Spiel konfigurieren · YAML-Editor

Hades konfigurieren

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Hades · World 0.16.3 · Paket 0.16.3+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Game Options · 15 Optionen
initial_weapon
Hilfe · Gewichtung möglich

Chooses your initial weapon. Note you are not be able to equip the sword in the weapon hub in WeaponSanity until you unlock it.

World-Standard: 0

location_system
Hilfe · Gewichtung möglich

Chooses how the game gives you items. (1) RoomBased gives items on every new room completed. (2) ScoreBased gives items according to score obtained by clearing rooms (even repeated ones). For example; each time the player completes room 4 it will award 4 points. Getting a new high-score gives an item and resets the score. (3) RoomWeaponBased gives items on every new room completed with a new weapon (so more locations than the original room based system).

World-Standard: 1

score_rewards_amount
Hilfe · Gewichtung möglich

When using score based system, this sets how many checks are available based on the score. Each room in hades gives "its depth" in score when completed, and each new check needs one more point to be unlocked (so check 10 needs 10 points, which can be obtained, for example, by completing rooms 5 and 6)

World-Standard: 150

keepsakesanity
Hilfe · Gewichtung möglich

Shuffles NPCs' keepsakes into the item pool, and makes each keepsake location a check. For simplicity this does not affects Hades and Persephone.

World-Standard: 1

weaponsanity
Hilfe · Gewichtung möglich

Shuffles weapons (except your initial weapon) into the item pool, and makes obtaining each weapon at the House Contractor's shop a check. Need to be sent the weapon item to gain the skill to equip them.

World-Standard: 1

abilitysanity
Hilfe · Gewichtung möglich

Shuffles abilities (Special, Dash, Cast, and Call) into the item pool. Boons for each ability will not show up until their item is received. Need to be sent the ability item to use each skill. (1) Weapon-based will add an item for each weapon's attack or special, requiring you to receive its item before the weapon can be used. (2) Default will include all attacks and specials together as one item each. (3) Vanilla will not randomize abilities.

World-Standard: 2

initial_ability
Hilfe · Gewichtung möglich

If ability randomization is turned on, choose your initial ability. (1)Attack (2)Special If you chose vanilla AbilitySanity settings above, this does nothing.

World-Standard: 0

hidden_aspectsanity
Hilfe · Gewichtung möglich

Shuffles weapon aspects into the item pool, and makes obtaining each aspect a check (which needs to be unlocked before being able to be bought).

World-Standard: 1

storesanity
Hilfe · Gewichtung möglich

Shuffles important items from the House Contractor's shop in the item pool. Need to be sent the items to gain the different perks that make runs easier.

World-Standard: 1

fatesanity
Hilfe · Gewichtung möglich

Shuffles most rewards from the Fated List of Prophecies into the item pool, and makes the corresponding items from the list a check. Can make the games significantly longer.

World-Standard: 0

mirrorsanity
Hilfe · Gewichtung möglich

Shuffles upgrades from the Mirror of Night into the item pool, and makes each upgrade level a check. Adds about 150 locations. The first unlocked option in each mirror pair is automatically equipped. Players can switch between paired upgrades using the normal Mirror of Night interface.

World-Standard: 0

fishsanity
Hilfe · Gewichtung möglich

Women want you. Fish fear you. Adds locations for catching each fish for the first time. Off: No fish locations. Default: Includes all Underworld and Chaos fish Full: Includes Surface fish as well

World-Standard: 0

trovesanity
Hilfe · Gewichtung möglich

Adds locations for opening infernal troves in each Underworld region and completing them at different speeds. Checks for completion under 60 seconds, 45 seconds, 30 seconds, and 15 seconds.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

Choose the amount of deaths it takes to send a deathlink. A value of 1 functions as normal deathlink.

World-Standard: 1

Goal Options · 4 Optionen
hades_defeats_needed
Hilfe · Gewichtung möglich

How many times you need to defeat Hades to win the world. 10 is for credits.

World-Standard: 1

weapons_clears_needed
Hilfe · Gewichtung möglich

How many different weapons clears are needed to win the world.

World-Standard: 1

keepsakes_needed
Hilfe · Gewichtung möglich

How many different keepsake unlocks are needed to win the world.

World-Standard: 0

fates_needed
Hilfe · Gewichtung möglich

How many different Fated List completions are needed to win the world.

World-Standard: 0

Heat Options · 17 Optionen
heat_system
Hilfe · Gewichtung möglich

Choose either ReverseHeat (1), MinimalHeat (2) or VanillaHeat(3) for the game. In ReverseHeat you start with heat pacts that cannot be disabled until you get the corresponding pact item. In Minimal the settings for the PactsAmounts below set your minimal heat to be set, and cannot go below that level. If not wanting to have one of this heat systems on, chose Vanilla heat (then the following options related to pacts do nothing).

World-Standard: 1

hard_labor_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Hard Labor pacts in the pool. Each pact increases enemy damage by 20%.

World-Standard: 3

lasting_consequences_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Lasting Consequences pacts in the pool. Each rank reduces healing by 25%.

World-Standard: 2

convenience_fee_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Convenience Fee pacts in the pool. Each rank increases prices by 40%.

World-Standard: 1

jury_summons_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Jury Summons pacts in the pool. Each rank adds 20% more enemies in normal encounters.

