Spiel konfigurieren · YAML-Editor

Here Comes Niko! konfigurieren

Zum Spielekatalog

Here Comes Niko! · World 0.8.5 · Paket 0.8.5 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When somebody dies the level will be reloaded. Can be toggled with '/deathlink' in-game

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

How many water/scissor touches it takes to send a DeathLink

World-Standard: 10

trap_link
Hilfe · Gewichtung möglich

Traps with other TrapLink players are shared. Can be toggled with '/traplink' in-game

World-Standard: 0

Goal Options · 7 Optionen
goal_completion
Hilfe · Gewichtung möglich

Set your Completion Goal. Hired: Reach Pepper's Interview and get hired! Employee: Get 76 Coins and be the Employee Of The Month! Custom: Get a custom amount of coins to complete the game! Garden: Restore Gary's Garden to its former glory! Friend: Be everyone's best friend by helping Mitch, Mai, Little Gabi, Fischer, Moomy and co. (This will enable Fishsanity, Seedsanity, Flowersanity and Bonesanity)

World-Standard: 0

min_kiosk_cost
Hilfe · Gewichtung möglich

Determines the lowest possible cost for a Kiosk. Disabled if 'Shuffle Kiosk Reward' is false

World-Standard: 1

max_kiosk_cost
Hilfe · Gewichtung möglich

Determines the highest possible cost for a Kiosk. Disabled if 'Shuffle Kiosk Reward' is false

World-Standard: 38

min_elevator_cost
Hilfe · Gewichtung möglich

Determines the lowest possible cost for the elevator

World-Standard: 46

max_elevator_cost
Hilfe · Gewichtung möglich

Determines the highest possible cost for the elevator

World-Standard: 46

min_custom_goal_cost
Hilfe · Gewichtung möglich

Determines the lowest possible cost the custom goal.

World-Standard: 20

max_custom_goal_cost
Hilfe · Gewichtung möglich

Determines the highest possible cost the custom goal.

World-Standard: 50

General Options · 10 Optionen
shuffle_kiosk_reward
Hilfe · Gewichtung möglich

Choose whether to shuffle the Kiosk to NOT give the next Ticket but instead something else. Compatible with 'Start with Ticket'. Check the in-game Tracker for Kiosk Cost and if you bought it.

World-Standard: 1

start_with_ticket
Hilfe · Gewichtung möglich

You'll start with a random Ticket. Highly recommended as there are only 3 checks at Home!

World-Standard: 1

cassette_logic
Hilfe · Gewichtung möglich

This changes how Mitch & Mai work LevelBased: Cassettes have been split up into level specific variants. So you need 'Hairball City Cassette' 5x/10x to trade with Mitch/Mai in Hairball City. ----------------------------------------------------------- Progressive: Mitch and Mai require increasing numbers of cassettes to unlock their locations. Unlock order is fixed: The number of cassettes needed progresses incrementally -> 5 -> 10 -> 15 -> 20 -> 25. The in-game Cassette Tracker shows from left to right your progress. When you buy the first progressive unlock, the first Mitch/Mai icon will be marked as purchased. If Gary's Garden is shuffled -> The tracker starts at Gary's Garden. If not shuffled -> The tracker starts at Hairball City. ----------------------------------------------------------- Scattered: Prices are randomly shuffled between all Mitch & Mai Locations.

World-Standard: 2

extra_cassettes
Hilfe · Gewichtung möglich

This option will try to add extra 'Cassettes' to the Item Pool. If there are not enough locations, it will add as many as it can!

World-Standard: 10

enable_achievements
Hilfe · Gewichtung möglich

Enables if Achievements should be a location. Frog Fan only needs 10 bumps & Volley Dreams only needs a highscore of 5 in every level.

World-Standard: 2

shuffle_handsome_frog
Hilfe · Gewichtung möglich

Enables if talking to Handsome Frog should be a location.

World-Standard: 0

shuffle_garys_garden
Hilfe · Gewichtung möglich

Choose whether Gary's Garden should have locations.

