requires a configurable amount of gold skulltula tokens. Hearts: Bridge requires a configurable amount of hearts.

World-Standard: 3

trials
Hilfe

Set the number of required trials in Ganon's Castle.

World-Standard: 0

World · 23 Optionen
starting_age
Hilfe · Gewichtung möglich

Choose which age Link will start as.

World-Standard: 0

shuffle_interior_entrances
Hilfe · Gewichtung möglich

Shuffles interior entrances. Simple: Houses and Great Fairies are shuffled. All: In addition to Simple, includes Windmill, Link's House, Temple of Time, and the Kakariko potion shop.

World-Standard: 0

shuffle_grotto_entrances
Hilfe · Gewichtung möglich

Shuffles grotto and grave entrances.

World-Standard: 0

shuffle_dungeon_entrances
Hilfe · Gewichtung möglich

Shuffles dungeon entrances. When enabled, both ages will have access to Fire Temple, Bottom of the Well, and Deku Tree. Simple: Shuffle dungeon entrances except for Ganon's Castle. All: Include Ganon's Castle as well.

World-Standard: 0

shuffle_overworld_entrances
Hilfe · Gewichtung möglich

Shuffles overworld loading zones.

World-Standard: 0

owl_drops
Hilfe · Gewichtung möglich

Randomizes owl drops from Lake Hylia or Death Mountain Trail as child.

World-Standard: 0

warp_songs
Hilfe · Gewichtung möglich

Randomizes warp song destinations.

World-Standard: 0

spawn_positions
Hilfe · Gewichtung möglich

Randomizes the starting position on loading a save. Consistent between savewarps.

World-Standard: 0

shuffle_bosses
Hilfe · Gewichtung möglich

Shuffles boss entrances. Limited: Bosses will be limited to the ages that typically fight them. Full: Bosses may be fought as different ages than usual. Child can defeat Phantom Ganon and Bongo Bongo.

World-Standard: 0

triforce_hunt
Hilfe · Gewichtung möglich

Gather pieces of the Triforce scattered around the world to complete the game.

World-Standard: 0

triforce_goal
Hilfe · Gewichtung möglich

Number of Triforce pieces required to complete the game.

World-Standard: 20

extra_triforce_percentage
Hilfe · Gewichtung möglich

Percentage of additional Triforce pieces in the pool. With high numbers, you may need to randomize additional locations to have enough items.

World-Standard: 50

bombchus_in_logic
Hilfe · Gewichtung möglich

Bombchus are properly considered in logic. The first found pack will always have 20 chus. Kokiri Shop and Bazaar will sell refills at reduced cost. Bombchus open Bombchu Bowling.

World-Standard: 0

dungeon_shortcuts
Hilfe · Gewichtung möglich

Shortcuts to dungeon bosses are available without any requirements. If enabled, this will impact the logic of dungeons where shortcuts are available. Choice: Use the option "dungeon_shortcuts_list" to choose shortcuts.

World-Standard: 0

dungeon_shortcuts_list
Hilfe

Chosen dungeons to have shortcuts.

World-Standard: []

mq_dungeons_mode
Hilfe · Gewichtung möglich

Choose between vanilla and Master Quest dungeon layouts. Vanilla: All layouts are vanilla. MQ: All layouts are Master Quest. Specific: Use the option "mq_dungeons_list" to choose which dungeons are MQ. Count: Use the option "mq_dungeons_count" to choose a number of random dungeons as MQ.

World-Standard: 0

mq_dungeons_list
Hilfe

With MQ dungeons as Specific: chosen dungeons to be MQ layout.

World-Standard: []

mq_dungeons_count
Hilfe

With MQ dungeons as Count: number of randomly-selected dungeons to be MQ layout.

World-Standard: 0

bridge_stones
Hilfe · Gewichtung möglich

With Stones bridge: set the number of Spiritual Stones required.

World-Standard: 3

bridge_medallions
Hilfe · Gewichtung möglich

With Medallions bridge: set the number of medallions required.

