Spiel konfigurieren · YAML-Editor

Majora's Mask Recompiled konfigurieren

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Majora's Mask Recompiled · World 0.0.0 · Paket 0.9.5a · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 37 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

logic_difficulty
Hilfe · Gewichtung möglich

Set the logic difficulty used when generating.

World-Standard: 1

majora_remains_required
Hilfe · Gewichtung möglich

Set the amount of boss remains required to fight Majora.

World-Standard: 4

moon_remains_required
Hilfe · Gewichtung möglich

Set the amount of boss remains required to reach the Moon after playing Oath to Order.

World-Standard: 4

camc
Hilfe · Gewichtung möglich

Set whether chest appearance matches contents.

World-Standard: 1

swordless
Hilfe · Gewichtung möglich

Start the game without a sword, and shuffle an extra Progressive Sword into the pool.

World-Standard: 0

shieldless
Hilfe · Gewichtung möglich

Start the game without a shield, and shuffle an extra Progressive Shield into the pool.

World-Standard: 0

start_with_soaring
Hilfe · Gewichtung möglich

Start the game with Song of Soaring.

World-Standard: 1

starting_hearts
Hilfe · Gewichtung möglich

The number of heart quarters Link starts with. If less than 12, extra heart items will be shuffled into the pool to accommodate.

World-Standard: 12

starting_hearts_are_containers_or_pieces
Hilfe · Gewichtung möglich

Choose whether Link's starting hearts are shuffled into the pool as Heart Containers (plus the remainder as Heart Pieces) or as all Heart Pieces.

World-Standard: 0

shuffle_regional_maps
Hilfe · Gewichtung möglich

Choose whether to shuffle every regional map from Tingle.

World-Standard: 1

shuffle_boss_remains
Hilfe · Gewichtung möglich

Choose whether to shuffle the Boss Remains received after beating a boss at the end of a dungeon. vanilla: Boss Remains are placed in their vanilla locations. anything: Any item can be given by any of the Boss Remains, and Boss Remains can be found anywhere in any world. bosses: Boss Remains are shuffled amongst themselves as the rewards for defeating bosses.

World-Standard: 0

remains_allow_boss_warps
Hilfe · Gewichtung möglich

Choose whether to retain the vanilla ability to warp the boss of dungeons by having their vanilla remains. Getting the remains check for a dungeon will open its warp regardless.

World-Standard: 1

shuffle_spiderhouse_reward
Hilfe · Gewichtung möglich

Choose whether to shuffle the Mask of Truth given at the end of the Southern Spider House and the Wallet Upgrade at the end of the Ocean Spider House.

World-Standard: 0

required_skull_tokens
Hilfe · Gewichtung möglich

The number of Gold Skulltula Tokens needed to get the reward from their respective Spider House. All 30 Tokens from each Spider House are still shuffled into the item pool regardless of the selection. Valid amounts are within the range 0-30.

World-Standard: 30

skullsanity
Hilfe · Gewichtung möglich

Choose what items gold skulltulas can give. vanilla: Keep the Spider Houses in generation, but only place Skulltula tokens there. anything: Any item can be given by any Skulltula, and tokens can be found anywhere in any world. ignore: Remove the Spider Houses from generation entirely, lowering the hint percentage and removing them from the spoiler log.

World-Standard: 0

shopsanity
Hilfe · Gewichtung möglich

Choose whether shops and their items are shuffled into the pool. This includes Trading Post, Bomb Shop, Goron Shop, and Zora Shop, along with the Gorman Ranch and Milk Bar purchases. vanilla: Shop items are not shuffled. enabled: Every item in shops are shuffled, with alternate shops sharing the same items. advanced: Every single item in shops are shuffled, including the alternate Night Trading Post and Spring Goron Shop.

World-Standard: 0

scrubsanity
Hilfe · Gewichtung möglich

Choose whether to shuffle Business Scrub purchases.

World-Standard: 0

shop_prices
Hilfe · Gewichtung möglich

Choose how expensive shop items are. These only apply to the main shops of the game. This has no effect if shopsanity is disabled. vanilla: Shop items have their normal prices. free: All shop items are free and cost 0 Rupees. cheap: Shop items vary in price but can all be purchased with the starting wallet. expensive: Shop items vary in price but may require the Adult's Wallet. No shop items will require the Giant's Wallet. offensive: Shop items vary in price but may require the Adult's Wallet and sometimes even the Giant's Wallet.

World-Standard: 0

cowsanity
Hilfe · Gewichtung möglich

Choose whether to shuffle Cows.

World-Standard: 0

shuffle_great_fairy_rewards
Hilfe · Gewichtung möglich

Choose whether to shuffle Great Fairy rewards.

World-Standard: 0

required_stray_fairies
Hilfe · Gewichtung möglich

The number of Stray Fairies needed to get the reward from their respective Great Fairy (excluding North Clock Town's Great Fairy of Magic). All 15 Stray Fairies from each dungeon are still shuffled into the item pool regardless of the selection. Valid amounts are within the range 0-15.

World-Standard: 15

fairysanity
Hilfe · Gewichtung möglich

Choose whether Stray Fairies are shuffled into the pool.

World-Standard: 0

keysanity
Hilfe · Gewichtung möglich

Choose whether Small Keys are shuffled into the pool or placed in their vanilla locations.

World-Standard: 0

bosskeysanity
Hilfe · Gewichtung möglich

Choose whether Boss Keys are shuffled into the pool or placed in their vanilla locations.

World-Standard: 0

curiostity_shop_trades
Hilfe · Gewichtung möglich

Choose whether to shuffle the rupees given for trading bottled items at the Curiostity Shop.

World-Standard: 0

intro_checks
Hilfe · Gewichtung möglich

Choose whether to shuffle the checks normally found before entering the Clock Tower. A way backwards through these areas has been added through the stone door at the bottom of the Clock Tower Interior.

World-Standard: 0

start_with_consumables
Hilfe · Gewichtung möglich

Choose whether to start with basic consumables (99 rupees, 10 deku sticks, 20 deku nuts).

World-Standard: 1

permanent_chateau_romani
Hilfe · Gewichtung möglich

Choose whether the Chateau Romani stays even after a reset.

World-Standard: 1

start_with_inverted_time
Hilfe · Gewichtung möglich

Choose whether time starts out inverted at Day 1, even after a reset.

World-Standard: 0

receive_filled_wallets
Hilfe · Gewichtung möglich

Choose whether you receive wallets pre-filled (not including the starting wallet).

World-Standard: 1

magic_is_a_trap
Hilfe · Gewichtung möglich

Set whether to preserve the vanilla bug where you are able to use certain magic items and abilities without magic. Once you receive magic, those items and abilities will begin to reduce magic normally. (No logical implications)

World-Standard: 0

damage_multiplier
Hilfe · Gewichtung möglich

Adjust the amount of damage taken.

World-Standard: 1

death_behavior
Hilfe · Gewichtung möglich

Change what happens when you die. vanilla: The normal death cutscene plays when you die. fast: The death cutscene is massively sped up. moon_crash: Triggers a moon crash and restarts the current cycle.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

link_tunic_color
Hilfe

Choose a color for Link's tunic.

World-Standard: [30, 105, 27]

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.