Spiel konfigurieren · YAML-Editor

Hollow Knight konfigurieren

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Hollow Knight · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 89 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

RandomizeDreamers
Hilfe · Gewichtung möglich

Allow for Dreamers to be randomized into the item pool and opens their locations for randomization. This option adds approximately 4 locations.

World-Standard: 1

RandomizeSkills
Hilfe · Gewichtung möglich

Allow for Skills, such as Mantis Claw or Shade Soul, to be randomized into the item pool. Also opens their locations for receiving randomized items. This option adds approximately 18 locations.

World-Standard: 1

RandomizeFocus
Hilfe · Gewichtung möglich

Removes the ability to focus and randomizes it into the item pool. This option adds approximately 1 location.

World-Standard: 0

RandomizeSwim
Hilfe · Gewichtung möglich

Removes the ability to swim in water and randomizes it into the item pool. This option adds approximately 0 locations.

World-Standard: 0

RandomizeCharms
Hilfe · Gewichtung möglich

Allow for Charms to be randomized into the item pool and open their locations for randomization. Includes Charms sold in shops. This option adds approximately 45 locations.

World-Standard: 1

RandomizeKeys
Hilfe · Gewichtung möglich

Allow for Keys to be randomized into the item pool. Includes those sold in shops. This option adds approximately 13 locations.

World-Standard: 1

RandomizeMaskShards
Hilfe · Gewichtung möglich

Allow for Mask Shard to be randomized into the item pool and open their locations for randomization. This option adds approximately 16 locations.

World-Standard: 1

RandomizeVesselFragments
Hilfe · Gewichtung möglich

Allow for Vessel Fragments to be randomized into the item pool and open their locations for randomization. This option adds approximately 9 locations.

World-Standard: 1

RandomizeCharmNotches
Hilfe · Gewichtung möglich

Allow for Charm Notches to be randomized into the item pool. Includes those sold by Salubra. This option adds approximately 9 locations.

World-Standard: 1

RandomizePaleOre
Hilfe · Gewichtung möglich

Randomize Pale Ores into the item pool and open their locations for randomization. This option adds approximately 6 locations.

World-Standard: 1

RandomizeGeoChests
Hilfe · Gewichtung möglich

Allow for Geo Chests to contain randomized items, as well as their Geo reward being randomized into the item pool. This option adds approximately 8 locations.

World-Standard: 0

RandomizeJunkPitChests
Hilfe · Gewichtung möglich

Randomize the contents of junk pit chests into the item pool and open their locations for randomization. This option adds approximately 5 locations.

World-Standard: 0

RandomizeRancidEggs
Hilfe · Gewichtung möglich

Randomize Rancid Eggs into the item pool and open their locations for randomization This option adds approximately 20 locations.

World-Standard: 1

RandomizeRelics
Hilfe · Gewichtung möglich

Randomize Relics (King's Idol, et al.) into the item pool and open their locations for randomization. This option adds approximately 43 locations.

World-Standard: 1

RandomizeWhisperingRoots
Hilfe · Gewichtung möglich

Randomize the essence rewards from Whispering Roots into the item pool. Whispering Roots will now grant a randomized item when completed. This can be previewed by standing on the root. This option adds approximately 15 locations.

World-Standard: 0

RandomizeBossEssence
Hilfe · Gewichtung möglich

Randomize boss essence drops, such as those for defeating Warrior Dreams, into the item pool and open their locations for randomization. This option adds approximately 12 locations.

World-Standard: 0

RandomizeGrubs
Hilfe · Gewichtung möglich

Randomize Grubs into the item pool and open their locations for randomization. This option adds approximately 46 locations.

World-Standard: 0

RandomizeMimics
Hilfe · Gewichtung möglich

Randomize Mimic Grubs into the item pool and open their locations for randomization. This option adds approximately 4 locations.

World-Standard: 0

RandomizeMaps
Hilfe · Gewichtung möglich

Randomize Maps into the item pool. This causes Cornifer to give you a message allowing you to see and buy an item that is randomized into that location as well. This option adds approximately 15 locations.

