Spiel konfigurieren · YAML-Editor

Kirby's Dream Land 3 konfigurieren

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Kirby's Dream Land 3 · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

plando_connections
Hilfe

Generic connections plando. Format is: - entrance: "Entrance Name" exit: "Exit Name" direction: "Direction" percentage: 100 Direction must be one of 'entrance', 'exit', or 'both', and defaults to 'both' if omitted. Percentage is an integer from 1 to 100, and defaults to 100 when omitted.

World-Standard: []

total_heart_stars
Hilfe · Gewichtung möglich

Deprecated. Use max_heart_stars instead. Supported for only one version.

World-Standard: -1

Goal Options · 5 Optionen
goal
Hilfe · Gewichtung möglich

Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone. Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode. MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5 Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game

World-Standard: 0

goal_speed
Hilfe · Gewichtung möglich

Normal: the goal is unlocked after purifying the five bosses Fast: the goal is unlocked after acquiring the target number of Heart Stars

World-Standard: 0

max_heart_stars
Hilfe · Gewichtung möglich

Maximum number of heart stars to include in the pool of items. If fewer available locations exist in the pool than this number, the number of available locations will be used instead.

World-Standard: 30

heart_stars_required
Hilfe · Gewichtung möglich

Percentage of heart stars required to purify the five bosses and reach Zero. Each boss will require a differing amount of heart stars to purify.

World-Standard: 50

jumping_target
Hilfe · Gewichtung möglich

The required score needed to complete the Jumping minigame.

World-Standard: 10

World Options · 17 Optionen
remote_items
Hilfe · Gewichtung möglich

Enables receiving items from your own world, primarily for co-op play.

World-Standard: 1

strict_bosses
Hilfe · Gewichtung möglich

If enabled, one will not be able to move onto the next world until the previous world's boss has been purified.

World-Standard: 1

open_world
Hilfe · Gewichtung möglich

If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages will need to be completed in order to unlock the bosses

World-Standard: 1

ow_boss_requirement
Hilfe · Gewichtung möglich

The amount of stages completed needed to unlock the boss of a world when Open World is turned on.

World-Standard: 3

consumables
Hilfe · Gewichtung möglich

When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations.

World-Standard: 0

starsanity
Hilfe · Gewichtung möglich

When enabled, every star in a given stage will become a check. Will increase the possible filler pool to include 1/3/5 stars.

World-Standard: 0

filler_percentage
Hilfe · Gewichtung möglich

Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).

World-Standard: 50

trap_percentage
Hilfe · Gewichtung möglich

Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability).

World-Standard: 50

gooey_trap_weight
Hilfe · Gewichtung möglich

Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it).

World-Standard: 50

slow_trap_weight
Hilfe · Gewichtung möglich

Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it).

World-Standard: 50

ability_trap_weight
Hilfe · Gewichtung möglich

Chance that any given trap is an Eject Ability (ejects your ability when you receive it).

World-Standard: 50

stage_shuffle
Hilfe · Gewichtung möglich

None: No stage shuffling. Same World: shuffles stages around their world. Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.) Shuffled: shuffles stages across all worlds.

World-Standard: 0

boss_shuffle
Hilfe · Gewichtung möglich

None: Bosses will remain in their vanilla locations Shuffled: Bosses will be shuffled amongst each other Full: Bosses will be randomized Singularity: All (non-Zero) bosses will be replaced with a single boss Supports plando placement.

World-Standard: 0

animal_randomization
Hilfe · Gewichtung möglich

Disabled: all animal positions will be vanilla. Shuffled: all animal positions will be shuffled amongst each other. Full: random animals will be placed across the levels. At least one of each animal is guaranteed.

World-Standard: 0

copy_ability_randomization
Hilfe · Gewichtung möglich

Disabled: enemies give regular copy abilities and health. Enabled: all enemies will have the copy ability received from them randomized. Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten.

World-Standard: 0

boss_requirement_random
Hilfe · Gewichtung möglich

If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have boss purification unlock in a random order.

World-Standard: 0

gifting
Hilfe · Gewichtung möglich

When enabled, the goal game item will be sent to other compatible games as a gift, and you can receive gifts from other players. This can be enabled during gameplay using the client.

World-Standard: 0

Cosmetic Options · 8 Optionen
game_language
Hilfe · Gewichtung möglich

The language that the game should display. This does not have to match the given rom.

World-Standard: 1

allow_bb
Hilfe · Gewichtung möglich

Allow Boss Butch variants of bosses in Boss Shuffle. Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present Enforced: all bosses will be their Boss Butch variant. Boss Butch boss changes are only visual.

World-Standard: 0

kirby_flavor_preset
Hilfe · Gewichtung möglich

The color of Kirby, from a list of presets.

World-Standard: 0

kirby_flavor
Hilfe

A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to "15", with their values being an HTML hex color.

World-Standard: {"1": "B01810", "10": "E85048", "11": "D0C0C0", "12": "B08888", "13": "E87880", "14": "F8F8F8", "15": "B03830", "2": "F0E0E8", "3": "C8A0A8", "4": "A87070", "5": "E02018", "6": "F0A0B8", "7": "D07880", "8": "A85048", "9": "E8D0D0"}

gooey_flavor_preset
Hilfe · Gewichtung möglich

The color of Gooey, from a list of presets.

World-Standard: 0

gooey_flavor
Hilfe

A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to "15", with their values being an HTML hex color.

World-Standard: {"1": "000808", "2": "102838", "3": "183048", "4": "183878", "5": "1838A0", "6": "B01810", "7": "E85048", "8": "D0C0C0", "9": "F8F8F8"}

music_shuffle
Hilfe · Gewichtung möglich

None: default music will play Shuffled: music will be shuffled amongst each other Full: random music will play in each room Note that certain songs will not be chosen in shuffled or full

World-Standard: 0

virtual_console
Hilfe · Gewichtung möglich

Adds the ability to enable 2 of the Virtual Console changes. Flash Reduction: reduces the flashing during the Zero battle. Color Changes: changes the color of the background within the Zero Boss Butch rematch.

World-Standard: 1

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.