Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Shuffle NPCs ↺ Standard
shuffle_npcs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the freeable NPCs in the world, making them obtainable from any source.
World-Standard: 0
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Shuffle Scarabs ↺ Standard
shuffle_scarabs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the scarabs in the world.
World-Standard: 0
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Shuffle Spirits ↺ Standard
shuffle_spirits
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the spirit in the world.
World-Standard: 0
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Shuffle XP Shards ↺ Standard
shuffle_xp_shards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the XP shards "groups" (not individual crystals) in the world.
World-Standard: 0
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Shuffle Small Keys ↺ Standard
shuffle_small_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the small keys of dungeons in the world.
World-Standard: 0
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Shuffle Boss Keys ↺ Standard
shuffle_boss_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the boss keys of dungeons in the world.
World-Standard: 0
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Add Trap Items ↺ Standard
add_trap_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Add trap items to the item pool.
In Minishoot' Adventures, trap items will force the primordial scarab to be a little chatty and make references to other games.
(some of which are playable on Archipelago !)
World-Standard: 0
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Trap Items Appearance ↺ Standard
trap_items_appearance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the appearance of trap items.
When set to "Major Items Only", trap items will be disguised as major items.
When set to "Junk Items Only", trap items will be disguised as junk items.
When set to "Anything", trap items can be disguised as any other items.
World-Standard: 0
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Shop Cost Modifier ↺ Standard
shop_cost_modifier
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the super crystal cost modifier for items in shops.
The value can be between 10 and 200.
The value is a percentage, so 100 means that the cost will be the same as in vanilla.
World-Standard: 100
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Scarab Items Cost ↺ Standard
scarab_items_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the scarab cost for items in shops.
The value can be between 1 and 3.
The value is the number each item will cost in scarabs.
Note that extra scarabs will remain in the item pool.
World-Standard: 3
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Spirit Tower Requirement ↺ Standard
spirit_tower_requirement
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the number of spirits required to enter the Spirit Tower.
The value can be between 0 and 8.
This setting does not affect the total number of spirit items in the world, only the number required to access the tower.
World-Standard: 8
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Show Archipelago item category ↺ Standard
show_archipelago_item_category
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, Archipelago items sprites will indicate if its an important item (with an arrow pointing up), an helpful one (with the default icon), or not important (with a black and white sprite).
World-Standard: 1
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Blocked Forest ↺ Standard
blocked_forest
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Replace the bushes of the secret pond in the forest with rocks. This make the south forest area blocked until you have the supershot.
With this option enabled, the forest area no longer contains sphere 0 locations locked behind a particular difficult fight without any additional offensive capabilities.
World-Standard: 1
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Ignore Cannon Level Requirements ↺ Standard
ignore_cannon_level_requirements
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
By default, the game will ensure that progressive cannon levels are accessible before fights in late game areas.
So for example, you will be able to enter Dungeon 3 in logic, but you will need the cannon level 4 to beat the boss, or items behind fights in this dungeon.
If you enable this option, the cannon level requirements will be ignored, and the logic will expect you to be able to beat all fights with a level 1 cannon.
World-Standard: 0
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Boostless Springboards ↺ Standard
boostless_springboards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When this setting is off, the logic will require you to use the boost to jump from springboards.
When this setting is on, the dash will be enough to jump from springboards logically, which make the dash even more useful.
World-Standard: 0
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Boostless Spirit Races ↺ Standard
boostless_spirit_races
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When this setting is off, races against spirits will logically require the boost.
When this setting is on, the logic will assume that you can complete those races with the dash instead.
Note that you will still need the boost to complete the the spirits races of the Beach, Scarab Temple and Sunken City.
Also note that this setting may require you to farm some XP to level up your speed.
World-Standard: 0
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Boostless Torch Races ↺ Standard
boostless_torch_races
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When this setting is off, timed torch races will logically require the boost.
When this setting is on, the logic will assume that you can complete those races without it.
Note that this setting may require you to farm some XP to level up your speed.
World-Standard: 0
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Enable Primordial Crystal Logic ↺ Standard
enable_primordial_crystal_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When this setting is on, the Primordial Crystal will be considered in logic to blow up rocks and walls.
When this setting is off, the logic will assume that you imperatively need Supershot to do that.
World-Standard: 0
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Primordial Crystal Activation Threshold ↺ Standard
primordial_crystal_activation_threshold
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the Primordial Crystal activation threshold.
If your current HP percentage is greater than or equal to this value and you have the Primordial Crystal, it will activate.
This allows for more flexibility in the use of the Primordial Crystal, especially in combination with the "Enable Primordial Crystal Logic" option.
This option does not affect logic. The value must be between 10 and 100.
World-Standard: 100
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Progressive Dash ↺ Standard
progressive_dash
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the game will fuse the Dash and the Spirit Dash into two cumulative progressive upgrades.
The first upgrade will always allow you to dash, and the second one will allow you to dash through bullets.
World-Standard: 0
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Progressive Boost ↺ Standard
progressive_boost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the game will fuse the Boost and the Advanced Energy module into two cumulative progressive upgrades.
The first upgrade will always allow you to boost, and the second will reduce the energy cost of boosting.
World-Standard: 0
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Progressive Powers ↺ Standard
progressive_powers
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the game will fuse all powers and the corresponding idols into two cumulative progressive upgrades.
The first upgrade will always allow you to use the corresponding power, and the second will grant you the idol's effect.
World-Standard: 0
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Split Surf ↺ Standard
split_surf
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, each water type requires its own Surf item to be navigable.
Replace the existing Surf item with 5 different Surf items, one for each water type.
Water types are: Normal, Blue, Soiled, Dungeon and Gold.
World-Standard: 0
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Split Supershot ↺ Standard
split_supershot
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the Supershot is broken down into 2 distinct items.
Blastshot allows you to break rocks and walls.
Flameshot allows you to light torches.
Having one these two items will unlock Supershot for combat usage.
World-Standard: 0
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Dashless Gaps ↺ Standard
dashless_gaps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When set on "Needs Dash", you will need the dash to cross gaps, regardless of their size.
When set on "Needs Boost", you will be able to logically cross gaps with the boost if the gap is small enough.
When set on "Needs neither", you will be able to cross certains, very tight gaps without any upgrade.
Note that this last value may require you to farm some XP to level up your speed.
World-Standard: 0
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Completion Goals ↺ Standard
completion_goals
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set the goals required to finish the game.
* Dungeon 5 : Beat the boss of Dungeon 5 and get to the normal ending.
* Snow : Beat the Unchosen inside the tree and get to the true ending.
* Dungeon 5 and Snow : Beat both the normal and true ending.
* Spirit Tower : Collect all spirits and get to the Spirit Tower ending. The number of spirits required to enter the tower can be set with the "Spirit Tower Requirement" option.
World-Standard: 0
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