Spiel konfigurieren · YAML-Editor

Metroid Prime konfigurieren

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Metroid Prime · World 0.5.4 · Paket 0.5.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 13 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

fusion_suit
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

hud_color
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

hud_color_red
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

hud_color_green
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

hud_color_blue
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

randomize_suit_colors
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

power_suit_color
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

varia_suit_color
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

gravity_suit_color
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

phazon_suit_color
Hilfe · Gewichtung möglich

DEPRECATED OPTION. Use host.yaml instead.

World-Standard: ""

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

General · 5 Optionen
required_artifacts
Hilfe · Gewichtung möglich

Determines the number of Artifacts needed to begin the endgame sequence.

World-Standard: 12

artifact_hints
Hilfe · Gewichtung möglich

If enabled, scanning the artifact stones in the temple will give a hint to their location. Additionally, hints may be pre-collected in the client.

World-Standard: 1

final_bosses
Hilfe · Gewichtung möglich

Determines the final bosses required to beat the seed. Choose from Meta Ridley, Metroid Prime, both, or neither.

World-Standard: 0

starting_room
Hilfe · Gewichtung möglich

Determines the starting room of the game. This will change your starting loadout depending on the room. Normal: Start at the Talon Overworld Landing Site. Most randomization options, when enabled, will move the starting room to Save Station 1 in Chozo Ruins due to the restrictive nature of the landing site starting room. Safe: Start in rooms that will not require a significant combat challenge to progress from. Buckle Up: Start in rooms that will pose a significant challenge to players with no energy tanks or suit upgrades. Fun for the aspiring masochist (less fun for their friends waiting in BK).

World-Standard: -1

combat_logic_difficulty
Hilfe · Gewichtung möglich

When enabled, the game will include energy tanks and the charge beam as requirements for certain combat heavy rooms.

World-Standard: 0

Gameplay Tweaks · 11 Optionen
progressive_beam_upgrades
Hilfe · Gewichtung möglich

If enabled, 3 progressive beam items will be added into the item pool per beam. These unlock the beam itself, charging capabilities, and the associated missile combo.

World-Standard: 0

missile_launcher
Hilfe · Gewichtung möglich

If enabled, the missile launcher will be added to the item pool. This will only allow you to use missiles once the missile launcher is found (regardless of missile expansions received).

World-Standard: 0

main_power_bomb
Hilfe · Gewichtung möglich

If enabled, the main power bomb will be added to the item pool. This will only allow you to use power bombs once the main power bombs is found (regardless of power bomb expansions received).

World-Standard: 0

randomize_starting_beam
Hilfe · Gewichtung möglich

If enabled, the starting beam will be randomized to a random beam that is not the Power Beam.

World-Standard: 0

shuffle_scan_visor
Hilfe · Gewichtung möglich

If enabled, the Scan Visor will be shuffled into the item pool and will need to be found in order to scan dash and open certain locks.

World-Standard: 0

shuffle_unlimited_missiles
Hilfe · Gewichtung möglich

If enabled, Unlimited Missiles will be shuffled into the item pool. This is similar to Unlimited Missiles found in Metroid Prime 2 Echoes Multiplayer.

World-Standard: 0

shuffle_unlimited_power_bombs
Hilfe · Gewichtung möglich

If enabled, the Unlimited Power Bombs will be shuffled into the item pool. This is similar to Unlimited Missiles found in Metroid Prime 2 Echoes Multiplayer, but for Power Bombs.

World-Standard: 0

spring_ball
Hilfe · Gewichtung möglich

Enables the spring ball when you receive Morph Ball Bombs or Spring Ball. This will allow you to jump while in morph ball form by pressing up on the c stick, reducing the complexity of double bomb jumps. Progressive means you get Spring Ball then Bombs.

World-Standard: 0

pre_scan_elevators
Hilfe · Gewichtung möglich

Pre scans the elevators in the game, allowing for faster transitions between regions. Makes for more interesting gameplay if disabled when the scan visor is shuffled.

World-Standard: 1

non_varia_heat_damage
Hilfe · Gewichtung möglich

If enabled, the gravity suit and phazon suit will not protect against heat damage which will change the required logic of the game.

World-Standard: 1

staggered_suit_damage
Hilfe · Gewichtung möglich

Configure how suit damage reduction is calculated. Default: based on the strongest suit you have Progressive: based on the number of suits you have Additive: Individual suits provide their added damage reduction

World-Standard: 1

Door Randomization · 8 Optionen
elevator_randomization
Hilfe · Gewichtung möglich

Randomizes the elevators between regions.

