Spiel konfigurieren · YAML-Editor

Kingdom Hearts III konfigurieren

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Kingdom Hearts III · World 1.0.2 · Paket 1.0.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Generation · 11 Optionen
goal
Hilfe · Gewichtung möglich

Selects the key items that open the final door. Victory is reported only after defeating Master Xehanort and reaching the post-fight ending cutscene.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

Local deaths forgiven before sending a DeathLink. With 3, every fourth local death is shared, then the allowance resets. 0 shares every death. Received DeathLinks still apply and do not use the allowance. Can be changed during play in the in-game AP Options menu.

World-Standard: 0

battle_level_mode
Hilfe · Gewichtung möglich

Off keeps default battle levels. Sora Level scales battle levels with Sora's level.

World-Standard: 1

battle_level_offset
Hilfe · Gewichtung möglich

Starting battle-level offset when Battle Level Sync is enabled. Choose -3 through +5, or +10. Can be changed in-game for this seed.

World-Standard: 0

keyblade_levels
Hilfe · Gewichtung möglich

Controls how Keyblade levels are handled. `start at max` begins every Keyblade fully upgraded. `shuffled` adds ten shared Progressive Keyblade Level items to the randomized item pool. `keyblade upgrade sanity` instead adds ten useful progressive level items for each Keyblade available in the seed

World-Standard: 1

stylesanity
Hilfe · Gewichtung möglich

On: each Keyblade requires its own style unlock item. Off: Sora starts with Style Change owned and equipped, enabling styles for every Keyblade.

World-Standard: 1

chestsanity
Hilfe · Gewichtung möglich

Assign a random Keyblade requirement to every chest in randomized worlds. Melody chests take priority and never require a Keyblade. Junk world pools are excluded. Chests use the required blade's colors. With Keyblade portal unlocks, chest keys are Classic Tone, Grand Chef, and Hunny Spout. With character portal unlocks, chest keys are the Keyblades normally used for world doors. Pandora's Power and Ultima Weapon are excluded. Ownership is sufficient; map icons appear only for owned chest keys.

World-Standard: 0

ultima_weapon_mode
Hilfe · Gewichtung möglich

Controls how Ultima Weapon is obtained. `shards` adds the selected number of Ultima Weapon Shards to the randomized item pool and grants Ultima Weapon after every shard is received. `shop` adds Ultima Weapon to the Moogle Shop after every other Keyblade is fully upgraded. `yozora` awards it for defeating Yozora. `randomized pool` adds Ultima Weapon itself to the randomized item pool. `banished` adds neither Ultima Weapon nor its shards to the randomized pool or Moogle Shop.

World-Standard: 0

ultima_weapon_shard_count
Hilfe · Gewichtung möglich

Number of shards required when Ultima Weapon is set to `shards`.

World-Standard: 7

trap_percentage
Hilfe · Gewichtung möglich

Percentage of remaining filler items replaced by KH3 traps. Trap types are selected with equal probability between Sneeze Trap and Burn Trap.

World-Standard: 0

KH3 Randomizer Rules · 8 Optionen
portal_unlocks
Hilfe · Gewichtung möglich

Open worlds with their Keyblade, or with their designated party-member item. Party-member mode shows dimmed character portraits on locked portals. Open portals retain their normal world icons. Characters do not need to be equipped.

World-Standard: 0

default_base_abilities
Hilfe · Gewichtung möglich

Prevents default starting abilities such as Block, Dodge Roll, and Pole Spin from being randomized. Zero EXP is always a starting ability and is never included in the randomized pool, regardless of this option.

World-Standard: 0

start_with_wall_run
Hilfe · Gewichtung möglich

Start with the Wall Run unlock item so Archipelago delivers it at the start of the game.

World-Standard: 0

start_with_magic
Hilfe · Gewichtung möglich

Start with the Magic unlock item so Archipelago delivers it at the start of the game. This unlocks spellcasting; Links have their own unlock.

