Spiel konfigurieren · YAML-Editor

Kingdom Hearts konfigurieren

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Kingdom Hearts · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Goal · 11 Optionen
final_rest_door_key
Hilfe · Gewichtung möglich

Determines what grants the player the Final Rest Door Key. Sephiroth: Defeat Sephiroth Unknown: Defeat Unknown Postcards: Turn in an amount of postcards in Traverse Town Final Ansem: Enter End of the World and defeat Ansem as normal Puppies: Rescue and return an amount of puppies in Traverse Town Final Rest: Open the chest in End of the World Final Rest

World-Standard: 3

end_of_the_world_unlock
Hilfe · Gewichtung möglich

Determines how End of the World is unlocked. Item: You can receive an item called "End of the World" which unlocks the world Lucky Emblems: A certain amount of lucky emblems are required to unlock End of the World, which is defined in your options

World-Standard: 1

required_lucky_emblems_door
Hilfe · Gewichtung möglich

If Final Rest Door Key is set to "Lucky Emblems", determines the number of Lucky Emblems required.

World-Standard: 10

required_lucky_emblems_eotw
Hilfe · Gewichtung möglich

If End of the World Unlock is set to "Lucky Emblems", determines the number of Lucky Emblems required.

World-Standard: 7

lucky_emblems_in_pool
Hilfe · Gewichtung möglich

Determines the number of Lucky Emblems in the item pool.

World-Standard: 13

required_postcards
Hilfe · Gewichtung möglich

If "Final Rest Door Key" is set to "Postcards", defines how many postcards are required.

World-Standard: 8

required_puppies
Hilfe · Gewichtung möglich

If "Final Rest Door Key" is set to "Puppies", defines how many puppies are required.

World-Standard: 80

destiny_islands
Hilfe · Gewichtung möglich

If on, Adds a Destiny Islands item and a number of Raft Materials items to the pool. When "Destiny Islands" is found, Traverse Town will have an additional place to land - Seashore. "Raft Materials" allow progress into Day 2 and to Homecoming (Final Bosses). The amount is defined in Day 2 Materials and Homecoming Materials.

World-Standard: 0

day_2_materials
Hilfe · Gewichtung möglich

The amount of Raft Materials required to access Day 2.

World-Standard: 4

homecoming_materials
Hilfe · Gewichtung möglich

The amount of Raft Materials required to access Homecoming (Final Bosses).

World-Standard: 10

materials_in_pool
Hilfe · Gewichtung möglich

The amount of Raft Materials required to access Homecoming (Final Bosses).

World-Standard: 16

Locations · 7 Optionen
super_bosses
Hilfe · Gewichtung möglich

Toggle whether to include checks behind Super Bosses.

World-Standard: 0

atlantica
Hilfe · Gewichtung möglich

Toggle whether to include checks in Atlantica.

World-Standard: 0

cups
Hilfe · Gewichtung möglich

Determines which cups have their locations added to the multiworld. Please note that the cup items will still appear in the multiworld even if set to off, as they are required to challenge Sephiroth. Off: All cup locations are removed Cups: Phil, Pegasus, and Hercules cups are included Hades Cup: Hades Cup is included in addition to Phil, Pegasus, and Hercules cups. If Super Bosses are enabled, then Ice Titan is included

World-Standard: 0

hundred_acre_wood
Hilfe · Gewichtung möglich

Toggle whether to include checks in the 100 Acre Wood.

World-Standard: 0

jungle_slider
Hilfe · Gewichtung möglich

Determines whether checks are behind the Jungle Slider minigame.

World-Standard: 0

randomize_emblem_pieces
Hilfe · Gewichtung möglich

If off, the Hollow Bastion emblem pieces are in their vanilla locations.

World-Standard: 0

randomize_postcards
Hilfe · Gewichtung möglich

Determines how Postcards are randomized All: All Postcards are randomized Chests: Only the 3 Postcards in chests are randomized Vanilla: Postcards are in their original location

World-Standard: 0

Levels · 12 Optionen
exp_multiplier
Hilfe · Gewichtung möglich

Determines the multiplier to apply to EXP gained.

World-Standard: 64

level_checks
Hilfe · Gewichtung möglich

Determines the maximum level for which checks can be obtained.

World-Standard: 99

slot_2_level_checks
Hilfe · Gewichtung möglich

Determines how many levels have an additional item. If Remote Items is OFF, these checks will only contain abilities or items for other players.

World-Standard: 0

max_level_for_slot_2_level_checks
Hilfe · Gewichtung möglich

Determines the max level for slot 2 level checks.

World-Standard: 50

force_stats_on_levels
Hilfe · Gewichtung möglich

If this value is less than the value for Level Checks, this determines the minimum level from which only stat ups are obtained at level up locations. For example, if you want to be able to find any multiworld item from levels 2-50, then just stat ups for levels 51-100, set this value to 51.

World-Standard: 2

strength_increase
Hilfe · Gewichtung möglich

Determines the number of Strength Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 24

defense_increase
Hilfe · Gewichtung möglich

Determines the number of Defense Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 24

hp_increase
Hilfe · Gewichtung möglich

Determines the number of HP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 23

ap_increase
Hilfe · Gewichtung möglich

Determines the number of AP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 18

mp_increase
Hilfe · Gewichtung möglich

Determines the number of MP Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 7

accessory_slot_increase
Hilfe · Gewichtung möglich

Determines the number of Accessory Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 1

item_slot_increase
Hilfe · Gewichtung möglich

Determines the number of Item Slot Increases to add to the multiworld. The randomizer will add all stat ups defined here into a pool and choose up to 99 to add to the multiworld. Accessory Slot Increases and Item Slot Increases are prioritized first, then the remaining items (up to 99 total) are chosen at random.

World-Standard: 3

Keyblades · 13 Optionen
keyblades_unlock_chests
Hilfe · Gewichtung möglich

If toggled on, the player is required to have a certain keyblade to open chests in certain worlds. TT - Lionheart WL - Lady Luck OC - Olympia DJ - Jungle King AG - Three Wishes MS - Wishing Star HT - Pumpkinhead NL - Fairy Harp HB - Divine Rose EotW - Oblivion HAW - Spellbinder DI - Oathkeeper Note: Does not apply to Atlantica, the emblem and carousel chests in Hollow Bastion, or the Aero chest in Neverland currently.

World-Standard: 0

keyblade_stats
Hilfe · Gewichtung möglich

Determines whether Keyblade stats should be randomized. Randomize: Randomly generates stats for each keyblade between the defined minimums and maximums. Shuffle: Shuffles the stats of the vanilla keyblades amongst each other. Vanilla: Keyblade stats are unchanged.

World-Standard: 0

bad_starting_weapons
Hilfe · Gewichtung möglich

Forces Kingdom Key, Dream Sword, Dream Shield, and Dream Staff to have vanilla stats.

World-Standard: 0

keyblade_min_str
Hilfe · Gewichtung möglich

Determines the minimum STR bonus a keyblade can have.

World-Standard: 3

keyblade_max_str
Hilfe · Gewichtung möglich

Determines the maximum STR bonus a keyblade can have.

World-Standard: 14

keyblade_min_crit_rate
Hilfe · Gewichtung möglich

Determines the minimum Crit Rate bonus a keyblade can have.

World-Standard: 0

keyblade_max_crit_rate
Hilfe · Gewichtung möglich

Determines the maximum Crit Rate bonus a keyblade can have.

World-Standard: 200

keyblade_min_crit_str
Hilfe · Gewichtung möglich

Determines the minimum Crit STR bonus a keyblade can have.

World-Standard: 0

keyblade_max_crit_str
Hilfe · Gewichtung möglich

Determines the maximum Crit STR bonus a keyblade can have.

