Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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Act 1 Death Link Behaviour ↺ Standard
act1_death_link_behaviour
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If DeathLink is enabled, determines what counts as a death in act 1. This affects deaths sent and received.
- Sacrificed: Send a death when sacrificed by Leshy. Receiving a death will extinguish all candles.
- Candle Extinguished: Send a death when a candle is extinguished. Receiving a death will extinguish a candle.
World-Standard: 0
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Goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Defines the goal to accomplish in order to complete the randomizer.
- Full Story In Order: Complete each act in order. You can return to previously completed acts.
- Full Story Any Order: Complete each act in any order. All acts are available from the start.
- First Act: Complete Act 1 by finding the New Game button. Great for a smaller scale randomizer.
World-Standard: 0
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Randomize Codes ↺ Standard
randomize_codes
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize codes and passwords in the game (clocks, safes, etc.)
World-Standard: 0
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Randomize Deck ↺ Standard
randomize_deck
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize cards in your deck into new cards.
Disable: Disable the feature.
- Every Encounter Within Same Type: Randomize cards within the same type every encounter (keep rarity/scrybe type).
- Every Encounter Any Type: Randomize cards into any possible card every encounter.
- Starting Only: Only randomize cards given at the beginning of runs and acts.
World-Standard: 0
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Randomize Abilities ↺ Standard
randomize_sigils
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize sigils printed on the cards into new sigils every encounter.
- Disable: Disable the feature.
- Randomize Addons: Only randomize sigils added from sacrifices or other means.
- Randomize All: Randomize all sigils.
World-Standard: 0
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Optional Death Card ↺ Standard
optional_death_card
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Add a moment after death in act 1 where you can decide to create a death card or not.
- Disable: Disable the feature.
- Always On: The choice is always offered after losing all candles.
- DeathLink Only: The choice is only offered after receiving a DeathLink event.
World-Standard: 2
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Skip Tutorial ↺ Standard
skip_tutorial
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Skips the first few tutorial runs of act 1. Bones are available from the start.
World-Standard: 1
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Skip Epilogue ↺ Standard
skip_epilogue
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Completes the goal as soon as the required acts are completed without the need of completing the epilogue.
World-Standard: 0
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Epitaph Pieces Randomization ↺ Standard
epitaph_pieces_randomization
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines how epitaph pieces in act 2 are randomized. This can affect your chances of getting stuck.
- All Pieces: Randomizes all nine pieces as their own item.
- In Groups: Randomizes pieces in groups of three.
- As One Item: Group all nine pieces as a single item.
World-Standard: 0
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Painting Checks Balancing ↺ Standard
painting_checks_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Generation options for the second and third painting checks in act 1.
- None: Adds no progression logic to these painting checks. They will all count as sphere 1 (early game checks).
- Balanced: Adds rules to these painting checks. Early game items are less likely to appear into these paintings.
- Force Filler: For when you dislike doing these last two paintings. Their checks will only contain filler items.
World-Standard: 1
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