Spiel konfigurieren · YAML-Editor

Little Witch Nobeta konfigurieren

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Little Witch Nobeta · World 0.3.3 · Paket 0.3.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

trial_keys
Hilfe · Gewichtung möglich

This setting will add keys to the item pool which are needed to open the teleports to each Abyss trial. Three keys are needed to end the game.

World-Standard: 0

disable_unimportant_cutscenes
Hilfe · Gewichtung möglich

Disables any story cutscenes that do not move or warp the player. Does not affect logic.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

On death a trigger to kill all other deathlink players will be sent. When another deathlink player dies you die as well.

World-Standard: 0

Goal Options · 2 Optionen
goal
Hilfe · Gewichtung möglich

The Goal of the game. [Vanilla] Reaching and beating Nonota will end the game. [Magic Master] All attack magics (arcane, ice, fire and thunder) must be at the max set level before Nonota can be reached. [Boss Hunt] All boss tokens gained by defeating bosses need to be collected before Nonota can be reached. [Lore Keeper] All lore items must be collected before Nonota can be reached.

World-Standard: 0

abyss_trial_requirement
Hilfe · Gewichtung möglich

Requirement to open the final teleport in Abyss to reach Nonota. [Vanilla] The three switches at the end of each trial must be destroyed. [Randomized Item] Requires three trial clear items, which are placed in the item pool. [Magic Master] All attack magics (arcane, ice, fire and thunder) must be at the max set level. [Boss Hunt] All boss tokens gained by defeating bosses need to be collected. [Lore Keeper] All lore items must be collected.

World-Standard: 0

Logic Options · 20 Optionen
wind_requirements
Hilfe · Gewichtung möglich

Double Jump logic requirements. [Start with] Will put one copy of Wind magic in the starting inventory and thus allow double jump from the start. [Start without] Will have all 5 Wind spells in the multiworld. [Less wind requirements] Skips some logic requirements of Wind magic in favor of trick jumps and damage boosts. This currently includes chests on scaffolding in Lava Ruin and Dark Tunnel, Monica Arena entrance, the Dark Tunnel mimic room chest, and access to the knight enemy in Dawnruin Castle.

World-Standard: 1

condensed_magic
Hilfe · Gewichtung möglich

Turns each magic type into a single item which grants up to the max magic level. If start with arcane or absorption is enabled, those will also start at max level. This is for players who prefer checks with higher stakes.

World-Standard: 0

randomize_boss_souls
Hilfe · Gewichtung möglich

Bosses battles will only trigger once you get the corresponding boss soul items.

World-Standard: 0

randomize_boss_tokens
Hilfe · Gewichtung möglich

Boss tokens will be randomized into the item pool and can be collected from anywhere. Only relevant for Boss Hunt goal. Does nothing for other goals.

World-Standard: 0

skippable_bosses
Hilfe · Gewichtung möglich

Boss battle triggers for Enraged Armor and Tania will be shrunk and visible to allow passing without fighting. Specter Armor and both Vanessa fights will have alternate warp points to the next level before their arenas. This can allow more flexibility with order of checks or affect progression order when boss souls are enabled.

World-Standard: 0

shortcut_gate_behaviour
Hilfe · Gewichtung möglich

Shortcut gate behaviour. [Vanilla] Shortcuts are closed and will be opened when their lever is pulled. [Always open] Shortcut gates will always be open. [Randomized] Adds shortcut gate items to the item pool. Pulling a lever will then reward a random item and the shortcut will only open when its item is found.

World-Standard: 0

barrier_behaviour
Hilfe · Gewichtung möglich

Magic puzzle gate behaviour. [Vanilla] Magic puzzle gates are closed and will be opened when their puzzle is solved (destroy switches). [Always open] Magic puzzle gates will always be open. [Randomized] Adds puzzle gate items to the item pool. Solving a puzzle will then reward a random item and the puzzle gate will only open when its item is found.

World-Standard: 0

randomize_lore
Hilfe · Gewichtung möglich

How Lore items (green glowing circles) will be randomized into the item pool. [Vanilla] Lore items will all be in their vanilla locations. [Randomized] Lore items will be randomized in the item pool, and picking them up will be a check. [Checks Only] Lore items will be removed from the item pool, but picking them up will be a check. [No Lore] Lore items and checks are not included in the world. If Checks or No Lore is selected while lore keeper is set as either the goal or abyss trial requirement, it will default to "Randomized".

World-Standard: 0

randomize_breakable_walls
Hilfe · Gewichtung möglich

Breakable walls can only be broken when a corresponding item is given. Attempting to break a wall will also grant a check.

World-Standard: 0

randomize_jugs
Hilfe · Gewichtung möglich

Breaking a jug will grant a check.

World-Standard: 0

randomize_barrels
Hilfe · Gewichtung möglich

Breaking a barrel will grant a check.

World-Standard: 0

randomize_broken_dolls
Hilfe · Gewichtung möglich

Breaking a broken doll will grant a check.

World-Standard: 0

randomize_light_orb
Hilfe · Gewichtung möglich

Access to using light orbs in Dark Tunnel requires an item. Does not add any locations.

World-Standard: 0

randomize_crystal_balls
Hilfe · Gewichtung möglich

Activating crystal balls that dissipate dark fog in Dark Tunnel will grant a check. Note that any crystal ball that opens a barrier is not included. Disabling dark fog (non-progression) will also be added to the item pool.

World-Standard: 0

randomize_crystals
Hilfe · Gewichtung möglich

Breaking a crystal (in Spirit Realm and Abyss) will grant a check.

World-Standard: 0

entrance_randomization
Hilfe · Gewichtung möglich

Randomizes the start level and the destinations of doors/post-cutscene level changes.

World-Standard: 0

starting_area
Hilfe · Gewichtung möglich

Sets starting area, default is starting in Shrine

World-Standard: 0

disable_dark_tunnel_thunder_wall
Hilfe · Gewichtung möglich

Disable thunder wall in Dark Tunnel, which removes the thunder requirement for passing through the stage.

World-Standard: 0

disable_dark_tunnel_bridge_collapse
Hilfe · Gewichtung möglich

Disables the Dark Tunnel bridge collapse cutscene and allows two-way movement through the bridge in logic. This can help create more interesting worlds when gate or entrance randomization is enabled.

World-Standard: 1

skips_in_logic
Hilfe

List of in-bound and glitchless skips to be considered in logic. Valid values: All, Underground Wind Skip, Underground Barrier Before Tania Skip, Lava Ruins Monica Skip, Lava Ruins Platforms Skip, Dark Tunnel Hat Skip, Spirit Realm Arcane Barrier Skip, Spirit Realm Seal Barrier Skip, Spirit Realm Elevator Skip, Abyss Giant Maid Skip, Abyss Underground Trial Barrier Skip

World-Standard: []

Difficulty Options · 7 Optionen
boss_requirements_difficulty
Hilfe · Gewichtung möglich

Logic requirements for being able to beat a boss. [Easy] Logic expects player to have multiple magic levels and absorption to beat later bosses. [Normal] Logic expects both magic and absorption to beat later bosses. [Absorption Only] Logic expects player to have absorption to beat later bosses. [No Requirements] There are no logic requirements for any boss.

World-Standard: 1

max_magic_level
Hilfe · Gewichtung möglich

The maximum level for each magic type. A lower number means less magic items in the pool and a less powerful Nobeta. Magic Master goals will only require up to this max level, and condensed magic will grant up to this level as well.

World-Standard: 5

no_arcane
Hilfe · Gewichtung möglich

Nobeta will not be able to fire arcane magic. Only melee attack are possible until some form of magic is found. Arcane will still show up in the UI, but it will be impossible to fire arcane shots.

World-Standard: 0

no_mana_regeneration
Hilfe · Gewichtung möglich

Disables mana regeneration, meaning mana must be recovered from sources like dodges, parries, consumables, etc. This is for players looking for more of a challenge with no effect on logic.

World-Standard: 0

start_with_absorption
Hilfe · Gewichtung möglich

Nobeta will start with absorption. Optionally recommended when starting without arcane.

World-Standard: 0

soul_gain_base_value
Hilfe · Gewichtung möglich

Whenever the randomizer would add souls to your inventory it will at least add this amount.

World-Standard: 250

soul_gain_factor
Hilfe · Gewichtung möglich

Whenever the randomizer would add souls to your inventory it will multiply the soul gain base value with a factor randomly chosen between 1 and the configured soul gain factor.

World-Standard: 2

Filler Options · 5 Optionen
filler_crystal_weight
Hilfe · Gewichtung möglich

Weight of a filler being a crystal item, where (weight / total weight of all filler) is the likelihood. Can be any type (HP, Magic, Defense, Arcane, Holy) and any size.

World-Standard: 0

filler_souls_weight
Hilfe · Gewichtung möglich

Weight of a filler being souls, where (weight / total weight of all filler) is the likelihood. Can be any type (Soul Essense, HP Souls, MP Souls) and a random amount.

World-Standard: 0

trap_fill_percentage
Hilfe · Gewichtung möglich

Replaces a percentage of filler items with traps.

World-Standard: 0

mana_drain_trap_weight
Hilfe · Gewichtung möglich

Weight of a trap being a Mana Drain Trap, where (weight / total weight of all traps) is the likelihood. A mana drain trap instantly depletes all of Nobeta's mana.

World-Standard: 0

bonk_trap_weight
Hilfe · Gewichtung möglich

Weight of a trap being a Bonk Trap, where (weight / total weight of all traps) is the likelihood. A bonk trap launches Nobeta in a random direction.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.