Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The goal to accomplish in order to complete the seed.
- Beat Gola: beat the usual final boss (same as vanilla)
- Reach Kazalt: find the jewels and take the teleporter to Kazalt
- Beat Dark Nole: the door to King Nole's fight brings you into a final dungeon with an absurdly hard boss you have
to beat to win the game
World-Standard: 0
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Starting Region ↺ Standard
spawn_region
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
List of spawn locations that can be picked by the randomizer.
It is advised to keep Massan as your spawn location for your first few seeds.
Picking a late-game location can make the seed significantly harder, both for logic and combat.
World-Standard: 0
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Jewel Count ↺ Standard
jewel_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines the number of jewels to find to be able to reach Kazalt.
World-Standard: 5
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Progressive Armors ↺ Standard
progressive_armors
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When obtaining an armor, you get the next armor tier instead of getting the specific armor tier that was
placed here by randomization. Enabling this provides a smoother progression.
World-Standard: 1
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Use Record Book ↺ Standard
use_record_book
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Gives a Record Book item in starting inventory, allowing to save the game anywhere.
This makes the game significantly less frustrating and enables interesting save-scumming strategies in some places.
World-Standard: 1
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Use Spell Book ↺ Standard
use_spell_book
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Gives a Spell Book item in starting inventory, allowing to warp back to the starting location at any time.
This prevents any kind of softlock and makes the world easier to explore.
World-Standard: 1
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Shop Prices Factor (%) ↺ Standard
shop_prices_factor
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Applies a percentage factor on all prices in shops. Having higher prices can lead to a bit of gold farming, which
can make seeds longer but also sometimes more frustrating.
World-Standard: 100
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Combat Difficulty ↺ Standard
combat_difficulty
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines the overall combat difficulty in the game by modifying both monsters HP & damage.
- Peaceful: 50% HP & damage
- Easy: 75% HP & damage
- Normal: 100% HP & damage
- Hard: 140% HP & damage
- Insane: 200% HP & damage
World-Standard: 2
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Teleportation Trees Requirements ↺ Standard
teleport_tree_requirements
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines the requirements to be able to use a teleport tree pair.
- None: All teleport trees are available right from the start
- Clear Tibor: Tibor needs to be cleared before unlocking any tree
- Visit Trees: Both trees from a tree pair need to be visited to teleport between them
Vanilla behavior is "Clear Tibor And Visit Trees"
World-Standard: 3
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Shuffle Teleportation Trees ↺ Standard
shuffle_trees
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, all teleportation trees will be shuffled into new pairs.
World-Standard: 0
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Ensure EkeEke in Shops ↺ Standard
ensure_ekeeke_in_shops
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Ensures an EkeEke will always be for sale in one shop per region in the game.
Disabling this can lead to frustrating situations where you cannot refill your health items and might get locked.
World-Standard: 1
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Remove Boulder After Gumi ↺ Standard
remove_gumi_boulder
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Removes the boulder between Gumi and Ryuma, which is usually a one-way path.
This makes the vanilla early game (Massan, Gumi...) more easily accessible when starting outside it.
World-Standard: 0
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Allow Using Einstein Whistle Behind Trees ↺ Standard
allow_whistle_usage_behind_trees
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
In Greenmaze, Einstein Whistle can only be used to call Cutter from the intended side by default.
Enabling this allows using Einstein Whistle from both sides of the magic trees.
This is only useful in seeds starting in the "waterfall" spawn region or where teleportation trees are made open from the start.
World-Standard: 1
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Damage Boosting in Logic ↺ Standard
handle_damage_boosting_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds damage boosting as a logical rule, removing any requirements involving Iron Boots or Fireproof Boots.
Who doesn't like walking on spikes and lava?
World-Standard: 0
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Enemy Jumping in Logic ↺ Standard
handle_enemy_jumping_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds jumping on enemies' heads as a logical rule.
This gives access to Mountainous Area from Lake Shrine sector and to the cliff chest behind a magic tree near Mir Tower.
These tricks not being easy, you should leave this disabled until practiced.
World-Standard: 0
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Tree-cutting Glitch in Logic ↺ Standard
handle_tree_cutting_glitch_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds tree-cutting glitch as a logical rule, enabling access to both chests behind magic trees in Mir Tower Sector
without having Axe Magic.
World-Standard: 0
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Hint Count ↺ Standard
hint_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines the number of Foxy NPCs that will be scattered across the world, giving various types of hints
World-Standard: 12
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Revive Using EkeEke ↺ Standard
revive_using_ekeeke
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
In the vanilla game, when you die, you are automatically revived by Friday using an EkeEke.
This setting allows disabling this feature, making the game extremely harder.
USE WITH CAUTION!
World-Standard: 1
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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