World-Standard: 6

bridge_rewards
Hilfe · Gewichtung möglich

With Dungeons bridge: set the number of dungeon rewards required.

World-Standard: 9

bridge_tokens
Hilfe · Gewichtung möglich

With Tokens bridge: set the number of Gold Skulltula Tokens required.

World-Standard: 40

bridge_hearts
Hilfe · Gewichtung möglich

With Hearts bridge: set the number of hearts required.

World-Standard: 20

Shuffle · 18 Optionen
shuffle_song_items
Hilfe · Gewichtung möglich

Set where songs can appear. Song: Songs are shuffled into other song locations. Dungeon: Songs are placed into end-of-dungeon locations: - The 8 boss heart containers - Sheik in Ice Cavern - Lens of Truth chest in Bottom of the Well - Ice Arrows chest in Gerudo Training Ground - Impa at Hyrule Castle Any: Songs can appear anywhere in the multiworld.

World-Standard: 0

shopsanity
Hilfe · Gewichtung möglich

Randomizes shop contents. Off: Shops are not randomized at all. Fixed Number: Shop contents are shuffled, and a specific number of multiworld locations exist in each shop, controlled by the "shop_slots" option. Random Number: Same as Fixed Number, but the number of locations per shop is random and may differ between shops.

World-Standard: 0

shop_slots
Hilfe · Gewichtung möglich

With Shopsanity fixed number: quantity of multiworld locations per shop to be randomized.

World-Standard: 0

shopsanity_prices
Hilfe · Gewichtung möglich

Controls prices of shop locations. Normal: Balanced distribution from 0 to 300. Affordable: Every shop location costs 10 rupees. Starting Wallet: Prices capped at 99 rupees. Adult's Wallet: Prices capped at 200 rupees. Giant's Wallet: Prices capped at 500 rupees. Tycoon's Wallet: Prices capped at 999 rupees.

World-Standard: 0

tokensanity
Hilfe · Gewichtung möglich

Token rewards from Gold Skulltulas can be shuffled into the pool. Dungeons: Only skulltulas in dungeons are shuffled. Overworld: Only skulltulas on the overworld (all skulltulas not in dungeons) are shuffled. All: Every skulltula is shuffled.

World-Standard: 0

shuffle_scrubs
Hilfe · Gewichtung möglich

Shuffle the items sold by Business Scrubs, and set the prices. Off: Only the three business scrubs that sell one-time upgrades in vanilla will have items at their vanilla prices. Low/"Affordable": All scrub prices are 10 rupees. Regular/"Expensive": All scrub prices are vanilla. Random Prices: All scrub prices are randomized between 0 and 99 rupees.

World-Standard: 0

shuffle_child_trade
Hilfe · Gewichtung möglich

Controls the behavior of the start of the child trade quest. Vanilla: Malon will give you the Weird Egg at Hyrule Castle. Shuffle: Malon will give you a random item, and the Weird Egg is shuffled. Skip Child Zelda: The game starts with Zelda already met, Zelda's Letter obtained, and the item from Impa obtained.

World-Standard: 0

shuffle_freestanding_items
Hilfe · Gewichtung möglich

Shuffles freestanding rupees, recovery hearts, Shadow Temple Spinning Pots, and Goron Pot drops. Dungeons: Only freestanding items in dungeons are shuffled. Overworld: Only freestanding items in the overworld are shuffled. All: All freestanding items are shuffled.

World-Standard: 0

shuffle_pots
Hilfe · Gewichtung möglich

Shuffles pots and flying pots which normally contain an item. Dungeons: Only pots in dungeons are shuffled. Overworld: Only pots in the overworld are shuffled. All: All pots are shuffled.

World-Standard: 0

shuffle_crates
Hilfe · Gewichtung möglich

Shuffles large and small crates containing an item. Dungeons: Only crates in dungeons are shuffled. Overworld: Only crates in the overworld are shuffled. All: All crates are shuffled.

