Spiel konfigurieren · YAML-Editor

Mega Man X3 konfigurieren

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Mega Man X3 · World 1.5.2 · Paket 1.5.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 6 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

Enable EnergyLink support. EnergyLink in MMX2 works as a big HP and Weapon Energy pool that the players can use to request HP or Weapon Energy whenever they need to. You make use of this feature by typing /heal <amount> or /refill <amount> in the client.

World-Standard: 1

button_configuration
Hilfe

Default buttons for every action.

World-Standard: {"DASH": "A", "JUMP": "B", "MENU": "START", "SELECT_L": "L", "SELECT_R": "R", "SHOT": "Y"}

pickupsanity
Hilfe · Gewichtung möglich

Whether collecting freestanding 1ups, HP and Weapon Energy capsules will grant a check.

World-Standard: 0

Gameplay Options · 15 Optionen
starting_life_count
Hilfe · Gewichtung möglich

How many lives to start the game with. Note: This number becomes the new default life count, meaning that it will persist after a game over.

World-Standard: 2

starting_hp
Hilfe · Gewichtung möglich

How much HP X will have at the start of the game. Notes: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 56.

World-Standard: 16

heart_tank_effectiveness
Hilfe · Gewichtung möglich

How many units of HP each Heart tank will provide to the user. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 56.

World-Standard: 2

jammed_buster
Hilfe · Gewichtung möglich

Jams X's buster making it only able to shoot lemons. Note: This adds another Arms Upgrade into the item pool.

World-Standard: 0

disable_charge_freeze
Hilfe · Gewichtung möglich

Allows X and Zero to move while shooting a level 3 charged shot.

World-Standard: 1

long_jumps
Hilfe · Gewichtung möglich

Allows X to perform longer jumps when holding down the Dash button. Only works after getting a Legs Upgrade.

World-Standard: 0

zsaber_in_pool
Hilfe · Gewichtung möglich

Adds Z-Saber to the item pool. Z-Saber melee attack will deal 100% HP as DMG, ranged attack will deal 50% HP and its DoT will deal 4x2 DMG. On strict weakness settings Z-Saber will deal half the DMG (doesn't affect DoT from ranged attack)

World-Standard: 1

quick_charge_in_pool
Hilfe · Gewichtung möglich

Adds Quick Charge Chip from Mega Man X5 into the item pool. Halves charge time for X-Buster and Special Weapon shots.

World-Standard: 1

speedster_in_pool
Hilfe · Gewichtung möglich

Adds Speedster Chip from Mega Man X5 into the item pool. Increases walking speed by 50%

World-Standard: 1

super_recover_in_pool
Hilfe · Gewichtung möglich

Adds Super Recover Chip from Mega Man X5 into the item pool. Increases recovery from items by 25%. Also affects EnergyLink deposit rate. Doesn't affect Sub Tanks.

World-Standard: 1

rapid_five_in_pool
Hilfe · Gewichtung möglich

Adds Rapid Five Chip from Mega Man X5 into the item pool. Increases the amount of buster shots on screen to 5.

World-Standard: 1

speed_shot_in_pool
Hilfe · Gewichtung möglich

Adds Speed Shot Chip from Mega Man X5 into the item pool. Increases X's buster shots (lemons) horizontal speed by 50%.

World-Standard: 1

buster_plus_in_pool
Hilfe · Gewichtung möglich

Adds Buster Plus Chip from Mega Man X5 into the item pool. Increases Buster (lemon) damage by 1.

World-Standard: 1

weapon_plus_in_pool
Hilfe · Gewichtung möglich

Adds Weapon Plus Chip from Mega Man X6 into the item pool. Increases Weapon damage by 1.

World-Standard: 1

item_plus_in_pool
Hilfe · Gewichtung möglich

Adds Item Plus Chip from Mega Man X7 into the item pool. Increases item drop rates by roughly 33%.

World-Standard: 1

Boss Weakness Options · 5 Optionen
boss_weakness_rando
Hilfe · Gewichtung möglich

Every main boss will have its weakness randomized. vanilla: Bosses retain their original weaknesses shuffled: Bosses have their weaknesses shuffled chaotic_double: Bosses will have two random weaknesses under the chaotic set chaotic_single: Bosses will have one random weakness under the chaotic set The chaotic set makes every weapon charge level a separate weakness instead of keeping them together, meaning that a boss can be weak to Charged Frost Shield but not its uncharged version.

World-Standard: 0

boss_weakness_plando
Hilfe

Forces bosses to have a specific weakness. Uses the names that appear on the chaotic weakness set. Format: Boss Name: Weakness Name

World-Standard: {}

boss_weakness_strictness
Hilfe · Gewichtung möglich

How strict boss weaknesses will be. not_strict: Allow every weapon to deal damage to the bosses weakness_and_buster: Only allow the weakness and buster to deal damage to the bosses weakness_and_upgraded_buster: Only allow the weakness and buster charge levels 3 & 4 to deal damage to the bosses only_weakness: Only the weakness will deal damage to the bosses

World-Standard: 0

boss_randomize_hp
Hilfe · Gewichtung möglich

Wheter to randomize the boss' hp or not. off: Bosses' HP will not be randomized weak: Bosses will have [1,32] HP regular: Bosses will have [16,48] HP strong: Bosses will have [32,64] HP chaotic: Bosses will have [1,64] HP

World-Standard: 0

logic_boss_weakness
Hilfe · Gewichtung möglich

Most bosses will logically expect you to have its weakness. This option will be forced if the Boss Weakness Strictness setting is set to require only the weakness or the upgraded buster option.