World-Standard: 0

start_with_links
Hilfe · Gewichtung möglich

Start with the Links unlock item. Individual Heartbinders are still required. This does not unlock spellcasting.

World-Standard: 0

start_with_attraction_flow
Hilfe · Gewichtung möglich

Start with the Attraction Flow unlock item so Archipelago delivers it at the start of the game.

World-Standard: 0

junk_golden_herc_rewards
Hilfe · Gewichtung möglich

Allow only filler or traps in Golden Herc pickups and the turn-in reward.

World-Standard: 1

level_up_limit
Hilfe · Gewichtung möglich

Highest Sora level eligible for non-junk AP items. Levels above this limit contain only filler or traps, never progression or useful items. Set to 1 for junk at every level.

World-Standard: 35

KH3 Stat Pools · 8 Optionen
base_sora_stats_pool
Hilfe · Gewichtung möglich

Choose vanilla, balanced, or boosted Sora base stats. These are the base Sora stats; level-based Strength, Magic, Defense, and AP are controlled separately by Level Up Stats.

World-Standard: 1

level_up_stats_pool
Hilfe · Gewichtung möglich

Choose vanilla, balanced, or boosted level-based Strength, Magic, Defense, and AP.

World-Standard: 1

keyblade_enhance_stats_pool
Hilfe · Gewichtung möglich

Choose vanilla, balanced, or boosted Keyblade upgrade stat bonuses.

World-Standard: 1

equipment_stats_pool
Hilfe · Gewichtung möglich

Choose vanilla, balanced, or boosted equipment stats and resistances. Equipment ability randomization is controlled separately.

World-Standard: 1

food_effect_stats_pool
Hilfe · Gewichtung möglich

Choose vanilla, balanced, or boosted food stat bonuses. This does not change full-course meal abilities.

World-Standard: 1

allow_all_stats
Hilfe · Gewichtung möglich

Include normally zero stats when a stat pool is balanced or boosted. Vanilla stat pools are unaffected.

World-Standard: 0

allow_negative_stats
Hilfe · Gewichtung möglich

Allow balanced or boosted stat rolls to be negative, except Sora base stats and AP (including equipment AP). Vanilla stat pools are unaffected.

World-Standard: 0

exp_multiplier
Hilfe · Gewichtung möglich

Enemy EXP multiplier.

World-Standard: 2

KH3 World Pools · 18 Optionen
include_space
Hilfe · Gewichtung möglich

Randomize Gummi missions, battles, and treasure spheres. Boss clears award three checks. Adds Gummi parts, blueprints, and special weapons to the pool. Grindy missions and space superbosses have separate include options. Excludes the native starter Highwind from the pool and zone unlocks. Each space zone has one blueprint that unlocks that zone: Starlight Way: Bomb and one completed main world. Misty Stream: Galleon and two completed main worlds. The Eclipse: Submarine and three completed main worlds. Any of Olympus, Twilight Town, Toy Box, Kingdom of Corona, Monstropolis, Arendelle, The Caribbean, and San Fransokyo counts, including Junk worlds. Other ship blueprints remain useful rewards and do not unlock zones. Endymion is progression when space superbosses are enabled, for Schwarzgeist. Ship blueprints and other Gummi items use normal placement. When disabled, space rewards remain vanilla. Requires a new seed.

World-Standard: 0

include_grindy_space_missions
Hilfe · Gewichtung möglich

Include the 3,000, 5,000 and 9,999 Heartless milestones, Pro/Elite/Master Builder, and Special Weapon Authority (13 special weapons) as randomized checks. Requires Include Space. Gummi Ship Completionist is included only when both this option and Include Space Superbosses are enabled. Requires a new seed.

World-Standard: 0

include_space_superbosses
Hilfe · Gewichtung möglich

Include all three randomized rewards from each of Schwarzgeist and Omega Machina. Requires Include Space. Gummi Ship Completionist is included only when both this option and Include Grindy Space Missions are enabled. Requires a new seed.

World-Standard: 0

olympus_pool
Hilfe · Gewichtung möglich

Choose how Olympus rewards are randomized.

World-Standard: 2

twilight_town_pool
Hilfe · Gewichtung möglich

Choose how Twilight Town rewards are randomized.

World-Standard: 2

toy_box_pool
Hilfe · Gewichtung möglich

Choose how Toy Box rewards are randomized.

World-Standard: 2

kingdom_of_corona_pool
Hilfe · Gewichtung möglich

Choose how Kingdom of Corona rewards are randomized.

World-Standard: 2

monstropolis_pool
Hilfe · Gewichtung möglich

Choose how Monstropolis rewards are randomized.

World-Standard: 2

hundred_acre_wood_pool
Hilfe · Gewichtung möglich

Choose how 100 Acre Wood rewards are randomized.

World-Standard: 3

arendelle_pool
Hilfe · Gewichtung möglich

Choose how Arendelle rewards are randomized.

World-Standard: 2

san_fransokyo_pool
Hilfe · Gewichtung möglich

Choose how San Fransokyo rewards are randomized.

World-Standard: 2

junk_san_fransokyo_chests
Hilfe · Gewichtung möglich

Allow only filler or traps in San Fransokyo (bx) chests, independently of its other rewards.

World-Standard: 0

the_caribbean_pool
Hilfe · Gewichtung möglich

Choose how Caribbean rewards are randomized.

World-Standard: 2

junk_the_caribbean_chests
Hilfe · Gewichtung möglich

Allow only filler or traps in Caribbean (ca) chests, independently of its other rewards.

World-Standard: 0

keyblade_graveyard_pool
Hilfe · Gewichtung möglich

Controls Keyblade Graveyard and The Final World progression checks.

World-Standard: 2

remind_pool
Hilfe · Gewichtung möglich

Choose how Re Mind rewards are randomized.

World-Standard: 2

dark_world_pool
Hilfe · Gewichtung möglich

Choose how Dark World rewards are randomized.

World-Standard: 2

unreality_pool
Hilfe · Gewichtung möglich

Choose how Unreality rewards are randomized.

World-Standard: 3

KH3 Reward Pools · 6 Optionen
equipment_abilities_pool
Hilfe · Gewichtung möglich

Vanilla keeps the original abilities attached to each piece of equipment. Randomize shuffles existing abilities between equipment ability slots. Junk replaces them with utility abilities. Abilities remain attached to equipment; this does not add AP checks or change stats or upgrade rewards.

World-Standard: 2

data_battle_rewards_pool
Hilfe · Gewichtung möglich

Choose how Data Battle rewards are randomized.

World-Standard: 2

fullcourse_abilities_pool
Hilfe · Gewichtung möglich

Vanilla keeps the original full-course meal abilities. Randomize shuffles them between full-course entries. Junk replaces them with utility abilities. These remain meal bonuses; this does not add AP checks or change food stats.

World-Standard: 3

ingredients
Hilfe · Gewichtung möglich

Off adds no ingredient checks. Ingredientsanity adds 51 checks for the first field acquisition of each ingredient. Ingredientsanity+ instead adds checks for individual pickup spots, excluding one-time tutorial pickups. Known chance % spots contain junk only. Defaults to Off. IF YOU RUN THIS IN A SYNC AND YOU DONT KNOW WHAT YOU'RE DOING, YOU WILL FEEL MY WRATH AS THIS ADDS 300 CHECKS.

World-Standard: 0

adversary_checks
Hilfe · Gewichtung möglich

Add one check for the first defeat of each eligible ordinary enemy type. Only filler and useful items can be placed here, including foreign items. Boss-only enemies and unverified Sniper are excluded. Journal variants share a check. Counts follow the actual defeated enemy under enemy randomization; randomized encounters may make some optional checks unavailable.

World-Standard: 0

battlegates_pool
Hilfe · Gewichtung möglich

Choose how the reports and rewards from Battlegates 1–14 are randomized. Each Battlegate requires completing its world's story in logic.

