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Oblivion Remastered konfigurieren

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Oblivion Remastered · World 0.6.0 · Paket v0.6.0 · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Victory Condition · 1 Optionen
goal
Hilfe · Gewichtung möglich

Choose your victory condition: Arena: Complete 21 Arena matches and become Grand Champion Gatecloser: Close X Oblivion Gates (number set by Gate Count) Shrine Seeker: Complete X Daedric Shrine quests (number set by Shrine Goal) Dungeon Delver: Complete all dungeons in your seed. (Regions * Dungeons per Region) Light the Dragonfires: Complete the Main Quest Nirnsanity: Collect Nirnroot plants and complete the Seeking Your Roots quest Treasure Hunter: Collect a specific amount of gold (set by Gold Goal) Bounty Hunter: Complete all Bounty Contracts in your seed

World-Standard: 4

Goal-Specific Settings · 2 Optionen
shrine_goal
Hilfe · Gewichtung möglich

For Shrine Seeker goal: How many Daedric Shrine quests you need to complete for victory. You can complete any of the available shrines to reach this goal. Only relevant when Goal is Shrine Seeker. Ignored for other goals.

World-Standard: 5

gold_goal
Hilfe · Gewichtung möglich

For Treasure Hunter goal: How much gold you need to collect for victory. Gold is tracked in increments with checks along the way. Your Gold capacity is gated by Progressive Septim Satchels. Only relevant when Goal is Treasure Hunter. Ignored for other goals.

World-Standard: 10000

World Content Settings · 11 Optionen
shrine_count
Hilfe · Gewichtung möglich

Number of Daedric Shrine quests available as location checks. Shrines require Shrine Unlock Tokens to access. When Goal is Shrine Seeker: This many total shrines are available, complete any X (set by Shrine Goal) to win. When Goal is NOT Shrine Seeker: This many shrines are available as location checks.

World-Standard: 5

gate_count
Hilfe · Gewichtung möglich

Number of Oblivion Gates available as location checks. Gates require Oblivion Gate Keys to access. When Goal is Gatecloser: You must close this many gates for victory. When Goal is NOT Gatecloser: This many gates are available as location checks. When Goal is Light the Dragonfires: This setting is ignored.

World-Standard: 5

arena_matches
Hilfe · Gewichtung möglich

Number of Arena matches available as location checks. Arena matches require Arena Rank items to access. When Goal is Arena: This setting is IGNORED - all 21 matches are always available and required for victory. When Goal is NOT Arena: This many arena matches (1 through X) are available as location checks.

World-Standard: 12

nirnroot_count
Hilfe · Gewichtung möglich

Number of Nirnroot harvesting location checks available in the world. When Goal is Nirnsanity: You must collect this many Nirnroot for victory. Your Nirnroot harvesting limit is gated by Progressive Nirnroot Satchels. When Goal is NOT Nirnsanity: This many Nirnroot plants are available as location checks. All are immediately harvestable with no capacity restrictions.

World-Standard: 0

region_unlocks
Hilfe · Gewichtung möglich

Number of regions that will appear as unlock items. Only these regions' dungeons and sidequests will be available as location checks. Set to 0 to disable regional dungeon content entirely (only allowed when Goal is not Dungeon Delver). Note: When regions > 0, you are granted one region unlock at the start of the game.

World-Standard: 5

dungeons_per_region
Hilfe · Gewichtung möglich

Maximum number of dungeons selected from each unlocked region. If Dungeon Delver is your goal, you will need to complete every dungeon in the selected regions. Note: If a region has fewer dungeons than this value, all of its dungeons are selected. Note: This setting is ignored when region_unlocks is set to 0.

World-Standard: 3

wealth_sidequest_count
Hilfe · Gewichtung möglich

Number of wealth-focused sidequests that will be randomly selected and included in the seed. WARNING: These sidequests require accumulating a significant amount of gold to purchase expensive items. Note: Most sidequests require specific region access. You may receive less sidequests depending on the value of RegionUnlocks above.

World-Standard: 0

exploration_sidequest_count
Hilfe · Gewichtung möglich

Number of exploration-focused sidequests that will be randomly selected and included in the seed. These sidequests involve exploration and adventure activities. Note: Most sidequests require specific region access. You may receive less sidequests depending on the value of RegionUnlocks above.

World-Standard: 2

doomstone_checks
Hilfe · Gewichtung möglich

When true: Birthsign Doomstone checks are included for each unlocked region. When false: No doomstone location checks are added. Ignored when regions are disabled.

World-Standard: 1

black_market_checks
Hilfe · Gewichtung möglich

Highest Black Market fencing threshold included in the seed. Thresholds at or below this value become locations. 0 disables Black Market checks. Possible checks: 50, 150, 300, 500, 1000, 2000, 3000, 4000, 5000

World-Standard: 1000

bounty_count
Hilfe · Gewichtung möglich

Number of bounty contracts generated for this seed (0-20). Bounty contracts assign specific NPCs or enemy types to kill. The first contract is granted at the start of the game. Each Progressive Bounty Contract unlocks the next. If Goal is Bounty Hunter: Completing this number of contracts is required for victory.