World-Standard: 1

access_garys_garden
Hilfe · Gewichtung möglich

Changes when Gary's Garden is accessible. Tadpole HQ: Gary's Garden will be accessible when Tadpole HQ is accessible. ----------------------------------------------------------- Tadpole HQ & Gary's Garden: Gary's Garden won't be accessible until Tadpole HQ Ticket & Gary's Garden Ticket are obtained. ----------------------------------------------------------- Gary's Garden: Gary's Garden will be accessible in 'Home' when Gary's Garden Ticket has been obtained.

World-Standard: 1

snail_shop
Hilfe · Gewichtung möglich

When enabled the clothes shop from the Tamagotchi Snail will contain AP Items.

World-Standard: 0

speed_boost_amount
Hilfe · Gewichtung möglich

Determines how many 'Speed Boost' are in the pool.

World-Standard: 4

Item & Logic Options · 11 Optionen
level_based_keys
Hilfe · Gewichtung möglich

If this option is enabled, Keys will be specific to the level. Hairball City Keys only open Hairball City Locks, Turbine Town Keys only open Turbine Town Locks etc.

World-Standard: 0

progressive_contact_list
Hilfe · Gewichtung möglich

If this option is enabled, the Contact Lists will not be separate, so you cannot get Contact List 2 before Contact List 1.

World-Standard: 1

bonk_permit
Hilfe · Gewichtung möglich

When enabled, a 'Safety Helmet' is required to break breakable blocks.

World-Standard: 0

bug_catching
Hilfe · Gewichtung möglich

When enabled, a 'Bug Net' is required to catch bugs.

World-Standard: 0

soda_cans
Hilfe · Gewichtung möglich

When enabled, soda cannons are broken, the item 'Soda Repair' will make the frog engineers repair them. DOESN'T INCLUDE THE ELEVATOR!

World-Standard: 0

parasols
Hilfe · Gewichtung möglich

When enabled, Parasols are broken, the item 'Parasol Repair' will make the frog engineers repair them.

World-Standard: 0

swimming
Hilfe · Gewichtung möglich

When enabled, a 'Swim Course' is required to swim in water.

World-Standard: 0

precisejumps
Hilfe · Gewichtung möglich

Only available when Swimming is enabled. When this option is enabled, the logic will expect you to reach locations that require precise jumps

World-Standard: 0

textbox
Hilfe · Gewichtung möglich

Want to have a break talking with NPCs? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Global: The item 'Textbox' is required to interact with anything that uses the textbox ----------------------------------------------------------- Level: Every level requires its own textbox item to interact with anything that uses the textbox, so Hairball City needs 'Hairball City Textbox'

World-Standard: 0

ac_repair
Hilfe · Gewichtung möglich

When enabled, ACs are broken, the item 'AC Repair' will make the frog engineers repair them.

World-Standard: 0

applebasket
Hilfe · Gewichtung möglich

When enabled, Apples cannot be picked up until you have the item 'Apple Basket' to store them in.

World-Standard: 0

Location Options · 8 Optionen
fishsanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single fish you can fish with Fischer is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Fischer won't give you the 'Fish with Fischer' item until you have all 5 fish for that level obtained. So you need the item 'Hairball City Fish' 5x before being able to obtain Fischer's reward in Hairball City. Check the in-game menu, to see if you have enough fish and obtained the reward from Fischer.

World-Standard: 0

seedsanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single seed you can collect with the hamster ball is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Moomy won't give you the reward for collecting all seeds until you have been sent all 10 seeds for that level. So you need the item 'Hairball City Seed' 10x before being able to obtain Moomy's reward in Hairball City. Check the in-game menu, to see if you have enough seeds and obtained the reward from Moomy.

World-Standard: 0

flowersanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single flower bed is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Little Gabi won't give you the reward for completing all flower beds until you have been sent all flowers for that level. So you need the item 'Hairball City Flower' 3x before being able to obtain Little Gabi's reward in Hairball City. Check the in-game menu, to see if you have enough flowers and obtained the reward from Little Gabi.

