Spiel konfigurieren · YAML-Editor

Heretic konfigurieren

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Heretic · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 32 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Choose the main goal. complete_all_levels: All levels of the selected episodes complete_boss_levels: Boss levels (E#M8) of selected episodes

World-Standard: 0

difficulty
Hilfe · Gewichtung möglich

Choose the game difficulty. These options match Heretic's skill levels. wet nurse (Thou needeth a wet-nurse) - Fewer monsters and more items than medium. Damage taken is halved, and ammo pickups carry twice as much ammo. Any Quartz Flasks and Mystic Urns are automatically used when the player nears death. easy (Yellowbellies-r-us) - Fewer monsters and more items than medium. medium (Bringest them oneth) - Completely balanced, this is the standard difficulty level. hard (Thou art a smite-meister) - More monsters and fewer items than medium. black plague (Black plague possesses thee) - Same as hard, but monsters and their projectiles move much faster. Cheating is also disabled.

World-Standard: 2

random_monsters
Hilfe · Gewichtung möglich

Choose how monsters are randomized. vanilla: No randomization shuffle: Monsters are shuffled within the level random_balanced: Monsters are completely randomized, but balanced based on existing ratio in the level. (Small monsters vs medium vs big) random_chaotic: Monsters are completely randomized, but balanced based on existing ratio in the entire game.

World-Standard: 1

random_pickups
Hilfe · Gewichtung möglich

Choose how pickups are randomized. vanilla: No randomization shuffle: Pickups are shuffled within the level random_balanced: Pickups are completely randomized, but balanced based on existing ratio in the level. (Small pickups vs Big)

World-Standard: 1

random_music
Hilfe · Gewichtung möglich

Level musics will be randomized. vanilla: No randomization shuffle_selected: Selected episodes' levels will be shuffled shuffle_game: All the music will be shuffled

World-Standard: 0

allow_death_logic
Hilfe · Gewichtung möglich

Some locations require a timed puzzle that can only be tried once. After which, if the player failed to get it, the location cannot be checked anymore. By default, no progression items are placed here. There is a way, hovewer, to still get them: Get killed in the current map. The map will reset, you can now attempt the puzzle again.

World-Standard: 0

pro
Hilfe · Gewichtung möglich

Include difficult tricks into rules. Mostly employed by speed runners. i.e.: Leaps across to a locked area, trigger a switch behind a window at the right angle, etc.

World-Standard: 0

check_sanity
Hilfe · Gewichtung möglich

Include redundant checks. This increase total check count for the game. i.e.: In a room, there might be 3 checks close to each other. By default, two of them will be remove. This was done to lower the total count check for Heretic, as it is quite high compared to other games. Check Sanity restores original checks.

World-Standard: 0

start_with_map_scrolls
Hilfe · Gewichtung möglich

Give the player all Map Scroll items from the start.

World-Standard: 0

reset_level_on_death
Hilfe · Gewichtung möglich

When dying, levels are reset and monsters respawned. But inventory and checks are kept. Turning this setting off is considered easy mode. Good for new players that don't know the levels well.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

episode1
Hilfe · Gewichtung möglich

City of the Damned. If none of the episodes are chosen, Episode 1 will be chosen by default.

World-Standard: 1

episode2
Hilfe · Gewichtung möglich

Hell's Maw. If none of the episodes are chosen, Episode 1 will be chosen by default.

World-Standard: 1

episode3
Hilfe · Gewichtung möglich

The Dome of D'Sparil. If none of the episodes are chosen, Episode 1 will be chosen by default.

World-Standard: 1

episode4
Hilfe · Gewichtung möglich

The Ossuary. If none of the episodes are chosen, Episode 1 will be chosen by default.

World-Standard: 0

episode5
Hilfe · Gewichtung möglich

The Stagnant Demesne. If none of the episodes are chosen, Episode 1 will be chosen by default.

World-Standard: 0

split_bag_of_holding
Hilfe · Gewichtung möglich

Split the Bag of Holding into six individual items, each one increasing ammo capacity for one type of weapon only.

World-Standard: 0

bag_of_holding_count
Hilfe · Gewichtung möglich

How many Bags of Holding will be available. If Split Bag of Holding is set, this will be the number of each capacity upgrade available.

World-Standard: 1

max_ammo_crystals
Hilfe · Gewichtung möglich

Set the starting ammo capacity for crystals (Elven Wand ammo).

World-Standard: 100

max_ammo_arrows
Hilfe · Gewichtung möglich

Set the starting ammo capacity for arrows (Ethereal Crossbow ammo).

World-Standard: 50

max_ammo_claw_orbs
Hilfe · Gewichtung möglich

Set the starting ammo capacity for claw orbs (Dragon Claw ammo).

World-Standard: 200

max_ammo_runes
Hilfe · Gewichtung möglich

Set the starting ammo capacity for runes (Hellstaff ammo).

World-Standard: 200

max_ammo_flame_orbs
Hilfe · Gewichtung möglich

Set the starting ammo capacity for flame orbs (Phoenix Rod ammo).

World-Standard: 20

max_ammo_spheres
Hilfe · Gewichtung möglich

Set the starting ammo capacity for spheres (Firemace ammo).

World-Standard: 150

added_ammo_crystals
Hilfe · Gewichtung möglich

Set the amount of crystal capacity gained when collecting a bag of holding or a capacity upgrade.

World-Standard: 100

added_ammo_arrows
Hilfe · Gewichtung möglich

Set the amount of arrow capacity gained when collecting a bag of holding or a capacity upgrade.

World-Standard: 50

added_ammo_claw_orbs
Hilfe · Gewichtung möglich

Set the amount of claw orb capacity gained when collecting a bag of holding or a capacity upgrade.

World-Standard: 200

added_ammo_runes
Hilfe · Gewichtung möglich

Set the amount of rune capacity gained when collecting a bag of holding or a capacity upgrade.

World-Standard: 200

added_ammo_flame_orbs
Hilfe · Gewichtung möglich

Set the amount of flame orb capacity gained when collecting a bag of holding or a capacity upgrade.

World-Standard: 20

added_ammo_spheres
Hilfe · Gewichtung möglich

Set the amount of sphere capacity gained when collecting a bag of holding or a capacity upgrade.

World-Standard: 150

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.