Spiel konfigurieren · YAML-Editor

Mega Man X konfigurieren

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Mega Man X · World 1.6.2 · Paket 1.6.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

damage_link
Hilfe · Gewichtung möglich

Damage is shared across slots

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

Enable EnergyLink support. EnergyLink in MMX2 works as a big HP and Weapon Energy pool that the players can use to request HP or Weapon Energy whenever they need to. You make use of this feature by typing /heal <amount> or /refill <amount> in the client.

World-Standard: 1

button_configuration
Hilfe

Default buttons for every action.

World-Standard: {"DASH": "A", "JUMP": "B", "MENU": "START", "SELECT_L": "L", "SELECT_R": "R", "SHOT": "Y"}

pickupsanity
Hilfe · Gewichtung möglich

Whether collecting freestanding 1ups, HP and Weapon Energy capsules will grant a check.

World-Standard: 0

early_legs
Hilfe · Gewichtung möglich

Places the Legs Upgrade item in sphere 1.

World-Standard: 0

Gameplay Options · 16 Optionen
starting_life_count
Hilfe · Gewichtung möglich

How many lives to start the game with. Note: This number becomes the new default life count, meaning that it will persist after a game over.

World-Standard: 2

starting_hp
Hilfe · Gewichtung möglich

How much HP X will have at the start of the game. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 56.

World-Standard: 16

heart_tank_effectiveness
Hilfe · Gewichtung möglich

How many units of HP each Heart tank will provide to the user. Note: Going over 32 HP may cause visual bugs in either gameplay or the pause menu. The max HP is capped at 56.

World-Standard: 2

jammed_buster
Hilfe · Gewichtung möglich

Jams X's buster making it only able to shoot lemons. Note: This adds another Arms Upgrade into the item pool.

World-Standard: 0

better_walljump
Hilfe · Gewichtung möglich

Enables performing a dash wall jump by holding down the button instead of pressing it every time.

World-Standard: 0

long_jumps
Hilfe · Gewichtung möglich

Allows X to perform longer jumps when holding down the Dash button. Only works after getting a Legs Upgrade.

World-Standard: 0

air_dash
Hilfe · Gewichtung möglich

Adds another Legs Upgrade that allows X to perform an Air Dash.

World-Standard: 0

hadouken_in_pool
Hilfe · Gewichtung möglich

Adds Hadouken to the item pool. Hadouken will deal the current HP as damage and half the current HP on strict weakness settings.

World-Standard: 1

quick_charge_in_pool
Hilfe · Gewichtung möglich

Adds Quick Charge Chip from Mega Man X5 into the item pool. Halves charge time for X-Buster and Special Weapon shots.

World-Standard: 1

speedster_in_pool
Hilfe · Gewichtung möglich

Adds Speedster Chip from Mega Man X5 into the item pool. Increases walking speed by 50%

World-Standard: 1

super_recover_in_pool
Hilfe · Gewichtung möglich

Adds Super Recover Chip from Mega Man X5 into the item pool. Increases recovery from items by 25%. Also affects EnergyLink deposit rate. Doesn't affect Sub Tanks.

World-Standard: 1

rapid_five_in_pool
Hilfe · Gewichtung möglich

Adds Rapid Five Chip from Mega Man X5 into the item pool. Increases the amount of buster shots on screen to 5.

World-Standard: 1

speed_shot_in_pool
Hilfe · Gewichtung möglich

Adds Speed Shot Chip from Mega Man X5 into the item pool. Increases X's buster shots (lemons) horizontal speed by 50%.

World-Standard: 1

buster_plus_in_pool
Hilfe · Gewichtung möglich

Adds Buster Plus Chip from Mega Man X5 into the item pool. Increases Buster (lemon) damage by 1.

World-Standard: 1

weapon_plus_in_pool
Hilfe · Gewichtung möglich

Adds Weapon Plus Chip from Mega Man X6 into the item pool. Increases Weapon damage by 1.

World-Standard: 1

logic_charged_shotgun_ice
Hilfe · Gewichtung möglich

Adds Charged Shotgun Ice as logic to some locations. Some of those may be hard to execute.

World-Standard: 0

Sigma Fortress Options · 8 Optionen
sigma_open
Hilfe

Under which conditions will Sigma's Fortress open. If no options are selected a multiworld item granting access to the stage will be created. Medals: Consider Maverick medals to get access to the fortress. Weapons: Consider weapons to get access to the fortress. Armor Upgrades: Consider upgrades to get access to the fortress. Heart Tanks: Consider heart tanks to get access to the fortress. Sub Tanks: Consider sub tanks to get access to the fortress.