World-Standard: 2

extreme_measures_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Extreme Measures pacts in the pool. Each rank gives a new boss new attacks.

World-Standard: 2

calisthenics_program_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Calisthenics Program pacts in the pool. Each rank gives enemies 15% more health.

World-Standard: 1

benefits_package_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Benefits Package pacts in the pool. Each rank gives armored enemies 1 extra perk.

World-Standard: 1

middle_management_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Middle Management pacts in the pool. Each rank adds 1 Armored Enemy to mini-bosses.

World-Standard: 1

underworld_customs_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Underworld Customs pacts in the pool. Each rank requires purging 1 Boon when leaving a region.

World-Standard: 1

forced_overtime_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Forced Overtime pacts in the pool. Each rank makes enemies move and attack 20% faster.

World-Standard: 1

heightened_security_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Heightened Security pacts in the pool. Makes traps and magma deal 400% more damage.

World-Standard: 1

routine_inspection_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Routine Inspection pacts in the pool. Each rank deactivates 3 talents from the Mirror of Night.

World-Standard: 3

damage_control_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Damage Control pacts in the pool. Each rank gives enemies 1 shield, protecting them from one attack.

World-Standard: 1

approval_process_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Approval Process pacts in the pool. Each rank removes 1 option from boons and upgrades.

World-Standard: 1

tight_deadline_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Tight Deadline pacts in the pool. Each rank reduces the time you have to clear a region by 2 minutes. 1 rank gives you 9 minutes.

World-Standard: 2

personal_liability_pact_amount
Hilfe · Gewichtung möglich

Choose the amount of Personal Liability pacts in the pool. Removes brief invulnerability after taking damage.

World-Standard: 0

Filler Options · 14 Optionen
darkness_pack_value
Hilfe · Gewichtung möglich

Choose the value (amount of darkness) of each darkness pack in the pool. If set to 0 Darkness will not appear in the pool.

World-Standard: 1000

darkness_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be darkness packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

keys_pack_value
Hilfe · Gewichtung möglich

Choose the value(amount of Keys) of each Keys pack in the pool. If set to 0 Keys will not appear in the pool.

World-Standard: 20

keys_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be Key packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

gemstones_pack_value
Hilfe · Gewichtung möglich

Choose the value(amount of Gemstones) of each Gemstone pack in the pool. If set to 0 Gems will not appear in the pool.

World-Standard: 100

gemstones_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be Gemstones packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

diamonds_pack_value
Hilfe · Gewichtung möglich

Choose the value(amount of diamonds) of each diamond pack in the pool. If set to 0 Diamonds will not appear in the pool.

World-Standard: 15

diamonds_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be Gemstones packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

titan_blood_pack_value
Hilfe · Gewichtung möglich

Choose the value(amount of Titan blood) of each Titan blood pack in the pool. If set to 0 Titan blood will not appear in the pool.

World-Standard: 3

titan_blood_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be Titan Blood packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

nectar_pack_value
Hilfe · Gewichtung möglich

Choose the value(amount of Nectar) of each Nectar pack in the pool. If set to 0 Nectar will not appear in the pool.

World-Standard: 3

nectar_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be Nectar packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

ambrosia_pack_value
Hilfe · Gewichtung möglich

Choose the value(amount of Ambrosia) of each Ambrosia pack in the pool. If set to 0 Ambrosia will not appear in the pool.

World-Standard: 3

ambrosia_pack_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be Ambrosia packs. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 10

Helpers and Trap Options · 4 Optionen
filler_helper_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be helpers instead. Helpers give a boost to your max Health or boost the chance of obtaining rare Boons. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 0

max_health_helper_percentage
Hilfe · Gewichtung möglich

Choose the percentage of helper items that will boost your max health.

World-Standard: 35

initial_money_helper_percentage
Hilfe · Gewichtung möglich

Choose the percentage of helper items that will boost your initial money by 25 each run. This gets capped by the percentage being left from the MaxHealthHelpers. What percentage remains from this and the MaxHealthHelpers will give you items that boost the rarity of the boons obtained in runs.

World-Standard: 35

filler_trap_percentage
Hilfe · Gewichtung möglich

Choose the percentage of filler items in the pool that will be traps instead. Traps diminish your money or health during a run. Note if filler porcentage don't sum up to 100 the system will treat them as proportions.

World-Standard: 5

Quality of Life Options · 5 Optionen
reverse_order_em
Hilfe · Gewichtung möglich

When true the order in which extreme meassures applied is reverse so level 1 is applied to Hades, instead to Meg/The Furies). For a more balanced experience.

World-Standard: 1

ignore_greece_deaths
Hilfe · Gewichtung möglich

If deaths on Greece are ignored for deathlink. Leave off for the memes.

World-Standard: 1

store_give_hints
Hilfe · Gewichtung möglich

If seeing an item on the House Contractor's shop/Fated List of Prophecies should give a hint for it on the multiworld.

World-Standard: 1

disable_late_styx
Hilfe · Gewichtung möglich

If true, rooms past room 55 will not have checks on room based settings.

World-Standard: 0

automatic_rooms_finish_on_hades_defeat
Hilfe · Gewichtung möglich

If defeating Hades should give all room clears on Room based location mode or all rooms clears with the equipped weapon on Room weapon based location mode.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.