Spiel konfigurieren · YAML-Editor

Links Awakening DX konfigurieren

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Links Awakening DX · World 2.0.2 · Paket 2.0.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

logic
Hilfe · Gewichtung möglich

Affects where items are allowed to be placed. **Normal:** Playable without using any tricks or glitches. Can require knowledge from a vanilla playthrough, such as how to open Color Dungeon. **Hard:** More advanced techniques may be required, but glitches are not. Examples include tricky jumps, killing enemies with only pots. **Glitched:** Advanced glitches and techniques may be required, but extremely difficult or tedious tricks are not required. Examples include Bomb Triggers, Super Jumps and Jesus Jumps. **Hell:** Obscure knowledge and hard techniques may be required. Examples include featherless jumping with boots and/or hookshot, sequential pit buffers and unclipped superjumps. Things in here can be extremely hard to do or very time consuming.

World-Standard: 1

goal
Hilfe · Gewichtung möglich

The Goal of the game. **Instruments:** The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish. **Seashells:** The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed. **Open:** The Egg will start pre-opened.

World-Standard: 1

instrument_count
Hilfe · Gewichtung möglich

Sets the number of instruments required to open the Egg.

World-Standard: 8

stealing
Hilfe · Gewichtung möglich

Puts stealing from the shop in logic if the player has a sword.

World-Standard: 2

warp_improvements
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

additional_warp_points
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

Gameplay Adjustments · 4 Optionen
in_game_hints
Hilfe · Gewichtung möglich

When enabled, owl statues and library books may indicate the location of your items in the multiworld.

World-Standard: 1

tarins_gift
Hilfe · Gewichtung möglich

**Local Progression:** Forces Tarin's gift to be an item that immediately opens up local checks. Has little effect in single player games, and isn't always necessary with randomized entrances. **Bush Breaker:** Forces Tarin's gift to be an item that can destroy bushes. **Any Item:** Tarin's gift can be any item for any world

World-Standard: 0

hard_mode
Hilfe · Gewichtung möglich

**Oracle:** Less iframes and health from drops. Bombs damage yourself. Water damages you without flippers. No pieces of power or acorns. **Hero:** Switch version hero mode, double damage, no heart/fairy drops. **OHKO:** You die on a single hit, always.

World-Standard: 0

trendy_game
Hilfe · Gewichtung möglich

**Easy:** All of the items hold still for you. **Normal:** The vanilla behavior. **Hard:** The trade item also moves. **Harder:** The items move faster. **Hardest:** The items move diagonally. **Impossible:** The items move impossibly fast, may scroll on and off the screen.

World-Standard: 1

World Layout · 4 Optionen
overworld
Hilfe · Gewichtung möglich

**Open Mabe:** Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet.

World-Standard: 0

warps
Hilfe · Gewichtung möglich

**Improved:** Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press *B* to select. **Improved Additional:** Improved warps, and adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower.

World-Standard: 0

experimental_dungeon_shuffle
Hilfe · Gewichtung möglich

Randomizes dungeon entrances with each other.

World-Standard: 0

experimental_entrance_shuffle
Hilfe · Gewichtung möglich

Randomizes where overworld entrances lead. **Simple:** Single-entrance caves/houses that have items are shuffled amongst each other. If *Dungeon Shuffle* is enabled, then dungeons will be shuffled with all the non-connector entrances in the pool. Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this.

World-Standard: 0

Item Pool · 9 Optionen
shuffle_instruments
Hilfe · Gewichtung möglich

**Original Dungeon:** The item will be within its original dungeon. **Own Dungeons:** The item will be within a dungeon in your world. **Own World:** The item will be somewhere in your world. **Any World:** The item could be anywhere. **Different World:** The item will be somewhere in another world. **Vanilla:** The item will be in its vanilla location in your world.

World-Standard: 100

shuffle_nightmare_keys
Hilfe · Gewichtung möglich

**Original Dungeon:** The item will be within its original dungeon. **Own Dungeons:** The item will be within a dungeon in your world. **Own World:** The item will be somewhere in your world. **Any World:** The item could be anywhere. **Different World:** The item will be somewhere in another world.

World-Standard: 0

shuffle_small_keys
Hilfe · Gewichtung möglich

**Original Dungeon:** The item will be within its original dungeon. **Own Dungeons:** The item will be within a dungeon in your world. **Own World:** The item will be somewhere in your world. **Any World:** The item could be anywhere. **Different World:** The item will be somewhere in another world.