World-Standard: 0

shuffle_cows
Hilfe · Gewichtung möglich

Cows give items when Epona's Song is played.

World-Standard: 0

shuffle_beehives
Hilfe · Gewichtung möglich

Beehives drop an item when destroyed by an explosion, the Hookshot, or the Boomerang.

World-Standard: 0

shuffle_kokiri_sword
Hilfe · Gewichtung möglich

Shuffle Kokiri Sword into the item pool.

World-Standard: 0

shuffle_ocarinas
Hilfe · Gewichtung möglich

Shuffle the Fairy Ocarina and Ocarina of Time into the item pool.

World-Standard: 0

shuffle_gerudo_card
Hilfe · Gewichtung möglich

Shuffle the Gerudo Membership Card into the item pool.

World-Standard: 0

shuffle_beans
Hilfe · Gewichtung möglich

Adds a pack of 10 beans to the item pool and changes the bean salesman to sell one item for 60 rupees.

World-Standard: 0

shuffle_medigoron_carpet_salesman
Hilfe · Gewichtung möglich

Shuffle the items sold by Medigoron and the Haunted Wasteland Carpet Salesman.

World-Standard: 0

shuffle_frog_song_rupees
Hilfe · Gewichtung möglich

Shuffles the purple rupees received from the Zora's River frogs.

World-Standard: 0

Dungeon Items · 13 Optionen
shuffle_mapcompass
Hilfe · Gewichtung möglich

Control where to shuffle dungeon maps and compasses. Remove: There will be no maps or compasses in the itempool. Startwith: You start with all maps and compasses. Vanilla: Maps and compasses remain vanilla. Dungeon: Maps and compasses are shuffled within their original dungeon. Regional: Maps and compasses are shuffled only in regions near the original dungeon. Overworld: Maps and compasses are shuffled locally outside of dungeons. Any Dungeon: Maps and compasses are shuffled locally in any dungeon. Keysanity: Maps and compasses can be anywhere in the multiworld.

World-Standard: 1

shuffle_smallkeys
Hilfe · Gewichtung möglich

Control where to shuffle dungeon small keys. Remove/"Keysy": There will be no small keys in the itempool. All small key doors are automatically unlocked. Vanilla: Small keys remain vanilla. You may start with extra small keys in some dungeons to prevent softlocks. Dungeon: Small keys are shuffled within their original dungeon. Regional: Small keys are shuffled only in regions near the original dungeon. Overworld: Small keys are shuffled locally outside of dungeons. Any Dungeon: Small keys are shuffled locally in any dungeon. Keysanity: Small keys can be anywhere in the multiworld.

World-Standard: 3

shuffle_hideoutkeys
Hilfe · Gewichtung möglich

Control where to shuffle the Thieves' Hideout small keys. Vanilla: Hideout keys remain vanilla. Regional: Hideout keys are shuffled only in the Gerudo Valley/Desert Colossus area. Overworld: Hideout keys are shuffled locally outside of dungeons. Any Dungeon: Hideout keys are shuffled locally in any dungeon. Keysanity: Hideout keys can be anywhere in the multiworld.

World-Standard: 0

shuffle_bosskeys
Hilfe · Gewichtung möglich

Control where to shuffle boss keys, except the Ganon's Castle Boss Key. Remove/"Keysy": There will be no boss keys in the itempool. All boss key doors are automatically unlocked. Vanilla: Boss keys remain vanilla. You may start with extra small keys in some dungeons to prevent softlocks. Dungeon: Boss keys are shuffled within their original dungeon. Regional: Boss keys are shuffled only in regions near the original dungeon. Overworld: Boss keys are shuffled locally outside of dungeons. Any Dungeon: Boss keys are shuffled locally in any dungeon. Keysanity: Boss keys can be anywhere in the multiworld.

World-Standard: 3

enhance_map_compass
Hilfe · Gewichtung möglich

Map tells if a dungeon is vanilla or MQ. Compass tells what the dungeon reward is.

