Spiel konfigurieren · YAML-Editor

Ittle Dew 2 konfigurieren

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Ittle Dew 2 · World 0.0.0 · Paket 0.2.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 21 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Select the goal you need to reach to win. Raft Quest: Collect eight Raft Pieces and escape the island. Queen of Adventure: Collect eight Raft Pieces, defeat Simulacrum and get the Big Ol' Bag Of Loot, and escape the island. Queen of Dreams: Complete all five Dreamworld dungeons, which will let you escape the island, then do so. In Queen of Dreams, only one Raft Piece is in the pool, Grand Library is forced open, and you cannot set Dungeon Rewards Setting.

World-Standard: 0

dungeon_rewards_setting
Hilfe · Gewichtung möglich

Select what will be at the reward location in dungeons. In Dreamworld dungeons, the middle card is the reward. This can produce more dungeon-heavy seeds, as the randomizer generally tries to avoid putting items deep in dungeons. Anything: The reward can be anything Priority: The reward can have any item marked progression in the multiworld Rewards: The reward can be either a Raft Piece or a Forbidden Key (if Open Tomb of Simulacrum is off). If there are more dungeon rewards locations in the pool than available reward items, the rest will be priority locations. Tomb of Simulacrum can never have its reward set with this. If you want to require Tomb, use the Queen of Adventure goal. Quietus will also never be required. Incompatible with Queen of Dreams Goal (this setting will be ignored if that goal is set)

World-Standard: 0

dungeon_rewards_count
Hilfe · Gewichtung möglich

How many dungeons should have their rewards set as per the Dungeon Rewards Setting? Note that this will only set the reward locations for dungeons that are randomized in the pool, so if you set this higher than the number of randomized dungeons, it will be the number of dungeons instead.

World-Standard: 4

progressive_items
Hilfe · Gewichtung möglich

If on, there are three Force Wands, Dynamites, Ice Rings, and Chains in the pool (vanilla behavior). If off, there are only one of each, and there are two upgrades available of each which will only apply once you've obtained the base item. This makes it harder to get these items.

World-Standard: 1

open_d8
Hilfe · Gewichtung möglich

Opens the entrance to Grand Library, removing the need to collect seven Raft Pieces. This setting is forced on if you have the Queen of Dreams goal.

World-Standard: 0

open_s4
Hilfe · Gewichtung möglich

Opens the entrance to Tomb of Simulacrum and removes the Forbidden Keys from the pool.

World-Standard: 0

open_dreamworld
Hilfe · Gewichtung möglich

Opens the entrance the first four Dreamworld dungeons. This does not remove the need for a Raft Piece, but it does make it so you do not need items to enter the dungeons themselves.

World-Standard: 0

dream_dungeons_do_not_change_items
Hilfe · Gewichtung möglich

Dreamworld dungeons no longer restrict your items, but will also not give you the items expected to beat them.

World-Standard: 0

key_settings
Hilfe · Gewichtung möglich

How should dungeon keys be treated by the randomizer? Forbidden Keys are not affected by this setting. Keys for dungeons not randomized will not be included. Default: Keys are individual items. Keyrings: All keys are removed and keyrings for each dungeon are placed in the pool instead, granting all the keys you need at once Keysey: All keys and locks are removed

World-Standard: 0

shard_settings
Hilfe · Gewichtung möglich

Open: Secret Shards are not required to access any of the secret dungeons. Shards are removed from the pool and Extra Shards is ignored. Half: Sunken Labyrinth needs 4 Shards to enter, Machine Fortress needs 8, and Dark Hypostyle needs 12. Vanilla: Secret dungeons require their normal amount of shards to enter. Lockdown: Sunken Labyrinth needs 12 Shards to enter, Machine Fortress needs 24, and Dark Hypostyle needs 36. If Include Secret Dungeons is off, shards will not be in the pool.

World-Standard: 2

extra_shards
Hilfe · Gewichtung möglich

Adds extra Secret Shards to the pool. Once you have obtained enough to open Dark Hypostyle, Secret Shards will give you a random heart instead. If Include Secret Dungeons is off, shards will not be in the pool.