World-Standard: 1

Dr. Doppler's Lab Options · 10 Optionen
doppler_open
Hilfe

Under which conditions will Dr. Doppler's lab open. If no options are selected a multiworld item granting access to the lab will be created. Medals: Consider Maverick medals to get access to the lab. Weapons: Consider weapons to get access to the lab. Armor Upgrades: Consider upgrades to get access to the lab. Heart Tanks: Consider heart tanks to get access to the lab. Sub Tanks: Consider sub tanks to get access to the lab.

World-Standard: ["Medals"]

doppler_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to access Dr. Doppler's Lab.

World-Standard: 8

doppler_weapon_count
Hilfe · Gewichtung möglich

How many weapons are required to access Dr. Doppler's Lab.

World-Standard: 6

doppler_upgrade_count
Hilfe · Gewichtung möglich

How many armor upgrades are required to access Dr. Doppler's Lab.

World-Standard: 4

doppler_heart_tank_count
Hilfe · Gewichtung möglich

How many Heart Tanks are required to access Dr. Doppler's Lab.

World-Standard: 6

doppler_sub_tank_count
Hilfe · Gewichtung möglich

How many Sub Tanks are required to access Dr. Doppler's Lab.

World-Standard: 2

doppler_lab_2_boss
Hilfe · Gewichtung möglich

Which boss will appear in the second Dr Doppler's Lab stage. Note: Also affects the stage variation.

World-Standard: 0

doppler_lab_3_boss_rematch_count
Hilfe · Gewichtung möglich

How many boss rematches are needed in the third Dr. Doppler's Lab stage.

World-Standard: 8

doppler_all_labs
Hilfe · Gewichtung möglich

Whether to unlock Dr. Doppler's Lab 1-3 levels as a group or not. Unlocking level 4 requires getting all Lab levels cleared.

World-Standard: 0

logic_vile_required
Hilfe · Gewichtung möglich

Adds a logic check for Dr. Doppler's Lab access so that it expects Vile to be defeated before accessing it. Note: It does not affect the actual Dr. Doppler's Lab access options.

World-Standard: 1

Vile's Stage Options · 6 Optionen
vile_open
Hilfe

Under which conditions will Vile's Stage open. If no options are selected a multiworld item granting access to the stage will be created. Medals: Consider Maverick medals to get access to the lab. Weapons: Consider weapons to get access to the lab. Armor Upgrades: Consider upgrades to get access to the lab. Heart Tanks: Consider heart tanks to get access to the lab. Sub Tanks: Consider sub tanks to get access to the lab.

World-Standard: ["Medals"]

vile_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to access Vile's Stage.

World-Standard: 2

vile_weapon_count
Hilfe · Gewichtung möglich

How many weapons are required to access Vile's Stage.

World-Standard: 2

vile_upgrade_count
Hilfe · Gewichtung möglich

How many armor upgrades are required to access Vile's Stage.

World-Standard: 4

vile_heart_tank_count
Hilfe · Gewichtung möglich

How many Heart Tanks are required to access Vile's Stage.

World-Standard: 4

vile_sub_tank_count
Hilfe · Gewichtung möglich

How many Sub Tanks are required to access Vile's Stage.

World-Standard: 2

Bit & Byte Options · 2 Optionen
bit_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to access Bit's fight.

World-Standard: 2

byte_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to access Byte's fight. Note: If Byte's medal count is less than or equal to Bit's, the value will be adjusted to Bit's + 1.

World-Standard: 5

Aesthetic · 15 Optionen
player_palettes
Hilfe

Allows you to create colors for each weapon X has. Includes charge levels and Gold Armor customization. This will override the option preset Each one expects 16 values which are mapped to X's colors. The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix.

World-Standard: {"Acid Burst": [], "Charge Blue": [], "Charge Green": [], "Charge Pink": [], "Charge Red": [], "Default": [], "Frost Shield": [], "Gold Armor": [], "Gravity Well": [], "Parasitic Bomb": [], "Ray Splasher": [], "Spinning Blade": [], "Tornado Fang": [], "Triad Thunder": []}

palette_default
Hilfe · Gewichtung möglich

Which color to use for X's default color

World-Standard: 0

palette_gold_armor
Hilfe · Gewichtung möglich

Which color to use for X's Gold Armor

World-Standard: 1

palette_charge_blue
Hilfe · Gewichtung möglich

Which color to use for X's Level 1 & 2 Charge

World-Standard: 2

palette_charge_pink
Hilfe · Gewichtung möglich

Which color to use for X's Level 3 Charge

World-Standard: 3

palette_charge_red
Hilfe · Gewichtung möglich

Which color to use for X's Level 4 Charge

World-Standard: 4

palette_charge_green
Hilfe · Gewichtung möglich

Which color to use for X's Z-Saber Charge

World-Standard: 5

palette_acid_burst
Hilfe · Gewichtung möglich

Which color to use for X's Acid Burst

World-Standard: 6

palette_parasitic_bomb
Hilfe · Gewichtung möglich

Which color to use for X's Parasitic Bomb

World-Standard: 7

palette_triad_thunder
Hilfe · Gewichtung möglich

Which color to use for X's Triad Thunder

World-Standard: 8

palette_spinning_blade
Hilfe · Gewichtung möglich

Which color to use for X's Spinning Blade

World-Standard: 9

palette_ray_splasher
Hilfe · Gewichtung möglich

Which color to use for X's Ray Splasher

World-Standard: 10

palette_gravity_well
Hilfe · Gewichtung möglich

Which color to use for X's Gravity Well

World-Standard: 11

palette_frost_shield
Hilfe · Gewichtung möglich

Which color to use for X's Frost Shield

World-Standard: 12

palette_tornado_fang
Hilfe · Gewichtung möglich

Which color to use for X's Tornado Fang

World-Standard: 13

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.