World-Standard: 3

KH3 Lucky Emblems · 3 Optionen
lucky_emblems_pool
Hilfe · Gewichtung möglich

Randomize allows normal Lucky Emblem rewards. Junk allows only filler or traps, never progression or useful items, even when other pools need extra placement slots.

World-Standard: 3

lucky_emblems_per_check
Hilfe · Gewichtung möglich

Sets how many Lucky Emblem photos are required for each check. For example, 3 creates checks at 3, 6, 9, and so on. Set this to 1 to make every Lucky Emblem its own check. Choose `vanilla milestones` to keep KH3's original irregular milestones.

World-Standard: 0

lucky_emblem_limit
Hilfe · Gewichtung möglich

Randomizes Lucky Emblem milestone rewards up to and including this count; later rewards become junk.

World-Standard: 50

KH3 Minigames · 13 Optionen
flantastic_flans_pool
Hilfe · Gewichtung möglich

Seven AP checks for the Flantastic Seven's one-time high-score rewards. Fruit rewards remain native. Junk allows only filler or traps.

World-Standard: 3

verum_rex_pool
Hilfe · Gewichtung möglich

Controls the one-time AP ability and item rewards from Verum Rex. Randomize allows normal placements; junk allows only filler or traps. The maximum AP rank is set separately.

World-Standard: 3

verum_rex_max_rank
Hilfe · Gewichtung möglich

Highest Verum Rex rank eligible for normal AP rewards. Ranks above this are restricted to filler or traps, including the A-rank ability and first-A bonus. Junk restricts every Verum Rex reward. Ranks at or below the limit still follow Verum Rex Pool. Higher scores also clear all lower tiers. Verum Rex has no S rank.

World-Standard: 0

festival_dance_pool
Hilfe · Gewichtung möglich

Controls the one-time AP ability and item rewards from Festival Dance. Randomize allows normal placements; junk allows only filler or traps. The maximum AP rank is set separately.

World-Standard: 3

festival_dance_max_rank
Hilfe · Gewichtung möglich

Highest Festival Dance rank eligible for normal AP rewards. Ranks above this are restricted to filler or traps, including the A-rank ability and first-A bonus. Junk restricts every dance reward. Ranks at or below the limit still follow Festival Dance Pool. Higher scores also clear all lower tiers. Festival Dance has no S rank.

World-Standard: 0

frozen_slider_pool
Hilfe · Gewichtung möglich

Controls the one-time AP ability and item rewards from Frozen Slider. Randomize allows normal placements; junk allows only filler or traps. The maximum AP rank is set separately. Also controls both all-treasures rewards, which have no rank cap.

World-Standard: 3

frozen_slider_max_rank
Hilfe · Gewichtung möglich

Highest Frozen Slider rank eligible for normal AP rewards. Higher ranks are restricted to filler or traps, including the A-rank ability and first-A bonus. Junk restricts all ranked rewards. Ranks at or below the limit follow Frozen Slider Pool. Higher scores clear all lower tiers. Treasure collection rewards are unaffected. There is no S-rank prize.

World-Standard: 0

flash_tracer_course_a_pool
Hilfe · Gewichtung möglich

Controls the one-time AP ability and item rewards from Flash Tracer Course A. Randomize allows normal placements; junk allows only filler or traps. The maximum AP rank is set separately.

World-Standard: 3

flash_tracer_course_a_max_rank
Hilfe · Gewichtung möglich

Highest Flash Tracer Course A rank eligible for normal AP rewards. Higher ranks are restricted to filler or traps, including the A-rank ability and first-A bonus. Junk restricts all ranked rewards. Ranks at or below the limit follow Flash Tracer Course A Pool. Higher scores clear all lower tiers. Course B is configured separately. There is no S-rank prize.

World-Standard: 0

flash_tracer_course_b_pool
Hilfe · Gewichtung möglich

Controls the one-time AP ability and item rewards from Flash Tracer Course B. Randomize allows normal placements; junk allows only filler or traps. The maximum AP rank is set separately.

