Spiel konfigurieren · YAML-Editor

Kingdom Hearts RE Chain of Memories konfigurieren

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Kingdom Hearts RE Chain of Memories · World 0.0.0 · Paket 1.4.3+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Starting · 2 Optionen
starting_cure
Hilfe · Gewichtung möglich

Toggle whether you should start with a Card Set Cure

World-Standard: 1

starting_worlds
Hilfe · Gewichtung möglich

Number of random world cards to start with in addition to Traverse Town, which is always available.

World-Standard: 0

Locations · 4 Optionen
days_locations
Hilfe · Gewichtung möglich

Toggle whether locations not available to the player until they watch 358/2 Days are included in the locations list.

World-Standard: 0

checks_behind_leon
Hilfe · Gewichtung möglich

Toggle whether to include checks behind the Leon sleight tutorial. If left off, the player can safely skip that room.

World-Standard: 0

minigames
Hilfe · Gewichtung möglich

Toggle whether to include checks behind 100 Acre Woods Minigames.

World-Standard: 0

levels
Hilfe · Gewichtung möglich

Toggle whether to include checks behind Sleights received from Leveling Up.

World-Standard: 0

Stats · 2 Optionen
exp_multiplier
Hilfe · Gewichtung möglich

Multiplier to apply to XP received.

World-Standard: 1

attack_power
Hilfe · Gewichtung möglich

Modifier for Sora's strike power. Default is 10

World-Standard: 10

Cards · 20 Optionen
value_0_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 0 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_1_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 1 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_2_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 2 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_3_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 3 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_4_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 4 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_5_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 5 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_6_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 6 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_7_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 7 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_8_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 8 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_9_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 9 value cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 1

value_0_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 0 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_1_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 1 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_2_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 2 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_3_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 3 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_4_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 4 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_5_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 5 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_6_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 6 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_7_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 7 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_8_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 8 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

value_9_p_on
Hilfe · Gewichtung möglich

Determines which consecutive card set 9 value premium cards are found on. Set to 0 if you would like it be impossible to receive this value.

World-Standard: 0

Sleights and Enemy Card Counts · 2 Optionen
sleight_amount
Hilfe · Gewichtung möglich

Determines the number of sleights shuffled into the pool. There are 83 unique sleights in the game. If this value is less than 83, the sleights chosen to be shuffled in will be random.

World-Standard: 83

enemy_card_amount
Hilfe · Gewichtung möglich

Determines the number of enemy cards shuffled into the pool. There are 57 unique enemy cards in the game. If this value is less than 57, the enemy cards chosen to be shuffled in will be random.

World-Standard: 57

Exclusions · 3 Optionen
exclude_cards
Hilfe

Determines which attack, magic, item, or summon cards are to be exluded from the pool, if any.

World-Standard: ["Ultima Weapon", "Diamond Dust", "One Winged Angel", "Soul Eater", "Star Seeker", "Total Eclipse", "Midnight Roar", "Maverick Flare", "Two Become One", "Bond of Flame"]

exclude_enemy_cards
Hilfe

Determines which enemy cards should be excluded from the pool, if any.

World-Standard: ["Lexaeus", "Ansem", "Zexion", "Xemnas", "Xigbar", "Xaldin", "Saix", "Demyx", "Luxord", "Roxas"]

exclude_sleights
Hilfe

Detmerines which sleights should be excluded from the pool, if any.

World-Standard: []

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.