Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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goal ↺ Standard
goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich set the goal
panties: give kyu all available girls panties
sex: have sex with all available girls
World-Standard: 1
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filler item ↺ Standard
filler_item
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich how the filler item is handled by making them all either:
nothing: "nothing" items,
filler: random non progression items (date gifts, food, drink) + "nothing" items
World-Standard: 1
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deathlink ↺ Standard
deathlink
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich enables/disables deathlink
"disable": disable deathlink
"send": send deathlink on date fails but don't receive deaths
"limited": send deathlink on date fails and receive deaths but do nothing if death is received outside a date
"full": send deathlink on date fails and receive deaths, if death is received outside a date it will wait until you are in a date then kill you
World-Standard: 0
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enabled girls ↺ Standard
enabled_girls
Erweiterte Option · YAML-Wert
Hilfe girls enabled to be accessed NOTE if goal is to give in panties kyu will be enabled no matter this setting
World-Standard: ["tiffany", "aiko", "kyanna", "audrey", "lola", "nikki", "jessie", "beli", "kyu", "momo", "celeste", "venus"]
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Girls Unlocked ↺ Standard
number_of_starting_girls
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich number of girls you start unlocked
World-Standard: 3
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Girls Gift Randomisation ↺ Standard
randomize_girl_gifts
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich randomize the gifts each girl wants
vanilla: will make the gifts each girl want the same as vanilla hunie pop
balanced: will randomize the gifts each girl want while balancing the amount of each gift in the multiworld slot
full: will randomize the gifts each girl want
World-Standard: 2
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Girls Traits ↺ Standard
randomize_girl_trait
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich randomize the traits each girl likes/hates
World-Standard: true
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progressive dates ↺ Standard
progressive_dates
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich make dates/sleeping with girls require a progressive date item (Date Pass) to access
1 for "date 1", 2 for "date 2", 3 for "date 3", 4 for "date 4" and 5 to sleep with
World-Standard: false
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puzzle moves ↺ Standard
puzzle_moves
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich number of moves you start the puzzles with
World-Standard: 20
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puzzle affection base ↺ Standard
puzzle_affection_base
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich the base affection you start the puzzles with
World-Standard: 200
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puzzle affection add ↺ Standard
puzzle_affection_add
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich affection added to base affection after every successful date capped at 999999
World-Standard: 100
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shop items ↺ Standard
number_shop_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed
World-Standard: 0
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shop location exclude start ↺ Standard
exclude_shop_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items,
NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items
World-Standard: 20
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shop arch item cost ↺ Standard
shop_item_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich sets the cost for Arch Items in the shop
<value>,<min>,<max> can be any number between 100 and 50000
<min> must be smaller than <max>
Possible options
"single-<value>" will make all Arch Items cost the same <value>
"single-random", will make all Arch Items cost the same but get a random value from 100-50000
"single-random-low", will make all Arch Items cost the same but get a random value from 100-50000 with lower numbers more likely
"single-random-high", will make all Arch Items cost the same but get a random value from 100-50000 with higher numbers more likely
"single-random-range-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max>
"single-random-range-low-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with lower numbers more likely
"single-random-range-high-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with higher numbers more likely
"random", will make each Arch Item cost a random value from 100-50000
"random-low", will make each Arch Item cost a random value from 100-50000 with lower numbers more likely
"random-high", will make each Arch Item cost a random value from 100-50000 with higher numbers more likely
"random-range-<min>-<max>", will make each Arch Item cost a random value from <min>-<max>
"random-range-low-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with lower numbers more likely
"random-range-high-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with higher numbers more likely
World-Standard: "single-1000"
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shop gift item cost ↺ Standard
shop_gift_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich sets the cost of each gift item in the shop
<value>,<min>,<max> can be any number between 100 and 50000
<min> must be smaller than <max>
Possible options
"single-<value>" will make all gift items cost the same <value>
"single-random", will make all gift items cost the same but get a random value from 100-50000
"single-random-low", will make all gift items cost the same but get a random value from 100-50000 with lower numbers more likely
"single-random-high", will make all gift items cost the same but get a random value from 100-50000 with higher numbers more likely
"single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max>
"single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely
"single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely
"random", will make each gift item cost a random value from 100-50000
"random-low", will make each gift item cost a random value from 100-50000 with lower numbers more likely
"random-high", will make each gift item cost a random value from 100-50000 with higher numbers more likely
"random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max>
"random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely
"random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely
World-Standard: "single-2500"
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shop date gift item cost ↺ Standard
shop_date_gift_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich sets the cost of each date gift item in the shop
<value>,<min>,<max> can be any number between 100 and 50000
<min> must be smaller than <max>
Possible options
"single-<value>" will make all date gifts cost the same <value>
"single-random", will make all date gifts cost the same but get a random value from 100-50000
"single-random-low", will make all date gifts cost the same but get a random value from 100-50000 with lower numbers more likely
"single-random-high", will make all date gifts cost the same but get a random value from 100-50000 with higher numbers more likely
"single-random-range-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max>
"single-random-range-low-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with lower numbers more likely
"single-random-range-high-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with higher numbers more likely
"random", will make each date gift cost a random value from 100-50000
"random-low", will make each date gift cost a random value from 100-50000 with lower numbers more likely
"random-high", will make each date gift cost a random value from 100-50000 with higher numbers more likely
"random-range-<min>-<max>", will make each date gift cost a random value from <min>-<max>
"random-range-low-<min>-<max>", will make each date gift cost a random value from <min>-<max> with lower numbers more likely
"random-range-high-<min>-<max>", will make each date gift cost a random value from <min>-<max> with higher numbers more likely
World-Standard: "single-500"
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hunie item cost ↺ Standard
hunie_gift_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich sets the cost of each gift item when buying using hunie
<value>,<min>,<max> can be any number between 1000 and 99999
<min> must be smaller than <max>
Possible options
"single-<value>" will make all gift items cost the same <value>
"single-random", will make all gift items cost the same but get a random value from 1000-99999
"single-random-low", will make all gift items cost the same but get a random value from 1000-99999 with lower numbers more likely
"single-random-high", will make all gift items cost the same but get a random value from 1000-99999 with higher numbers more likely
"single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max>
"single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely
"single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely
"random", will make each gift item cost a random value from 1000-99999
"random-low", will make each gift item cost a random value from 1000-99999 with lower numbers more likely
"random-high", will make each gift item cost a random value from 1000-99999 with higher numbers more likely
"random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max>
"random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely
"random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely
World-Standard: "single-10000"
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