Spiel konfigurieren · YAML-Editor

Metroid Fusion konfigurieren

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Metroid Fusion · World 0.0.0 · Paket 1.22.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

TrickyShinesparksInRegionLogic
Hilfe · Gewichtung möglich

DEPRECATED OPTION. WILL BE REMOVED IN A FUTURE VERSION. Use ShinesparkTrickDifficulty instead.

World-Standard: ""

SimpleWallJumpsInRegionLogic
Hilfe · Gewichtung möglich

DEPRECATED OPTION. WILL BE REMOVED IN A FUTURE VERSION. Use WallJumpTrickDifficulty instead.

World-Standard: ""

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Main Options · 4 Optionen
GameMode
Hilfe · Gewichtung möglich

Determines starting location and accessibility. Vanilla starts you in the Docking Bay with no items. Open Sector Hub starts you in the Sector Hub with one E-Tank and one random item. All sector elevators will be open. Custom will apply the settings in the Custom Game Mode section.

World-Standard: 0

InfantMetroidsInPool
Hilfe · Gewichtung möglich

How many Infant Metroids will be in the item pool.

World-Standard: 5

InfantMetroidsRequired
Hilfe · Gewichtung möglich

How many Infant Metroids will be required to beat the game. If set to more than the number in the pool, will instead become however many are present.

World-Standard: 5

InfantMetroidLocations
Hilfe · Gewichtung möglich

Where Infant Metroids can be located. Anywhere allows them to be anywhere in the multiworld. Bosses Encouraged increases the chances of them being located on local boss locations. Only Bosses means Infant Metroids can only be on your boss locations. Will limit the number of Infant Metroids in the pool. if greater than the number of bosses.

World-Standard: 0

Logic Options · 4 Optionen
EarlyProgression
Hilfe · Gewichtung möglich

Determines if an early progression item guaranteed in one of your first locations. Normal restricts the starting item pool to Morph Ball and Missiles. Advanced expands the pool to Screw Attack. If Shinespark Tricks are set to Advanced, adds Speed Booster as well Option is in testing and may increase generation failures.

World-Standard: 1

SectorTubeShuffle
Hilfe · Gewichtung möglich

If enabled, shuffles the tube connections between sectors. Does not affect the non-glass tube connections.

World-Standard: 0

ElevatorShuffle
Hilfe · Gewichtung möglich

If enabled, shuffles the various elevator connections. Sectors will shuffle the six sector elevators in the Sector Hub. All will include all elevator connections in the game. Note that if enabled, logical energy tank requirements will be relaxed.

World-Standard: 0

PointOfNoReturnsInLogic
Hilfe · Gewichtung möglich

Should Point of No Return locations be in logic. If disabled, you will never be required to enter an area without the items to exit out.

World-Standard: 1

Trick Options · 3 Optionen
ShinesparkTrickDifficulty
Hilfe · Gewichtung möglich

What level of shinespark trick difficulty may be required to navigate around. Note that this does not exclude items that require shinesparking in vanilla to obtain. Use the ShinesparkLocations location group for that.

World-Standard: 0

WallJumpTrickDifficulty
Hilfe · Gewichtung möglich

What level of wall jump trick difficulty may be required to navigate around.

World-Standard: 0

CombatDifficulty
Hilfe · Gewichtung möglich

What level of combat tools are logically expected for later game bosses.

World-Standard: 0

Custom Game Mode Options · 6 Optionen
StartingLocation
Hilfe · Gewichtung möglich

Your starting location. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.

World-Standard: 0

StartingMajorUpgrades
Hilfe · Gewichtung möglich

How many major upgrades you begin with. Note that depending on your StartingLocation and EarlyProgression settings, you may receive more than specified here in order to successfully generate the game. Upgrades are taken from the general item pool and will be replaced by a random filler item. These will be applied in addition to your start_inventory and start_inventory_from_pool items. These will be sent by the client once you're connected. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.

World-Standard: 0

StartingEnergyTanks
Hilfe · Gewichtung möglich

How many Energy Tanks you begin with. This will be overridden by the number specified in start_inventory and start_inventory_from_pool, if applicable. Energy tanks are taken from the general item pool and will be replaced by a random filler item. These will be sent by the client once you're connected. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.

World-Standard: 0

FillerItems
Hilfe

Which Items are used as filler when Items are removed from the pool Whenever an item is removed from the pool by start_inventory_from_pool, StartingMajorUpgrades, StartingEnergyTanks, or for other reasons, it will be replaced with a random item from this list. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.

World-Standard: ["Missile Tank", "Power Bomb Tank"]

OpenSectorElevators
Hilfe · Gewichtung möglich

Determines if the sector elevators in the Sector Hub are locked by their vanilla keycard requirements. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.

World-Standard: 0

SectorNavigationRoomHintLocks
Hilfe · Gewichtung möglich

Determines if the Navigation Rooms at the start of each sector have their hints locked by keycard requirements. If set, the keycard required for the hint will be one level higher than the level needed to access the sector in vanilla. Has no effect if EnableHints is disabled. This is a Custom Game Mode option and will only be applied if GameMode is set to Custom.

World-Standard: 0

Minor Options · 9 Optionen
PaletteRandomization
Hilfe · Gewichtung möglich

Randomize the ingame palettes.

World-Standard: 0

EnableHints
Hilfe · Gewichtung möglich

Enable ingame hints at Navigation Stations.

World-Standard: 1

NerfGeronWeaknesses
Hilfe · Gewichtung möglich

Makes Gerons only weak to their 'intended' values.

World-Standard: 0

RevealHiddenBlocks
Hilfe · Gewichtung möglich

Enables whether destructible blocks are revealed from the start.

World-Standard: 1

FastDoorTransitions
Hilfe · Gewichtung möglich

Enables fast door transitions between rooms.

World-Standard: 1

MissileDataAmmo
Hilfe · Gewichtung möglich

The amount of missiles provided by a Missile Data item.

World-Standard: 10

MissileTankAmmo
Hilfe · Gewichtung möglich

The amount of missiles provided by a Missile Tank item.

World-Standard: 5

PowerBombDataAmmo
Hilfe · Gewichtung möglich

The amount of power bombs provided by a Power Bomb Data item.

World-Standard: 10

PowerBombTankAmmo
Hilfe · Gewichtung möglich

The amount of power bombs provided by a Power Bomb Tank item.

World-Standard: 2

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.