World-Standard: 0

bonesanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Location: Every single bone is a unique location ----------------------------------------------------------- Insanity: Same as location with the change that Bone Dog won't give you the reward for collecting all bones until you have been sent all bones for that level. So you need the item 'Hairball City Bone' 5x before being able to obtain Bone Dog's reward in Hairball City. Check the in-game menu, to see if you have enough bones and obtained the reward from Bone Dog.

World-Standard: 0

applesanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? When enabled, freestanding apples will be randomized. This adds ~290 locations.

World-Standard: 0

bugsanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? When enabled, bugs will be randomized. This adds 349 locations.

World-Standard: 0

chatsanity
Hilfe · Gewichtung möglich

Need more checks or are you just insane? Vanilla: Normal Here Comes Niko! behaviour ----------------------------------------------------------- Level Based: Every single NPC you can talk to is a unique location in every level ----------------------------------------------------------- Global: Every single NPC you can talk to is a unique location, but only once, regardless of level

World-Standard: 0

thoughtsanity
Hilfe · Gewichtung möglich

Chatsanity Part 2 When enabled, Niko's thoughts will send a unique location similar to Chatsanity Niko's thought are found at places with a magnifying glass

World-Standard: 0

Trap Options · 14 Optionen
trapchance
Hilfe · Gewichtung möglich

The chance for any junk item in the pool to be replaced by a trap.

World-Standard: 25

freeze_trapweight
Hilfe · Gewichtung möglich

The weight of Freeze Traps in the trap pool. Freeze Traps will temporarily make Niko unable to move.

World-Standard: 40

ironboots_trapweight
Hilfe · Gewichtung möglich

The weight of Iron Boots Traps in the trap pool. Iron Boots Traps will make Niko slow & heavy.

World-Standard: 40

whoops_trapweight
Hilfe · Gewichtung möglich

The weight of Whoops! Traps in the trap pool. Whoops! Traps will send Niko way up in the sky.

World-Standard: 40

myturn_trapweight
Hilfe · Gewichtung möglich

The weight of My Turn! Traps in the trap pool. My Turn! Traps will make Niko jump, dive and move in random directions.

World-Standard: 30

gravity_trapweight
Hilfe · Gewichtung möglich

The weight of Gravity Traps in the trap pool. Gravity Traps will temporarily remove gravity.

World-Standard: 10

home_trapweight
Hilfe · Gewichtung möglich

The weight of Home Traps in the trap pool. Home Traps will send Niko back to Home.

World-Standard: 10

wide_trapweight
Hilfe · Gewichtung möglich

The weight of W I D E Traps in the trap pool. W I D E Traps will make Niko very wide.

World-Standard: 40

phone_trapweight
Hilfe · Gewichtung möglich

The weight of Phone Traps in the trap pool. Phone Traps will force Niko to receive an unskippable phone call.

World-Standard: 25

tiny_trapweight
Hilfe · Gewichtung möglich

The weight of Tiny Traps in the trap pool. Tiny Traps will make Niko very tiny.

World-Standard: 40

jumpingjacks_trapweight
Hilfe · Gewichtung möglich

The weight of Jumping Jacks Traps in the trap pool. Jumping Jacks Traps will make Niko jump continuously.

World-Standard: 25

camerastuck_trapweight
Hilfe · Gewichtung möglich

The weight of Camera Stuck Traps in the trap pool. Camera Stuck Traps will stop the camera from turning.

World-Standard: 15

invertedcamera_trapweight
Hilfe · Gewichtung möglich

The weight of Inverted Camera Traps in the trap pool. Inverted Camera Traps will invert the cameras X and Y controls.

World-Standard: 25

theregoesniko_trapweight
Hilfe · Gewichtung möglich

The weight of There Goes Niko Traps in the trap pool. There Goes Niko Traps will make the camera stop in place.

World-Standard: 10

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.