Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Select the goal you need to reach to win.
Raft Quest: Collect eight Raft Pieces and escape the island.
Queen of Adventure: Collect eight Raft Pieces, defeat Simulacrum and get the Big Ol' Bag Of Loot, and escape the island.
Queen of Dreams: Complete all five Dreamworld dungeons, which will let you escape the island, then do so.
In Queen of Dreams, only one Raft Piece is in the pool, Grand Library is forced open, and you cannot set Dungeon Rewards Setting.
World-Standard: 0
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Dungeon Rewards Setting ↺ Standard
dungeon_rewards_setting
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Select what will be at the reward location in dungeons. In Dreamworld dungeons, the middle card is the reward.
This can produce more dungeon-heavy seeds, as the randomizer generally tries to avoid putting items deep in dungeons.
Anything: The reward can be anything
Priority: The reward can have any item marked progression in the multiworld
Rewards: The reward can be either a Raft Piece or a Forbidden Key (if Open Tomb of Simulacrum is off).
If there are more dungeon rewards locations in the pool than available reward items, the rest will be priority locations.
Tomb of Simulacrum can never have its reward set with this. If you want to require Tomb, use the Queen of Adventure goal.
Quietus will also never be required.
Incompatible with Queen of Dreams Goal (this setting will be ignored if that goal is set)
World-Standard: 0
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dungeon_rewards_count ↺ Standard
dungeon_rewards_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How many dungeons should have their rewards set as per the Dungeon Rewards Setting?
Note that this will only set the reward locations for dungeons that are randomized in the pool,
so if you set this higher than the number of randomized dungeons, it will be the number of dungeons instead.
World-Standard: 4
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Progressive Items ↺ Standard
progressive_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If on, there are three Force Wands, Dynamites, Ice Rings, and Chains in the pool (vanilla behavior).
If off, there are only one of each, and there are two upgrades available of each which will only apply
once you've obtained the base item.
This makes it harder to get these items.
World-Standard: 1
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Open Grand Library ↺ Standard
open_d8
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Opens the entrance to Grand Library, removing the need to collect seven Raft Pieces.
This setting is forced on if you have the Queen of Dreams goal.
World-Standard: 0
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Open Tomb of Simulacrum ↺ Standard
open_s4
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Opens the entrance to Tomb of Simulacrum and removes the Forbidden Keys from the pool.
World-Standard: 0
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Open Dreamworld Dungeons ↺ Standard
open_dreamworld
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Opens the entrance the first four Dreamworld dungeons.
This does not remove the need for a Raft Piece,
but it does make it so you do not need items to enter the dungeons themselves.
World-Standard: 0
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Dream Dungeons Do Not Change Items ↺ Standard
dream_dungeons_do_not_change_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Dreamworld dungeons no longer restrict your items, but will also not give you the items expected to beat them.
World-Standard: 0
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Key_Settings ↺ Standard
key_settings
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How should dungeon keys be treated by the randomizer? Forbidden Keys are not affected by this setting.
Keys for dungeons not randomized will not be included.
Default: Keys are individual items.
Keyrings: All keys are removed and keyrings for each dungeon are placed in the pool instead,
granting all the keys you need at once
Keysey: All keys and locks are removed
World-Standard: 0
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Secret Shard Requirements ↺ Standard
shard_settings
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Open: Secret Shards are not required to access any of the secret dungeons.
Shards are removed from the pool and Extra Shards is ignored.
Half: Sunken Labyrinth needs 4 Shards to enter, Machine Fortress needs 8, and Dark Hypostyle needs 12.
Vanilla: Secret dungeons require their normal amount of shards to enter.
Lockdown: Sunken Labyrinth needs 12 Shards to enter, Machine Fortress needs 24, and Dark Hypostyle needs 36.
If Include Secret Dungeons is off, shards will not be in the pool.
World-Standard: 2
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Extra Shards ↺ Standard
extra_shards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds extra Secret Shards to the pool. Once you have obtained enough to open Dark Hypostyle,
Secret Shards will give you a random heart instead.
If Include Secret Dungeons is off, shards will not be in the pool.
World-Standard: 12
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Start Without Stick ↺ Standard
randomize_stick
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Start without Ittle's stick and places an additional Progressive Melee into the pool.
You will be unable to attack or open chests, so this severely limits your initial available locations.
World-Standard: 0
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Start Without Roll ↺ Standard
randomize_roll
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Start without the ability to roll and places a Roll item into the pool.
World-Standard: 0
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Roll Opens Chests ↺ Standard
roll_opens_chests
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Rolling can be used to open chests. Can be used to make Start Without Stick more viable.
World-Standard: 0
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Start With Tracker 3 ↺ Standard
start_with_tracker
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Start with Tracker 3 (and removes all Progressive Trackers from the pool),
allowing you to know where all locations in dungeons are.
World-Standard: 0
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Start With All Warps Unlocked ↺ Standard
start_with_all_warps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Start with all the warps in the Warp Garden unlocked for convenience
World-Standard: 1
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Lockpicks In Pool ↺ Standard
lockpicks_in_pool
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of lockpicks to place in the pool. Lockpicks are not logically considered.
World-Standard: 12
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Crayons In Pool ↺ Standard
crayons_in_pool
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of crayons to place in the pool.
World-Standard: 20
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Randomize Piano Puzzle ↺ Standard
randomize_piano_puzzle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomizes the Syncope piano puzzle.
The solution to the puzzle can be found in the room with the three knights.
Off: The solution will be the vanilla "DEAD"
Words: The solution will be a real word, 3-7 characters long, consisting of only white keys.
Black Keys: Same as Words, but some white keys are randomly replaced by black keys.
Full Random: The solution is a completely random string, 3-7 characters long, including white and black keys.
World-Standard: 0
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