World-Standard: 0

shuffle_maps
Hilfe · Gewichtung möglich

**Original Dungeon:** The item will be within its original dungeon. **Own Dungeons:** The item will be within a dungeon in your world. **Own World:** The item will be somewhere in your world. **Any World:** The item could be anywhere. **Different World:** The item will be somewhere in another world.

World-Standard: 0

shuffle_compasses
Hilfe · Gewichtung möglich

**Original Dungeon:** The item will be within its original dungeon. **Own Dungeons:** The item will be within a dungeon in your world. **Own World:** The item will be somewhere in your world. **Any World:** The item could be anywhere. **Different World:** The item will be somewhere in another world.

World-Standard: 0

shuffle_stone_beaks
Hilfe · Gewichtung möglich

**Original Dungeon:** The item will be within its original dungeon. **Own Dungeons:** The item will be within a dungeon in your world. **Own World:** The item will be somewhere in your world. **Any World:** The item could be anywhere. **Different World:** The item will be somewhere in another world.

World-Standard: 0

tradequest
Hilfe · Gewichtung möglich

Trade quest items are randomized. Each NPC takes its normal trade quest item and gives a randomized item in return.

World-Standard: 0

rooster
Hilfe · Gewichtung möglich

Adds the rooster to the item pool. If disabled, the overworld will be modified so that any location requiring the rooster is accessible by other means.

World-Standard: 1

stabilize_item_pool
Hilfe · Gewichtung möglich

By default, some rupees in the item pool are randomly swapped with bombs, arrows, powders, or capacity upgrades. This set of items is also used as filler. This option disables that swapping and makes *Nothing* the filler item.

World-Standard: 0

Quality of Life & Aesthetic · 14 Optionen
nag_messages
Hilfe · Gewichtung möglich

Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everything else.

World-Standard: 0

quickswap
Hilfe · Gewichtung möglich

Instead of opening the map, the *SELECT* button swaps the top item of your inventory on to your *A* or *B* button.

World-Standard: 0

boots_controls
Hilfe · Gewichtung möglich

Adds an additional button to activate Pegasus Boots (does nothing if you haven't picked up your boots!) **Vanilla:** Nothing changes, you have to equip the boots to use them. **Bracelet:** Holding down the button for the bracelet also activates boots (somewhat like Link to the Past). **Press A:** Holding down A activates boots. **Press B:** Holding down B activates boots.

World-Standard: 0

foreign_item_icons
Hilfe · Gewichtung möglich

Choose how to display foreign items. **Guess By Name:** Foreign items can look like any Link's Awakening item. **Indicate Progression:** Foreign items are either a Piece of Power (progression) or Guardian Acorn (non-progression).

World-Standard: 0

gfxmod
Hilfe · Gewichtung möglich

If enabled, the patcher will prompt the user for a modification file to change sprites in the game and optionally some text.

World-Standard: 0

link_palette
Hilfe · Gewichtung möglich

Sets Link's palette. A-D are color palettes usually used during the damage animation and can change based on where you are.

World-Standard: -1

palette
Hilfe · Gewichtung möglich

Sets the palette for the game. Note: A few places aren't patched, such as the menu and a few color dungeon tiles. **Normal:** The vanilla palette. **1-Bit:** One bit of color per channel. **2-Bit:** Two bits of color per channel. **Greyscale:** Shades of grey. **Pink:** Aesthetic. **Inverted:** Inverted.

World-Standard: 0

ap_title_screen
Hilfe · Gewichtung möglich

Enables AP specific title screen and disables the intro cutscene.

World-Standard: 1

text_shuffle
Hilfe · Gewichtung möglich

Shuffles all text in the game.

World-Standard: 0

text_mode
Hilfe · Gewichtung möglich

**Fast:** Makes text appear twice as fast.

World-Standard: 1

music
Hilfe · Gewichtung möglich

**Vanilla:** Regular Music **Shuffled:** Shuffled Music **Off:** No music

World-Standard: 0

music_change_condition
Hilfe · Gewichtung möglich

Controls how the music changes. **Sword:** When you pick up a sword, the music changes. **Always:** You always have the post-sword music.

World-Standard: 1

low_hp_beep
Hilfe · Gewichtung möglich

Slows or disables the low health beeping sound.

World-Standard: 0

no_flash
Hilfe · Gewichtung möglich

Remove the flashing light effects from Mamu, shopkeeper and MadBatter. Useful for capture cards and people that are sensitive to these things.

World-Standard: 1

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.