Spiel konfigurieren · YAML-Editor

Jigsaw konfigurieren

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Jigsaw · World 0.10.0 · Paket 0.10.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 13 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

maximum_number_of_real_items
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

minimum_number_of_pieces_per_real_item
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

placement_of_fillers
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

enable_forced_local_filler_items
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

percentage_of_fillers_globally
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

permillage_of_checks_out_of_logic
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

fake_pieces
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

rotate_traps
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

swap_traps
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

grid_type
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

rotations
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

Important options: gameplay · 4 Optionen
number_of_pieces
Hilfe · Gewichtung möglich

Approximate number of pieces in the puzzle. Note that this game is more difficult than regular jigsaw puzzles, because you don't start with all pieces :) Also make sure the pieces are not too small on your screen if you choose many.

World-Standard: 50

grid_type_and_rotations
Hilfe · Gewichtung möglich

The type of grid used for the jigsaw puzzle, along with the rotation options. The "meme" options create really long or wide pieces in just one row or one column. How to rotate: While dragging a piece, rotate by: 1) scroll wheel, 2) R/spacebar, 3) tap on screen with second body part.

World-Standard: 1

uniform_piece_size
Hilfe · Gewichtung möglich

If enabled, all puzzle pieces will have equal width and height. Especially fun with rotations, you won't be able to see which rotations are clearly wrong. Note: your image will be cropped if necessary! Note: this setting is turned off when using meme one row or column.

World-Standard: false

border_type
Hilfe · Gewichtung möglich

The type of border used for the jigsaw puzzle. You can change this in-game. Classic: the typical jigsaw pieces with the innies and outies. Triangle: the typical jigsaw pieces where innies and outies are triangles. Curved: each of the borders are round curves. Diagonal: the borders are straight edges but at an angle. Straight: the borders are straight edges. So the pieces are actual rectangles or hexagons. Chaos: every border can be each of the other border types.

World-Standard: 1

Important options: image · 2 Optionen
orientation_of_image
Hilfe · Gewichtung möglich

If you're using a custom image, select the orientation here. This affects the shape of the puzzle pieces. It doesn't have to be exactly right. Here's the aspect ratio's that are calculated with (width x height) square: 1 x 1 landscape: 1.5 x 1 portrait: 0.8 x 1 more_landscape: 2 x 1 more_portrait: 0.5 x 1

World-Standard: 2

which_image
Hilfe · Gewichtung möglich

Only if you selected the landscape orientation option. This option decides which landscape picture will be set for you. Don't worry, you can change it in the game. Every number corresponds to a set image. See the images here: https://jigsaw-ap.netlify.app/images.html

World-Standard: "random"

Optional options: extra pieces, items and checks · 6 Optionen
percentage_of_extra_pieces
Hilfe · Gewichtung möglich

This option allows for there being more pieces in the pool than necessary. When you have all your items already, the additional pieces don't do anything anymore. 0 means there are exactly enough pieces in the pool. 100 means there are twice as many pieces in the pool than necessary. That means you would only need half of your items to finish the game.

World-Standard: 10

number_of_piece_bundles
Hilfe · Gewichtung möglich

The (maximum) number of piece bundles; items that give you 1 or more pieces. Having too many of these may hurt the multiworld and put too much emphasis on the jigsaw puzzle. For solo games I would recommend to put this to the maximum.

World-Standard: 250

minimum_number_of_pieces_per_bundle
Hilfe · Gewichtung möglich

This is another way to choose the number of piece bundles. With this option you can choose the minimum number of pieces per bundle. For example if you make this 2, you will get at least 2 pieces at a time. Probably more fun for others! For solo games I would recommend to put this to 1.

World-Standard: 1

add_fillers
Hilfe · Gewichtung möglich

Enabling this option makes every merge a check and adds filler items. The next option allows you to choose how many are local and how many are shuffled across the multiworld.

World-Standard: true

percentage_fillers_itempool
Hilfe · Gewichtung möglich

If fillers are added, this option determines how many of the fillers are shuffled across the multiworld.

World-Standard: 0

checks_out_of_logic
Hilfe · Gewichtung möglich

This option will make it so that there are always additional checks not considered by logic. This makes it easier to get "all your checks in logic". Of course this won't make a difference at the very end when few merges are left. The number of checks out of logic will never be more than 10% of the number of pieces.

World-Standard: 1

Optional options: piece order · 4 Optionen
piece_order_type
Hilfe · Gewichtung möglich

This option affects the order in which you receive puzzle piece types. This is prioritized over the Piece Order option. random_order: no order is followed corners_edges_normal: you will first get all corner pieces, then edge pieces, then normal pieces (...) four_parts and four_parts_non_rotated: The board will be divided into four (rotated) quadrants. You will first get all pieces of one of the first quadrant, then for the second, etc. This makes it so that you're basically starting and finishing a section four times in your playthrough. This may be nice for big puzzles, it decreases the pressure at the start, while making the ending more interesting. four_parts_non_rotated always gives axis-aligned quadrants (rectangular grid-like splits, like a +). four_parts can involve rotated splits, so the quadrants may be split like + or x etc.

World-Standard: 1

strictness_piece_order_type
Hilfe · Gewichtung möglich

This option determines how strictly the above piece type order is followed. 1 means it is barely followed, 100 means it is followed in the strictest way possible.

World-Standard: 100

piece_order
Hilfe · Gewichtung möglich

This option affects the order in which you receive puzzle pieces. random_order: pieces are added in random order with no extra constraints every_piece_fits: every piece you receive, will be able to merge with another piece least_merges_possible: you will receive pieces in an order that gives the least number of possible merges

World-Standard: 1

strictness_piece_order
Hilfe · Gewichtung möglich

This option determines how strictly the above piece order is followed. 1 means it is barely followed, 100 means it is followed in the strictest way possible.

World-Standard: 100

Optional options: traps & deathlink · 8 Optionen
starting_fake_pieces
Hilfe · Gewichtung möglich

Number of fake pieces that appear at the start of the game. These pieces cannot merge with any other pieces.

World-Standard: 0

number_of_fake_piece_bundles
Hilfe · Gewichtung möglich

Number of fake piece bundles in the itempool.

World-Standard: 0

impact_of_fake_piece_bundles
Hilfe · Gewichtung möglich

How many fake pieces each fake piece bundle gives.

World-Standard: 1

number_of_rotate_traps
Hilfe · Gewichtung möglich

Number of rotate traps in the itempool, that randomly rotate small clusters (<10 pieces). This trap is only added when the rotations option is enabled.

World-Standard: 0

impact_of_rotate_traps
Hilfe · Gewichtung möglich

How many clusters each rotate trap affects.

World-Standard: 1

number_of_swap_traps
Hilfe · Gewichtung möglich

Number of swap traps in the itempool, that randomly swap two small clusters (<10 pieces).

World-Standard: 0

impact_of_swap_traps
Hilfe · Gewichtung möglich

How many clusters each swap trap affects.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When someone else dies, you'll get rotate traps and swap traps. The number you set here determines how many traps you get. If you set this to 0, deathlink is disabled. (Jigsaw will never trigger death link.)

World-Standard: 0

Optional options: other · 2 Optionen
enable_clues
Hilfe · Gewichtung möglich

Enable clues for the jigsaw puzzle. If enabled, there is a button that shows the outline of pieces that can merge (unlimited uses). If disabled, the button is simply not there.

World-Standard: true

total_size_of_image
Hilfe · Gewichtung möglich

How large the pieces will be. 100 means the puzzle is maximum size. 50 means width and height are halved. If you want a lot of free space around the puzzle, you can set this to a lower value.

World-Standard: 85

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.