Spiel konfigurieren · YAML-Editor

Jak and Daxter: The Precursor Legacy konfigurieren

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Jak and Daxter: The Precursor Legacy · World 1.1.6 · Paket 1.1.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

enable_move_randomizer
Hilfe · Gewichtung möglich

Include movement options as items in the randomizer. Until you find his other moves, Jak is limited to running, swimming, single-jumping, and shooting yellow eco through his goggles. This adds 11 items to the pool.

World-Standard: 0

require_punch_for_klaww
Hilfe · Gewichtung möglich

Force the Punch move to come before Klaww. Disabling this setting may require Jak to fight Klaww and Gol and Maia by shooting yellow eco through his goggles. This only applies if "Enable Move Randomizer" is ON.

World-Standard: 1

jak_completion_condition
Hilfe · Gewichtung möglich

Set the goal for completing the game.

World-Standard: 112

Orbsanity · 3 Optionen
enable_orbsanity
Hilfe · Gewichtung möglich

Include bundles of Precursor Orbs as checks. Every time you collect the chosen number of orbs, you will trigger another check. Per Level: bundles are for each level in the game. Global: bundles carry over level to level. This adds a number of Items and Locations to the pool inversely proportional to the size of the bundle. For example, if your bundle size is 20 orbs, you will add 100 items to the pool. If your bundle size is 250 orbs, you will add 8 items to the pool.

World-Standard: 0

global_orbsanity_bundle_size
Hilfe · Gewichtung möglich

The orb bundle size for Global Orbsanity. This only applies if "Enable Orbsanity" is set to "Global." There are 2000 orbs in the game, so your bundle size must be a factor of 2000. This value is restricted to safe minimum and maximum values to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 20

level_orbsanity_bundle_size
Hilfe · Gewichtung möglich

The orb bundle size for Per Level Orbsanity. This only applies if "Enable Orbsanity" is set to "Per Level." There are 50, 150, or 200 orbs per level, so your bundle size must be a factor of 50. This value is restricted to safe minimum and maximum values to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 25

Power Cell Counts · 4 Optionen
enable_ordered_cell_counts
Hilfe · Gewichtung möglich

Reorder the Cell Count requirements for vehicle sections to be in ascending order. For example, if Fire Canyon Cell Count, Mountain Pass Cell Count, and Lava Tube Cell Count are 60, 30, and 40 respectively, they will be reordered to 30, 40, and 60.

World-Standard: 1

fire_canyon_cell_count
Hilfe · Gewichtung möglich

The number of power cells you need to cross Fire Canyon. This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 20

mountain_pass_cell_count
Hilfe · Gewichtung möglich

The number of power cells you need to reach Klaww and cross Mountain Pass. This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 45

lava_tube_cell_count
Hilfe · Gewichtung möglich

The number of power cells you need to cross Lava Tube. This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 72

Orb Trade Counts · 2 Optionen
citizen_orb_trade_amount
Hilfe · Gewichtung möglich

The number of orbs you need to trade to citizens for a power cell (Mayor, Uncle, etc.). Along with Oracle Orb Trade Amount, this setting cannot exceed the total number of orbs in the game (2000). The equation to determine the total number of trade orbs is (9 * Citizen Trades) + (6 * Oracle Trades). This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 90

oracle_orb_trade_amount
Hilfe · Gewichtung möglich

The number of orbs you need to trade to the Oracles for a power cell. Along with Citizen Orb Trade Amount, this setting cannot exceed the total number of orbs in the game (2000). The equation to determine the total number of trade orbs is (9 * Citizen Trades) + (6 * Oracle Trades). This value is restricted to a safe maximum value to ensure valid singleplayer games and non-disruptive multiplayer games, but the host can remove this restriction by turning off enforce_friendly_options in host.yaml.

World-Standard: 120

Traps · 4 Optionen
filler_power_cells_replaced_with_traps
Hilfe · Gewichtung möglich

The number of filler power cells that will be replaced with traps. This does not affect the number of progression power cells. If this value is greater than the number of filler power cells, then they will all be replaced with traps.

World-Standard: 0

filler_orb_bundles_replaced_with_traps
Hilfe · Gewichtung möglich

The number of filler orb bundles that will be replaced with traps. This does not affect the number of progression orb bundles. This only applies if "Enable Orbsanity" is set to "Per Level" or "Global." If this value is greater than the number of filler orb bundles, then they will all be replaced with traps.

World-Standard: 0

trap_effect_duration
Hilfe · Gewichtung möglich

The length of time, in seconds, that a trap effect lasts.

World-Standard: 30

trap_weights
Hilfe

The list of traps and corresponding weights that will be randomly added to the item pool. A trap with weight 10 is twice as likely to appear as a trap with weight 5. Set a weight to 0 to prevent that trap from appearing altogether. If all weights are 0, no traps are created, overriding the values of "Filler * Replaced With Traps."

World-Standard: {"Camera Trap": 1, "Darkness Trap": 1, "Despair Trap": 1, "Earthquake Trap": 1, "Ecoless Trap": 1, "Gravity Trap": 1, "Health Trap": 1, "Ledge Trap": 1, "Mirror Trap": 1, "Pacifism Trap": 1, "Slippery Trap": 1, "Teleport Trap": 1, "Trip Trap": 1, "Zoomer Trap": 1}

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.