World-Standard: 0

shuffle_ganon_bosskey
Hilfe · Gewichtung möglich

Control how to shuffle the Ganon's Castle Boss Key (GCBK). Remove: GCBK is removed, and the boss key door is automatically unlocked. Vanilla: GCBK remains vanilla. Dungeon: GCBK is shuffled within its original dungeon. Regional: GCBK is shuffled only in Hyrule Field, Market, and Hyrule Castle areas. Overworld: GCBK is shuffled locally outside of dungeons. Any Dungeon: GCBK is shuffled locally in any dungeon. Keysanity: GCBK can be anywhere in the multiworld. On LACS: GCBK is on the Light Arrow Cutscene, which requires Shadow and Spirit Medallions. Stones: GCBK will be awarded when reaching the target number of Spiritual Stones. Medallions: GCBK will be awarded when reaching the target number of medallions. Dungeons: GCBK will be awarded when reaching the target number of dungeon rewards. Tokens: GCBK will be awarded when reaching the target number of Gold Skulltula Tokens. Hearts: GCBK will be awarded when reaching the target number of hearts.

World-Standard: 0

ganon_bosskey_medallions
Hilfe · Gewichtung möglich

With medallions GCBK: set how many medallions are required to receive GCBK.

World-Standard: 6

ganon_bosskey_stones
Hilfe · Gewichtung möglich

With stones GCBK: set how many Spiritual Stones are required to receive GCBK.

World-Standard: 3

ganon_bosskey_rewards
Hilfe · Gewichtung möglich

With dungeons GCBK: set how many dungeon rewards are required to receive GCBK.

World-Standard: 9

ganon_bosskey_tokens
Hilfe · Gewichtung möglich

With tokens GCBK: set how many Gold Skulltula Tokens are required to receive GCBK.

World-Standard: 40

ganon_bosskey_hearts
Hilfe · Gewichtung möglich

With hearts GCBK: set how many hearts are required to receive GCBK.

World-Standard: 20

key_rings
Hilfe · Gewichtung möglich

A key ring grants all dungeon small keys at once, rather than individually. Choose: Use the option "key_rings_list" to choose which dungeons have key rings. All: All dungeons have key rings instead of small keys.

World-Standard: 0

key_rings_list
Hilfe

With key rings as Choose: select areas with key rings rather than individual small keys.

World-Standard: []

Timesavers · 13 Optionen
no_escape_sequence
Hilfe · Gewichtung möglich

Skips the tower collapse sequence between the Ganondorf and Ganon fights.

World-Standard: 1

no_guard_stealth
Hilfe · Gewichtung möglich

The crawlspace into Hyrule Castle skips straight to Zelda.

World-Standard: 1

no_epona_race
Hilfe · Gewichtung möglich

Epona can always be summoned with Epona's Song.

World-Standard: 1

skip_some_minigame_phases
Hilfe · Gewichtung möglich

Dampe Race and Horseback Archery give both rewards if the second condition is met on the first attempt.

World-Standard: 1

complete_mask_quest
Hilfe · Gewichtung möglich

All masks are immediately available to borrow from the Happy Mask Shop.

World-Standard: 0

useful_cutscenes
Hilfe · Gewichtung möglich

Reenables the Poe cutscene in Forest Temple, Darunia in Fire Temple, and Twinrova introduction. Mostly useful for glitched.

World-Standard: 0

fast_chests
Hilfe · Gewichtung möglich

All chest animations are fast. If disabled, major items have a slow animation.

World-Standard: 1

free_scarecrow
Hilfe · Gewichtung möglich

Pulling out the ocarina near a scarecrow spot spawns Pierre without needing the song.

World-Standard: 0

fast_bunny_hood
Hilfe · Gewichtung möglich

Bunny Hood lets you move 1.5x faster like in Majora's Mask.

