Spiel konfigurieren · YAML-Editor

Lunacid konfigurieren

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Lunacid · World 0.0.0 · Paket 1.1.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 32 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

ending
Hilfe · Gewichtung möglich

Choose which ending is required to complete the game. Ending A: Reach Chamber of the Sleeper without all spells and awaken the Dreamer. Ending B: Obtain enough Strange Coins and enter the door located in the Labyrinth of Ash. Ending CD: Reach Chamber of the Sleeper and stare into the water pool. Ending E: Reach Chamber of the Sleeper with all spells after watching the White VHS Tape and awaken the Dreamer.

World-Standard: 1

starting_class
Hilfe · Gewichtung möglich

The class you play as. Note: The following classes are handled differently in the game: Vampire has free access to the cattle cells and the first area, so the first vampiric symbol is unnecessary. Custom is an advanced option. If on a website its values will not be visible. You know how it is smh.

World-Standard: 0

starting_area
Hilfe · Gewichtung möglich

Where the player starts. You will always land in the starting spot in Hollow Basin but it will be blocked off. Demi will warp you to Wing's Rest, and the crystal will have the given starting area. If starting area is Accursed Tomb, Clive will give you an Oil Lantern.

World-Standard: 0

entrance_randomization
Hilfe · Gewichtung möglich

Shuffles the entrances around. The only untouched entrances are crystal warps (including spell/item), entrance to Chamber of Fate, entrance to Grave of the Sleeper, and the doors of Tower of Abyss.

World-Standard: 0

progressive_symbols
Hilfe · Gewichtung möglich

Whether the Vampiric Symbols you acquire are split or progressive. Setting to false is good on entrance randomization, otherwise can be annoying.

World-Standard: true

random_elements
Hilfe · Gewichtung möglich

Randomizes the elements of almost all weapons and spells. Guaranteed Poison ranged option. Wand of Power is not randomized (its randomly every element and tied to its function).

World-Standard: 0

random_equip_stats
Hilfe · Gewichtung möglich

Determines how the stats of weapons and spells are changed. Off: The setting is off, and all stats are vanilla. Shuffled: The weapon stats are shuffled amongst each other. Randomize: A random stat value given the existing stats is chosen.

World-Standard: 0

enemy_randomization
Hilfe · Gewichtung möglich

Shuffles the in-game enemies around. Each enemy in the game is replaced by some other enemy. THIS IS EXPERIMENTAL. Report any weirdness or problems.

World-Standard: 0

required_strange_coin
Hilfe · Gewichtung möglich

Changes the required coins needed to open the door for Ending B.

World-Standard: 30

total_strange_coin
Hilfe · Gewichtung möglich

The total amount of strange coins placed in the multiworld. Matches required if lower than it. Note: Filler will be replaced to compensate.

World-Standard: 30

shopsanity
Hilfe · Gewichtung möglich

Choose whether the unique items Sheryl the Crow sells are locations. Adds 9 locations.

World-Standard: 0

dropsanity
Hilfe · Gewichtung möglich

Choose whether the items monsters drop are locations. Off: All drops are vanilla. Uniques: Only the unique first-drop items (weapons, spells, elixirs) are locations. Adds 19 locations. Randomized: Each drop is a location. WARNING SOME DROPS ARE HORRIBLE TO GET. Adds 143 locations.

World-Standard: 0

quenchsanity
Hilfe · Gewichtung möglich

If a weapon can gain experience, if it is quenched, it returns a check. Quenching a weapon now no longer upgrades the weapons, and all quench weapons are added to the pool. Exceptions: Brittle Arming Sword repairs itself for the sake of the player, and Death Scythe is removed from the inventory as normal.

World-Standard: 0

etnas_pupil
Hilfe · Gewichtung möglich

Become Etna's pupil! As in, all alchemy creations are locations to check. Cmon saying -sanity a lot is boring. If Dropsanity: Randomized is selected, each material is force placed on drops or alchemy spots to ensure repeatability.

World-Standard: 0

bookworm
Hilfe · Gewichtung möglich

Love reading? Of course you do! Every lore spot is a check. Does not include basic signs. All of this will be on the exam. Adds 67 locations.

World-Standard: 0

levelsanity
Hilfe · Gewichtung möglich

The experience you would gain instead gives you checks for every level. Levels in the form of Deep Knowledge items are given to compensate which do give a level. Adds up to 100 locations (amount depends on starting class).

World-Standard: 0

grasssanity
Hilfe · Gewichtung möglich

Every foliage object that normally drops something is a check. The original drops do drop as normal for now. Adds 502 locations.

World-Standard: 0

breakables
Hilfe · Gewichtung möglich

Every non-foliage breakable object that normally drops something is a check. The original drops do drop as normal for now. Adds 318 locations.

World-Standard: 0

secret_door_lock
Hilfe · Gewichtung möglich

All secret doors are locked until receiving the Dusty Crystal Orb.

World-Standard: 0

switch_locks
Hilfe · Gewichtung möglich

All physical switches (not mirages) are locked, and cannot be flipped without their relevant item. Note: Removes filler at random to compensate.

World-Standard: 0

door_locks
Hilfe · Gewichtung möglich

All physical doors leading to new zones are locked, and cannot be opened without their relevant item. Note: Removes filler at random to compensate.

