Spiel konfigurieren · YAML-Editor

Luigi's Mansion konfigurieren

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Luigi's Mansion · World 0.6.4 · Paket 0.6.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Extra Locations · 12 Optionen
furnisanity
Hilfe

Adds interactable objects, such as dressers, paintings, candles, and light fixtures, to the location pool. Different sets of locations can be added within the list. Valid strings are: "Full" turns on all furniture locations and will override any other specified groups "Random Any" will randomly add furniture to the pool from all available furniture locations and will override any other specified groups besides Full "Random Groups" will randomly turn on any groups listed below, in addition to any other specified groups "Hangables" includes items on walls such as paintings and other decor "Decor" includes items such as instruments and suits of armor "Ceiling" includes ceiling fans and lights attached to the ceiling "Candles" includes any candles that can be interacted with "Seating" includes chairs, stools and other typs of seating "Surfaces" includes tables and other flat items "Storage" includes things like barrels, boxes and shelves "Plants" includes all waterable plants in the mansion "Drawers" includes dressers, drawers, end tables and similar items "Treasures" turns on only locations that contain treasure (including all plants) in the vanilla game. Does not create duplicate locations "Basement", "1st Floor", "2nd Floor", "Attic", and "Roof" can be used to turn on all furniture pieces on that level.

World-Standard: []

toadsanity
Hilfe · Gewichtung möglich

Add Toads as locations to be checked.

World-Standard: 0

gold_mice
Hilfe · Gewichtung möglich

Adds Gold Mice as locations to be checked. Logic requires these to be obtained after blackout so they can't be missed. They can be acquired without black out, out of logic.

World-Standard: 0

boosanity
Hilfe · Gewichtung möglich

Turns Boos into Items and Locations.

World-Standard: 0

portrification
Hilfe · Gewichtung möglich

Turn Portrait Ghosts into checks in addition to their clear chests.

World-Standard: 0

silver_ghosts
Hilfe · Gewichtung möglich

Adds locations on getting a Silver border for catching a portrait ghost. Increasing Portrait Ghost health values will require Vacuum Upgrades in varying amounts

World-Standard: 0

gold_ghosts
Hilfe · Gewichtung möglich

Adds locations on getting a Gold border for catching a portrait ghost Increasing Portrait Ghost health values will require Vacuum Upgrades in varying amounts

World-Standard: 0

speedy_spirits
Hilfe · Gewichtung möglich

Adds Blue Ghosts to location pool. These have moved to be only available during blackout so they cannot be missed

World-Standard: 0

lightsanity
Hilfe · Gewichtung möglich

Adds the act of lighting up rooms as locations.

World-Standard: 0

walksanity
Hilfe · Gewichtung möglich

Adds the act of visiting rooms as locations.

World-Standard: 0

grassanity
Hilfe · Gewichtung möglich

Add grass locations to the location pool

World-Standard: 0

WDYM_checks
Hilfe · Gewichtung möglich

Adds locations you would never expect.

World-Standard: 0

Access Options · 11 Optionen
rank_requirement
Hilfe · Gewichtung möglich

Choose the required rank (H to A) to complete the game, with A being the highest. Rank H requires any amount of money to finish the game, including 0 Rank A requires 5 Gold Diamonds (or equivalent money) to finish the game

World-Standard: 0

game_mode
Hilfe · Gewichtung möglich

Enable alternate game modes: Default - Play through the mansion as usual Poltergust Hunt - You must first find the Poltergust 3000 inside a piece of furniture before use. Enabling this will automatically add certain pieces of furniture to the pool of locations even if other furniture options are turned off. This will also unlock all doors in the mansion. This is intended as a short form game mode

World-Standard: 0

vacuum_start
Hilfe · Gewichtung möglich

Enable Luigi to have the Poltergust 3000 at the start.

World-Standard: 1

mario_items
Hilfe · Gewichtung möglich

How many Mario Items it takes to capture the Fortune-Teller. 0 = Starts Capturable

World-Standard: 5

boo_gates
Hilfe · Gewichtung möglich

Toggle the events that prevent progress unless a certain number of boos have been caught Default to on. If this is turned off, the Boo Count options are ignored.

World-Standard: 1

balcony_boo_count
Hilfe · Gewichtung möglich

Set the number of Boos required to reach the Balcony. 0 = Starts Open If Boosanity is off, this count may be reduced to make the seed viable, based on spawn location

World-Standard: 20

final_boo_count
Hilfe · Gewichtung möglich

Set the number of Boos required to reach the Secret Altar. 0 = Starts Open

World-Standard: 40

enemizer
Hilfe · Gewichtung möglich

Choose if and how ghosts are randomized. Vanilla - No ghost randomization Randomized Elements - Randomized ghost elements and waves No Elements - Remove ghost elements, randomize waves

World-Standard: 0

door_rando
Hilfe · Gewichtung möglich

Various options regarding which doors are locked or unlocked in the mansion. Off - Doors are in their vanilla state Randomized - All doors are randomly locked or unlocked Suit Doors - Randomize doors but guarantee the Suit Key Doors remain locked All Doors Unlocked - Unlocks all doors in the mansion. Without Boo gates, this will make King Boo immediately accessible. All Doors Locked - Locks all door in the mansion.