World-Standard: 0

plant_beans
Hilfe · Gewichtung möglich

Pre-plants all 10 magic beans in the soft soil spots.

World-Standard: 0

chicken_count
Hilfe · Gewichtung möglich

Controls the number of Cuccos for Anju to give an item as child.

World-Standard: 7

big_poe_count
Hilfe · Gewichtung möglich

Number of Big Poes required for the Poe Collector's item.

World-Standard: 1

fae_torch_count
Hilfe · Gewichtung möglich

Number of lit torches required to open Shadow Temple. Does not affect logic; use the trick Shadow Temple Entry with Fire Arrows if desired.

World-Standard: 24

Misc · 16 Optionen
correct_chest_appearances
Hilfe · Gewichtung möglich

Changes chest textures and/or sizes to match their contents. Off: All chests have their vanilla size/appearance. Textures: Chest textures reflect their contents. Both: Like Textures, but progression items and boss keys get big chests, and other items get small chests. Classic: Old behavior of CSMC; textures distinguish keys from non-keys, and size distinguishes importance.

World-Standard: 0

minor_items_as_major_chest
Hilfe · Gewichtung möglich

Hylian Shield, Deku Shield, and Bombchus appear in big/gold chests.

World-Standard: 0

invisible_chests
Hilfe · Gewichtung möglich

Chests visible only with Lens of Truth. Logic is not changed.

World-Standard: 0

correct_potcrate_appearances
Hilfe · Gewichtung möglich

Changes the appearance of pots, crates, and beehives that contain items. Off: Vanilla appearance for all containers. Textures (Content): Unchecked pots and crates have a texture reflecting their contents. Unchecked beehives with progression items will wiggle. Textures (Unchecked): Unchecked pots and crates are golden. Unchecked beehives will wiggle.

World-Standard: 2

hints
Hilfe · Gewichtung möglich

Gossip Stones can give hints about item locations. None: Gossip Stones do not give hints. Mask: Gossip Stones give hints with Mask of Truth. Agony: Gossip Stones give hints wtih Stone of Agony. Always: Gossip Stones always give hints.

World-Standard: 3

misc_hints
Hilfe · Gewichtung möglich

The Temple of Time altar hints dungeon rewards, bridge info, and Ganon BK info; Ganondorf hints the Light Arrows; Dampe's diary hints a local Hookshot if one exists; Skulltula House locations hint their item.

World-Standard: 1

hint_dist
Hilfe · Gewichtung möglich

Choose the hint distribution to use. Affects the frequency of strong hints, which items are always hinted, etc. Detailed documentation on hint distributions can be found on the Archipelago GitHub or OoTRandomizer.com. The Async hint distribution is intended for async multiworlds. It removes Way of the Hero hints to improve generation times, since they are not very useful in asyncs.

World-Standard: 9

text_shuffle
Hilfe · Gewichtung möglich

Randomizes text in the game for comedic effect. Except Hints: does not randomize important text such as hints, small/boss key information, and item prices. Complete: randomizes every textbox, including the useful ones.

World-Standard: 0

damage_multiplier
Hilfe · Gewichtung möglich

Controls the amount of damage Link takes.

World-Standard: 1

deadly_bonks
Hilfe · Gewichtung möglich

Bonking on a wall or object will hurt Link. "Normal" is a half heart of damage.

World-Standard: 0

no_collectible_hearts
Hilfe · Gewichtung möglich

Hearts will not drop from enemies or objects.

World-Standard: 0

starting_tod
Hilfe · Gewichtung möglich

Change the starting time of day. Daytime starts at Sunrise and ends at Sunset. Default is between Morning and Noon.

World-Standard: 0

blue_fire_arrows
Hilfe · Gewichtung möglich

Ice arrows can melt red ice and break the mud walls in Dodongo's Cavern.

World-Standard: 0

fix_broken_drops
Hilfe · Gewichtung möglich

Fixes two broken vanilla drops: deku shield in child Spirit Temple, and magic drop on GTG eye statue.

