Spiel konfigurieren · YAML-Editor

Grim Dawn konfigurieren

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Grim Dawn · World 0.4.1 · Paket 0.4.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 43 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

The goal to accomplish in order to complete the game. Beat Warden - Find the Warden's Lab and defeat Warden Krieg Beat Korvaak - Find the Tomb of the Eldritch Sun and defeat Korvaak (requires Forgotten Gods DLC) Beat Ravna - Find the Royal Hive under the Infested Croplands and defeat Swarm Queen Ravna Beat Loghorrean - Find the Tomb of the Watchers under the Necropolis and defeat The Loghorrean Beat Master of Flesh - Find the Fleshworks in the ruined city and defeat The Master of Flesh (requires Ashes of Malmouth DLC) Beat All Bosses - Find and defeat all of the above bosses (requires both DLC) Emblem Hunt - Find the Aetherial Emblems scattered throughout the multiworld

World-Standard: 0

max_emblems
Hilfe · Gewichtung möglich

Maximum number of Aetherial Emblems that will be in the item pool. Does nothing if the goal is not set to Emblem Hunt. This converts filler items into Emblems, if there is not enough filler, then the max emblem count will be reduced to match the available filler.

World-Standard: 50

required_emblems
Hilfe · Gewichtung möglich

Number of Aetherial Emblems that are required to complete the Emblem Hunt goal. Does nothing if the goal is not set to Emblem Hunt. If required emblems is higher than max emblems, then required emblems will be reduced to match max emblems.

World-Standard: 50

forbidden_dungeons
Hilfe · Gewichtung möglich

Enable Forbidden Dungeons (aka Challenge Dungeons) as locations

World-Standard: 0

one_shot
Hilfe · Gewichtung möglich

Enable One Shot (aka Exalted) Chests as locations

World-Standard: 0

secret_chest
Hilfe · Gewichtung möglich

Enable Secret Chests as locations

World-Standard: 0

devotion_shrine
Hilfe · Gewichtung möglich

Enable Devotion Shrines as locations

World-Standard: 0

lore
Hilfe · Gewichtung möglich

Enable Lore Note locations Does not include missable or RNG lore notes.

World-Standard: 0

block_flooded_passage
Hilfe · Gewichtung möglich

If enabled, blocks the exit in Flooded Passage, spliting act 1 in two and logically requiring Wightmire Bridge Repair to proceed.

World-Standard: 0

progressive_progression
Hilfe · Gewichtung möglich

If enabled, will convert major progression items into generic progression items so that major progression will always be unlocked in order. For example, Arkovia Bridge Repair and Arkovian Foothills Barricade Destroy will be converted into two Progressive Main Campaign items and receiving them in any order will always unlock arkovia bridge repair first. Side areas like East Marsh will be unaffected.

World-Standard: 0

faction
Hilfe · Gewichtung möglich

Enable Faction Quests as locations Various enemies, lore notes, quest, etc are part of this location pool. Adds items to the pool that max your standing with specific factions, such as "Devil's Crossing Revered"

World-Standard: 0

dlc_aom
Hilfe · Gewichtung möglich

Enable locations inside the Ashes of Malmouth DLC (required for Master of Flesh goal)

World-Standard: 0

dlc_fg
Hilfe · Gewichtung möglich

Enable locations inside the Forgotten Gods DLC (required for Korvaak goal) Beware that Forgotten Gods also requires you to own and have installed Ashes of Malmouth, even though you can still disable Ashes of Malmouth locations with the option above.

World-Standard: 0

skill_shuffler
Hilfe · Gewichtung möglich

Randomize player class's skills. Player class skills are divided into groups and the skill groups are shuffled among themselves. Therefore active skills are shuffled amoung themselves, passive skills which reserve mana are shuffled among themselves, etc. There is no guaranteed usability between skills and modifiers shuffled this way, for example a modifier which increases projectile damage will likely have no effect on Horn of Gandarr.

World-Standard: 0

skill_balance_randomizer
Hilfe · Gewichtung möglich

Randomize all numerical values in player class skills and passives, including but not limited to damage values, action speeds, mana costs, cooldown times, projectile count, and pet summons.

World-Standard: 0

devotion_balance_randomizer
Hilfe · Gewichtung möglich

Randomize all numerical values in player devotion skills in the constellation tree, including but not limited to damage values, action speeds, mana costs, cooldown times, projectile count, and pet summons. Only the skills are randomized, not the passive nodes leading up to them.