World-Standard: 0

RandomizeStags
Hilfe · Gewichtung möglich

Randomize Stag Stations unlocks into the item pool as well as placing randomized items on the stag station bell/toll. This option adds approximately 11 locations.

World-Standard: 1

RandomizeLifebloodCocoons
Hilfe · Gewichtung möglich

Randomize Lifeblood Cocoon grants into the item pool and open their locations for randomization. This option adds approximately 8 locations.

World-Standard: 1

RandomizeGrimmkinFlames
Hilfe · Gewichtung möglich

Randomize Grimmkin Flames into the item pool and open their locations for randomization. This option adds approximately 10 locations.

World-Standard: 0

RandomizeJournalEntries
Hilfe · Gewichtung möglich

Randomize the Hunter's Journal as well as the findable journal entries into the item pool, and open their locations for randomization. Does not include journal entries gained by killing enemies. This option adds approximately 6 locations.

World-Standard: 0

RandomizeNail
Hilfe · Gewichtung möglich

Removes the ability to swing the nail left, right and up, and shuffles these into the item pool. This option adds approximately 0 locations.

World-Standard: 0

RandomizeGeoRocks
Hilfe · Gewichtung möglich

Randomize Geo Rock rewards into the item pool and open their locations for randomization. This option adds approximately 207 locations.

World-Standard: 0

RandomizeBossGeo
Hilfe · Gewichtung möglich

Randomize boss Geo drops into the item pool and open those locations for randomization. This option adds approximately 8 locations.

World-Standard: 0

RandomizeSoulTotems
Hilfe · Gewichtung möglich

Randomize Soul Refill items into the item pool and open the Soul Totem locations for randomization. This option adds approximately 59 locations.

World-Standard: 0

RandomizeLoreTablets
Hilfe · Gewichtung möglich

Randomize Lore items into the itempool, one per Lore Tablet, and place randomized item grants on the tablets themselves. You must still read the tablet to get the item. This option adds approximately 33 locations.

World-Standard: 0

RandomizeElevatorPass
Hilfe · Gewichtung möglich

Adds an Elevator Pass item to the item pool, which is then required to use the large elevators connecting City of Tears to the Forgotten Crossroads and Resting Grounds.

World-Standard: false

PreciseMovement
Hilfe · Gewichtung möglich

Places skips into logic which require extremely precise player movement, possibly without movement skills such as dash or claw.

World-Standard: 0

ProficientCombat
Hilfe · Gewichtung möglich

Places skips into logic which require proficient combat, possibly with limited items.

World-Standard: 0

BackgroundObjectPogos
Hilfe · Gewichtung möglich

Places skips into logic for locations which are reachable via pogoing off of background objects.

World-Standard: 0

EnemyPogos
Hilfe · Gewichtung möglich

Places skips into logic for locations which are reachable via pogos off of enemies.

World-Standard: 0

ObscureSkips
Hilfe · Gewichtung möglich

Places skips into logic which are considered obscure enough that a beginner is not expected to know them.

World-Standard: 0

ShadeSkips
Hilfe · Gewichtung möglich

Places shade skips into logic which utilize the player's shade for pogoing or damage boosting.

World-Standard: 0

InfectionSkips
Hilfe · Gewichtung möglich

Places skips into logic which are only possible after the crossroads become infected.

World-Standard: 0

FireballSkips
Hilfe · Gewichtung möglich

Places skips into logic which require the use of spells to reset fall speed while in mid-air.

World-Standard: 0

SpikeTunnels
Hilfe · Gewichtung möglich

Places skips into logic which require the navigation of narrow tunnels filled with spikes.

World-Standard: 0

AcidSkips
Hilfe · Gewichtung möglich

Places skips into logic which require crossing a pool of acid without Isma's Tear, or water if swim is disabled.

World-Standard: 0

DamageBoosts
Hilfe · Gewichtung möglich

Places skips into logic which require you to take damage from an enemy or hazard to progress.

World-Standard: 0

DangerousSkips
Hilfe · Gewichtung möglich

Places skips into logic which contain a high risk of taking damage.

World-Standard: 0

DarkRooms
Hilfe · Gewichtung möglich

Places skips into logic which require navigating dark rooms without the use of the Lumafly Lantern.