World-Standard: 3

flash_tracer_course_b_max_rank
Hilfe · Gewichtung möglich

Highest Flash Tracer Course B rank eligible for normal AP rewards. Higher ranks are restricted to filler or traps, including the A-rank ability and first-A bonus. Junk restricts all ranked rewards. Ranks at or below the limit follow Flash Tracer Course B Pool. Higher scores clear all lower tiers. Course A is configured separately. There is no S-rank prize.

World-Standard: 0

classic_kingdom_checks
Hilfe · Gewichtung möglich

High Score adds one check per Classic Kingdom game (23 total). Record a score during this seed to earn each check; no minimum score is required. Quitting before a result is recorded does not count. The Classic Tone reward remains a separate randomized check in every mode.

World-Standard: 0

junk_classic_kingdom_reward
Hilfe · Gewichtung möglich

Allow only filler or traps in the reward for completing all Classic Kingdom games. Game unlocks become useful when high-score checks are off. Enabling high-score checks keeps them progression because those checks can contain progression rewards.

World-Standard: 1

KH3 Moogle · 6 Optionen
synthesis_pool
Hilfe · Gewichtung möglich

Vanilla keeps normal synthesis. Randomize adds a one-time AP reward for the first successful craft of each ordinary recipe. Crafted items remain available normally. Junk allows only filler or traps, never progression or useful items, even when other pools need extra placement slots.

World-Standard: 1

moogle_synthesis_limit
Hilfe · Gewichtung möglich

Number of ordinary recipes, in native recipe order, eligible for normal AP rewards. Later recipes only receive filler or traps.

World-Standard: 15

photo_missions_pool
Hilfe · Gewichtung möglich

Vanilla keeps normal photo missions. Randomize adds one AP reward when each included photo mission is completed. Photos requiring a world set to Junk are omitted, including the teammate photo if any of its required worlds is Junk. Junk allows only filler or traps, never progression or useful items, even when other pools need extra placement slots.

World-Standard: 1

keyblade_upgrade_rewards_pool
Hilfe · Gewichtung möglich

Vanilla keeps Keyblade upgrade abilities. Randomize replaces each upgrade ability with an AP check requiring that Keyblade and its level. Junk allows only filler or traps.

World-Standard: 1

moogle_shop_checks
Hilfe · Gewichtung möglich

Adds this many one-time Archipelago purchases to the Moogle Shop Buy menu. Each purchase reports a location check and becomes sold out permanently. Set this to 0 to disable the checks.

World-Standard: 0

moogle_shop_price
Hilfe · Gewichtung möglich

Base Munny price for Archipelago items in the Moogle Shop Buy menu. Filler uses this price, useful items cost 5x, progression items cost 10x, and traps cost half. The seed may lower the base if its item pool cannot provide enough Munny Pouches for the planned shop budget.

World-Standard: 100

Third Party Mods · 7 Optionen
olympus_coliseum_pool
Hilfe · Gewichtung möglich

Controls Archipelago integration for the third-party Olympus Coliseum mod. Off disables this integration: the mod is optional. If installed, it keeps its native cup rewards. Randomize and Junk require the supported Coliseum mod. These modes replace each cup's native reward with one AP check; Junk allows only filler or traps. Set the mod's Settings > Unlock Features to Series.

World-Standard: 1

music_chest_count
Hilfe · Gewichtung möglich

Number of additional music chests, each bound to a distinct MoM song. Choose 0-8 authored chest locations across the KH3 worlds. Requires Melody of Memory and MoMController. Songs are reserved before vanilla conversion. Opening each music chest also awards an additional randomized AP item.

World-Standard: 0

music_chest_vanilla_conversion
Hilfe · Gewichtung möglich

Number of vanilla chests to randomly convert to blue/gold music chests. Choose 1–128, or 0 to disable conversion. Each requires a distinct song clear before Open becomes available. Original chest locations and rewards remain intact, and opening each music chest also awards an additional randomized AP item. The count is capped by available chests and remaining songs after reserving music_chest_count songs.

