Spiel konfigurieren · YAML-Editor

Hunie Pop konfigurieren

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Hunie Pop · World 2.3.1 · Paket 2.3.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 19 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

set the goal panties: give kyu all available girls panties sex: have sex with all available girls

World-Standard: 1

filler_item
Hilfe · Gewichtung möglich

how the filler item is handled by making them all either: nothing: "nothing" items, filler: random non progression items (date gifts, food, drink) + "nothing" items

World-Standard: 1

deathlink
Hilfe · Gewichtung möglich

enables/disables deathlink "disable": disable deathlink "send": send deathlink on date fails but don't receive deaths "limited": send deathlink on date fails and receive deaths but do nothing if death is received outside a date "full": send deathlink on date fails and receive deaths, if death is received outside a date it will wait until you are in a date then kill you

World-Standard: 0

enabled_girls
Hilfe

girls enabled to be accessed NOTE if goal is to give in panties kyu will be enabled no matter this setting

World-Standard: ["tiffany", "aiko", "kyanna", "audrey", "lola", "nikki", "jessie", "beli", "kyu", "momo", "celeste", "venus"]

number_of_starting_girls
Hilfe · Gewichtung möglich

number of girls you start unlocked

World-Standard: 3

randomize_girl_gifts
Hilfe · Gewichtung möglich

randomize the gifts each girl wants vanilla: will make the gifts each girl want the same as vanilla hunie pop balanced: will randomize the gifts each girl want while balancing the amount of each gift in the multiworld slot full: will randomize the gifts each girl want

World-Standard: 2

randomize_girl_trait
Hilfe · Gewichtung möglich

randomize the traits each girl likes/hates

World-Standard: true

progressive_dates
Hilfe · Gewichtung möglich

make dates/sleeping with girls require a progressive date item (Date Pass) to access 1 for "date 1", 2 for "date 2", 3 for "date 3", 4 for "date 4" and 5 to sleep with

World-Standard: false

puzzle_moves
Hilfe · Gewichtung möglich

number of moves you start the puzzles with

World-Standard: 20

puzzle_affection_base
Hilfe · Gewichtung möglich

the base affection you start the puzzles with

World-Standard: 200

puzzle_affection_add
Hilfe · Gewichtung möglich

affection added to base affection after every successful date capped at 999999

World-Standard: 100

number_shop_items
Hilfe · Gewichtung möglich

number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed

World-Standard: 0

exclude_shop_items
Hilfe · Gewichtung möglich

shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items, NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items

World-Standard: 20

shop_item_cost
Hilfe · Gewichtung möglich

sets the cost for Arch Items in the shop <value>,<min>,<max> can be any number between 100 and 50000 <min> must be smaller than <max> Possible options "single-<value>" will make all Arch Items cost the same <value> "single-random", will make all Arch Items cost the same but get a random value from 100-50000 "single-random-low", will make all Arch Items cost the same but get a random value from 100-50000 with lower numbers more likely "single-random-high", will make all Arch Items cost the same but get a random value from 100-50000 with higher numbers more likely "single-random-range-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all Arch Items cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each Arch Item cost a random value from 100-50000 "random-low", will make each Arch Item cost a random value from 100-50000 with lower numbers more likely "random-high", will make each Arch Item cost a random value from 100-50000 with higher numbers more likely "random-range-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each Arch Item cost a random value from <min>-<max> with higher numbers more likely

World-Standard: "single-1000"

shop_gift_cost
Hilfe · Gewichtung möglich

sets the cost of each gift item in the shop <value>,<min>,<max> can be any number between 100 and 50000 <min> must be smaller than <max> Possible options "single-<value>" will make all gift items cost the same <value> "single-random", will make all gift items cost the same but get a random value from 100-50000 "single-random-low", will make all gift items cost the same but get a random value from 100-50000 with lower numbers more likely "single-random-high", will make all gift items cost the same but get a random value from 100-50000 with higher numbers more likely "single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each gift item cost a random value from 100-50000 "random-low", will make each gift item cost a random value from 100-50000 with lower numbers more likely "random-high", will make each gift item cost a random value from 100-50000 with higher numbers more likely "random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely

World-Standard: "single-2500"

shop_date_gift_cost
Hilfe · Gewichtung möglich

sets the cost of each date gift item in the shop <value>,<min>,<max> can be any number between 100 and 50000 <min> must be smaller than <max> Possible options "single-<value>" will make all date gifts cost the same <value> "single-random", will make all date gifts cost the same but get a random value from 100-50000 "single-random-low", will make all date gifts cost the same but get a random value from 100-50000 with lower numbers more likely "single-random-high", will make all date gifts cost the same but get a random value from 100-50000 with higher numbers more likely "single-random-range-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all date gifts cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each date gift cost a random value from 100-50000 "random-low", will make each date gift cost a random value from 100-50000 with lower numbers more likely "random-high", will make each date gift cost a random value from 100-50000 with higher numbers more likely "random-range-<min>-<max>", will make each date gift cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each date gift cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each date gift cost a random value from <min>-<max> with higher numbers more likely

World-Standard: "single-500"

hunie_gift_cost
Hilfe · Gewichtung möglich

sets the cost of each gift item when buying using hunie <value>,<min>,<max> can be any number between 1000 and 99999 <min> must be smaller than <max> Possible options "single-<value>" will make all gift items cost the same <value> "single-random", will make all gift items cost the same but get a random value from 1000-99999 "single-random-low", will make all gift items cost the same but get a random value from 1000-99999 with lower numbers more likely "single-random-high", will make all gift items cost the same but get a random value from 1000-99999 with higher numbers more likely "single-random-range-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> "single-random-range-low-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with lower numbers more likely "single-random-range-high-<min>-<max>", will make all gift items cost the same but get a random value from <min>-<max> with higher numbers more likely "random", will make each gift item cost a random value from 1000-99999 "random-low", will make each gift item cost a random value from 1000-99999 with lower numbers more likely "random-high", will make each gift item cost a random value from 1000-99999 with higher numbers more likely "random-range-<min>-<max>", will make each gift item cost a random value from <min>-<max> "random-range-low-<min>-<max>", will make each gift item cost a random value from <min>-<max> with lower numbers more likely "random-range-high-<min>-<max>", will make each gift item cost a random value from <min>-<max> with higher numbers more likely

World-Standard: "single-10000"

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.