World-Standard: 0

random_spawn
Hilfe · Gewichtung möglich

Allows Luigi to randomly spawn somewhere in the mansion.

World-Standard: 0

early_first_key
Hilfe · Gewichtung möglich

If enabled, this will attempt to find a key that lets you out of your starting room and place it early in your own world.

World-Standard: 0

QOL Changes · 17 Optionen
walk_speed
Hilfe · Gewichtung möglich

Choose how fast Luigi moves. Speeds above normal may cause OoB issues

World-Standard: 0

luigi_max_health
Hilfe · Gewichtung möglich

Adjust Luigi's maximum health value, 1-1000. Values 5 or below should be treated as One-Hit KO

World-Standard: 100

enable_fear_animation
Hilfe · Gewichtung möglich

Turn on Luigi being scared by ghosts if they spawn close to him. Set this to false if you want to turn it off

World-Standard: 1

enable_pickup_animation
Hilfe · Gewichtung möglich

Turn on Luigi's pickup animations. Set this to false if you want to turn these animations off.

World-Standard: 1

self_item_messages
Hilfe · Gewichtung möglich

Choose whether you want all in-game received messages for your own items, only progression, or none at all.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

Games that support traplink will all receive similar traps when a matching trap is sent from another traplink game

World-Standard: 0

enable_trap_client_msg
Hilfe · Gewichtung möglich

Enables messages in the client whenever a trap link is received.

World-Standard: 1

energy_link
Hilfe · Gewichtung möglich

Games that support energylink will be able to send and retrieve 'energy' from the team's pool. If no team is present, the default team will be used (0). 'Energy' in the context of Luigi's Mansion will be money.

World-Standard: 0

ring_link
Hilfe · Gewichtung möglich

Games that support ringlink will be able to send and retrieve 'rings' sent from another ringlink game. 'Rings' in the context of Luigi's Mansion will be Coins.

World-Standard: 0

enable_ring_client_msg
Hilfe · Gewichtung möglich

Enables messages in the client whenever a ring link is received.

World-Standard: 1

vacuum_upgrades
Hilfe · Gewichtung möglich

Choose how many vacuum upgrades to include, up to 5.

World-Standard: 1

boo_radar
Hilfe · Gewichtung möglich

Start with Boo Radar start_with: Start with Boo Radar include: Boo Radar in pool exclude: No Boo Radar - generation will fail if excluded while Boo Gates or Boosanity are enabled

World-Standard: 1

hidden_mansion
Hilfe · Gewichtung möglich

Begin in the Hidden Mansion

World-Standard: 0

hint_distribution
Hilfe · Gewichtung möglich

Choose the level of hint from in-game hints. Will affect Portrait Ghost hints if the option is on. Junk hints will not hint any items and instead provide funny lines Strong hints will favor hinting progression items when choosing hints Balanced will pick between progression items or other items to hint, but slightly favor progression items Chaos wil pick items completely at random, with no favoring of progression or not Vague hints will tell you the game the item is in, but not where Disabled hints disables hint text completely

World-Standard: 0

portrait_hints
Hilfe · Gewichtung möglich

Choose to add hints to the scans of the Portrait Ghosts' Hearts in the mansions

World-Standard: 0

send_hints
Hilfe · Gewichtung möglich

If enabled, in-game hints will be sent out to the multiworld when discovered. This is automatically disabled if hint distribution is set to Junk, Disabled or Vague

World-Standard: 1

Enemy Stats · 10 Optionen
king_boo_health
Hilfe · Gewichtung möglich

Set King Boo's health in the final fight.

World-Standard: 500

boolossus_difficulty
Hilfe · Gewichtung möglich

Alter the difficulty of the mini-boos in the Boolossus fight. Easy slows them down, Hard speeds them up.

World-Standard: 1

boo_health_option
Hilfe · Gewichtung möglich

Choose how Boo Health is determined Choice: Use Boo Health Value to set all boos to the specified value Random Values: Every boo has a different, randomly chosen health value between 1 and the value set in Boo Health Value Boo Health by Sphere: Boos will receive health values based on the spheres they are in. Boo Health Value will determine the highest health a Boo can have Vanilla: No changes are made to Boos from the base game. Boos with HP over 150 may not be catchable within the current room and logic cannot account for where they move

World-Standard: 0

boo_health_value
Hilfe · Gewichtung möglich

Choose the health value all Boos will have if the Boo Health Option is Choice. Range between 1 and 999 If boo_health_option is set to random_values, if you set this to "100: 50", the max value used will be 100 instead. If you want a custom range, use a random range function: https://archipelago.gg/tutorial/Archipelago/advanced_settings_en#random-numbers Values over 150 may not be catchable within the current room and logic cannot account for where they move If you have a boo go into an area you cannot access yet, you may need to save and quit to main menu to reload them.