World-Standard: 16

keyblade_min_recoil
Hilfe · Gewichtung möglich

Determines the minimum recoil a keyblade can have.

World-Standard: 1

keyblade_max_recoil
Hilfe · Gewichtung möglich

Determines the maximum recoil a keyblade can have.

World-Standard: 90

keyblade_min_mp
Hilfe · Gewichtung möglich

Determines the minimum MP bonus a keyblade can have.

World-Standard: -2

keyblade_max_mp
Hilfe · Gewichtung möglich

Determines the maximum MP bonus a keyblade can have.

World-Standard: 3

Synth · 4 Optionen
orichalcum_in_pool
Hilfe · Gewichtung möglich

Determines how much Orichalcum, one of the two synthesis items, is in the item pool. You need 17 to synth every recipe that requires it.

World-Standard: 20

orichalcum_price
Hilfe · Gewichtung möglich

Determines the cost of Orichalcum in each shop.

World-Standard: 500

mythril_in_pool
Hilfe · Gewichtung möglich

Determines how much Mythril, one of the two synthesis items, is in the item pool. You need 16 to synth every recipe that requires it.

World-Standard: 20

mythril_price
Hilfe · Gewichtung möglich

Determines the cost of Mythril in each shop.

World-Standard: 500

AP Costs · 3 Optionen
randomize_ap_costs
Hilfe · Gewichtung möglich

Off: No randomization Shuffle: Ability AP Costs will be shuffled amongst themselves. Randomize: Ability AP Costs will be randomized to the specified max and min. Distribute: Ability AP Costs will totalled and re-distributed randomly between the specified max and min.

World-Standard: 0

max_ap_cost
Hilfe · Gewichtung möglich

If Randomize AP Costs is set to Randomize or Distribute, this defined the max AP cost an ability can have.

World-Standard: 5

min_ap_cost
Hilfe · Gewichtung möglich

If Randomize AP Costs is set to Randomize or Distribute, this defined the min AP cost an ability can have.

World-Standard: 0

Misc · 28 Optionen
starting_worlds
Hilfe · Gewichtung möglich

Number of random worlds to start with in addition to Traverse Town, which is always available. Will only consider Atlantica if toggled, and will only consider End of the World if its unlock is set to "Item". These are given by the server, and are received after connection.

World-Standard: 4

starting_tools
Hilfe · Gewichtung möglich

Determines whether you start with Scan and Dodge Roll. These are given by the server, and are received after connection.

World-Standard: 1

randomize_puppies
Hilfe · Gewichtung möglich

If OFF, the "Puppy" item is worth 3 puppies and puppies are placed in vanilla locations. If ON, the "Puppy" item is worth an amount of puppies defined by "Puppy Value", and are shuffled randomly.

World-Standard: 1

puppy_value
Hilfe · Gewichtung möglich

Determines how many dalmatian puppies are given when a puppy item is found.

World-Standard: 3

interact_in_battle
Hilfe · Gewichtung möglich

Allow Sora to talk to people, examine objects, and open chests in battle.

World-Standard: 1

logic_difficulty
Hilfe · Gewichtung möglich

Determines what the randomizer logic may expect you to do to reach certain locations. Beginner: Logic only expects what would be the natural solution in vanilla gameplay or similar, as well as a guarantee of tools for boss fights. Normal: Logic expects some clever use of abilities, exploration of options, and competent combat ability; generally does not require advanced knowledge. Proud: Logic expects advanced knowledge of tricks and obscure interactions, such as using Combo Master, Dumbo, and other unusual methods to reach locations. Minimal: Logic expects the bare minimum to get to locations; may require extensive grinding, beating fights with no tools, and performing very difficult or tedious tricks.

World-Standard: 5

extra_shared_abilities
Hilfe · Gewichtung möglich

If on, adds extra shared abilities to the pool. These can stack, so multiple high jumps make you jump higher and multiple glides make you superglide faster.