World-Standard: 5

Kill Checks · 8 Optionen
weapon_lock
Hilfe · Gewichtung möglich

When true: Dungeon, overworld, and Oblivion kill checks only increment if the kill was made with a licensed weapon type. You start with a Starting Weapon license; the other licenses must be found in the world. Does not affect bounty kills. When false: All weapon types count.

World-Standard: 0

starting_weapon
Hilfe · Gewichtung möglich

Which weapon license you start with when Weapon Lock is on. Ignored when Weapon Lock is off.

World-Standard: 6

dungeon_kills
Hilfe · Gewichtung möglich

Number of dungeon kill location checks (enemies killed in dungeon or most interior cells). Set to 0 to disable dungeon kill checks. When regions are enabled, checks are divided evenly across regions: each region unlock makes the next batch accessible. For example, 50 kills with 5 regions = 10 kills per region batch, so you start with 10 accessible and gain 10 more per region unlock.

World-Standard: 50

dungeon_kills_per_check
Hilfe · Gewichtung möglich

Enemy kills needed to award one Dungeon Kill check.

World-Standard: 3

overworld_kills
Hilfe · Gewichtung möglich

Number of overworld kill location checks (enemies killed in Tamriel). Set to 0 to disable overworld kill checks. When regions are enabled, checks are divided evenly across regions: each region unlock makes the next batch accessible. For example, 40 kills with 5 regions = 8 kills per region batch, so you start with 8 accessible and gain 8 more per region unlock.

World-Standard: 40

overworld_kills_per_check
Hilfe · Gewichtung möglich

Enemy kills needed to award one Overworld Kill check.

World-Standard: 1

oblivion_kills
Hilfe · Gewichtung möglich

Number of Oblivion plane kill location checks (enemies killed inside Oblivion Gates). Set to 0 to disable Oblivion kill checks. When Gate Count is above 0: batched by Gate Key count. With 5 keys and 50 kills, checks 1-10 need 1 key, 11-20 need 2 keys, and so on. When Goal is Light the Dragonfires: checks are batched by region unlocks, same as dungeon and overworld kills. If regions are disabled, all Oblivion kill checks are accessible immediately. Ignored when Gate Count is 0 and Goal is not Light the Dragonfires.

World-Standard: 50

oblivion_kills_per_check
Hilfe · Gewichtung möglich

Enemy kills needed to award one Oblivion Kill check. Ignored when Oblivion Kill Checks is 0.

World-Standard: 2

Class System · 4 Optionen
class_selection
Hilfe · Gewichtung möglich

Choose your character class: OFF: No class location checks RANDOM: Randomly select a class from all available classes [Class Names]: Choose a specific class When enabled, all associated major skills for the class will be checks.

World-Standard: "random_class"

class_level_maximum
Hilfe · Gewichtung möglich

Maximum class level when Class Selection is enabled. This number will determine how many Progressive <Class> items are available in the item pool. Each level provides 14 additional skill checks (2 per class skill). With the default of 3, this adds 42 checks. Note: This does not change how you level up in-game. This is for AP checks only. Ignored when Class Selection is Off.

World-Standard: 3

start_with_class
Hilfe · Gewichtung möglich

Where your first Progressive <Class> Level is placed. Early: Sphere 1, any world's locations. Local Early: Sphere 1, only on this slot's locations. Start With: Start with the first class level already unlocked. Ignored when Class Selection is Off.

World-Standard: 0

excluded_skills
Hilfe

Exclude specific skills from the class system. Set a skill to 1 (or any non-zero #) to exclude it (it will not generate checks). Only affects major skills for your selected class. Example: If you're an Acrobat and exclude Acrobatics and Sneak, you'll only get checks for your remaining 5 major skills. Ignored when Class Selection is Off.

World-Standard: {"Acrobatics": 0, "Alchemy": 0, "Alteration": 0, "Armorer": 0, "Athletics": 0, "Blade": 0, "Block": 0, "Blunt": 0, "Conjuration": 0, "Destruction": 0, "Hand-to-Hand": 0, "Heavy Armor": 0, "Illusion": 0, "Light Armor": 0, "Marksman": 0, "Mercantile": 0, "Mysticism": 0, "Restoration": 0, "Security": 0, "Sneak": 0, "Speechcraft": 0}

Quality of Life · 13 Optionen
extra_gate_keys
Hilfe · Gewichtung möglich

Additional Oblivion Gate Keys beyond the base amount needed. Adds extra Gate Keys to the item pool beyond the base number, which is equal to the number of gates. Useful for increased routing flexibility and redundancy in case of hard to reach checks.

