Spiel konfigurieren · YAML-Editor

Mega Man X2 konfigurieren

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Mega Man X2 · World 2.0.6 · Paket 2.0.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 6 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

Enable EnergyLink support. EnergyLink in MMX2 works as a big HP and Weapon Energy pool that the players can use to request HP or Weapon Energy whenever they need to. You make use of this feature by typing /heal <amount> or /refill <amount> in the client.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

damage_link
Hilfe · Gewichtung möglich

Enable DamageLink support

World-Standard: 0

pickup_locations
Hilfe · Gewichtung möglich

Whether collecting freestanding 1ups, HP and Weapon Energy capsules will be considered a location.

World-Standard: 0

Gameplay Options · 6 Optionen
starting_hp
Hilfe · Gewichtung möglich

How much HP X will have at the start of the game. Notes: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 64.

World-Standard: 16

heart_tank_effectiveness
Hilfe · Gewichtung möglich

How many units of HP each Heart tank will provide to the user. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 64.

World-Standard: 2

jammed_buster
Hilfe · Gewichtung möglich

Jams X's buster making it only able to shoot lemons. Note: This adds another Arms Upgrade into the item pool.

World-Standard: 0

chips
Hilfe

Which chip items will be included in the game. Do note that this feature REQUIRES enabling pickup items as locations! Supported enhancement chips: * "Quick Charge Chip" [MMX5] Halves charge time for X-Buster and Special Weapon shots * "Speedster Chip" [MMX5] Increases walking speed by 50% * "Super Recover Chip" [MMX5] Increases recovery from items by 25% * "Rapid Five Chip" [MMX5] Increases the amount of buster shots on screen to 5 * "Speed Shot Chip" [MMX5] Increases default buster shot (lemons) horizontal speed by 50% * "Buster Plus Chip" [MMX5] Increases Buster damage by 1 * "Weapon Plus Chip" [MMX6] Increases Weapon damage by 1 * "D-Converter Chip" [MMX6] Refills the active weapon when taking damage * "D-Barrier Chip" [MMX6] Doubles the I-frames after getting hit * "Item Plus Chip" [MMX7] Increases item drop rates by roughly 33% * "Spike Walker Chip" [MMX8] Halves speed when sliding down a wall

World-Standard: ["Quick Charge Chip", "Speedster Chip", "Super Recover Chip", "Rapid Five Chip", "Speed Shot Chip", "Buster Plus Chip", "Weapon Plus Chip", "D-Converter Chip", "D-Barrier Chip", "Item Plus Chip", "Spike Walker Chip"]

shoryuken_in_pool
Hilfe · Gewichtung möglich

Adds Shoryuken to the item pool.

World-Standard: 1

x_hunters_arena_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to allow X-Hunters to spawn on their Arena areas in the main levels. You have to press SELECT on the map to swap which X-Hunter will be available.

World-Standard: 2

Boss Weakness Options · 5 Optionen
boss_weakness_rando
Hilfe · Gewichtung möglich

Every main boss will have its weakness randomized. vanilla: Bosses retain their original weaknesses swapped: Bosses will swap around their weaknesses with other bosses simple: Bosses will have one random weakness chaotic_single: Bosses will have one random weakness under the chaotic set chaotic_double: Bosses will have two random weaknesses under the chaotic set chaotic_triple: Bosses will have three random weakness under the chaotic set The chaotic set makes every weapon charge level a separate weakness instead of keeping them together, meaning that a boss can be weak to Charged Spin Wheel but not its uncharged version.

World-Standard: 0

boss_weakness_plando
Hilfe

Forces bosses to have a specific weakness. Uses the names that appear on the chaotic weakness set. Format: Boss Name: ["Weakness Name"]

World-Standard: {}

boss_weakness_strictness
Hilfe · Gewichtung möglich

How strict boss weaknesses will be. not_strict: How the original game operates weakness_and_buster: Only allow the weakness and buster to deal damage to the bosses weakness_and_upgraded_buster: Only allow the weakness and buster charge levels 3 to deal damage to the bosses only_weakness: Only the weakness will deal damage to the bosses

World-Standard: 0

boss_randomize_hp
Hilfe · Gewichtung möglich

Wheter to randomize the boss' hp or not. Mid bosses aren't supported (yet). off: Bosses' HP will not be randomized weak: Bosses will have [2,32] HP regular: Bosses will have [16,48] HP strong: Bosses will have [32,64] HP chaotic: Bosses will have [2,64] HP

World-Standard: 0

boss_hp_plando
Hilfe

Forces bosses to have a specific HP value. Can't go over 64 or lower than 2. Sigma Virus and mid-stage bosses aren't supported here (yet). Serges, Violen, Neo Violen and Agile share the same HP value with Agile's data applying to all three. Format: Boss Name: HP Value

World-Standard: {}

X-Hunter's Base Options · 4 Optionen
x_hunter_base_open
Hilfe · Gewichtung möglich

Under which condition will X-Hunter's Base open.

World-Standard: 1

x_hunter_base_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to access X-Hunter's Stage.

World-Standard: 6

x_hunter_base_boss_rematch_count
Hilfe · Gewichtung möglich

How many boss rematches are needed in the fourth X-Hunter's Base stage.

World-Standard: 8

x_hunter_base_level_unlock
Hilfe · Gewichtung möglich

How are X-Hunter Base levels unlocked once you have access to the X-Hunter Base. - **Vanilla**: Each level is unlocked as soon the previous one is beaten. - **All Open**: All levels are unlocked.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.