World-Standard: 0

ComplexSkips
Hilfe · Gewichtung möglich

Places skips into logic which require intense setup or are obscure even beyond advanced skip standards.

World-Standard: 0

DifficultSkips
Hilfe · Gewichtung möglich

Places skips into logic which are considered more difficult than typical.

World-Standard: 0

RemoveSpellUpgrades
Hilfe · Gewichtung möglich

Removes the second level of all spells from the item pool.

World-Standard: 0

StartLocation
Hilfe · Gewichtung möglich

Choose your start location. This is currently only locked to King's Pass.

World-Standard: 0

Goal
Hilfe · Gewichtung möglich

The goal required of you in order to complete your run in Archipelago.

World-Standard: 0

GrubHuntGoal
Hilfe · Gewichtung möglich

The amount of grubs required to finish Grub Hunt. On 'All' any grubs from item links replacements etc. will be counted

World-Standard: 46

WhitePalace
Hilfe · Gewichtung möglich

Whether or not to include White Palace or not. Note: Even if excluded, the King Fragment check may still be required if charms are vanilla.

World-Standard: 0

ExtraPlatforms
Hilfe · Gewichtung möglich

Places additional platforms to make traveling throughout Hallownest more convenient.

World-Standard: 1

AddUnshuffledLocations
Hilfe · Gewichtung möglich

Adds non-randomized locations to the location pool, which allows syncing of location state with co-op or automatic collection via collect. Note: This will increase the number of location checks required to purchase hints to the total maximum.

World-Standard: 0

StartingGeo
Hilfe · Gewichtung möglich

The amount of starting geo you have.

World-Standard: 0

DeathLink
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

DeathLinkShade
Hilfe · Gewichtung möglich

Sets whether to create a shade when you are killed by a DeathLink and how to handle your existing shade, if any. vanilla: DeathLink deaths function like any other death and overrides your existing shade (including geo), if any. shadeless: DeathLink deaths do not spawn shades. Your existing shade (including geo), if any, is untouched. shade: DeathLink deaths spawn a shade if you do not have an existing shade. Otherwise, it acts like shadeless. * This option has no effect if DeathLink is disabled. ** Self-death shade behavior is not changed; if a self-death normally creates a shade in vanilla, it will override your existing shade, if any.

World-Standard: 2

DeathLinkBreaksFragileCharms
Hilfe · Gewichtung möglich

Sets if fragile charms break when you are killed by a DeathLink. * This option has no effect if DeathLink is disabled. ** Self-death fragile charm behavior is not changed; if a self-death normally breaks fragile charms in vanilla, it will continue to do so.

World-Standard: 0

MinimumGeoPrice
Hilfe · Gewichtung möglich

The minimum geo price for items in geo shops.

World-Standard: 1

MaximumGeoPrice
Hilfe · Gewichtung möglich

The maximum geo price for items in geo shops.

World-Standard: 400

MinimumGrubPrice
Hilfe · Gewichtung möglich

The minimum grub price in the range of prices that an item should cost from Grubfather.

World-Standard: 1

MaximumGrubPrice
Hilfe · Gewichtung möglich

The maximum grub price in the range of prices that an item should cost from Grubfather.

World-Standard: 23

MinimumEssencePrice
Hilfe · Gewichtung möglich

The minimum essence price in the range of prices that an item should cost from Seer.

World-Standard: 1

MaximumEssencePrice
Hilfe · Gewichtung möglich

The maximum essence price in the range of prices that an item should cost from Seer.

World-Standard: 1400

MinimumCharmPrice
Hilfe · Gewichtung möglich

The minimum charm price in the range of prices that an item should cost for Salubra's shop item which also carry a charm cost.

World-Standard: 1

MaximumCharmPrice
Hilfe · Gewichtung möglich

The maximum charm price in the range of prices that an item should cost for Salubra's shop item which also carry a charm cost.

World-Standard: 20

RandomCharmCosts
Hilfe · Gewichtung möglich

Total Notch Cost of all Charms together. Vanilla sums to 90. This value is distributed among all charms in a random fashion. Special Cases: Set to -1 or vanilla for vanilla costs. Set to -2 or shuffle to shuffle around the vanilla costs to different charms.

