Spiel konfigurieren · YAML-Editor

Lingo 2 konfigurieren

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Lingo 2 · World 0.0.0 · Paket 9.4.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 26 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

shuffle_doors
Hilfe · Gewichtung möglich

If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.

World-Standard: 1

shuffle_control_center_colors
Hilfe · Gewichtung möglich

Some doors open after solving the COLOR panel in the Control Center. If this option is enabled, these doors will instead open upon receiving an item.

World-Standard: 0

shuffle_gallery_paintings
Hilfe · Gewichtung möglich

If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally.

World-Standard: 0

shuffle_letters
Hilfe · Gewichtung möglich

Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla locations in the starting room, even if letters are shuffled remotely. - **Vanilla**: All letters will be present at their vanilla locations. - **Unlocked**: Players will start with their keyboards fully unlocked. - **Progressive**: Two items will be added to the pool for every letter (one for H, I, N, and T). Receiving the first item gives you the corresponding level 1 letter, and the second item gives you the corresponding level 2 letter. - **Vanilla Cyan**: Players will start with all level 1 (purple) letters unlocked. Level 2 (cyan) letters will be present at their vanilla locations. - **Item Cyan**: Players will start with all level 1 (purple) letters unlocked. One item will be added to the pool for every level 2 (cyan) letter.

World-Standard: 0

restrict_letter_placements
Hilfe · Gewichtung möglich

If enabled, letter items will be shuffled among letter locations in your local world. Shuffle Letters must be set to Progressive or Item Cyan for this to be useful. WARNING: This option may slow down generation. Additionally, it is only reliable with Shuffle Letters set to Item Cyan. When set to Progressive, Shuffle Doors and Shuffle Symbols must be turned off.

World-Standard: 0

shuffle_symbols
Hilfe · Gewichtung möglich

If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel. Players will be prevented from solving puzzles with symbols on them until all of the required symbols are unlocked.

World-Standard: 0

shuffle_worldports
Hilfe · Gewichtung möglich

Randomizes the connections between maps. This affects worldports only, which are the loading zones you walk into in order to change maps. This does not affect paintings, panels that teleport you, or certain other special connections like the one between The Shop and Control Center.

World-Standard: 0

keyholder_sanity
Hilfe · Gewichtung möglich

If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder. NOTE: This does not apply to the two disappearing keyholders in The Congruent, as they are not part of Green Ending.

World-Standard: 0

cyan_door_behavior
Hilfe · Gewichtung möglich

Cyan-colored doors usually only open upon unlocking double letters. Some panels also only appear upon unlocking double letters. This option determines how these unlocks should behave. - **Collect H2**: In the base game, H2 is the first double letter you are intended to collect, so cyan doors only open when you collect the H2 pickup in The Repetitive. Collecting the actual pickup is still required even with remote letter shuffle enabled. - **Any Double Letter**: Cyan doors will open when you have unlocked any cyan letter on your keyboard. In letter shuffle, this means receiving a cyan letter, not picking up a cyan letter collectable. - **Item**: Cyan doors will be grouped together in a single item. Note that some cyan doors are impacted by door shuffle (e.g. the entrance to The Tower). When door shuffle is enabled, these doors won't be affected by the value of this option.

World-Standard: 0

shuffle_fast_travel
Hilfe · Gewichtung möglich

If enabled, the list of maps you can fast travel to is randomized, except for The Entry, which is always accessible.

World-Standard: 0

fast_travel_access
Hilfe · Gewichtung möglich

Controls how the fast travel buttons on the pause menu work. - **Vanilla**: You can only fast travel to maps once you have been to them and stepped foot in the general area that the warp would place you. This option means that fast travel has no impact on logic. - **Unlocked**: All five fast travel maps will be available from the start. - **Items**: Only The Entry is available from the start. The other fast travel buttons are locked behind items.

World-Standard: 0

enable_icarus
Hilfe · Gewichtung möglich

Controls whether Icarus is randomized. If disabled, which is the default, no locations or items will be created for it, and its worldport will not be shuffled when worldport shuffle is on.