World-Standard: 0

start_with_consumables
Hilfe · Gewichtung möglich

Start the game with full Deku Sticks and Deku Nuts.

World-Standard: 0

start_with_rupees
Hilfe · Gewichtung möglich

Start with a full wallet. Wallet upgrades will also fill your wallet.

World-Standard: 0

Item Pool · 4 Optionen
item_pool_value
Hilfe · Gewichtung möglich

Changes the number of items available in the game. Plentiful: One extra copy of every major item. Balanced: Original item pool. Scarce: Extra copies of major items are removed. Heart containers are removed. Minimal: All major item upgrades not used for locations are removed. All health is removed.

World-Standard: 1

junk_ice_traps
Hilfe · Gewichtung möglich

Adds ice traps to the item pool. Off: All ice traps are removed. Normal: The vanilla quantity of ice traps are placed. On/"Extra": There is a chance for some extra ice traps to be placed. Mayhem: All added junk items are ice traps. Onslaught: All junk items are replaced by ice traps, even those in the base pool.

World-Standard: 1

ice_trap_appearance
Hilfe · Gewichtung möglich

Changes the appearance of traps, including other games' traps, as freestanding items.

World-Standard: 0

adult_trade_start
Hilfe · Gewichtung möglich

Choose the item that starts the adult trade sequence.

World-Standard: 9

Cosmetics · 34 Optionen
default_targeting
Hilfe · Gewichtung möglich

Default targeting option.

World-Standard: 0

display_dpad
Hilfe · Gewichtung möglich

Show dpad icon on HUD for quick actions (ocarina, hover boots, iron boots, mask).

World-Standard: 1

dpad_dungeon_menu
Hilfe · Gewichtung möglich

Show separated menus on the pause screen for dungeon keys, rewards, and Vanilla/MQ info.

World-Standard: 1

correct_model_colors
Hilfe · Gewichtung möglich

Makes in-game models match their HUD element colors.

World-Standard: 1

background_music
Hilfe · Gewichtung möglich

Randomize or disable background music.

World-Standard: 0

fanfares
Hilfe · Gewichtung möglich

Randomize or disable item fanfares.

World-Standard: 0

ocarina_fanfares
Hilfe · Gewichtung möglich

Enable ocarina songs as fanfares. These are longer than usual fanfares. Does nothing without fanfares randomized.

World-Standard: 0

kokiri_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 2

goron_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 3

zora_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 4

silver_gauntlets_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 2

golden_gauntlets_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 3

mirror_shield_frame_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 2

navi_color_default_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 4

navi_color_default_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 22

navi_color_enemy_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 7

navi_color_enemy_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 22

navi_color_npc_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 6

navi_color_npc_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 22

navi_color_prop_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 5

navi_color_prop_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 22

sword_trail_duration
Hilfe · Gewichtung möglich

Set the duration for sword trails.

World-Standard: 4

sword_trail_color_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 3

sword_trail_color_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 13

bombchu_trail_color_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 3

bombchu_trail_color_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 12

boomerang_trail_color_inner
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 3

boomerang_trail_color_outer
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code. "match_inner" copies the inner color for this option.

World-Standard: 13

heart_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 2

magic_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 2

a_button_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 2

b_button_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 3

c_button_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 8

start_button_color
Hilfe · Gewichtung möglich

Choose a color. "random_choice" selects a random option. "completely_random" generates a random hex code.

World-Standard: 4

SFX · 9 Optionen
sfx_navi_overworld
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_navi_enemy
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_low_hp
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_menu_cursor
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_menu_select
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_nightfall
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_horse_neigh
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_hover_boots
Hilfe · Gewichtung möglich

Choose a sound effect. "random_choice" selects a random option. "random_ear_safe" selects a random safe option. "completely_random" selects any random sound.

World-Standard: 0

sfx_ocarina
Hilfe · Gewichtung möglich

Change the sound of the ocarina.

World-Standard: 1

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.