Spiel konfigurieren · YAML-Editor

Lingo konfigurieren

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Lingo · World 5.0.0 · Paket 5.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 12 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

shuffle_doors
Hilfe · Gewichtung möglich

This option specifies how doors open. - **None:** Doors in the game will open the way they do in vanilla. - **Panels:** Doors still open as in vanilla, but the panels that open the doors will be locked, and an item will be required to unlock the panels. - **Doors:** the doors themselves are locked behind items, and will open automatically without needing to solve a panel once the key is obtained.

World-Standard: 0

group_doors
Hilfe · Gewichtung möglich

By default, door shuffle in either panels or doors mode will create individual keys for every panel or door to be locked. When group doors is on, some panels and doors are sorted into logical groups, which are opened together by receiving an item.

World-Standard: 0

location_checks
Hilfe · Gewichtung möglich

Determines what locations are available. - **Normal:** There will be a location check for each panel set that would ordinarily open a door, as well as for achievement panels and a small handful of other panels. - **Reduced:** Many of the locations that are associated with opening doors are removed. - **Insanity:** Every individual panel in the game is a location check.

World-Standard: 0

shuffle_colors
Hilfe · Gewichtung möglich

If on, an item is added to the pool for every puzzle color (besides White). You will need to unlock the requisite colors in order to be able to solve puzzles of that color.

World-Standard: 1

shuffle_panels
Hilfe · Gewichtung möglich

Determines how panel puzzles are randomized. - **None:** Most panels remain the same as in the base game. Note that there are some panels (in particular, in Starting Room and Second Room) that are changed by the randomizer even when panel shuffle is disabled. - **Rearrange:** The puzzles are the same as the ones in the base game, but are placed in different areas. More options for puzzle randomization are planned in the future.

World-Standard: 0

shuffle_paintings
Hilfe · Gewichtung möglich

If on, the destination, location, and appearance of the painting warps in the game will be randomized.

World-Standard: 0

victory_condition
Hilfe · Gewichtung möglich

Change the victory condition. - **The End:** the goal is to solve THE END at the top of the tower. - **The Master:** The goal is to solve THE MASTER at the top of the tower, after getting the number of achievements specified in the Mastery Achievements option. - **Level 2:** The goal is to solve LEVEL 2 in the second room, after solving the number of panels specified in the Level 2 Requirement option. - **Pilgrimage:** The goal is to solve PILGRIM in the Pilgrim Antechamber, typically after performing a Pilgrimage.

World-Standard: 0

early_color_hallways
Hilfe · Gewichtung möglich

When on, a painting warp to the color hallways area will appear in the starting room. This lets you avoid being trapped in the starting room for long periods of time when door shuffle is on.

World-Standard: 0

shuffle_postgame
Hilfe · Gewichtung möglich

When off, locations that could not be reached without also reaching your victory condition are removed.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

If on: Whenever another player on death link dies, you will be returned to the starting room.

World-Standard: 0

Pilgrimage · 5 Optionen
enable_pilgrimage
Hilfe · Gewichtung möglich

Determines how the pilgrimage works. - **On:** You are required to complete a pilgrimage in order to access the Pilgrim Antechamber. - **Off:** The pilgrimage will be deactivated, and the sun painting will be added to the pool, even if door shuffle is off.

World-Standard: 0

pilgrimage_allows_roof_access
Hilfe · Gewichtung möglich

If on, you may use the Crossroads roof access during a pilgrimage (and you may be expected to do so). Otherwise, pilgrimage will be deactivated when going up the stairs.

World-Standard: 1

pilgrimage_allows_paintings
Hilfe · Gewichtung möglich

If on, you may use paintings during a pilgrimage (and you may be expected to do so). Otherwise, pilgrimage will be deactivated when going through a painting.

World-Standard: 1

sunwarp_access
Hilfe · Gewichtung möglich

Determines how access to sunwarps works. - **Normal:** All sunwarps are enabled from the start. - **Disabled:** All sunwarps are disabled. Pilgrimage must be disabled when this is used. - **Unlock:** Sunwarps start off disabled, and all six activate once you receive an item. - **Individual:** Sunwarps start off disabled, and each has a corresponding item that unlocks it. - **Progressive:** Sunwarps start off disabled, and they unlock in order using a progressive item.

World-Standard: 0

shuffle_sunwarps
Hilfe · Gewichtung möglich

If on, the pairing and ordering of the sunwarps in the game will be randomized.

World-Standard: 0

Fine-tuning · 8 Optionen
progressive_orange_tower
Hilfe · Gewichtung möglich

When "Shuffle Doors" is on doors mode, this setting governs the manner in which the Orange Tower floors open up. - **Off:** There is an item for each floor of the tower, and each floor's item is the only one needed to access that floor. - **On:** There are six progressive items, which open up the tower from the bottom floor upward.

World-Standard: 1

progressive_colorful
Hilfe · Gewichtung möglich

When "Shuffle Doors" is on either panels or doors mode and "Group Doors" is off, this setting governs the manner in which The Colorful opens up. - **Off:** There is an item for each room of The Colorful, meaning that random rooms in the middle of the sequence can open up without giving you access to them. - **On:** There are ten progressive items, which open up the sequence from White forward.

World-Standard: 1

mastery_achievements
Hilfe · Gewichtung möglich

The number of achievements required to unlock THE MASTER. - In the base game, 21 achievements are needed. - If you include The Scientific and The Unchallenged, which are in the base game but are not counted for mastery, 23 would be required. - If you include the custom achievement (The Wanderer), 24 would be required.

World-Standard: 21

level_2_requirement
Hilfe · Gewichtung möglich

The number of panel solves required to unlock LEVEL 2. In the base game, 223 are needed. Note that this count includes ANOTHER TRY. When set to 1, the panel hunt is disabled, and you can access LEVEL 2 for free.

World-Standard: 223

trap_percentage
Hilfe · Gewichtung möglich

Replaces junk items with traps, at the specified rate.

World-Standard: 20

trap_weights
Hilfe

Specify the distribution of traps that should be placed into the pool. If you don't want a specific type of trap, set the weight to zero.

World-Standard: {"Atbash Trap": 1, "Iceland Trap": 1, "Slowness Trap": 1}

speed_boost_mode
Hilfe · Gewichtung möglich

If on, the player's default speed is halved, as if affected by a Slowness Trap. Speed Boosts are added to the item pool, which temporarily return the player to normal speed. Slowness Traps are removed from the pool.

World-Standard: 0

puzzle_skip_percentage
Hilfe · Gewichtung möglich

Replaces junk items with puzzle skips, at the specified rate.

World-Standard: 20

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.