Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Shuffle Doors ↺ Standard
shuffle_doors
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.
World-Standard: 1
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Shuffle Control Center Colors ↺ Standard
shuffle_control_center_colors
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Some doors open after solving the COLOR panel in the Control Center. If this option is enabled, these doors will
instead open upon receiving an item.
World-Standard: 0
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Shuffle Gallery Paintings ↺ Standard
shuffle_gallery_paintings
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally.
World-Standard: 0
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Shuffle Letters ↺ Standard
shuffle_letters
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla
locations in the starting room, even if letters are shuffled remotely.
- **Vanilla**: All letters will be present at their vanilla locations.
- **Unlocked**: Players will start with their keyboards fully unlocked.
- **Progressive**: Two items will be added to the pool for every letter (one for H, I, N, and T). Receiving the
first item gives you the corresponding level 1 letter, and the second item gives you the corresponding level 2
letter.
- **Vanilla Cyan**: Players will start with all level 1 (purple) letters unlocked. Level 2 (cyan) letters will be
present at their vanilla locations.
- **Item Cyan**: Players will start with all level 1 (purple) letters unlocked. One item will be added to the pool
for every level 2 (cyan) letter.
World-Standard: 0
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Restrict Letter Placements ↺ Standard
restrict_letter_placements
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, letter items will be shuffled among letter locations in your local world. Shuffle Letters must be set to
Progressive or Item Cyan for this to be useful.
WARNING: This option may slow down generation. Additionally, it is only reliable with Shuffle Letters set to Item
Cyan. When set to Progressive, Shuffle Doors and Shuffle Symbols must be turned off.
World-Standard: 0
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Shuffle Symbols ↺ Standard
shuffle_symbols
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel.
Players will be prevented from solving puzzles with symbols on them until all of the required symbols are unlocked.
World-Standard: 0
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Shuffle Worldports ↺ Standard
shuffle_worldports
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the connections between maps. This affects worldports only, which are the loading zones you walk into in
order to change maps. This does not affect paintings, panels that teleport you, or certain other special connections
like the one between The Shop and Control Center.
World-Standard: 0
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Keyholder Sanity ↺ Standard
keyholder_sanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder.
NOTE: This does not apply to the two disappearing keyholders in The Congruent, as they are not part of Green Ending.
World-Standard: 0
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Cyan Door Behavior ↺ Standard
cyan_door_behavior
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Cyan-colored doors usually only open upon unlocking double letters. Some panels also only appear upon unlocking
double letters. This option determines how these unlocks should behave.
- **Collect H2**: In the base game, H2 is the first double letter you are intended to collect, so cyan doors only
open when you collect the H2 pickup in The Repetitive. Collecting the actual pickup is still required even with
remote letter shuffle enabled.
- **Any Double Letter**: Cyan doors will open when you have unlocked any cyan letter on your keyboard. In letter
shuffle, this means receiving a cyan letter, not picking up a cyan letter collectable.
- **Item**: Cyan doors will be grouped together in a single item.
Note that some cyan doors are impacted by door shuffle (e.g. the entrance to The Tower). When door shuffle is
enabled, these doors won't be affected by the value of this option.
World-Standard: 0
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Shuffle Fast Travel ↺ Standard
shuffle_fast_travel
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, the list of maps you can fast travel to is randomized, except for The Entry, which is always
accessible.
World-Standard: 0
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Fast Travel Access ↺ Standard
fast_travel_access
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Controls how the fast travel buttons on the pause menu work.
- **Vanilla**: You can only fast travel to maps once you have been to them and stepped foot in the general area that
the warp would place you. This option means that fast travel has no impact on logic.
- **Unlocked**: All five fast travel maps will be available from the start.
- **Items**: Only The Entry is available from the start. The other fast travel buttons are locked behind items.
World-Standard: 0
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Enable Icarus ↺ Standard
enable_icarus
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Controls whether Icarus is randomized. If disabled, which is the default, no locations or items will be created for
it, and its worldport will not be shuffled when worldport shuffle is on.
World-Standard: 0
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Enable Gift Maps ↺ Standard
enable_gift_maps
Erweiterte Option · YAML-Wert
Hilfe
Controls whether the beta tester gift maps are randomized. By default, these are not accessible at all from within
the randomizer. This option allows you to enter the maps, and creates items and locations for them. If worldport
shuffle is on, their worldports will be included in the randomization.