World-Standard: ["Medals"]

sigma_medal_count
Hilfe · Gewichtung möglich

How many Maverick Medals are required to access Sigma's Fortress.

World-Standard: 8

sigma_weapon_count
Hilfe · Gewichtung möglich

How many weapons are required to access Sigma's Fortress.

World-Standard: 6

sigma_upgrade_count
Hilfe · Gewichtung möglich

How many armor upgrades are required to access Sigma's Fortress.

World-Standard: 3

sigma_heart_tank_count
Hilfe · Gewichtung möglich

How many Heart Tanks are required to access Sigma's Fortress.

World-Standard: 6

sigma_sub_tank_count
Hilfe · Gewichtung möglich

How many Sub Tanks are required to access Sigma's Fortress.

World-Standard: 2

sigma_all_levels
Hilfe · Gewichtung möglich

Whether to unlock Sigma's Fortress 1-3 levels as a group or not. Unlocking level 4 requires getting all Fortress levels cleared.

World-Standard: 0

logic_leg_sigma
Hilfe · Gewichtung möglich

Sigma's Fortress will logically expect you to have the legs upgrade.

World-Standard: 1

Boss Weaknesses · 5 Optionen
boss_weakness_rando
Hilfe · Gewichtung möglich

Every main boss will have its weakness randomized. vanilla: Bosses retain their original weaknesses shuffled: Bosses have their weaknesses shuffled chaotic_double: Bosses will have two random weaknesses under the chaotic set chaotic_single: Bosses will have one random weakness under the chaotic set The chaotic set makes every weapon charge level a separate weakness instead of keeping them together, meaning that a boss can be weak to Charged Rolling Shield but not its uncharged version.

World-Standard: 0

boss_weakness_plando
Hilfe

Forces bosses to have a specific weakness. Uses the names that appear on the chaotic weakness set. Format: Boss Name: Weakness Name

World-Standard: {}

boss_weakness_strictness
Hilfe · Gewichtung möglich

How strict boss weaknesses will be. not_strict: Allow every weapon to deal damage to the bosses weakness_and_buster: Only allow the weakness and buster to deal damage to the bosses weakness_and_upgraded_buster: Only allow the weakness and buster charge level 3 to deal damage to the bosses only_weakness: Only the weakness will deal damage to the bosses

World-Standard: 0

boss_randomize_hp
Hilfe · Gewichtung möglich

Wheter to randomize the boss' hp or not. off: Bosses' HP will not be randomized weak: Bosses will have [1,32] HP regular: Bosses will have [16,48] HP strong: Bosses will have [32,64] HP chaotic: Bosses will have [1,64] HP

World-Standard: 0

logic_boss_weakness
Hilfe · Gewichtung möglich

Every main boss will logically expect you to have its weakness.

World-Standard: 1

Aesthetic · 10 Optionen
player_palettes
Hilfe

Allows you to create colors for each weapon X has. Includes charge levels and Gold Armor customization. This will override the option preset Each one expects 16 values which are mapped to X's colors. The values can be in SNES RGB (bgr555) with the $ prefix or PC RGB (rgb888) with the # prefix.

World-Standard: {}

palette_default
Hilfe · Gewichtung möglich

Which color to use for X's default color

World-Standard: 0

palette_homing_torpedo
Hilfe · Gewichtung möglich

Which color to use for X's Homing Torpedo

World-Standard: 22

palette_chameleon_sting
Hilfe · Gewichtung möglich

Which color to use for X's Chameleon Sting

World-Standard: 23

palette_rolling_shield
Hilfe · Gewichtung möglich

Which color to use for X's Rolling Shield

World-Standard: 24

palette_fire_wave
Hilfe · Gewichtung möglich

Which color to use for X's Fire Wave

World-Standard: 25

palette_storm_tornado
Hilfe · Gewichtung möglich

Which color to use for X's Storm Tornado

World-Standard: 26

palette_electric_spark
Hilfe · Gewichtung möglich

Which color to use for X's Electric Spark

World-Standard: 27

palette_boomerang_cutter
Hilfe · Gewichtung möglich

Which color to use for X's Boomerang Cutter

World-Standard: 28

palette_shotgun_ice
Hilfe · Gewichtung möglich

Which color to use for X's Shotgun Ice

World-Standard: 29

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.