World-Standard: 0

enable_gift_maps
Hilfe

Controls whether the beta tester gift maps are randomized. By default, these are not accessible at all from within the randomizer. This option allows you to enter the maps, and creates items and locations for them. If worldport shuffle is on, their worldports will be included in the randomization. The gift maps are accessed via a panel in The Entry's Starting Room, which only appears if at least one gift map is enabled. It is also treated like a cyan door, and will not appear until the condition specified in the Cyan Door Behavior option is satisfied. Solving this panel with the name of one of the beta testers will teleport you to their corresponding gift map. In the base game, nothing happens once you complete a gift map. Masteries have been added to the gift maps in the randomizer so that the player can be rewarded for completing them. Note that the gift maps were originally only intended to be played by specific people, and as a result may be frustrating or require knowledge of inside jokes. The Crystalline is particularly difficult as it requires completing a parkour course.

World-Standard: []

daedalus_only
Hilfe · Gewichtung möglich

If enabled, all maps besides Daedalus, The Gold, and The Tenacious will be disabled. This overrides any other map-based option, such as Enable Icarus. The player will start in Daedalus. The following options are restricted with this setting: - The ending must be set to Orange or Gold. - Worldport shuffle must be enabled. - Letter shuffle must Unlocked. - Cyan Door Behavior cannot be set to Collect H2. - Control Center Color shuffle must be enabled.

World-Standard: 0

daedalus_roof_access
Hilfe · Gewichtung möglich

If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus that is open to the air. If disabled, the player will only be expected to be able to enter the castle, the moat, Icarus, and the area at the bottom of the stairs. Invisible walls that become opaque as you approach them are added to the level to prevent the player from accidentally breaking logic.

World-Standard: 0

custom_mint_ending
Hilfe · Gewichtung möglich

If not blank, this will add a new panel that must be solved before collecting Mint Ending (EXIT in the Control Center). The panel will only require typing the text provided for this option, which means the choice of letters here has an impact on logic.

World-Standard: ""

strict_purple_ending
Hilfe · Gewichtung möglich

If enabled, the player will be required to have all purple (level 1) letters in order to get Purple Ending. Otherwise, some of the letters may be skippable depending on the other options.

World-Standard: 1

strict_cyan_ending
Hilfe · Gewichtung möglich

If enabled, the player will be required to have all cyan (level 2) letters in order to get Cyan Ending. Otherwise, at least J2, Q2, and V2 are skippable. Others may also be skippable depending on the options chosen.

World-Standard: 1

victory_condition
Hilfe · Gewichtung möglich

This option determines what your goal is. - **Gray Ending** (The Colorful) - **Purple Ending** (The Sun Temple). This ordinarily requires all level 1 (purple) letters. - **Mint Ending** (typing EXIT into the keyholders in Control Center) - **Black Ending** (The Graveyard) - **Blue Ending** (The Words) - **Cyan Ending** (The Parthenon). This ordinarily requires almost all level 2 (cyan) letters. - **Red Ending** (The Tower) - **Plum Ending** (The Wondrous / The Door) - **Orange Ending** (the castle in Daedalus) - **Gold Ending** (The Gold). This involves going through the color rooms in Daedalus. - **Yellow Ending** (The Gallery). This requires unlocking all gallery paintings. - **Green Ending** (The Ancient). This requires filling all keyholders with specific letters. - **White Ending** (Control Center). This combines every other ending.

World-Standard: 0

endings_requirement
Hilfe · Gewichtung möglich

The number of endings required to unlock White Ending.

World-Standard: 12

masteries_requirement
Hilfe · Gewichtung möglich

The number of masteries required to unlock White Ending. There are only 13 masteries in the base game, but some of the other slot options may add more masteries to the world. If the chosen number of masteries is higher than the total in your world, it will be automatically lowered to the maximum.

World-Standard: 0

trap_percentage
Hilfe · Gewichtung möglich

Replaces junk items with traps, at the specified rate.

World-Standard: 0

trap_weights
Hilfe

Specify the distribution of traps that should be placed into the pool. If you don't want a specific type of trap, set the weight to zero.

World-Standard: {"Caesar Trap": 1, "Slowness Trap": 1}

shuffle_music
Hilfe · Gewichtung möglich

If enabled, every map will be assigned a random music track.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.