World-Standard: 0

melody_of_memory_difficulty
Hilfe · Gewichtung möglich

Default difficulty for selected Melody of Memory songs. Can be overridden during play in Game Settings > Melody of Memory.

World-Standard: 0

melody_of_memory_party
Hilfe · Gewichtung möglich

Starting party for Melody of Memory song launches. Can be changed in-game for this seed.

World-Standard: 0

melody_of_memory_play_style
Hilfe · Gewichtung möglich

Starting play style for Melody of Memory song launches. Can be changed in-game for this seed.

World-Standard: 0

melody_of_memory_starting_item
Hilfe · Gewichtung möglich

Starting item for Melody of Memory song launches. Can be changed in-game for this seed.

World-Standard: 0

KH3 Enemy and Party Pools (Experimental) · 9 Optionen
enemies_pool
Hilfe · Gewichtung möglich

Experimental: controls whether the enemy randomization starts enabled. Every AP seed includes the remap, which can also be toggled from the Garden of Assemblage settings menu. This can cause softlocks or unusual fight behavior.

World-Standard: 1

enemy_chaos
Hilfe · Gewichtung möglich

Experimental: randomizes enemies per entity instead of per enemy type.

World-Standard: 0

bosses_pool
Hilfe · Gewichtung möglich

Experimental: controls whether the boss randomization starts enabled. Every AP seed includes the remap, which can also be toggled from the Garden of Assemblage settings menu. Victory bonus checks should remain tied to the original fight scripts, but boss swaps can still crash or break scripted fight completion.

World-Standard: 1

boss_blacklist
Hilfe

Bosses excluded from randomized replacements. Accepts boss names or exact boss IDs (see the setup guide). Named story bosses include Re Mind variants; Data bosses are separate names such as Data Ansem. Remaining bosses may repeat. Does not remove original fights protected by Keep Vanilla settings or safety restrictions, and has no effect while boss randomization is disabled.

World-Standard: []

default_data_battles
Hilfe · Gewichtung möglich

Keeps all Data Organization XIII fights out of the boss shuffle, including when boss randomization is enabled later in-game.

World-Standard: 0

default_end_game_battles
Hilfe · Gewichtung möglich

Keeps Replica and Master Xehanort out of the boss shuffle, including when boss randomization is enabled later in-game. Armored Xehanort is always excluded for stability.

World-Standard: 0

default_yozora_battle
Hilfe · Gewichtung möglich

Keeps Yozora out of the boss shuffle, including when boss randomization is enabled later in-game.

World-Standard: 0

party_members_pool
Hilfe · Gewichtung möglich

Sets the initial state of Randomize Party Members in the Garden of Assemblage runtime settings menu. Vanilla starts Friend 1 and Friend 2 on Vanilla, using the game's party choices. These can be changed in-game.

World-Standard: 1

party_chaos
Hilfe · Gewichtung möglich

Sets the initial state of Reroll Party Every Room in GoA Options. When ON, the received random party rerolls on every room change. When OFF, the random pair stays stable until the available Party Member items change.

World-Standard: 0

KH3 Cosmetics · 4 Optionen
color_randomization
Hilfe · Gewichtung möglich

Recolours Sora, his world forms, Donald, Goofy and every guest party member, along with the weapons they carry - keyblades, Donald's staves and Goofy's shields. Links are recoloured too (Stitch and Meow Wow only in their glow and accents), and so are prefab Gummi Ships; a ship you built or edited keeps the colours you gave it. Coordinated keeps each character recognisable: hues are spread so separate garments differ, the zones within one garment stay related, and faces and skin are left alone. Wild draws every material zone independently and repaints the surfaces Coordinated protects, faces included. Some seeds will produce genuinely clashing characters - that is the mode working as intended. This sets the starting value only. It can be changed at any time from AP Options in the in-game settings menu, and that choice is saved.

