Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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EnergyLink ↺ Standard
energy_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Enables EnergyLink support.
When enabled, pickups dropped from enemies are sent to the EnergyLink pool, and healing/weapon energy/1-Ups can
be requested from the EnergyLink pool.
Some of the energy sent to the pool will be lost on transfer.
World-Standard: 0
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Starting Robot Master ↺ Standard
starting_robot_master
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The initial stage unlocked at the start.
World-Standard: "random"
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Consumables ↺ Standard
consumables
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, e-tanks/1-ups/health/weapon energy will be added to the pool of items and included as checks.
E-Tanks and 1-Ups add 20 checks to the pool.
Weapon/Health Energy add 27 checks to the pool.
World-Standard: 1
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Yoku Block Jumps ↺ Standard
yoku_jumps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the player is expected to be able to perform the yoku block sequence in Heat Man's
stage without Item 2.
World-Standard: 0
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Enable Lasers ↺ Standard
enable_lasers
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the player is expected to complete (and acquire items within) the laser sections of Quick Man's
stage without the Time Stopper.
World-Standard: 0
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Random Enemy Weaknesses ↺ Standard
enemy_weakness
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the damage dealt to enemies by weapons. Friender will always take damage from the buster.
World-Standard: 0
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Strict Boss Weaknesses ↺ Standard
strict_weakness
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Only your starting Robot Master will take damage from the Mega Buster, the rest must be defeated with weapons.
Weapons that only do 1-3 damage to bosses no longer deal damage (aside from Alien).
World-Standard: 0
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Random Boss Weaknesses ↺ Standard
random_weakness
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
None: Bosses will have their regular weaknesses.
Shuffled: Weapon damage will be shuffled amongst the weapons, so Metal Blade may do Bubble Lead damage.
Time Stopper will deplete half of a random Robot Master's HP.
Randomized: Weapon damage will be fully randomized.
World-Standard: 0
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Wily 5 Requirement ↺ Standard
wily_5_requirement
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Change the number of Robot Masters that are required to be defeated for
the teleporter to the Wily Machine to appear.
World-Standard: 8
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Plando Weaknesses ↺ Standard
plando_weakness
Erweiterte Option · YAML-Wert
Hilfe
Specify specific damage numbers for boss damage. Can be used even without strict/random weaknesses.
plando_weakness:
Robot Master:
Weapon: Damage
World-Standard: {}
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Palette Shuffle ↺ Standard
palette_shuffle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Change the color of Mega Man and the Robot Masters.
None: The palettes are unchanged.
Shuffled: Palette colors are shuffled amongst the robot masters.
Randomized: Random (usually good) palettes are generated for each robot master.
Singularity: one palette is generated and used for all robot masters.
Supports custom palettes using HTML named colors in the
following format: Mega Buster-Lavender|Violet;randomized
The first value is the character whose palette you'd like to define, then separated by - is a set of 2 colors for
that character. separate every color with a pipe, and separate every character as well as the remaining shuffle with
a semicolon.
World-Standard: 0
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Quickswap ↺ Standard
quickswap
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When enabled, the player can quickswap through all received weapons by pressing Select.
World-Standard: 1
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Reduce Flashing ↺ Standard
reduce_flashing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Reduce flashing seen in gameplay, such as the stage select and when defeating a Wily boss.
Virtual Console: increases length of most flashes, changes some flashes from white to a dark gray.
Minor: VC changes + decreasing the speed of Bubble/Metal Man stage animations.
Full: VC changes + further decreasing the brightness of most flashes and
disables stage animations for Metal/Bubble Man stages.
World-Standard: 1
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Random Music ↺ Standard
random_music
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Vanilla: music is unchanged
Shuffled: stage and certain menu music is shuffled.
Randomized: stage and certain menu music is randomly selected
None: no music will play
World-Standard: 0
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