World-Standard: -1

PlandoCharmCosts
Hilfe

Allows setting a Charm's Notch costs directly, mapping {name: cost}. This is set after any random Charm Notch costs, if applicable.

World-Standard: {}

MinimumEggPrice
Hilfe · Gewichtung möglich

The minimum rancid egg price in the range of prices that an item should cost from Jiji. Only takes effect if the EggSlotShops option is greater than 0.

World-Standard: 1

MaximumEggPrice
Hilfe · Gewichtung möglich

The maximum rancid egg price in the range of prices that an item should cost from Jiji. Only takes effect if the EggSlotShops option is greater than 0.

World-Standard: 10

EggShopSlots
Hilfe · Gewichtung möglich

For each slot, add a location to the Egg Shop and a filler item to the item pool.

World-Standard: 0

SlyShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Sly Shop and a filler item to the item pool.

World-Standard: 8

SlyKeyShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Sly Shop (requiring Shopkeeper's Key) and a filler item to the item pool.

World-Standard: 6

IseldaShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Iselda Shop and a filler item to the item pool.

World-Standard: 2

SalubraShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Salubra Shop, and a filler item to the item pool.

World-Standard: 5

SalubraCharmShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Salubra Shop (requiring Charms), and a filler item to the item pool.

World-Standard: 5

LegEaterShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Leg Eater Shop and a filler item to the item pool.

World-Standard: 3

GrubfatherRewardSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Grubfather and a filler item to the item pool.

World-Standard: 7

SeerRewardSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to the Seer and a filler item to the item pool.

World-Standard: 8

ExtraShopSlots
Hilfe · Gewichtung möglich

For each extra slot, add a location to a randomly chosen shop a filler item to the item pool. The Egg Shop will be excluded from this list unless it has at least one item. Shops are capped at 16 items each.

World-Standard: 0

SplitCrystalHeart
Hilfe · Gewichtung möglich

Splits the Crystal Heart into left- and right-only versions of the item.

World-Standard: false

SplitMothwingCloak
Hilfe · Gewichtung möglich

Splits the Mothwing Cloak into left- and right-only versions of the item. Randomly adds a second left or right Mothwing cloak item which functions as the upgrade to Shade Cloak.

World-Standard: false

SplitMantisClaw
Hilfe · Gewichtung möglich

Splits the Mantis Claw into left- and right-only versions of the item.

World-Standard: false

CostSanity
Hilfe · Gewichtung möglich

If enabled, most locations with costs (like stag stations) will have randomly determined costs. If set to shopsonly, CostSanity will only apply to shops (including Grubfather, Seer and Egg Shop). If set to notshops, CostSanity will only apply to non-shops (e.g. Stag stations and Cornifer locations) These costs can be in Geo (except Grubfather, Seer and Eggshop), Grubs, Charms, Essence and/or Rancid Eggs

World-Standard: 0

CostSanityHybridChance
Hilfe · Gewichtung möglich

The chance that a CostSanity cost will include two components instead of one, e.g. Grubs + Essence

World-Standard: 10

CostSanityEggWeight
Hilfe · Gewichtung möglich

The likelihood of Costsanity choosing a Egg cost. Chosen as a sum of all weights from other types.

World-Standard: 1

CostSanityGrubWeight
Hilfe · Gewichtung möglich

The likelihood of Costsanity choosing a Grub cost. Chosen as a sum of all weights from other types.

World-Standard: 1

CostSanityEssenceWeight
Hilfe · Gewichtung möglich

The likelihood of Costsanity choosing a Essence cost. Chosen as a sum of all weights from other types.

World-Standard: 1

CostSanityCharmWeight
Hilfe · Gewichtung möglich

The likelihood of Costsanity choosing a Charm cost. Chosen as a sum of all weights from other types.

World-Standard: 1

CostSanityGeoWeight
Hilfe · Gewichtung möglich

The likelihood of Costsanity choosing a Geo cost. Chosen as a sum of all weights from other types. Geo costs will never be chosen for Grubfather, Seer, or Egg Shop.

World-Standard: 8

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.