Spiel konfigurieren · YAML-Editor

Minishoot Adventures konfigurieren

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Minishoot Adventures · World 0.6.0 · Paket 0.6.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 28 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

shuffle_npcs
Hilfe · Gewichtung möglich

Randomizes the freeable NPCs in the world, making them obtainable from any source.

World-Standard: 0

shuffle_scarabs
Hilfe · Gewichtung möglich

Randomizes the scarabs in the world.

World-Standard: 0

shuffle_spirits
Hilfe · Gewichtung möglich

Randomizes the spirit in the world.

World-Standard: 0

shuffle_xp_shards
Hilfe · Gewichtung möglich

Randomizes the XP shards "groups" (not individual crystals) in the world.

World-Standard: 0

shuffle_small_keys
Hilfe · Gewichtung möglich

Randomizes the small keys of dungeons in the world.

World-Standard: 0

shuffle_boss_keys
Hilfe · Gewichtung möglich

Randomizes the boss keys of dungeons in the world.

World-Standard: 0

add_trap_items
Hilfe · Gewichtung möglich

Add trap items to the item pool. In Minishoot' Adventures, trap items will force the primordial scarab to be a little chatty and make references to other games. (some of which are playable on Archipelago !)

World-Standard: 0

trap_items_appearance
Hilfe · Gewichtung möglich

Set the appearance of trap items. When set to "Major Items Only", trap items will be disguised as major items. When set to "Junk Items Only", trap items will be disguised as junk items. When set to "Anything", trap items can be disguised as any other items.

World-Standard: 0

shop_cost_modifier
Hilfe · Gewichtung möglich

Set the super crystal cost modifier for items in shops. The value can be between 10 and 200. The value is a percentage, so 100 means that the cost will be the same as in vanilla.

World-Standard: 100

scarab_items_cost
Hilfe · Gewichtung möglich

Set the scarab cost for items in shops. The value can be between 1 and 3. The value is the number each item will cost in scarabs. Note that extra scarabs will remain in the item pool.

World-Standard: 3

spirit_tower_requirement
Hilfe · Gewichtung möglich

Set the number of spirits required to enter the Spirit Tower. The value can be between 0 and 8. This setting does not affect the total number of spirit items in the world, only the number required to access the tower.

World-Standard: 8

show_archipelago_item_category
Hilfe · Gewichtung möglich

When enabled, Archipelago items sprites will indicate if its an important item (with an arrow pointing up), an helpful one (with the default icon), or not important (with a black and white sprite).

World-Standard: 1

blocked_forest
Hilfe · Gewichtung möglich

Replace the bushes of the secret pond in the forest with rocks. This make the south forest area blocked until you have the supershot. With this option enabled, the forest area no longer contains sphere 0 locations locked behind a particular difficult fight without any additional offensive capabilities.

World-Standard: 1

ignore_cannon_level_requirements
Hilfe · Gewichtung möglich

By default, the game will ensure that progressive cannon levels are accessible before fights in late game areas. So for example, you will be able to enter Dungeon 3 in logic, but you will need the cannon level 4 to beat the boss, or items behind fights in this dungeon. If you enable this option, the cannon level requirements will be ignored, and the logic will expect you to be able to beat all fights with a level 1 cannon.

World-Standard: 0

boostless_springboards
Hilfe · Gewichtung möglich

When this setting is off, the logic will require you to use the boost to jump from springboards. When this setting is on, the dash will be enough to jump from springboards logically, which make the dash even more useful.

World-Standard: 0

boostless_spirit_races
Hilfe · Gewichtung möglich

When this setting is off, races against spirits will logically require the boost. When this setting is on, the logic will assume that you can complete those races with the dash instead. Note that you will still need the boost to complete the the spirits races of the Beach, Scarab Temple and Sunken City. Also note that this setting may require you to farm some XP to level up your speed.

World-Standard: 0

boostless_torch_races
Hilfe · Gewichtung möglich

When this setting is off, timed torch races will logically require the boost. When this setting is on, the logic will assume that you can complete those races without it. Note that this setting may require you to farm some XP to level up your speed.

World-Standard: 0

enable_primordial_crystal_logic
Hilfe · Gewichtung möglich

When this setting is on, the Primordial Crystal will be considered in logic to blow up rocks and walls. When this setting is off, the logic will assume that you imperatively need Supershot to do that.

World-Standard: 0

primordial_crystal_activation_threshold
Hilfe · Gewichtung möglich

Set the Primordial Crystal activation threshold. If your current HP percentage is greater than or equal to this value and you have the Primordial Crystal, it will activate. This allows for more flexibility in the use of the Primordial Crystal, especially in combination with the "Enable Primordial Crystal Logic" option. This option does not affect logic. The value must be between 10 and 100.

World-Standard: 100

progressive_dash
Hilfe · Gewichtung möglich

When enabled, the game will fuse the Dash and the Spirit Dash into two cumulative progressive upgrades. The first upgrade will always allow you to dash, and the second one will allow you to dash through bullets.

World-Standard: 0

progressive_boost
Hilfe · Gewichtung möglich

When enabled, the game will fuse the Boost and the Advanced Energy module into two cumulative progressive upgrades. The first upgrade will always allow you to boost, and the second will reduce the energy cost of boosting.

World-Standard: 0

progressive_powers
Hilfe · Gewichtung möglich

When enabled, the game will fuse all powers and the corresponding idols into two cumulative progressive upgrades. The first upgrade will always allow you to use the corresponding power, and the second will grant you the idol's effect.

World-Standard: 0

split_surf
Hilfe · Gewichtung möglich

When enabled, each water type requires its own Surf item to be navigable. Replace the existing Surf item with 5 different Surf items, one for each water type. Water types are: Normal, Blue, Soiled, Dungeon and Gold.

World-Standard: 0

split_supershot
Hilfe · Gewichtung möglich

When enabled, the Supershot is broken down into 2 distinct items. Blastshot allows you to break rocks and walls. Flameshot allows you to light torches. Having one these two items will unlock Supershot for combat usage.

World-Standard: 0

dashless_gaps
Hilfe · Gewichtung möglich

When set on "Needs Dash", you will need the dash to cross gaps, regardless of their size. When set on "Needs Boost", you will be able to logically cross gaps with the boost if the gap is small enough. When set on "Needs neither", you will be able to cross certains, very tight gaps without any upgrade. Note that this last value may require you to farm some XP to level up your speed.

World-Standard: 0

completion_goals
Hilfe · Gewichtung möglich

Set the goals required to finish the game. * Dungeon 5 : Beat the boss of Dungeon 5 and get to the normal ending. * Snow : Beat the Unchosen inside the tree and get to the true ending. * Dungeon 5 and Snow : Beat both the normal and true ending. * Spirit Tower : Collect all spirits and get to the Spirit Tower ending. The number of spirits required to enter the tower can be set with the "Spirit Tower Requirement" option.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.