Bonus Level Location Behavior ↺ Standard
bonus_behavior
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines how bonus chest locations in bonus levels are handled
None: Don't include any bonus chest items/locations
Necessary: Include bonus level locations for each extra item in the pool
All: Include all bonus chest items/locations. Extra items will replace junk items as normal
World-Standard: 1
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Randomize Bonus Keys ↺ Standard
randomize_bonus_keys
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether bonus keys are shuffled into the pool
World-Standard: false
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Randomize Recovery Items ↺ Standard
randomize_recovery_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether recovery items (such as apples and mana crystals) are shuffled into the pool
World-Standard: false
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Randomize Random Secrets ↺ Standard
randomize_secrets
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich (TotS only) Whether items from random secrets (small rooms with cracked walls in the cave levels) are shuffled into the item pool
World-Standard: false
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Randomize Peg Puzzles ↺ Standard
randomize_puzzles
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether items from peg puzzles are shuffled into the item pool
World-Standard: false
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Randomize Major Enemy Loot ↺ Standard
randomize_enemy_loot
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether items dropped by minibosses and towers are shuffled into the item pool
World-Standard: false
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Buttonsanity ↺ Standard
buttonsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether the effects of buttons and switches are shuffled into the item pool
Normal: button effects can be found anywhere in the multiworld
Insanity: button effects will be split into progressive versions based on the number of buttons required to trigger the effect in vanilla
World-Standard: 0
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Shopsanity Player 1 Class ↺ Standard
shopsanity_p1
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds shop upgrades of this player's class to the item pool and enables items to appear in the shop
All members of the same class will receive their upgrades together and will have the same items in their shops
WARNING: there is normally not enough gold to purchase all upgrades.
It is strongly recommended to reduce the costs of shop items so you will not have to grind excessively for gold!
WARNING #2: there is no logic for shop upgrades!
This means you could get into a situation where you are required to play much of your game with no upgrades.
Consider making shop upgrades local if you're playing in a larger multiworld
World-Standard: 0
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Shopsanity Player 2 Class ↺ Standard
shopsanity_p2
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds shop upgrades of this player's class to the item pool and enables items to appear in the shop
All members of the same class will receive their upgrades together and will have the same items in their shops
WARNING: see the warnings in the Shopsanity Player 1 Class option!
World-Standard: 0
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Shopsanity Player 3 Class ↺ Standard
shopsanity_p3
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds shop upgrades of this player's class to the item pool and enables items to appear in the shop
All members of the same class will receive their upgrades together and will have the same items in their shops
WARNING: see the warnings in the Shopsanity Player 1 Class option!
World-Standard: 0
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Shopsanity Player 4 Class ↺ Standard
shopsanity_p4
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds shop upgrades of this player's class to the item pool and enables items to appear in the shop
All members of the same class will receive their upgrades together and will have the same items in their shops
WARNING: see the warnings in the Shopsanity Player 1 Class option!
World-Standard: 0
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Remove Extra Lives ↺ Standard
remove_lives
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Removes extra lives (Ankhs) from the item pool and replaces them with filler.
Recommended to have enabled when playing with the infinite lives or no extra lives modifiers
World-Standard: true
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Key Mode ↺ Standard
key_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Changes the behavior of keys
Vanilla: keys can be used anywhere on their respective gates
Act Specific: (castle only) replaces keys with versions that can only be used on a specific act
Floor Master: consolidates keys on a floor into a single item that unlocks all gates of that type on an entire floor
World-Standard: 1
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Big Bronze Key Conversion Percent ↺ Standard
big_bronze_key_percent
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich (Castle only) What percentage of bronze keys get converted into big bronze keys, which act as 3 bronze keys each
World-Standard: 0
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Extra Keys Percent ↺ Standard
extra_keys_percent
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines the percentage of extra silver and gold keys (and mirrors in the TotS campaign) that are added to the item pool
World-Standard: 0
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Pan Fragments ↺ Standard
pan_fragments
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich (TotS only) If greater than 1 separates the pan into multiple fragments that are shuffled into the item pool
All fragments must be collected in order to purchase from the consumables merchant
World-Standard: 1
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Pumps Lever Fragments ↺ Standard
lever_fragments
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich (TotS only) If greater than 1 separates the pumps lever into multiple fragments that are shuffled into the item pool
All fragments must be collected in order to turn on the pumps
World-Standard: 1
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Pickaxe Fragments ↺ Standard
pickaxe_fragments
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich (TotS only) If greater than 1 separates the pickaxe into multiple fragments that are shuffled into the item pool
All fragments must be collected in order to break the rocks outside the temple
World-Standard: 1
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Hammer Fragments ↺ Standard
hammer_fragments
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If not 0 makes fragile walls unbreakable without receiving a custom hammer item that is added to the item pool
If greater than 1 separates the hammer into multiple fragments that are shuffled into the item pool
All fragments must be collected in order to break down secret walls
World-Standard: 0
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Trap Percent ↺ Standard
trap_item_percent
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich What percentage of junk items are replaced with traps
World-Standard: 5
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Trap Item Weights ↺ Standard
trap_item_weights
Erweiterte Option · YAML-Wert
Hilfe The relative weights of trap items in the item pool
World-Standard: {"Banner Trap": 100, "Bomb Trap": 100, "Confuse Trap": 100, "Fire Trap": 100, "Frost Trap": 100, "Mana Drain Trap": 100, "Poison Trap": 100}
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