Spiel konfigurieren · YAML-Editor

Hatsune Miku Project Diva Mega Mix+ konfigurieren

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Hatsune Miku Project Diva Mega Mix+ · World 1.5.3 · Paket 1.5.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Game Length · 7 Optionen
starting_song_count
Hilfe · Gewichtung möglich

The number of songs that will be automatically unlocked at the start of a run.

World-Standard: 5

additional_song_count
Hilfe · Gewichtung möglich

The total number of songs that will be placed in the randomisation pool. - This does not count any Starting Songs or the Goal Song. - The final song count may be lower due to other settings. Given the large range, "random" is not recommended. If you have a 500+ check seed, this is why. At a pace of 4 minutes per song (fails, death links, traps, etc.), expect to clear 15 songs/30 checks an hour.

World-Standard: 40

duplicate_song_percentage
Hilfe · Gewichtung möglich

After placing required items (Leeks and songs), the percentage of remaining filler slots to become duplicate song items. Duplicate songs are progressive like their original but classified as Useful thus out of logic and may speed up completion time.

World-Standard: 50

goal_mode
Hilfe · Gewichtung möglich

How the Goal Song is unlocked. Leeks: The original mode where you collect Leeks from the item pool. Percent: Reach a percentage of checks done. More room in the item pool for other things.

World-Standard: 0

goal_percentage
Hilfe · Gewichtung möglich

If Goal Mode is Percentage, the percentage of checks done to unlock the Goal Song. - Highly influenced by rooms that use collect or send_location. - The Duplicate Songs option will be capped to 15%.

World-Standard: 60

leek_count_percentage
Hilfe · Gewichtung möglich

If Goal Mode is Leeks, the percentage of Leeks to add to the pool based on the total number of Starting and Additional Songs. A higher available Leek percentage leads to more consistent game lengths, but individual Leeks will be less important. Example: (5 Starting + 40 Additional Songs) * 20% Leeks Total = 9 Leeks will be available Recommended values are between 10 and 40. WARNING: Higher values, especially 100, are more suited for solo seeds to replicate the console progression experience.

World-Standard: 20

leek_win_count_percentage
Hilfe · Gewichtung möglich

If Goal Mode is Leeks, the percentage of available Leeks in the item pool that are needed to unlock the Goal Song. Example: (5 Starting + 40 Additional Songs) * 20% Leeks Total * 80% Leeks Needed = 7 out of 9 Leeks needed to goal

World-Standard: 80

Song Choice · 6 Optionen
allow_megamix_dlc_songs
Hilfe · Gewichtung möglich

Whether Extra Song Pack DLC Songs can be chosen as randomised songs.

World-Standard: 0

goal_song
Hilfe

Guarantee one song listed here as the final Goal Song. - Difficulty options are ignored. - If a Goal Song is also in the Starting Inventory, it will not be chosen as a Goal Song. Use "Export Datapackage" from the Archipelago Launcher and see the game's section for song item names and groups.

World-Standard: []

include_songs_percentage
Hilfe · Gewichtung möglich

The percentage of the seed reserved for Include Songs. - At 50% a 100 song seed will reserve up to 50 Include Songs. - If all Include Songs can fit in the given percent they will all appear. - Non-Exclude Songs that are not selected stay in the song pool and can still appear. - Include and Exclude a song to remove it from the song pool completely if not selected.

World-Standard: 100

include_songs
Hilfe

Songs listed here will be guaranteed to be included as part of the seed. - Difficulty options are ignored for these songs. - If you want these songs immediately, use start_inventory instead. Use "Export Datapackage" from the Archipelago Launcher and see the game's section for song item names and groups.

World-Standard: []

exclude_songs
Hilfe

Songs listed here and not previously chosen as a Goal or Include will be excluded from being a part of the seed. This is recommended instead of exclude_locations which would allow songs to appear but with guaranteed filler checks. Use "Export Datapackage" from the Archipelago Launcher and see the game's section for song item names and groups.

World-Standard: []

megamix_mod_data
Hilfe · Gewichtung möglich

To play with mod songs, set the output of the Mega Mix JSON Generator here. If the line ends with ": 50" or similar, remove it.

World-Standard: ""

Song Difficulty · 5 Optionen
grade_needed
Hilfe · Gewichtung möglich

Completing a song will require a grade of this value or higher in order to unlock items. Accuracy required is based on the song's difficulty (Easy, Normal, Hard, etc.) A Perfect requires a full combo, regardless of accuracy. A Cheap is completing a song with less than a Standard clear.

World-Standard: 2

song_difficulty_min
Hilfe · Gewichtung möglich

Minimum difficulty that a song can be selected from.

World-Standard: 0

song_difficulty_max
Hilfe · Gewichtung möglich

Maximum difficulty that a song can be selected from.

World-Standard: 4

song_difficulty_rating_min
Hilfe · Gewichtung möglich

Ensures that at least one of the song's available difficulties have this star rating or higher x5 = .5, Used since _5 causes issues

World-Standard: 0

song_difficulty_rating_max
Hilfe · Gewichtung möglich

Ensures that at least one of the song's available difficulties have this star rating or lower x5 = .5, Used since _5 causes issues

World-Standard: 14

Game Modifiers · 3 Optionen
progressive_hp
Hilfe · Gewichtung möglich

Divide the HP bar into items and start with 1/X HP. The rest go into the item pool. - There may be less based on free space after adding Leeks and Songs. - Non-lethal Death Link applies to max available HP - For finer control use "Progressive HP" in start_inventory or start_inventory_from_pool WARNING: The logic for this is needing full HP for the Goal Song.

World-Standard: 1

trap_percentage
Hilfe · Gewichtung möglich

After placing required items and duplicate songs, the percentage of remaining filler slots to become traps. If Duplicate Song Percentage is at 100, this option has no effect.

World-Standard: 50

traps_enabled
Hilfe

Control which Traps can be placed in the item pool. It is highly recommended to add the "Traps" item group to non_local_items.

World-Standard: ["HiSpeed Trap", "Hidden Trap", "Icon Trap", "NoSpeed Trap", "PSP Trap", "SFX Trap", "Slow Trap", "Stutter Trap", "Sudden Trap"]

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.