World-Standard: 0

skill_balance_range
Hilfe · Gewichtung möglich

The range which skill balance randomizer can affect skill values. Has no effect if Skill/Devotion Balance Randomizer is disabled. micro - Random range between 0.9x and 1.1x small - Random range between 0.75x and 1.25x medium - Random range between 0.66x and 1.5x large - Random range between 0.5x and 2x extreme - Random range between 0.2x and 3x mayhem - Random range between 0.1x and 10x. This is just for fun as this setting completely breaks game balance.

World-Standard: 2

skill_balance_weight
Hilfe · Gewichtung möglich

The weight that affects a skill's randomized value to be buffed or nerfed. Has no effect if Skill/Devotion Balance Randomizer is disabled. only_nerfs - 100% chance for values to roll a nerf mostly_nerfs - 75% chance for values to roll a nerf balanced - 50/50 chance for values to roll a buff or nerf mostly_buffs - 75% chance for values to roll a buff only_buffs - 100% chance for values to roll a buff

World-Standard: 2

skill_balance_preserve_damage
Hilfe · Gewichtung möglich

If enabled, prevents base damage and damage multiplier values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_area
Hilfe · Gewichtung möglich

If enabled, prevents area, distance, and target values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_duration
Hilfe · Gewichtung möglich

If enabled, prevents effect duration and summon lifetime values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_mana
Hilfe · Gewichtung möglich

If enabled, prevents mana cost and mana reservation values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_projectiles
Hilfe · Gewichtung möglich

If enabled, prevents projectile and fragment values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_cooldown
Hilfe · Gewichtung möglich

If enabled, prevents cooldown values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_chance
Hilfe · Gewichtung möglich

If enabled, prevents chance to activate effect values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_defense
Hilfe · Gewichtung möglich

If enabled, prevents defensive values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_summons
Hilfe · Gewichtung möglich

If enabled, prevents summon amount and summon limit values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

skill_balance_preserve_speed
Hilfe · Gewichtung möglich

If enabled, prevents attack, cast, and movement speed values from being randomized. Has no effect if Skill/Devotion Balance Randomizer is disabled.

World-Standard: 0

pets_forever
Hilfe · Gewichtung möglich

If enabled, all pets, totems and traps live a very long time. If skill balance rando is also enabled, this takes priority.

World-Standard: 0

ultra_rapid_fire
Hilfe · Gewichtung möglich

If enabled, all mana costs and cooldowns are reduced by 85% for players and enemies. If skill balance rando is also enabled, this takes priority.

World-Standard: 0

starting_skill_points
Hilfe · Gewichtung möglich

If enabled, you will receive 1 level up and 3 skill points when you first connect to the multiworld.

World-Standard: 0

free_skill_respec
Hilfe · Gewichtung möglich

If enabled, makes the skill respec NPCs cost nothing.

World-Standard: 0

easy_shrine_cost
Hilfe · Gewichtung möglich

If enabled, devotion shrines that require an offering to restore will only require aether crystals, excluding the Mogdrogen shrine.

World-Standard: 0

enemy_randomizer
Hilfe · Gewichtung möglich

Randomize most non-boss enemies.

World-Standard: 0

dangerous_enemies
Hilfe · Gewichtung möglich

Randomizes enemies to be only dangerous enemies.

World-Standard: 0

third_person_camera
Hilfe · Gewichtung möglich

Changes the camera position to be behind you like in a 3rd person shooter/platformer.

World-Standard: 0

generic_gear_quality
Hilfe · Gewichtung möglich

Adjust the chance of generic gear drops to be more or less likey to have rare affixes. Only affects loot that rolls as a generic gear drop, does not change the odds of loot rolling as currency, crafting materia, epic/legendary gear, or monsters/events with scripted rare gear drops. Becomes more noticeable beyond level 10.

World-Standard: 2

buff_enemies
Hilfe · Gewichtung möglich

Increase enemy total speed, size, and add levels to their skills. weakest - 40% decreased action speed and size, -3 to all skills weaker - 15% decreased action speed and size, -1 to all skills none - no buffs stronger - 15% increased action speed and size, +1 to all skills strongest - 40% increased action speed and size, +3 to all skills

World-Standard: 2

trap_percent
Hilfe · Gewichtung möglich

Replaces filler items with traps, at the specified rate.

World-Standard: 5

trap_weights
Hilfe

Specify the weights determining how many copies of each trap item will be in your itempool. If you don't want a specific type of trap, you can set the weight for it to 0.

World-Standard: {"Camera Shake Trap": 10, "Dangerous Enemy Trap": 10, "Literature Trap": 10, "Phantom Trap": 10, "Slowness Trap": 10}

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.