World-Standard: 0

music_shuffle
Hilfe · Gewichtung möglich

Shuffles the field and battle music of every world, including the Garden of Assemblage, along with six groups of music that belong to no world: attractions and Link summons; minigames (Flantastic Flans, Flash Tracer, curling, the Classic Kingdom menu, cooking, Winnie the Pooh); data battles and Battlegates; story scripted fights; the Gummi Ship and the world map; boss themes (the final fight's Attraction Flow segment keeps its music). Shuffle Worlds: each world takes another world's field and battle music, keeping them together. Shuffle Battle Themes: field music and battle music are shuffled separately, so a world can pair one world's field music with another's battle music. In both modes, each group's music is shuffled within the group. Chaos: all of this music is mixed in a single pool. With Include Custom Music on, WAV and OGG files in the player's music folder join it. Each track is used at most once and a world never gets its own music, so a battle theme can play while exploring or during a Link; the groups no longer matter. Drawn custom tracks only replace field and battle music. Every world always gets music from a different world. Cutscene music is unchanged, and so are the festival dance, which is played to its music, the Gummi Ship's take-off and result jingles, and the final fight's Attraction Flow segment. Music the player replaces with a custom file, or keeps with a "vanilla" entry in custom_music.json, stays out of the shuffle wherever the game normally plays it. This sets the starting value only. It can be changed at any time from Music Rando in the in-game settings menu.

World-Standard: 0

include_custom_music
Hilfe · Gewichtung möglich

Include WAV and OGG files from the KH3 client's Music Dir in the Chaos music shuffle. This affects Chaos only; explicit music replacements still apply in every mode, even with this option off. This sets the starting value only. It can be changed at any time from Music Rando in the in-game settings menu.

World-Standard: 1

form_themes
Hilfe · Gewichtung möglich

While Sora is in a keyblade's Formchange, that keyblade's theme plays over the current music (Hero's Origin: Olympus, Wheel of Fate: The Caribbean...), and Anti Form has its own. When the form ends, the music it interrupted picks up where it was, boss music included. Music the player replaces with a custom file is never covered by a form theme; a "vanilla" entry in custom_music.json only keeps music out of the shuffle, and form themes still play over it. A custom file named Form_UltimaWeapon (and so on) replaces that form's theme, and plays even with this option off; a Form_ vanilla entry turns it off. Some forms keep their keyblade and show no sign when they run out (Kingdom Key, Oathkeeper, Oblivion, Starlight): their theme, like Anti Form's, rests after 8 seconds without an action other than moving, and comes back at the next one. This sets the starting value only. It can be changed at any time from Music Rando in the in-game settings menu.

World-Standard: 0

KH3 Quality of Life · 16 Optionen
easier_mini_ufo
Hilfe · Gewichtung möglich

Make the Mini-UFO fight easier.

World-Standard: 1

faster_raging_vulture
Hilfe · Gewichtung möglich

Shorten the Raging Vulture fight.

World-Standard: 1

faster_lich_sequence
Hilfe · Gewichtung möglich

Shorten the Lich chase sequence.

World-Standard: 1

dark_baymax_phase_1_skip
Hilfe · Gewichtung möglich

Skip the first phase of the Dark Baymax fight.

World-Standard: 1

frozen_chase_skip
Hilfe · Gewichtung möglich

Skip the Frozen chase sequence in Arendelle.

World-Standard: 1

faster_crab_collection
Hilfe · Gewichtung möglich

Speed up crab collection in the Caribbean.

World-Standard: 1

faster_sora_collection
Hilfe · Gewichtung möglich

Speed up Sora collection in The Final World.

World-Standard: 1

guardians_of_light_skip
Hilfe · Gewichtung möglich

Skip the Guardians of Light sequence in Re Mind.

World-Standard: 0

fun_10k_heartless
Hilfe · Gewichtung möglich

Spawn 200 enemies at once at the start of the 10k Heartless fight, with a larger arena and Shadows that respawn as they die. A powerful computer is recommended.

World-Standard: 0

skip_guardians_and_mickey_walk
Hilfe · Gewichtung möglich

When entering the Re:Mind Scala ad Caelum route, advance the story flag past the slow Guardians of Light and Mickey walking sequence.

World-Standard: 1

fast_union_cross
Hilfe · Gewichtung möglich

End the mandatory Union Cross sequence as soon as its ride begins.

World-Standard: 1

fast_beat_of_lead
Hilfe · Gewichtung möglich

Finish Toy Box's mandatory Beat of Lead encounter after one mecha kill.

World-Standard: 1

fast_dance_minigame
Hilfe · Gewichtung möglich

Shorten the mandatory Kingdom of Corona story dance minigame.

World-Standard: 1

max_level_ship
Hilfe · Gewichtung möglich

Set the Caribbean ship to its maximum level.

World-Standard: 1

auto_skip_cutscenes
Hilfe · Gewichtung möglich

Enables the experimental automatic cutscene skipper. Doesn't work on 99% of cutscenes.

World-Standard: 0

skip_world_intro_cutscenes
Hilfe · Gewichtung möglich

Start supported worlds after their opening cutscenes. Disabled starts world intros normally, retaining required Olympus/End of World setup. This is separate from the experimental automatic cutscene skipper.

World-Standard: 0

Map Options · 9 Optionen
map_overlay_enabled
Hilfe · Gewichtung möglich

Starting value of Map Overlay Shortcut (L3/F8).

World-Standard: 1

map_overlay_keybinds
Hilfe · Gewichtung möglich

Show controller keybind hints below the large map overlay's battle level. The locked-chest shortcut appears only when the map contains an unopened Chestsanity chest whose required Keyblade is missing.

World-Standard: 1

hide_locked_chest_icons
Hilfe · Gewichtung möglich

Initially hide Chestsanity map icons until their required Keyblade is owned. Chest models remain visible in the world. Can be changed in-game, including with L2+R2 on the large map.

World-Standard: 0

song_display
Hilfe · Gewichtung möglich

Show the current song at the top center. Can be changed in-game under AP Options > Map options.

World-Standard: 1

map_chest_icons
Hilfe · Gewichtung möglich

Initially show chest icons on both maps.

World-Standard: 1

map_emblem_icons
Hilfe · Gewichtung möglich

Initially show Lucky Emblem icons on both maps.

World-Standard: 1

map_ingredient_icons
Hilfe · Gewichtung möglich

Initially show ingredient icons on both maps.

World-Standard: 1

minimap_icons
Hilfe · Gewichtung möglich

Initially show AP collectible icons on the minimap.

World-Standard: 1

large_map_icons
Hilfe · Gewichtung möglich

Initially show AP collectible icons on the large map.

World-Standard: 1

KH3 Hints · 2 Optionen
hint_selection_type
Hilfe · Gewichtung möglich

Controls the hint style written into Secret Reports.

World-Standard: 3

important_hint_checks
Hilfe

Item names that should be considered important when generating KH3 Secret Report hints.

World-Standard: ["\u0027Ohana Heartbinder", "Ability: Air Slide", "Ability: Block", "Ability: Dodge Roll", "Ability: Doubleflight", "Ability: Pole Spin", "Ability: Second Chance", "Ability: Withstand Combo", "Dream Heartbinder", "Magic: Aero", "Magic: Blizzard", "Magic: Cure", "Magic: Fire", "Magic: Thunder", "Magic: Water", "Ocean Heartbinder", "Pixel Heartbinder", "Pride Heartbinder", "Secret Report 1", "Secret Report 10", "Secret Report 11", "Secret Report 12", "Secret Report 13", "Secret Report 2", "Secret Report 3", "Secret Report 4", "Secret Report 5", "Secret Report 6", "Secret Report 7", "Secret Report 8", "Secret Report 9"]

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.