World-Standard: 30

boo_speed
Hilfe · Gewichtung möglich

Choose how fast boos move. Range from 1 to 36

World-Standard: 15

boo_escape_time
Hilfe · Gewichtung möglich

Choose how long before Boos leave the current room. Range between 1 and 300. Values below 90 may not be catchable within the current room and logic cannot account for where they move

World-Standard: 120

boo_anger
Hilfe · Gewichtung möglich

Choose whether boos can damage Luigi.

World-Standard: 0

extra_boo_spots
Hilfe · Gewichtung möglich

Adds extra spots for boos to hide in when furniture locations have been added to the pool

World-Standard: 0

portrait_health_option
Hilfe · Gewichtung möglich

Choose how Portrait Ghost Health is determined. Gold and Silver border locations will require upgrades if turned on and Health is above certain values Choice: Use Portrait Health Value to set all portrait ghost health to the specified value Random Values: Every Portrait Ghost has a different, randomly chosen health value between 1 and the value set in Portrait Health Value Portrait Health by Sphere: Portrait Ghosts will receive health values based on the spheres they are in. Portrait Health Value will determine the highest health a Portrait Ghost can have - this is capped by Vacuum upgrades in the pool Vanilla: No changes are made to Portrait Ghosts from the base game.

World-Standard: 0

portrait_health_value
Hilfe · Gewichtung möglich

Choose the health value all Portrait Ghosts will have if the Portrait Health Option is Choice. Range between 1 and 650 If portrait_health_option is set to random_values, if you set this to "100: 50", the max value used will be 100 instead. If you want a custom range, use a random range function: https://archipelago.gg/tutorial/Archipelago/advanced_settings_en#random-numbers Higher values will require increasing amounts of vacuum upgrades with the border checks. These will be forced on

World-Standard: 100

Cosmetics · 6 Optionen
random_music
Hilfe · Gewichtung möglich

Randomize Music

World-Standard: 0

door_model_rando
Hilfe · Gewichtung möglich

Randomly choose models for every door in the mansion.

World-Standard: 0

chest_types
Hilfe · Gewichtung möglich

Determines how chest colors and size are chosen, vanilla: Chests are their original size and color default: Size and color are determined by attempting to match the item type to a representative color similar to the vanilla game full_random: Size and color are chosen completely at random. color: Chest color represents the AP item classification size_and_color: Both size and color are determined by AP item classification no_fuzzy_matching: Same as default but uses item classification for other players' items

World-Standard: 0

trap_chests
Hilfe · Gewichtung möglich

Determines if chests containing traps can look like progression items filler: Trap chests only appear as traps progression: Trap chests only appear as progression anything: Trap chests can appear as anything

World-Standard: 0

spookiness
Hilfe · Gewichtung möglich

Change ambient room sounds. Vanilla = unchanged ambience Full Spooky = All rooms become spooky Random Rooms = Random rooms become spooky

World-Standard: 0

call_mario
Hilfe · Gewichtung möglich

Let everyone know you're looking for Mario in the client! (CAUTION: THIS CAN EASILY SPAM THE CLIENT WITH MESSAGES)

World-Standard: 0

Filler Weights · 3 Optionen
filler_weights
Hilfe

Set filler weights for filler items. Each weight represents a number of balls in a lottery roller with that trap on it. So if you had Banana Trap set to 3, and Ice Trap set to 7, and the rest set to 0, you would have a 3/10 for a Banana Trap to be chosen when rolling for trap fillers Must be between 0 and 100

World-Standard: {"Bars": 10, "Bills": 10, "Bundles": 10, "Coins": 15, "Dust": 40, "Gems": 5, "Hearts": 10}

trap_percentage
Hilfe · Gewichtung möglich

Set the percentage of filler items that are traps. Default percentage is 0%

World-Standard: 0

trap_weights
Hilfe

Set Trap Weights for traps chosen as filler items, if Trap Percentage is greater than 0 Each weight represents a number of balls in a lottery roller with that trap on it. So if you had Banana Trap set to 3, and Ice Trap set to 7, and the rest set to 0, you would have a 3/10 for a Banana Trap to be chosen when rolling for trap fillers Must be between 0 and 100

World-Standard: {"Banana Trap": 15, "Bomb": 15, "Bonk Trap": 15, "Fear Trap": 25, "Ghost": 15, "Ice Trap": 15, "No Vac Trap": 5, "Poison Mushroom": 15, "Possession Trap": 5, "Spooky Time": 25, "Squash Trap": 15}

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.