World-Standard: 0

tricks_and_glitches
Hilfe

Which tricks or glitches are considered in-logic. Lightless: All light source items are not necessary for dark areas. Rock Bridge Skip: Skipping the Vampiric Symbol doors in Castle Le Fanu with Rock Bridge is logical. Early Surface: Removes logic for reaching the surface entrances from Wing's Rest and Hollow Basin (requires about 20 DEX only). Barrier Skip: Skips requiring the Earth and Water Talismans.

World-Standard: []

challenges
Hilfe · Gewichtung möglich

These are optional challenges to make your run harder. These may not be winnable. If you turn these on in a public game, don't blame me, blame yourself. No EXP: You cannot level. This trumps Levelsanity and turns it off. No Logic: There is no logic. You will probably not win. You've been warned. But good to try and find skips.

World-Standard: 0

filler
Hilfe

Lets you decide which filler are added to the game and their weights. If the set is empty or all values are zero, Silver and Deep Knowledge will be forced included with weights of 1. Amount received in game is a random value between 1~5, favoring 1~2. Most filler is self-explanatory save the following: Deep Knowledge: You get 1 level. Weight of the Dream (Nothing): Is a nothing item. Useful if you feel like other items make the game too easy. Demi's Gift for a Stranger: Attempts to give a random player a random gift. If it fails or is a solo game, does nothing.

World-Standard: {"Angel Feather": 1, "Antidote": 3, "Ashes": 2, "Blood Wine": 3, "Bloodweed": 2, "Bomb": 1, "Bones": 2, "Cloth Bandage": 3, "Crystal Shard": 3, "Dark Urn": 2, "Deep Knowledge": 1, "Demi\u0027s Gift for a Stranger": 0, "Destroying Angel Mushroom": 2, "Ectoplasm": 2, "Fairy Moss": 3, "Fiddlehead": 2, "Fire Coral": 2, "Fire Opal": 2, "Fool\u0027s Gold": 2, "Health Vial": 3, "Holy Water": 3, "Ikurr\u0027ilb Root": 2, "Light Urn": 2, "Lotus Seed Pod": 2, "Mana Vial": 3, "Moon Petal": 2, "Moonlight Vial": 2, "Obsidian": 2, "Ocean Bone Shard": 2, "Ocean Bone Shell": 2, "Onyx": 2, "Opal": 2, "Pink Shrimp": 2, "Poison Throwing Knife": 3, "Poison Urn": 2, "Silver": 8, "Snowflake Obsidian": 2, "Spectral Candle": 2, "Staff of Osiris": 2, "Survey Banner": 2, "The Weight of the Dream (Nothing)": 0, "Throwing Knife": 3, "Vampiric Ashes": 2, "Wisp Heart": 2, "Yellow Morel": 2}

filler_local_percent
Hilfe · Gewichtung möglich

How much of filler is forced local? Helpful when you don't want to fill the multiworld with your own junk but its fine if some of it bleeds out. Note that 0% just means none of it is *forced* to be local, not that it is all non-local.

World-Standard: 0

traps
Hilfe

Lets you decide which traps are in your game and their weights. If empty or all values are zero, same as having 0 Trap Percent. Certain joyous traps are allowed during Christmas, otherwise are ignored. Most traps are self-explanatory save: Rat Gang: Spawns 5 rats, and "We're the rats" plays. Health ViaI: It's the fake health vial item Patchouli sells you. Drink it. For her. Date With Death: Sent to DETHLAND map where Death will instantly kill you if you don't teleport out fast enough. This won't trigger unless you have Spirit Warp so you can actually have a chance to escape. Patchouli's Gift for a Stranger: Attempts to send a random player a random trap. If it fails or is a solo game, does nothing. Acceptable Traps: "Bleed Trap", "Poison Trap", "Curse Trap", "Slowness Trap", "Blindness Trap", "Mana Drain Trap", "Health ViaI", "XP Drain Trap", "Rat Gang", "Date With Death Trap", Coal, Eggnog.

World-Standard: {"Bleed Trap": 2, "Blindness Trap": 2, "Coal": 4, "Curse Trap": 2, "Date With Death Trap": 0, "Eggnog": 4, "Health ViaI": 4, "Mana Drain Trap": 2, "Patchouli\u0027s Gift for a Stranger": 0, "Poison Trap": 2, "Rat Gang": 1, "Slowness Trap": 2, "XP Drain Trap": 2}

trap_percent
Hilfe · Gewichtung möglich

Percent of filler items to be converted to traps.

World-Standard: 20

custom_class
Hilfe

If 'Custom' is chosen for starting class, this is used as a stand-in for that information. If Name or Description is 'RANDOM', or any stat is -1, a random value will be supplied. Level ranges from 1 to 10. Stats (Strength to Resistance) range from 1 to 20. Resistances (Normal Res to Dark Res) range from 0 to 300.

World-Standard: {"Dark Res": -1, "Defense": -1, "Description": "RANDOM", "Dexterity": -1, "Fire Res": -1, "Ice Res": -1, "Intelligence": -1, "Level": -1, "Light Res": -1, "Name": "RANDOM", "Normal Res": -1, "Poison Res": -1, "Resistance": -1, "Speed": -1, "Strength": -1}

silver_link
Hilfe · Gewichtung möglich

Silver is linked into the RingLink system. Watch as Luigi's Mansion gets too much money and mimics beat your ass.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.