Goals Required ↺ Standard
goals_required
Erweiterte Option · YAML-Wert
Hilfe
Which routes' final bosses should be included in the goal (Chronos for Underworld,
Typhon for Surface, Hades for Nightmare -- Zagreus is separate, see Goal Requires
Zagreus below). Nightmare requires the "Zagreus Journey" mod by NikkelM, which is a
dependency of the Archipelago mod, but will only work if Hades 1 is installed.
Meaning don't include Nightmare unless you have Hades 1 installed/available to be
installed.
Valid options are: Underworld, Surface, and Nightmare.
World-Standard: ["Surface", "Underworld"]
Als erweiterten YAML-Wert bearbeiten
Goal Requires Zagreus ↺ Standard
goal_requires_zagreus
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Whether defeating Zagreus is part of your Goal.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Goal Mode ↺ Standard
goal_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether any of the toggled goals must be achieved, or all of them.
This means if any_selected is chosen, and you selected underworld and surface, you would only need to do one of the two.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Zagreus Encounter Mode ↺ Standard
zagreus_encounter_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How Zagreus fights appear (only matters if Zagreus is part of your Goal):
Vanilla: Zagreus fights appear how they normally do in the late game.
Empowered: Zagreus fights appear how they normally do, but Zagreus starts heavily
empowered. Progressive Zagreus Weaken items are added to the multiworld that weaken him
back down to, and eventually below, his normal strength.
Final Challenge: Defeating any route's final boss spawns a contract to go fight Zagreus
instead of ending the run.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Zagreus Weaken Tiers ↺ Standard
zagreus_weaken_tiers
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If Zagreus Encounter Mode is set to Empowered, how many "Progressive Zagreus Weaken"
items exist to weaken him. Setting more will not make him weaker, just weaken him in smaller
chunks
World-Standard: 5
Als erweiterten YAML-Wert bearbeiten
Include Regions ↺ Standard
include_regions
Erweiterte Option · YAML-Wert
Hilfe
Which routes will be included: Underworld (Erebus/Oceanus/Fields of Mourning/Tartarus),
Surface (City of Ephyra/Rift of Thessaly/Mount Olympus/The Summit), and Nightmare (the
original Hades 1 route -- Tartarus/Asphodel/Elysium/Styx).
Nightmare requires the "Zagreus Journey" mod by NikkelM, which is a dependency of
the Archipelago mod, but will only work if Hades 1 is installed.
Meaning don't include Nightmare unless you have Hades 1 installed/available to be installed.
Valid options are: Underworld, Surface, and Nightmare.
World-Standard: ["Surface", "Underworld"]
Als erweiterten YAML-Wert bearbeiten
Include Zagreus Journey ↺ Standard
include_zagreus_journey
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whether to include any content from NikkelM's Zagreus' Journey mod.
When off: Nightmare is removed as a playable route/goal
regardless of what Include Regions/Goals Required select, its 7 keepsakes (Sisyphus/
Eurydice/Patroclus/Orpheus/Megaera/Thanatos/Achilles) never enter the item pool, and
none of Sisyphus/Eurydice/Patroclus/Thanatos can be randomized into other routes' rooms
either.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Lock Routes ↺ Standard
lock_routes
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Lock each route's regions behind its progressive route items (Progressive Underworld
/ Progressive Surface / Progressive Nightmare).
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Starting Route ↺ Standard
starting_route
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If lock_routes is on, which route is open from the start.
Picking a route you didn't include will result in a random route you did include.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Underworld Wins Needed ↺ Standard
underworld_wins_needed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How many times you must win an Underworld run to mark the goal as complete.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Surface Wins Needed ↺ Standard
surface_wins_needed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How many times you must win a Surface run to mark the goal as complete.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Nightmare Wins Needed ↺ Standard
nightmare_wins_needed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How many times you must win a Nightmare run to mark the goal as complete.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Zagreus Defeats Needed ↺ Standard
zagreus_defeats_needed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How many times you must defeat Zagreus to satisfy the Zagreus part of the goal.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Weapons Clears Needed ↺ Standard
weapons_clears_needed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How many different weapons you must use to defeat any boss. Meaning defeating Chronos
with the axe and Typhon with the blades would count as 2 weapons.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten