Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
You can disable this or set it to give yourself a trap effect when another player dies in the in-game mod options.
World-Standard: 0
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Traps ↺ Standard
bad_effects
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether negative effects on the Noita world are added to the item pool.
World-Standard: 1
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Victory Condition ↺ Standard
victory_condition
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Greed is to get to the bottom, beat the boss, and win the game.
Pure is to get 11 orbs, grab the sampo, and bring it to the mountain altar.
Peaceful is to get all 33 orbs, grab the sampo, and bring it to the mountain altar.
Orbs will be added to the randomizer pool based on which victory condition you chose.
The base game orbs will not count towards these victory conditions.
World-Standard: 0
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Path Option ↺ Standard
path_option
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose where you would like Hidden Chest and Pedestal checks to be placed.
Main Path includes the main 7 biomes you typically go through to get to the final boss.
Side Path includes the Lukki Lair and Fungal Caverns. 9 biomes total.
Main World includes the full world (excluding parallel worlds). 15 biomes total.
Note: The Collapsed Mines have been combined into the Mines as the biome is tiny.
World-Standard: 1
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Hidden Chests per Biome ↺ Standard
hidden_chests
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of hidden chest checks added to the applicable biomes.
Note: The number of hidden chests that spawn per run in each biome varies.
You are expected do multiple runs to get all of your checks.
World-Standard: 3
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Pedestal Checks per Biome ↺ Standard
pedestal_checks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of checks that will spawn on pedestals in the applicable biomes.
Note: The number of pedestals that spawn per run in each biome varies.
You are expected do multiple runs to get all of your checks.
World-Standard: 6
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Orbs as Location Checks ↺ Standard
orbs_as_checks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Decides whether finding the orbs that naturally spawn in the world count as checks.
The Main Path option includes only the Floating Island and Abyss Orb Room orbs.
The Side Path option includes the Main Path, Magical Temple, Lukki Lair, and Lava Lake orbs.
The Main World option includes all 11 orbs.
World-Standard: 0
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Bosses as Location Checks ↺ Standard
bosses_as_checks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Makes bosses count as location checks. The boss only needs to die, you do not need the kill credit.
The Main Path option includes Gate Guardian, Suomuhauki, and Kolmisilmä.
The Side Path option includes the Main Path bosses, Sauvojen Tuntija, and Ylialkemisti.
The All Bosses option includes all 15 bosses.
World-Standard: 0
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Extra Orbs ↺ Standard
extra_orbs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Add extra orbs to your item pool, to prevent you from needing to wait as long for the last orb you need for your victory condition.
Extra orbs received past your victory condition's amount will be received as hearts instead.
Can be turned on for the Greed Ending goal, but will only really make it harder.
World-Standard: 0
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Shop Price Reduction ↺ Standard
shop_price
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Reduce the costs of Archipelago items in shops.
By default, the price of Archipelago items matches the price of wands at that shop.
World-Standard: 100
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