World-Standard: 12

randomize_stick
Hilfe · Gewichtung möglich

Start without Ittle's stick and places an additional Progressive Melee into the pool. You will be unable to attack or open chests, so this severely limits your initial available locations.

World-Standard: 0

randomize_roll
Hilfe · Gewichtung möglich

Start without the ability to roll and places a Roll item into the pool.

World-Standard: 0

roll_opens_chests
Hilfe · Gewichtung möglich

Rolling can be used to open chests. Can be used to make Start Without Stick more viable.

World-Standard: 0

start_with_tracker
Hilfe · Gewichtung möglich

Start with Tracker 3 (and removes all Progressive Trackers from the pool), allowing you to know where all locations in dungeons are.

World-Standard: 0

start_with_all_warps
Hilfe · Gewichtung möglich

Start with all the warps in the Warp Garden unlocked for convenience

World-Standard: 1

lockpicks_in_pool
Hilfe · Gewichtung möglich

Number of lockpicks to place in the pool. Lockpicks are not logically considered.

World-Standard: 12

crayons_in_pool
Hilfe · Gewichtung möglich

Number of crayons to place in the pool.

World-Standard: 20

randomize_piano_puzzle
Hilfe · Gewichtung möglich

Randomizes the Syncope piano puzzle. The solution to the puzzle can be found in the room with the three knights. Off: The solution will be the vanilla "DEAD" Words: The solution will be a real word, 3-7 characters long, consisting of only white keys. Black Keys: Same as Words, but some white keys are randomly replaced by black keys. Full Random: The solution is a completely random string, 3-7 characters long, including white and black keys.

World-Standard: 0

Pool Options · 4 Optionen
include_portal_worlds
Hilfe · Gewichtung möglich

Randomizes any chests in Portal Worlds. Excludes the Super Secret Portal Worlds.

World-Standard: 0

include_secret_dungeons
Hilfe · Gewichtung möglich

Randomizes any chests in the three shard dungeons and Tomb of Simulacrum. Even if this is off, Tomb of Simulacrum will be included if Queen of Adventure is the goal

World-Standard: 0

include_dream_dungeons
Hilfe · Gewichtung möglich

Randomizes any chests and cards in the five Dreamworld dungeons. This will automatically be turned on if the goal is Queen of Dreams.

World-Standard: 0

include_super_secrets
Hilfe · Gewichtung möglich

Randomizes a secret item in the Dreamworld, LUDDC, and a secret with NAAQ BLX. If you know, you know. If you don't, leave this off. (This option removes the need to be as healthy or waste your time.)

World-Standard: 0

Phasing Options · 4 Optionen
major_dungeon_skips
Hilfe · Gewichtung möglich

Allows the following tricks: Early Grand Library Grand Library Skip Early Tomb of Simulacrum Quietus Boss without breaking the crystals You can keep this setting off to allow phasing in logic without it being too powerful.

World-Standard: 0

phasing_setting
Hilfe · Gewichtung möglich

ID2 has a glitch called "Phasing" which allows you to clip over gaps and through objects. There are different types of phases, and this setting allows them being required in logic. Gap Phases: Allows phasing over pits and through loading zones (phasing through door transitions requires rolling). Object Phases: Allows phasing through collision to objects, including Ice Ring blocks. Also allows Gap Phases. Ice Dynamite Clips: Allows clipping through walls using Ice and Dynamite Clips. Also allows Gap and Object Phases. ALL PHASING EXPECTS A CONTROLLER.

World-Standard: 0

phasing_enemies
Hilfe · Gewichtung möglich

This allows the use of Enemy phases in logic, which can be used to clip through walls wherever there is an enemy. Turning this setting on also enables Object Phasing. ALL PHASING EXPECTS A CONTROLLER.

World-Standard: 0

phasing_difficult
Hilfe · Gewichtung möglich

This allows difficult, precise, or annoying phases to be in logic, depending on your other phasing settings. For example, you can now be expected to have to phase through room transitions without roll. ALL PHASING EXPECTS A CONTROLLER.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.