World-Standard: 1

stacking_world_items
Hilfe · Gewichtung möglich

Multiple world items give you the world's associated key item. WL - Footprints OC - Entry Pass DJ - Slides HT - Forget-Me-Not and Jack-In-The-Box HB - Theon Vol. 6 Adds an extra world to the pool for each that has a key item (WL, OC, DJ, HT, HB). Forces Halloween Town Key Item Bundle ON.

World-Standard: 1

halloween_town_key_item_bundle
Hilfe · Gewichtung möglich

Obtaining the Forget-Me-Not automatically gives Jack-in-the-Box as well. Removes Jack-in-the-Box from the pool.

World-Standard: 1

exp_zero_in_pool
Hilfe · Gewichtung möglich

If on, adds EXP Zero ability to the item pool. This is redundant if you are planning on playing on Proud.

World-Standard: 0

randomize_party_member_starting_accessories
Hilfe · Gewichtung möglich

If on, the 10 accessories that some party members (Aladdin, Ariel, Jack, Peter Pan, Beast) start with are randomized. 10 random accessories will be distributed amongst any party member aside from Sora in their starting equipment.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

If Sora is KO'ed, the other players with "Death Link" on will also be KO'ed. The opposite is also true.

World-Standard: 0

donald_death_link
Hilfe · Gewichtung möglich

If Donald is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.

World-Standard: 0

goofy_death_link
Hilfe · Gewichtung möglich

If Goofy is KO'ed, so is Sora. If Death Link is toggled on in your client, this will send a death to everyone who enabled death link.

World-Standard: 0

remote_items
Hilfe · Gewichtung möglich

Determines if items can be placed on locations in your own world in such a way that will force them to be remote items. Off: When your items are placed in your world, they can only be placed in locations that they can be acquired without server connection (stats on levels, items in chests, etc). Allow: When your items are placed in your world, items that normally can't be placed in a location in-game are simply made remote (abilities on static events, etc). Full: All items are remote. Use this when doing something like a co-op seed.

World-Standard: 0

shorten_go_mode
Hilfe · Gewichtung möglich

If on, the player warps to the final cutscene after defeating Ansem 1 > Darkside > Ansem 2, skipping World of Chaos.

World-Standard: 1

one_hp
Hilfe · Gewichtung möglich

If on, forces Sora's max HP to 1 and removes the low health warning sound.

World-Standard: 0

four_by_three
Hilfe · Gewichtung möglich

If on, changes the aspect ratio to 4 by 3.

World-Standard: 0

auto_attack
Hilfe · Gewichtung möglich

If on, you can combo by holding confirm.

World-Standard: 0

beep_hack
Hilfe · Gewichtung möglich

If on, removes low health warning sound. Works up to max health of 41.

World-Standard: 0

consistent_finishers
Hilfe · Gewichtung möglich

If on, 30% chance finishers are now 100% chance.

World-Standard: 0

early_skip
Hilfe · Gewichtung möglich

If on, allows skipping cutscenes immediately that normally take time to be able to skip.

World-Standard: 1

fast_camera
Hilfe · Gewichtung möglich

If on, speeds up camera movement and camera centering.

World-Standard: 0

faster_animations
Hilfe · Gewichtung möglich

If on, speeds up animations during which you can't play.

World-Standard: 1

unlock_0_volume
Hilfe · Gewichtung möglich

If on, volume 1 mutes the audio channel.

World-Standard: 0

unskippable
Hilfe · Gewichtung möglich

If on, makes unskippable cutscenes skippable.

World-Standard: 1

auto_save
Hilfe · Gewichtung möglich

If on, enables auto saving. Press L1+L2+R1+R2+D-Pad Left to instantly load continue state. Press L1+L2+R1+R2+D-Pad Right to instantly load autosave.

World-Standard: 1

warp_anywhere
Hilfe · Gewichtung möglich

If on, enables the player to warp at any time, even when not at a save point. Press L1+L2+R2+Select to open the Save/Warp menu at any time.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.