Spiel konfigurieren · YAML-Editor

Metroid: Zero Mission konfigurieren

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Metroid: Zero Mission · World 0.5.3 · Paket 0.5.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 9 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

What you will be required to do to beat the game. Mecha Ridley: Mecha Ridley is always open and can be reached as long as you have the right items. Bosses: The door to Mecha Ridley is locked until Kraid, Ridley, Mother Brain, and the Chozo Ghost are defeated. Metroid DNA: The door to Mecha Ridley is locked until you find enough Metroid DNA.

World-Standard: 2

metroid_dna_available
Hilfe · Gewichtung möglich

World-Standard: 5

metroid_dna_required
Hilfe · Gewichtung möglich

World-Standard: 5

game_difficulty
Hilfe · Gewichtung möglich

Which in-game difficulty you will play on. Normal: Easy and Normal will be available, and Hard will not. Hard: Hard will be the only available difficulty. Either: All difficulty options will be available. Hard has a small effect on logic due to enemy placements. If Either is selected, logic will not require any tricks that can't be done on all three difficulties. Either also forces logic to assume Hard Mode tank amounts, which may slightly influence item placements and will make combat logic and hazard runs more lenient if you play on Normal.

World-Standard: 2

remote_items
Hilfe · Gewichtung möglich

Indicates you get items sent from your own world, allowing co-op play of a world. When enabled, you will not lose the items you've collected from your own world if you reset or game-over. Regardless of this setting, you can still play a single-player game without connecting to a server. However, you will not benefit from your items being returned to you when you reload a save.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

walljumps_in_logic
Hilfe · Gewichtung möglich

This option has been replaced with Wall Jumps.

World-Standard: ""

World · 4 Optionen
chozodia_access
Hilfe · Gewichtung möglich

Open: You can access Chozodia at any time by using a Power Bomb to open the doors. Closed: You must defeat Mother Brain to access Chozodia.

World-Standard: 0

unknown_items_always_usable
Hilfe · Gewichtung möglich

This option has been replaced with Fully Powered Suit.

World-Standard: ""

layout_patches
Hilfe · Gewichtung möglich

Slightly modify the layout of some rooms to reduce softlocks. NOTE: You can warp to the starting room from anywhere by pressing L on the map screen.

World-Standard: 1

selected_patches
Hilfe

If Layout Patches is set to Choice, list of layout patches to apply. The names and descriptions of valid layout patches can be found in the patcher here: https://github.com/lilDavid/Archipelago-Metroid-Zero-Mission/blob/main/patcher/layout_patches.py

World-Standard: []

Item Pool · 5 Optionen
morph_ball
Hilfe · Gewichtung möglich

Influences where the Morph Ball will be placed. Normal: Shuffled into the pool with no special treatment. Early: Forced to be local in an early location.

World-Standard: 1

fully_powered_suit
Hilfe · Gewichtung möglich

How to handle the activation of the unknown items (Plasma Beam, Space Jump, and Gravity Suit). Ruins Test: Defeat the Chozo Ruins Test in Chozodia as ZSS to gain the Fully Powered Suit and activate the unknown items, as in the unmodified game Shuffled: The Fully Powered Suit is shuffled into the item pool, and the Ruins Test awards a random item Start With: Unknown items are activated and usable as soon as they are received, and the Ruins Test awards a random item Legacy Always Usable: Unknown items are activated and usable as soon as they are received, and the Ruins Test doesn't have a reward

World-Standard: 2

walljumps
Hilfe · Gewichtung möglich

How wall jumping will be handled. Disabled: Wall jumping will not be possible. All locations can still be reached through other means. Shuffled: A Wall Jump item will be placed into the item pool. Once found, you will be able to wall jump. Enabled, Not Logical: Wall jumping will always be possible, but it will never be required to access any locations. Enabled: Wall jumping will always be possible, and logic may expect using wall jumps to progress where applicable.

World-Standard: 3

spring_ball
Hilfe · Gewichtung möglich

Remove Spring Ball functionality from Hi-Jump and shuffle it into the item pool as a separate item.

World-Standard: 0

junk_fill_weights
Hilfe

Specify the distribution of extra capacity expansions that should be used to fill vacancies in the pool. This option only has any effect if there are unfilled locations, e.g. when some items are removed. If no weights are provided, the defaults will be used.

World-Standard: {"Missile Tank": 1, "Nothing": 0, "Power Bomb Tank": 0, "Super Missile Tank": 0}

Logic · 7 Optionen
logic_difficulty
Hilfe · Gewichtung möglich

Determines the difficulty of room traversal and game knowledge required by the game's logic. Simple: For beginners to Zero Mission randomizer who have completed the game 100%. Normal: For players with more familiarity with the game, who know some tricks and sequence breaks. Advanced: For experts who want more of a challenge. Includes all tricks, very difficult shinespark chains, crumble jumps, Acid Worm Skip, etc. This setting does not affect the difficulty of hazard runs. Specific tricks like IBJ can be included or excluded in other options.

World-Standard: 0

combat_logic_difficulty
Hilfe · Gewichtung möglich

Determines the difficulty of combat required by the game's logic. Relaxed: Requires the player have an ample amount of resources to defeat bosses and traverse areas. Normal: Requires the player have enough resources to defeat bosses and traverse areas with a bit of leniency. Minimal: Requires only the minimum amount of resources to complete the game. You may have to fight bosses like in a low% run or find early progression items deep in late-game areas.

World-Standard: 0

ibj_in_logic
Hilfe · Gewichtung möglich

Allows for using IBJ (infinite bomb jumping) in logic. Enabling this option may require you to traverse long vertical and/or horizontal distances using only bombs. If disabled, this option does not disable performing IBJ, but it will never be logically required.

World-Standard: 0

hazard_runs
Hilfe · Gewichtung möglich

Allows for traversing heated rooms and acid/lava dives without the appropriate suit(s) in logic. Disabled: Hazard runs are not in logic. Suits are expected before needing to traverse any hazard. Normal: Hazard runs are enabled, with somewhat lenient energy requirements. You will still need to be pretty fast! Minimal: Hazard runs are enabled, requiring only the bare minimum energy that can make it through with clean movement. Warning -- some minimal hazard runs are REALLY tight!

World-Standard: 0

tricky_shinesparks
Hilfe · Gewichtung möglich

If enabled, logic will include long, difficult, and/or unintuitive Shinesparks as valid methods of collecting items or traversing areas that normally would not require an advanced Shinespark to collect. This has no effect on long Shinespark puzzles which are the intended way of collecting an item, such as the long Shinespark chain in Chozodia near the Chozo Ghost room. If you do not want to do those either, exclude the location group "Shinespark Puzzles".

World-Standard: 0

tricks_allowed
Hilfe

List of paths/tricks/hazard runs to always allow in logic, regardless of logic difficulty setting. The names of valid tricks and trick groups can be found in the tricks.py file here: https://github.com/lilDavid/Archipelago-Metroid-Zero-Mission/blob/main/tricks.py

World-Standard: []

tricks_denied
Hilfe

List of paths/tricks/hazard runs to never allow in logic, regardless of logic difficulty setting. The names of valid tricks and trick groups can be found in the tricks.py file here: https://github.com/lilDavid/Archipelago-Metroid-Zero-Mission/blob/main/tricks.py

World-Standard: []

Quality of Life · 8 Optionen
skip_chozodia_stealth
Hilfe · Gewichtung möglich

After escaping Tourian, place Samus in the save room just outside of the Chozo Ghost's room in Chozodia.

World-Standard: 1

buff_pb_drops
Hilfe · Gewichtung möglich

Make Power Bombs drop from enemies twice as often and give 2 units of ammo.

World-Standard: 0

plasma_beam_hint
Hilfe · Gewichtung möglich

Display a hint for the location of the Plasma Beam when you defeat Mother Brain.

World-Standard: 1

elevator_speed
Hilfe · Gewichtung möglich

Speed up elevators. Fast: Double the vanilla speed Way Too Fast: Triple the vanilla speed

World-Standard: 2

start_with_maps
Hilfe · Gewichtung möglich

Reveal all map tiles, and start the game with all map stations visited.

World-Standard: 1

reveal_hidden_blocks
Hilfe · Gewichtung möglich

Reveal the types of destructible blocks.

World-Standard: 1

fast_item_banners
Hilfe · Gewichtung möglich

Makes the banner that appears when you collect an item much quicker, and makes it play a sound related to the item when it appears.

World-Standard: 1

skip_tourian_opening_cutscenes
Hilfe · Gewichtung möglich

Skip the cutscenes that show the Tourian statue's eyes lighting up when you defeat Ridley and Kraid, as well as the animation of the statue's mouths opening.

World-Standard: 1

Cosmetic · 1 Optionen
display_nonlocal_items
Hilfe · Gewichtung möglich

How to display items that will be sent to other players. Match Series: Items from Super Metroid and SMZ3 display as their counterpart in Zero Mission. Match Game: Items for other Zero Mission worlds appear as the item that will be sent. None: All items for other players appear as Archipelago logos.

World-Standard: 2

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.