World-Standard: 0

extra_nirnroot
Hilfe · Gewichtung möglich

Additional Nirnroot multiworld items beyond the Nirnroot Count setting. Provides a buffer so you don't need to find every single Nirnroot location check. This adds extra Nirnroot items to the multiworld item pool. Only relevant when Goal is Nirnsanity. Ignored for other goals.

World-Standard: 0

gate_vision
Hilfe · Gewichtung möglich

Determines how Oblivion Gate map markers are visible: On: Gate markers are visible immediately Off: Gate markers must be found (vanilla behavior) Item: Gate markers become visible when you find the Oblivion Gate Vision item (default) Ignored when Gate Count is 0.

World-Standard: 2

free_offerings
Hilfe · Gewichtung möglich

When true: Daedric Shrine offering items are automatically provided when needed. When false: You must find or obtain shrine offerings yourself in the game.

World-Standard: 1

fast_travel_item
Hilfe · Gewichtung möglich

Locks the fast travel system behind an Archipelago item. When true: You cannot use fast travel until you receive the "Fast Travel" item from the multiworld. When false: Fast travel is available from the start (vanilla behavior). Warning: Fast Travel item can be anywhere in the seed, including late locations.

World-Standard: 0

dungeon_marker_mode
Hilfe · Gewichtung möglich

Controls how dungeon map markers appear on your map. Reveal and Fast Travel: All selected dungeon locations are revealed on the map immediately and can be fast traveled to (if Fast Travel Item allows). Reveal Only: Dungeon locations appear as "rumors" (grayed out markers) - you can see them but must physically travel there first. Note: This setting only affects dungeon map markers, not the overall fast travel system.

World-Standard: 0

dungeon_warp
Hilfe · Gewichtung möglich

Automatically warp the player out to the overworld when completing a seeded dungeon. Off: No warp (vanilla behavior) On: All dungeons that provide a check offer a warp-out option upon completion Item: Warp functionality unlocked when you receive the "Dungeon Warp" item from the multiworld Early Item: Same as Item, but the Dungeon Warp item is forced into early locations

World-Standard: 3

shop_scout_type
Hilfe · Gewichtung möglich

How shop item scouting displays information. Off: No shop scouting - shop tab will not display any information Summary: Shows the receiving player name and item classification (Progression/Useful/Filler) - default Player Only: Shows only the receiving player name for each shop item Full Info: Shows the complete item name and receiving player (creates !hint commands) Note: Trap items are always disguised in Summary mode.

World-Standard: 1

fast_arena
Hilfe · Gewichtung möglich

When true: Skip arena announcer dialogue before matches and fight immediately. When false: Must wait for announcer dialogue before match begins (default).

World-Standard: 0

auto_tracking
Hilfe · Gewichtung möglich

This feature enables auto-tracking for Nirnroot and Boss Chests. When true: Guides the player to any nearby Nirnroot or Boss Chest(if included in seed). Entering the overworld switches to Nirnroot tracking. Entering a dungeon switches to Boss Chest tracking. Note: F11 can be used to manually cycle the mode or disable the feature.

World-Standard: 1

silent_auto_tracking
Hilfe · Gewichtung möglich

When enabled, auto-tracking updates the in-game quest marker silently - no guidance via Message is shown. Cuts down on notifications in the Message queue. When disabled (default), compass direction is shown via Message whenever the tracked target changes. Note: The polarity of the message is incorrect in some dungeons.

World-Standard: 0

ap_tips
Hilfe · Gewichtung möglich

Enable Archipelago tips? These will provide extra guidance on how to complete checks. This is recommended if you are unfamiliar with Archipelago or if you prefer a more guided experience.

World-Standard: 0

skill_xp_multiplier
Hilfe · Gewichtung möglich

Skill XP multiplier. 1 is vanilla. 2 is double speed, 3 is triple speed, etc.

World-Standard: 1

Traps · 5 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Percentage of filler item slots replaced by traps (0-20%). Set to 0 to disable traps entirely. Trap types and their relative frequency are controlled by the weight settings below.

World-Standard: 0

movement_trap_weight
Hilfe · Gewichtung möglich

Relative weight for Movement Trap. Set to 0 to disable this trap type. By default, 55% of traps will be Movement Traps.

World-Standard: 55

spawn_trap_weight
Hilfe · Gewichtung möglich

Relative weight for Spawn Trap. Set to 0 to disable this trap type. By default, 30% of traps will be Spawn Traps.

World-Standard: 30

storm_trap_weight
Hilfe · Gewichtung möglich

Relative weight for Storm Trap. Set to 0 to disable this trap type. By default, 10% of traps will be Storm Traps.

World-Standard: 10

wanted_trap_weight
Hilfe · Gewichtung möglich

Relative weight for Wanted Trap. Set to 0 to disable this trap type. By default, 5% of traps will be Wanted Traps.

World-Standard: 5

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.