World-Standard: 0

door_color_randomization
Hilfe · Gewichtung möglich

Determine if/how door colors are randomized. None: No door colors will be randomized Global: All door colors of a given color will be randomized to another color Regional: Each Region will have its door colors randomized to another color

World-Standard: 0

blast_shield_randomization
Hilfe · Gewichtung möglich

Determine if/how blast shields are randomized. Note that this will have a difficult time generating in solo worlds with no tricks enabled. None: No blast shields will be randomized Replace Existing: Each existing Missile Blast Shield will be replaced with a different Blast Shield type Mix It Up: Each Region will remove all existing blast shields and instead add a specified number to new doors

World-Standard: 0

blast_shield_frequency
Hilfe · Gewichtung möglich

If using 'Mix It Up' for blast shield randomization, how many blast shields should be added per region? These are added using a percentage of total possible placements so exact numbers will vary by region. Higher numbers will have more difficulty genning in solo worlds with less tricks. Low: 10% Medium: 30% High: 50%

World-Standard: 4

blast_shield_available_types
Hilfe · Gewichtung möglich

Which blast shield types are available for randomization. All: All blast shield types are available, including beam combos, bomb, power bomb, charge beam, and super missiles No beam combos: Flamethrower, Wavebuster, and Ice Spreader will not be included as blast shield types (Super Missiles will still be included)

World-Standard: 0

locked_door_count
Hilfe · Gewichtung möglich

If greater than 0, locked doors will be placed in the game (maximum of 1 per level). These will only be placed in spots that will not prevent progression but may force alternate paths.

World-Standard: 0

include_power_beam_doors
Hilfe · Gewichtung möglich

If enabled, Power Beam doors will be an available door color for randomization. If the starting beam is also randomized, it will remove the new starting beam's color from the pool of available door colors.

World-Standard: 0

include_morph_ball_bomb_doors
Hilfe · Gewichtung möglich

If enabled, Morph Ball Bomb doors will be added as an available door color for door randomization.

World-Standard: 0

Tricks · 8 Optionen
trick_difficulty
Hilfe · Gewichtung möglich

Determines which tricks, if any, are required to complete the seed. This will affect the logic of the game

World-Standard: -1

remove_hive_mecha
Hilfe · Gewichtung möglich

If enabled, the trigger for the Hive Mecha boss will be removed from the game. Can be forced on if you don't start with Power Beam and you start at Tallon Overworld - Landing Site or Chozo Ruins - Save Station 1.

World-Standard: 0

backwards_lower_mines
Hilfe · Gewichtung möglich

If enabled, allows you to progress through the lower mines in reverse by removing the locks in the PCA room.

World-Standard: 0

remove_xray_requirements
Hilfe · Gewichtung möglich

Determines the xray visor requirements. Remove None: No xray visor requirements are removed. Remove Most: All xray visor requirements are removed except for metroid prime, chozo ghosts (normal/minimal combat difficulty), and omega pirate. Remove All But Omega Pirate: All xray visor requirements are removed except for omega pirate.

World-Standard: 0

remove_thermal_requirements
Hilfe · Gewichtung möglich

Determines the thermal visor requirements. Remove None: No thermal visor requirements are removed. Remove Most: All thermal visor requirements are removed except for metroid prime (note this means wave beam panels will be in logic without the visor to see them). Remove All: All thermal visor requirements are removed (note this means wave beam panels will be in logic without the visor to see them).

World-Standard: 0

flaahgra_power_bombs
Hilfe · Gewichtung möglich

If enabled, makes the sandstone block at the top of arboretum breakable with power bombs. Note that this will require you to have 4 power bombs in order to defeat Flaahgra.

World-Standard: 0

trick_allow_list
Hilfe

A list of trick names to explicitly allow in logic, regardless of selected difficulty. For example, "Crashed Frigate Scan Dash" or "Alcove Escape".

World-Standard: []

trick_deny_list
Hilfe

A list of trick names to explicitly deny in logic, regardless of selected difficulty. For example, "Crashed Frigate Scan Dash" or "Alcove Escape".

World-Standard: []

Cosmetic · 2 Optionen
display_nonlocal_items
Hilfe · Gewichtung möglich

How are displayed non-local items. None: means only local items have matching models. Match Game: means that only Metroid Prime game have matching models. Match Series: means that any supported Metroid games will use Metroid Prime models that matches the item from the other world.

World-Standard: 0

etank_capacity
Hilfe · Gewichtung möglich

Sets how much energy an energy tank stores. Defaults to 100 HP.

World-Standard: 100

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.