The gift maps are accessed via a panel in The Entry's Starting Room, which only appears if at least one gift map is
enabled. It is also treated like a cyan door, and will not appear until the condition specified in the Cyan Door
Behavior option is satisfied. Solving this panel with the name of one of the beta testers will teleport you to their
corresponding gift map.
In the base game, nothing happens once you complete a gift map. Masteries have been added to the gift maps in the
randomizer so that the player can be rewarded for completing them.
Note that the gift maps were originally only intended to be played by specific people, and as a result may be
frustrating or require knowledge of inside jokes. The Crystalline is particularly difficult as it requires
completing a parkour course.
World-Standard: []
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Daedalus Only ↺ Standard
daedalus_only
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, all maps besides Daedalus, The Gold, and The Tenacious will be disabled. This overrides any other
map-based option, such as Enable Icarus. The player will start in Daedalus. The following options are restricted
with this setting:
- The ending must be set to Orange or Gold.
- Worldport shuffle must be enabled.
- Letter shuffle must Unlocked.
- Cyan Door Behavior cannot be set to Collect H2.
- Control Center Color shuffle must be enabled.
World-Standard: 0
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Allow Daedalus Roof Access ↺ Standard
daedalus_roof_access
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus
that is open to the air. If disabled, the player will only be expected to be able to enter the castle, the moat,
Icarus, and the area at the bottom of the stairs. Invisible walls that become opaque as you approach them are added
to the level to prevent the player from accidentally breaking logic.
World-Standard: 0
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Custom Mint Ending ↺ Standard
custom_mint_ending
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If not blank, this will add a new panel that must be solved before collecting Mint Ending (EXIT in the Control
Center). The panel will only require typing the text provided for this option, which means the choice of letters
here has an impact on logic.
World-Standard: ""
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Strict Purple Ending ↺ Standard
strict_purple_ending
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, the player will be required to have all purple (level 1) letters in order to get Purple Ending.
Otherwise, some of the letters may be skippable depending on the other options.
World-Standard: 1
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Strict Cyan Ending ↺ Standard
strict_cyan_ending
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, the player will be required to have all cyan (level 2) letters in order to get Cyan Ending. Otherwise,
at least J2, Q2, and V2 are skippable. Others may also be skippable depending on the options chosen.
World-Standard: 1
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Victory Condition ↺ Standard
victory_condition
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option determines what your goal is.
- **Gray Ending** (The Colorful)
- **Purple Ending** (The Sun Temple). This ordinarily requires all level 1 (purple) letters.
- **Mint Ending** (typing EXIT into the keyholders in Control Center)
- **Black Ending** (The Graveyard)
- **Blue Ending** (The Words)
- **Cyan Ending** (The Parthenon). This ordinarily requires almost all level 2 (cyan) letters.
- **Red Ending** (The Tower)
- **Plum Ending** (The Wondrous / The Door)
- **Orange Ending** (the castle in Daedalus)
- **Gold Ending** (The Gold). This involves going through the color rooms in Daedalus.
- **Yellow Ending** (The Gallery). This requires unlocking all gallery paintings.
- **Green Ending** (The Ancient). This requires filling all keyholders with specific letters.
- **White Ending** (Control Center). This combines every other ending.
World-Standard: 0
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Endings Requirement ↺ Standard
endings_requirement
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The number of endings required to unlock White Ending.
World-Standard: 12
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Masteries Requirement ↺ Standard
masteries_requirement
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The number of masteries required to unlock White Ending.
There are only 13 masteries in the base game, but some of the other slot options may add more masteries to the
world. If the chosen number of masteries is higher than the total in your world, it will be automatically lowered to
the maximum.
World-Standard: 0
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Trap Percentage ↺ Standard
trap_percentage
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Replaces junk items with traps, at the specified rate.
World-Standard: 0
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Trap Weights ↺ Standard
trap_weights
Erweiterte Option · YAML-Wert
Hilfe Specify the distribution of traps that should be placed into the pool.
If you don't want a specific type of trap, set the weight to zero.
World-Standard: {"Caesar Trap": 1, "Slowness Trap": 1}
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Shuffle Music ↺ Standard
shuffle_music
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, every map will be assigned a random music track.
World-Standard: 0
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